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Post by lewis on Oct 3, 2018 8:42:53 GMT -5
Koalabear. No thunder to be stolen, I just didnt read the forums then. I did do a search, but not very deep. Here are my hovers lately: earlcampbel, great sight positions.
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Post by Deleted on Oct 3, 2018 9:05:32 GMT -5
Koalabear. No thunder to be stolen, I just didnt read the forums then. I did do a search, but not very deep. Here are my hovers lately: earlcampbel, great sight positions. Too much fun!
One cool thing about Scourge (or Spark) mixed with other weapons is, as you know, Scourge holds its lock while you can focus on another target if you want to.
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Post by lewis on Oct 3, 2018 9:08:35 GMT -5
Earl, I have blatantly stolen your picture for my avatar. And you just gave me a nice idea.
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Post by Koalabear on Oct 3, 2018 9:17:46 GMT -5
Koalabear. No thunder to be stolen, I just didnt read the forums then. I did do a search, but not very deep. Here are my hovers lately: earlcampbel, great sight positions. Interesting non-meta builds there! How are they working out? I suppose Mk2 L12 of anything will deal decent damage all on it's own right? For example, I have 3 L10 Ions on a Bulg, but they don't do that much damage. But a Mk2 L12 Ion is basicaly 1.5x a L10 Ion... hmm... food for thought. I probably would have tried an all root build, like Corona/Halo/Pulsar...ranges don't match up, but it would have many range options for harassing.
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Post by Deleted on Oct 3, 2018 9:26:48 GMT -5
Earl, I have blatantly stolen your picture for my avatar. And you just gave me a nice idea. Ha ha ha!
Someone (here) was talking about breasts on Hover like 6 months ago...not sure where all that got started, but that's what inspired your new avatar, btw.
Not only is she hot, but has good taste...just look at that purse!
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Post by schrotter on Oct 3, 2018 10:39:31 GMT -5
Earl, I have blatantly stolen your picture for my avatar. And you just gave me a nice idea. Ha ha ha!
Someone (here) was talking about breasts on Hover like 6 months ago...not sure where all that got started, but that's what inspired your new avatar, btw.
Not only is she hot, but has good taste...just look at that purse!
Awesome, I’ve been wondering for a while what the story behind Ms. Hover was! Thanks @earlcampbell for sharing some great locations, I will spend tonight in custom match mode scouting them!!
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Post by lewis on Oct 3, 2018 10:52:11 GMT -5
Ha ha ha!
Someone (here) was talking about breasts on Hover like 6 months ago...not sure where all that got started, but that's what inspired your new avatar, btw.
Not only is she hot, but has good taste...just look at that purse!
Awesome, I’ve been wondering for a while what the story behind Ms. Hover was! Thanks @earlcampbell for sharing some great locations, I will spend tonight in custom match mode scouting them!! Yeah. Keep making fun of my purse. Then you will want a cigarette or some deuterium, then where will you be ?
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giraffeman
GI. Patton
Posts: 147
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Pilot name: GiraffeMan
Platform: Amazon
Clan: Iron Outlaws
Server Region: North America
Favorite robot: One i don't have
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Post by giraffeman on Oct 3, 2018 11:58:45 GMT -5
Have been wanting to level an apex hover for about 4 months now since I got it right before the NE. I started and then that Damage Resistance thing came out on the TS (https://warrobots.com/en/posts/271). It was low low med, so I decided not to use 45 more days to upgrade everything needed. Then a buff, so then was on the fence since the test server was subject to change. My conclusion,... I have always wanted to have one of these in the active hangar, but awaiting that unknown damage resistance thing is just too much a gamble IMO. Time and rss better spent on other things I thought. Anyway... I am jealous of all of you that have one and get to run it during this buffed time. I would totally do the same if I committed to it earlier.
Good Hunting
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Post by Deleted on Oct 3, 2018 12:11:35 GMT -5
I have a lot of respect for hover pilots because that bot arguably requires most skill to play. With that being said, it ends up being another broken thing in the game because of targeting. And it's not just hover, as anybody who has ever played with reds below or above them can confirm. If the targeting cannot handle vertical movement well then Pixo shouldn't have bots like hover. Just my two cents.
