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Post by careyfan on Aug 17, 2019 23:28:45 GMT -5
JUST the other day I posted my tips on how to use a Fenrir. Fortifier module, in combination with pilot skill that increases shield strength by 20% makes aegis shield much more usable. And with 40% added shield, now you CAN use it to actively block incoming damage. Just be aware of Ares retribution damage. I have broken 4m many times in BR, but this was a first. Fortifier made the task easier.
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Post by linearblade on Aug 18, 2019 1:13:20 GMT -5
JUST the other day I posted my tips on how to use a Fenrir. Fortifier module, in combination with pilot skill that increases shield strength by 20% makes aegis shield much more usable. And with 40% added shield, now you CAN use it to actively block incoming damage. Just be aware of Ares retribution damage. I have broken 4m many times in BR, but this was a first. Fortifier made the task easier. Looks like I got some competition, Well done Race you to 6 !
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Post by careyfan on Aug 18, 2019 1:47:12 GMT -5
Hah thx Linear. Made more possible by the fact that it was 5v6 too.
I have broken 4mm in BR maybe 10 times, and most of those games ended in losses. Terribly frustrating but I guess it makes some sense, since the only way to get those scores is to have it be a long, down to the wire game.
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Post by linearblade on Aug 18, 2019 4:05:43 GMT -5
Hah thx Linear. Made more possible by the fact that it was 5v6 too. I have broken 4mm in BR maybe 10 times, and most of those games ended in losses. Terribly frustrating but I guess it makes some sense, since the only way to get those scores is to have it be a long, down to the wire game. Likewise. 4mm always lose. The two times I’ve done 5mm was a win. Seems the extra Millie is enough to compensate for the suck of your team
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Post by rasnov on Aug 18, 2019 5:43:09 GMT -5
JUST the other day I posted my tips on how to use a Fenrir. Fortifier module, in combination with pilot skill that increases shield strength by 20% makes aegis shield much more usable. And with 40% added shield, now you CAN use it to actively block incoming damage. Just be aware of Ares retribution damage. I have broken 4m many times in BR, but this was a first. Fortifier made the task easier. May i ask, how much was healing? Do i understand right, you use the Fortifier on a Fenrir? upgraded one? Just ask because i love my Fenrir too
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Post by careyfan on Aug 18, 2019 14:35:06 GMT -5
JUST the other day I posted my tips on how to use a Fenrir. Fortifier module, in combination with pilot skill that increases shield strength by 20% makes aegis shield much more usable. And with 40% added shield, now you CAN use it to actively block incoming damage. Just be aware of Ares retribution damage. I have broken 4m many times in BR, but this was a first. Fortifier made the task easier. May i ask, how much was healing? Do i understand right, you use the Fortifier on a Fenrir? upgraded one? Just ask because i love my Fenrir too I think 3 million dmg, 2 million healing
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Post by krebby on Aug 19, 2019 13:31:11 GMT -5
Well done!
I'm particularly impressed you were able to achieve this score in a game where you were: (1) facing a duo-squad from a well-known whale pod; and (2) playing with one less teammate.
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inspirace
Trusted Contributor
Posts: 2,670
Karma: 2,959
Pilot name: inspirace
Platform: iOS
Clan: NEW
League: Champion
Server Region: North America
Favorite robot: Rog, Griff, Carn, Doc, Rhino, Haechi, Kumiho, Bulgasari, Mender, Inquisitor, Spectre, Strider,
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Post by inspirace on Aug 19, 2019 13:42:36 GMT -5
Congratulations careyfan I think the two disadvantages krebby listed here could actually be the recipe for the high damage scores: (1) very strong opponents who can resist with high HP bots and prolong the battle, while healing their own teammates, (2) with one less, each member of the team will have more reds to shoot at. So as long as you are strong enough to hold on in a 5:6 battle, the lack of one teammate can help scoring high, Well do! I'm particularly impressed you were able to achieve this score in a game where you were: (1) facing a duo-squad from a well-known whale pod; and (2) playing with one less teammate.
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Post by Poopface on Aug 19, 2019 13:54:02 GMT -5
JUST the other day I posted my tips on how to use a Fenrir. Fortifier module, in combination with pilot skill that increases shield strength by 20% makes aegis shield much more usable. And with 40% added shield, now you CAN use it to actively block incoming damage. Just be aware of Ares retribution damage. I have broken 4m many times in BR, but this was a first. Fortifier made the task easier. Would you mind posting the hanger that made this possible?
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Post by careyfan on Aug 19, 2019 14:09:12 GMT -5
Congratulations careyfan I think the two disadvantages krebby listed here could actually be the recipe for the high damage scores: (1) very strong opponents who can resist with high HP bots and prolong the battle, while healing their own teammates, (2) with one less, each member of the team will have more reds to shoot at. So as long as you are strong enough to hold on in a 5:6 battle, the lack of one teammate can help scoring high, Well do! I'm particularly impressed you were able to achieve this score in a game where you were: (1) facing a duo-squad from a well-known whale pod; and (2) playing with one less teammate. Yes, you and Krebby are absolutely correct! Part of achieving such high scores is luck, as the right ingredients need to be in place.
