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Post by erik1 on Nov 8, 2018 13:03:41 GMT -5
Which will do more damage overall -- say after 2 minutes of firing whenever possible -- 4 gekkos on a Gl. Patton or 4 Trebuchets on a Butch? I know that there are other more powerful weapons, but I don't want to spend a lot of money
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Post by rags on Nov 8, 2018 13:13:36 GMT -5
Go with the trebs. Gekkos can hurt but usually you can just duck into cover. When trebs hit u it’s too late.
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Post by erik1 on Nov 8, 2018 13:20:21 GMT -5
Go with the trebs. Gekkos can hurt but usually you can just duck into cover. When trebs hit u it’s too late. Good point
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Post by psychopsyd on Nov 8, 2018 13:27:37 GMT -5
FLUX & GEKKOS are pretty wicked on a NATASHA...
NATASHA being cheaper than a BUTCH....
(if you have a BUTCH already, disregard this post)
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Post by Robrero on Nov 8, 2018 13:49:58 GMT -5
If you don't have them already, Gekkos are a pretty common drop in bronze chest. Got like 6 of those without ever building/buying one.
I doubt sniping will keep you happy for long, so I'd go with the gekkos. Trebs will take much longer to get and upgrade.
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Post by go red on Nov 8, 2018 13:57:16 GMT -5
All Gekko or Flux Gekko combo can be suppression weapons, whereas for Trebuchets, when I see them being fired I can come out in the open for a while cuz I know Trebuchets need to be rechanged otherwise dmg is little.
So in conclusion, 2 different types of similar weapons serve different purpose.
Like previous thread said, Flux/Gekko combo has higher DPS than Trebuchets, and enemy mostly takes covers when one of those around.
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Post by erik1 on Nov 9, 2018 2:31:33 GMT -5
All Gekko or Flux Gekko combo can be suppression weapons, whereas for Trebuchets, when I see them being fired I can come out in the open for a while cuz I know Trebuchets need to be rechanged otherwise dmg is little. So in conclusion, 2 different types of similar weapons serve different purpose. Like previous thread said, Flux/Gekko combo has higher DPS than Trebuchets, and enemy mostly takes covers when one of those around. I guess my question is, when an enemy is forced to be out in the open, do 4 gekkos and 4 trebuchets do a similar amount of damage, or does one set of weapons do a significantly greater amount of damage than the other set? I agree about Fluxes -- but too expensive for me
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Post by 𝖉𝖊𝖆𝖉𝖒𝖆𝖗𝖘𝖍 on Nov 9, 2018 9:08:08 GMT -5
I think in the long run you will do more damage with the Gekkos even though the Trebs have a much higher damage potential. The DPS of the Gekko is way better than the Trebs. See links below.
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Post by erik1 on Nov 9, 2018 10:23:05 GMT -5
I think in the long run you will do more damage with the Gekkos even though the Trebs have a much higher damage potential. The DPS of the Gekko is way better than the Trebs. See links below.
I did look at the information but couldn't make heads or tails of it because of how the two weapons differ (one table has burst DPS, the other has cycle DPS)
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Post by osang on Nov 9, 2018 10:40:45 GMT -5
I have maxed 4 gekkos and 3 trebs. I find gekkos much better than trebs, because of the short waiting time to charge. The trebs if you missed your shot, another long wait. I also have a flux and it is cool to attach it to Leo, and the damage output is better than 4 gekkos.
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Post by Robrero on Nov 9, 2018 10:40:52 GMT -5
You can compare cycle damage (fully loaded treb shot) to burst damage (full gecko clip). Treb lvl12 = 19k Gekko lvl12 = 12k
Treb unloads that damage with one shot, while gecko has to hit for some time.
Treb cycle is longer, though, so the average damage is similar.
Gekko can unload parts of it's clip if needed, Treb usually wants to be fully charged (much higher damage than not fully charged).
Gekko is faster and cheaper to upgrade.
=> Slight edge for Gekko, imo.
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Post by erik1 on Nov 9, 2018 12:13:15 GMT -5
You can compare cycle damage (fully loaded treb shot) to burst damage (full gecko clip). Treb lvl12 = 19k Gekko lvl12 = 12k Treb unloads that damage with one shot, while gecko has to hit for some time. Treb cycle is longer, though, so the average damage is similar. Gekko can unload parts of it's clip if needed, Treb usually wants to be fully charged (much higher damage than not fully charged). Gekko is faster and cheaper to upgrade. => Slight edge for Gekko, imo. Thank you so much, that information made a whole lot of sense. I'll go Gekko then. Or maybe Flux. The price isn't as bad as I thought it would be.
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Post by bravex on Nov 9, 2018 12:19:48 GMT -5
Another factor is that Gekkos and Flux do damage over time while Trebs do it in one giant blast.
However if you miss with your Trebs, you have to wait 23 seconds to take another shot while laser weapons recharge much quicker.