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Post by Deleted on Oct 3, 2018 12:20:36 GMT -5
I have a lot of respect for hover pilots because that bot arguably requires most skill to play. With that being said, it ends up being another broken thing in the game because of targeting. And it's not just hover, as anybody who has ever played with reds below or above them can confirm. If the targeting cannot handle vertical movement well then Pixo shouldn't have bots like hover. Just my two cents. Let's say I'm running Scourge Hover and I'm above my targets (usually the case), I'm hitting the target until the targeting system "thinks" I want another target and switches to it. The happens automatically if I'm passing over the red, or about to.
Not a big deal, Scourge jumps nearly instantly to another target. This often works to my favor, because if I have several bots around me, it is good to jump to another target before the red dies. Because as soon as they die, I have to wait 3 seconds to relock, and that 3 seconds is a long time in the heat of things.
If I'm below targets, then the tracking is a little more straight forward, and better with Scourge than Shocktrains (which can suddenly shoot left (or right) instead of the target you had locked by directing your pointer at).
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Post by Deleted on Oct 3, 2018 12:43:09 GMT -5
I have a lot of respect for hover pilots because that bot arguably requires most skill to play. With that being said, it ends up being another broken thing in the game because of targeting. And it's not just hover, as anybody who has ever played with reds below or above them can confirm. If the targeting cannot handle vertical movement well then Pixo shouldn't have bots like hover. Just my two cents. Let's say I'm running Scourge Hover and I'm above my targets (usually the case), I'm hitting the target until the targeting system "thinks" I want another target and switches to it. The happens automatically if I'm passing over the red, or about to.
Not a big deal, Scourge jumps nearly instantly to another target. This often works to my favor, because if I have several bots around me, it is good to jump to another target before the red dies. Because as soon as they die, I have to wait 3 seconds to relock, and that 3 seconds is a long time in the heat of things.
If I'm below targets, then the tracking is a little more straight forward, and better with Scourge than Shocktrains (which can suddenly shoot left (or right) instead of the target you had locked by directing your pointer at).
Right, scourge is the weapon that can ignore some of the targeting flaws. Even if you get "bounced" to the wrong target you can correct pretty easily. The problem is much worse with, say, orkans where you can easily lose good portion of you salvo because targeting bug. And good hover pilot can almost make himself immune to orkans because aim doesn't allow for vertical fire lead.
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Post by Fanghorn on Oct 3, 2018 13:06:10 GMT -5
I recently took my Hover(11) out of storage because I so want to use this bot! I am running the Scourge(12/11)/Spark)5) build...I still need lots of practice with this bot so these tips are welcome.
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Post by Deleted on Oct 3, 2018 13:28:04 GMT -5
I recently took my Hover(11) out of storage because I so want to use this bot! I am running the Scourge(12/11)/Spark)5) build...I still need lots of practice with this bot so these tips are welcome.
This is a match from earlier today. If you play solo in Champion, you know that a lot of the time you're facing full maxed/boosted squads.
Not to 「wee-wee」-measure, but look at the numbers.
- 627k damage, only 1 kill, Powerplant - about 2 minutes in Hover (1st drop) - match ended in less than 3 minutes - the one kill was from my one respawn (into Quiz, immediately went to stealth and took whatever bot was close, then the match ended), no 3rd spawn - the majority of the damage was pecking at bots at midrange distance, ceiling bounces, corner shots, dodging Spectre Orkan streams, etc. - if I can do this against a raging blitz of Hellburners and Pursuers, how much better is it when I'm with my squad of similarly maxed killers
The bot has serious mojo, and reds go crazy because they see you as easy Ag...show them otherwise.
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Post by Fanghorn on Oct 3, 2018 13:33:08 GMT -5
I recently took my Hover(11) out of storage because I so want to use this bot! I am running the Scourge(12/11)/Spark)5) build...I still need lots of practice with this bot so these tips are welcome.
This is a match from earlier today. If you play solo in Champion, you know that a lot of the time you're facing full maxed/boosted squads.
Not to ?wee-wee?-measure, but look at the numbers.