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Post by careyfan on Aug 19, 2019 14:10:45 GMT -5
Well do! I'm particularly impressed you were able to achieve this score in a game where you were: (1) facing a duo-squad from a well-known whale pod; and (2) playing with one less teammate. Thx, Krebby! Yeah, it's pretty damn hard to win 5v6, but sometimes you can pull it off. The fact that we had 1 less on our team gave me more opportunity to dish out damage (and heal myself, too)
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Post by careyfan on Aug 19, 2019 14:13:12 GMT -5
JUST the other day I posted my tips on how to use a Fenrir. Fortifier module, in combination with pilot skill that increases shield strength by 20% makes aegis shield much more usable. And with 40% added shield, now you CAN use it to actively block incoming damage. Just be aware of Ares retribution damage. I have broken 4m many times in BR, but this was a first. Fortifier made the task easier. Would you mind posting the hanger that made this possible? Sure thing!
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Post by careyfan on Aug 19, 2019 14:15:36 GMT -5
JUST the other day I posted my tips on how to use a Fenrir. Fortifier module, in combination with pilot skill that increases shield strength by 20% makes aegis shield much more usable. And with 40% added shield, now you CAN use it to actively block incoming damage. Just be aware of Ares retribution damage. I have broken 4m many times in BR, but this was a first. Fortifier made the task easier. May i ask, how much was healing? Do i understand right, you use the Fortifier on a Fenrir? upgraded one? Just ask because i love my Fenrir too Yes, I'm experimenting with Fortifier right now, and am running 2 maxed on my Fenrir at the moment.
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Post by Poopface on Aug 19, 2019 14:26:44 GMT -5
Would you mind posting the hanger that made this possible? Sure thing! Thanks!
Nice to see someone doing well with a Hades. I have very little luck with mine, unfortunately.
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Post by 乃ㄥ卂乙 on Aug 19, 2019 14:44:43 GMT -5
What ever happened to those times when hitting 1 million club was an achievement
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Post by RightOn on Aug 19, 2019 14:49:04 GMT -5
JUST the other day I posted my tips on how to use a Fenrir. Fortifier module, in combination with pilot skill that increases shield strength by 20% makes aegis shield much more usable. And with 40% added shield, now you CAN use it to actively block incoming damage. Just be aware of Ares retribution damage. I have broken 4m many times in BR, but this was a first. Fortifier made the task easier. Would you mind posting the hanger that made this possible? All he needs is high DPM, high HP, and lots of healing. Say your bot has 350k HP... if you use base healing module, that's 70k a heal, NVM advanced. If he heals at least twice a minute, that's 1.5M just from the module, nevermind if it was Mender,Tyr etc Say he has Tyr... this bot is healing upwards of 4k/s.... of course it needs to take damage, but in a perfect world that bot would heal...close to 2.5M during a match. Nevermind modules.
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Post by nix on Aug 19, 2019 15:05:02 GMT -5
Would you mind posting the hanger that made this possible? All he needs is high DPM, high HP, and lots of healing. Say your bot has 350k HP... if you use base healing module, that's 70k a heal, NVM advanced. If he heals at least twice a minute, that's 1.5M just from the module, nevermind if it was Mender,Tyr etc Say he has Tyr... this bot is healing upwards of 4k/s.... of course it needs to take damage, but in a perfect world that bot would heal...close to 2.5M during a match. Nevermind modules. Way off - 60% of damage is healable, the rest cannot be healed. Rule of thumb is that you can realistically expect to heal your bots hp in total, if you know what you’re doing and everything works out.
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Post by RightOn on Aug 19, 2019 15:06:23 GMT -5
All he needs is high DPM, high HP, and lots of healing. Say your bot has 350k HP... if you use base healing module, that's 70k a heal, NVM advanced. If he heals at least twice a minute, that's 1.5M just from the module, nevermind if it was Mender,Tyr etc Say he has Tyr... this bot is healing upwards of 4k/s.... of course it needs to take damage, but in a perfect world that bot would heal...close to 2.5M during a match. Nevermind modules. Way off - 60% of damage is healable, the rest cannot be healed. Rule of thumb is that you can realistically expect to heal your bots hp in total, if you know what you’re doing and everything works out. It doesn't matter how much HP he has (although his cap increases the rate), only that he is healing constantly.
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Post by nix on Aug 19, 2019 15:41:48 GMT -5
Way off - 60% of damage is healable, the rest cannot be healed. Rule of thumb is that you can realistically expect to heal your bots hp in total, if you know what you’re doing and everything works out. It doesn't matter how much HP he has (although his cap increases the rate), only that he is healing constantly. No. I’m not sure if you understand what I’m saying or not, but just in case: Your bot has 100 life. You take 50 damage, 30 of which is healable, 20 which is not. You heal the 30, so now you have 80 life. You take 50 damage, 30 of which is healable, 20 which is not. You heal the 30, so now you have 60 life. You have now healed 60 in total. ... Repeat until you’re dead - you will never get to healing way more than your bots base health.
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Post by RightOn on Aug 19, 2019 15:52:09 GMT -5
It doesn't matter how much HP he has (although his cap increases the rate), only that he is healing constantly. No. I’m not sure if you understand what I’m saying or not, but just in case: Your bot has 100 life. You take 50 damage, 30 of which is healable, 20 which is not. You heal the 30, so now you have 80 life. You take 50 damage, 30 of which is healable, 20 which is not. You heal the 30, so now you have 60 life. You have now healed 60 in total. ... Repeat until you’re dead - you will never get to healing way more than your bots base health. By stacking repair module why else would he get 5M?
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