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Post by go red on Nov 9, 2018 12:48:08 GMT -5
All Gekko or Flux Gekko combo can be suppression weapons, whereas for Trebuchets, when I see them being fired I can come out in the open for a while cuz I know Trebuchets need to be rechanged otherwise dmg is little. So in conclusion, 2 different types of similar weapons serve different purpose. Like previous thread said, Flux/Gekko combo has higher DPS than Trebuchets, and enemy mostly takes covers when one of those around. I guess my question is, when an enemy is forced to be out in the open, do 4 gekkos and 4 trebuchets do a similar amount of damage, or does one set of weapons do a significantly greater amount of damage than the other set? I agree about Fluxes -- but too expensive for me At M1L12, 4 Gekkos have DPC of 36.5K, DPS of about 3.32K, assuming you are using a Patton. 4 Trebuchets have DPC of 77.3K, DPS of 3.36K, currently there is no bot that can mount 4 Trebuchets fire at the same time. Butch can only fire 2 Trebuchets at a time, then switch, then wait for 23s, fire and switch, repeat. So on Butch DPC stay the same, DPS hurts a bit @ about 3.28K In terms of upgrade, from base level to M1L12, Old Econ 4 Gekkos cost about 153M and 40 days 4 Trebuchets cost about 256M and 68.5 days New Econ 4 Gekkos cost about 127M and 33 days 4 Trebuchets cost about 384.5M and 118.5 days In conclusion, both setup has similar DPS, Trebuchet has higher burst damage but cost more and longer to upgrade. IMO I would go for 4 Gekkos option for the Ag and time to damage ratio, and future upgrade to Flux.
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Post by Koalabear on Nov 9, 2018 13:10:23 GMT -5
Thank you so much, that information made a whole lot of sense. I'll go Gekko then. Or maybe Flux. The price isn't as bad as I thought it would be. Go for Flux/Gekko if you really want a LR set up that won't cost too much. Leo with 1 Flux 3 Gekko will probably be the easiest and cheapest to build. Natasha with 2 Flux and 2 Gekkos will give you more firepower with a cut to HP. Fury will be the most expensive but will have the most firepower. But, before you commit, ask yourself this: Do you really want a LR set up? In my lower leagues, a Gekko/Zeus Natasha took me very far and it's cheaper to build and had more utility as ranges closed. But, I eventually abandoned it and I have nothing that has more than 600m range.
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Post by erik1 on Nov 9, 2018 13:23:44 GMT -5
Thank you so much, that information made a whole lot of sense. I'll go Gekko then. Or maybe Flux. The price isn't as bad as I thought it would be. Go for Flux/Gekko if you really want a LR set up that won't cost too much. Leo with 1 Flux 3 Gekko will probably be the easiest and cheapest to build. Natasha with 2 Flux and 2 Gekkos will give you more firepower with a cut to HP. Fury will be the most expensive but will have the most firepower. But, before you commit, ask yourself this: Do you really want a LR set up? In my lower leagues, a Gekko/Zeus Natasha took me very far and it's cheaper to build and had more utility as ranges closed. But, I eventually abandoned it and I have nothing that has more than 600m range. I tried Zeus Fury and Treb Fury, and it turns out I like long range play better. But I wanted to decide between Gekko/Flux and Treb before upgrading my trebs further. I'm still torn between the higher burst damage of Trebs (so that enemies can't go into hiding) and higher DPS of Fluxes which allow enemies time to find cover, especially on closed maps like the moon (I can't afford a second hanger, so I'm trying to build a flexible hanger. When, on the moon, I have only my sniper left, I need to think about which setup I would prefer)
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Post by hyderier on Nov 9, 2018 13:51:18 GMT -5
Flux and Gecko are useful at close range when someone comes to kill you, while Trebs are... not.
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Post by Koalabear on Nov 9, 2018 14:00:09 GMT -5
Well, consider this. A common tactic for snipers is to use the Gekko to "light" up their target before cutting loose with Trebs.
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Post by rags on Nov 9, 2018 14:44:48 GMT -5
Well, consider this. A common tactic for snipers is to use the Gekko to "light" up their target before cutting loose with Trebs. Been playing a long time and I’ve never seen that. Really the weapon you want is Flux. Those things are nasty.
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Post by 𝖉𝖊𝖆𝖉𝖒𝖆𝖗𝖘𝖍 on Nov 14, 2018 10:34:25 GMT -5
Well, consider this. A common tactic for snipers is to use the Gekko to "light" up their target before cutting loose with Trebs. Lol I used to do that with Gekko/Noricum Patton. You would think they would figure out that the lights indicated an incoming rain shower but they didn't.
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Post by hyderier on Nov 14, 2018 16:33:54 GMT -5
Well, consider this. A common tactic for snipers is to use the Gekko to "light" up their target before cutting loose with Trebs. Lol I used to do that with Gekko/Noricum Patton. You would think they would figure out that the lights indicated an incoming rain shower but they didn't. That kind of misses the point... Noris can hit even if the Gecko doesn't show hit. But Treb can't, hence testing with Geckos to see if there is line-of-sight before unleashing the long-recharge Trebs.
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Post by 𝖉𝖊𝖆𝖉𝖒𝖆𝖗𝖘𝖍 on Nov 15, 2018 20:09:29 GMT -5
Lol I used to do that with Gekko/Noricum Patton. You would think they would figure out that the lights indicated an incoming rain shower but they didn't. That kind of misses the point... Noris can hit even if the Gecko doesn't show hit. But Treb can't, hence testing with Geckos to see if there is line-of-sight before unleashing the long-recharge Trebs. You are correct, apparently I misunderstood the context.
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Post by erik1 on Nov 30, 2018 7:25:32 GMT -5
I'm back in the game after the recent patch -- most of the weapons I love using got faster and cheaper upgrade times and costs
I've decided to go for 2 fluxes and 2 gekkos on a Natasha. I definitely agree with everyone who said why they can be superior to Trebuchets, and I'm having a lot of fun with them.
So why not three Fluxes? It looks like there's not too much difference -- not TOO MUCH difference -- between 3 fluxes and 2 flux / 2 gekko. The 2 flux / 2 gekko combination with a Natasha is cheaper, faster to upgrade and more colorful (yes, I like different colors) than 3 fluxes on a Fury (with the Fury requiring more time and money to upgrade now)
Thank you everyone for your helpful hints!
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