- 627k damage, only 1 kill, Powerplant - about 2 minutes in Hover (1st drop) - match ended in less than 3 minutes - the one kill was from my one respawn (into Quiz, immediately went to stealth and took whatever bot was close, then the match ended), no 3rd spawn - the majority of the damage was pecking at bots at midrange distance, ceiling bounces, corner shots, dodging Spectre Orkan streams, etc. - if I can do this against a raging blitz of Hellburners and Pursuers, how much better is it when I'm with my squad of similarly maxed killers
The bot has serious mojo, and reds go crazy because they see you as easy Ag...show them otherwise. I'm in/out (mostly out) of Champion and it certainly blows when up against maxed hangers. My bots/weps are 11/12, nothing MK2. But when MM isn't messing with me, I'm actually having fun playing again. I'm gonna continue to try different builds when I can just to play to have fun....until Pix screws it up AGAIN, which I'm sure they'll do soon.
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Post by raidenii on Oct 3, 2018 21:42:09 GMT -5
Hover or Raven?
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Post by lewis on Oct 4, 2018 3:56:26 GMT -5
Koalabear. No thunder to be stolen, I just didnt read the forums then. I did do a search, but not very deep. Here are my hovers lately: earlcampbel, great sight positions. Interesting non-meta builds there! How are they working out? I suppose Mk2 L12 of anything will deal decent damage all on it's own right? For example, I have 3 L10 Ions on a Bulg, but they don't do that much damage. But a Mk2 L12 Ion is basicaly 1.5x a L10 Ion... hmm... food for thought. I probably would have tried an all root build, like Corona/Halo/Pulsar...ranges don't match up, but it would have many range options for harassing. They work pretty well,probably better than you might think. The ranges actually do mesh well if you get past where it says 500-600 meters. That’s just max range. Useful. Things change when I get within 400 meters, and it gets even more fun if you rush me. And I’m still out of the range of Orkans/tarans. Fun tip: Physical shields only protect you from lateral hits. I can jump up, stab you in the head, and bask in the reflection of the sun on your completely undamaged shield. Those root weapons would be higher, but I’m saving up to fast track a mender.
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Post by magicjellybean on Oct 4, 2018 21:52:04 GMT -5
Aceboy (where are you?), wrote some comprehensive guides when the Hover first came out. They should still be here somewhere if anyone is willing to look. A lot of what he wrote, I agreed with. So much so, that I run 3 Hovers too. I took my 3rd one out of storage after the buff and I'm being reminded at how fun it is to play this bot. My bots and weapons are all at L9. I have too many "fave" bots to conceive Mk2'ing any of them. Plus, I hate the whole concept of Mk2....but to each their own. Now that the Hover has the same ground speed as the Rog, this bot just zips through maps and doesn't even really have to activate it's ability anymore. I only activate for 2 reasons: I need to get somewhere far/high, and I need the sudden height in battle. For both these reasons, I have to weigh if the risk is worth the reward. For example, on Dreadnought, getting up to the top of the ship fast is great. But, you have to get there BEFORE red Trebs/Tempests/Spam bots/Flux/etc can get into position. Cover is sparse up there and homing missiles will find you no matter what. But, if you get there just as reds are getting to the side beacon, you can do a lot of damage - especially if you have an Aphex build. Same tactic is used for Shenzhen and Valley and Moon. In a brawl or knife fight, and you see that you are outgunned and ambushed, then the only thing you can do is jump up and hopefully over their heads. Depending on pilot skill, you may escape most of the Orkan load, some of the Tarans blasts, and some lead. This can help a lot - but warning, depending on pilot skill, may not always work. Best to NOT get ambushed and use your ground speed to get around as much a possible. I have 2 builds that I consider permanent. Aphex and Taser. Both these have auto lock, which means you can focus on piloting instead of aiming (Aphex still needs a little of lead aiming). But the drawback of course is the 3 second lock on compounded by the stealth meta. My 3rd is currently a DB build. It's firepower has been nerfed significantly, but it's still a good brawler now that the Hove's speed and HP has been buffed. I might try the leadhose again, but the DPS on my L8 Punishers aren't that great. Tarans with Magnum or Shredder is pretty good, but I'm just not that great at moving/flying and aiming and firing all at the same time. Those of you who have superior motor skills will love that the Hover can now take more hits while running this build. When KOTH was taken away, at first I was like ?whiskey tango