Honor Points and Silver Farming
Nov 22, 2018 3:04:46 GMT -5
hon_shu, Koalabear, and 2 more like this
Post by Project Alice on Nov 22, 2018 3:04:46 GMT -5
Here is the whole chart, I just combined bronze and private with silver to make it 1 million (1,000K) silver in total.
We keep complaining about how poor the silver payout after each battle, but probably ignored the fact that we gain Honor Points as well.
As Honor Points pile up, we will get paid a fat load of silver at the end of a league mark. Plus a cycle restart silver reward if it reaches your maximum league.
So I did a little doodoo and trying to see what each honor point payout is.
Use myself master league for example, I get paid 16000K aka 16m silver when I gathered 1065 Honor Points, I didn't put the restart reward in since I don't know the numbers for each league.
I only know my master league will reward around 2.5m when restart. So that sums up to 18.5m for every 1065 Honor Points.
What does that mean? It means every HP your earn, you are earning silver as well, to be exact master league players are earning 18500 K / 1065 = 17.4 K per HP.
So Imagine you cap top 1 beacon, top 3 damage, complete battle and win. You can earn 7 * 17.4 K = 121.8 K silver in a battle !! That's actually pretty decent add on if you are not on booster. Don't forget you can turn on the HP Booster and double that earning!!
Let's be realistic and look the expected value. 2 points for completing battle, 0.5 points for win (win rate 50%), half the time in top 3 damage 0.5 points, top 2 or 3 capper if you actively cap in the beginning and don't spawn Flux Hydra campers, 1.5 points.
So we have expected value 4.5 points, that's 78.3 K each battle.
When the boost is on, we are talking about 150K per battle.
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Here comes the interesting part, how do we get the max out of this when let's say you turned on a 15 min HP booster?
Theoretically, I mean theoretically, the most efficient way to farm honor points is join a game, cap 1 beacon and done with it. It took 10 seconds or so and you can expect maybe a top 3 cap and a win, and 2 points for complete a battle, expect a 2.5 point per game. In 15 mins, plus waiting time you can squeeze in 20 to 30 battles and get 50 - 75 HP = 870K - 1.3m silver. But by doing that, you lost the silver earning from dealing damage, that's probably not worth it. Oh and you are in LPQ sir.
So we need to find a balance point where ,
1--You saturated most possible beacons mostly in the beginning, then game goes into a 3v2 2v3 for a long time. Top 1 or 2 cap hopefully, 3 to 2 HP
2--You deal decent enough damage for that silver payout, also get that 1 HP (top 1 2 3 all only get 1 honor Point)
3--You help enough to your team winning 1 HP
4--Complete that battle and move on to the new one when this battle has little potential HP to saturate. 2 HP
IMO, 1 and 4 are the most important ones that will improve the efficiency of HP farming. 3 is kinda on luck, 2 is not that hard if you use some strong knifers.
So when you feel the game is hopeless or stuck and a lot of campers are just peekaboo with their Spec ST or Fury Dragoon, what you should do is target the most possible beacon you can turn and suicide to turn it even if that means you mech out just to turn it.
That way you maxed your efficiency on NO. 1 and 4, cap as many as you can, move on to the next battle. For NO. 2 you are probably not gonna out damage your campers, they camp mid range and drop in knifers at the end when everyone almost mech out does a lot of damage. For NO.3 you really can't control the result when 2 sides are camping.
Therefore, beacon rush is THE MODE if you want to farm HP. Max NO 1 and 4 efficiency
We are talking about a hangar that has a critical start capper, 4 heavy beacon bomber, hopefully fast and tanky as well to get to the battlefield quicker and cap before others take you out. Ideally, if it can deal damage on the way travelling and dying, that would be perfect.
Yeah you probably guessed it by now, that's my NO.2 hangar Hell Burner Suicide Squad plus a Kumi or Strider. I managed to earn 90 to 100 Honor Points during a 30 mins HP booster from the gold league drop. Every cycle I get 5 of them, that's 450 to 500 HP in 2.5 hours. Plus I have a lot of extra HP booster here and there, so I'm cycling a whole set of master level rewards in maybe solid 6-7 hours of gameplay. That's pretty much a week of light play, or 3,4 days of heavy play.
Don't forget farming HP can also bring you the latest bot parts and tokens to pull some silver and the ones you want, and some great boosters.
That's my story of farming as a free player right now, and silver income is pretty decent. I only use gold to speed up when upgrade is over 7 days or lvl11 to 12 to maximize gold to time ratio, so I never run out of silver as of now. I won't touch new econ item beyond lvl9 yet, we'll see if Pix gonna run events that has 1/2 cost.
Thanks for baring the text wall.
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Update.
I did wait till the game is over shot a few winning games results just to see how good my lvl 6 HBs can run. No any performance booster.
League: 5000-5050
Each game I fight for around 3 mins and mech out.
Each game we had a 4 to 1 beacon lead, largely due to my endless pressure on 4th beacon plus teammate follow up.
All small maps with lots of cover.
Let's be honest, other times when I get a large map, I get killed by dragoon fury without getting a shot off.