foxtrot?? But then, I rejigged my hangars and put my 3rd Hover back into play, and I play my Hover centric hangar on maps that are Hover friendly (as mentioned above). I have to say, that this has given me some pretty fun and intense battles. In my mad rush to get and run the stealth bots, I'd forgotten how much freaking fun the Hover is. Hell, on Dreadnought yesterday, my low HP Taser got cornered and destroyed by a Scourge Ancilot. So, I respawned in my DB, and while it was busy looking down at a blue Natasha, I jumped and flew up to where he was. He never saw me coming. I landed in front of him - probably gave him a heart attack - and I had him down to half HP (from full) before he could start moving. Side note, the Lancelot got buffed but it still moves like a turtle. If any of you have any pre NE Hovers sitting in storage, I highly recommend bringing them out. They are so much fun. Aphex and Taser are the two most effective builds with DB and PDB (swap out Magnum for Shredder if you have one) being the next two I would run. Heck, you could even stay at extreme range and do a Ballista/Arbalest build. That's one I haven't tried. This build would be a very hard sniper to corner and kill. Kind of makes me wish I'd taken the Ballista and Arbalest more seriously and didn't sell all my pre NE components and completed weapons. My future plans for this bot is to probably try out a Pulsar/Shredder build. I WAS going for triple Pulsar Bulg, which may or may not ever happen, but for now, a Pulsar/Shredder Hover is relatively achievable...probably by Christmas! I have a ballista/Arbalest build. The best thing about this build is, the hover is still effective at level 1. Just focus mainly on weapons cause most of the time, no one can fire back at you. I have the most fun on dreadnought and Springfield with this build as Yama offers a little more cover unless you fly all the way out to the open snow side. Been building 2 ballistas on the hover to prepare for a ballista specter. I need one more then I have 4.
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Post by gonomicrowave on Oct 5, 2018 5:30:10 GMT -5
Was there a change in how the Hover glides in the air? I acquired one when it first came out and shelves it because it was cannon fodder. This thread piqued my interest so when I tried using it this time, the flying capability seemed different! I could use tips on how to glide the maximum distance...
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Post by Koalabear on Oct 5, 2018 7:38:07 GMT -5
Was there a change in how the Hover glides in the air? I acquired one when it first came out and shelves it because it was cannon fodder. This thread piqued my interest so when I tried using it this time, the flying capability seemed different! I could use tips on how to glide the maximum distance... No, the only time the glide changed was for the Hover Airlines Skirmish - still my ATF Skirmish. If anything, the only difference I notice now is that the initial jump seems a little bit faster now and I cover a little more ground before I have to hit the ability again to feather my flight. I think this is due to the increased ground speed to 60kph. Be careful about gliding maximum distance. You only want to do this if you're sure there are no LR snipers waiting to take a chunk out of you HP. With 60kph, you can travel quite fast now and only use the ability when you need it.
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Post by Deleted on Oct 5, 2018 7:50:57 GMT -5
Here are a few places where I can troll, snipe, escape to, figure out the next step, etc. in Shenzhen....
Earl, did you win those games?
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Post by Deleted on Oct 5, 2018 7:57:04 GMT -5
Here are a few places where I can troll, snipe, escape to, figure out the next step, etc. in Shenzhen....
Earl, did you win those games? Those snaps are from a custom game. I’ll make some vids with Hover (against iOS Champions) and post to this thread...later. Btw, Manni posts his large male dog humping small male dog videos (well) outside of C league. I won’t.
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Post by lewis on Oct 5, 2018 15:55:16 GMT -5
Was there a change in how the Hover glides in the air? I acquired one when it first came out and shelves it because it was cannon fodder. This thread piqued my interest so when I tried using it this time, the flying capability seemed different! I could use tips on how to glide the maximum distance... First, you want to make sure you have a running start. It doesnt take much, just a few steps. Otherwise you will jump mostly straight into the air. Second, just tap that button. Most of the time it’s counterproductive to blow it all in one shot. As you approach the ground lightly tap it a time or two, and if you do it right you can build up a ferocious speed, flying just above the ground, but you will have to experiment and practice. I wish there was an x+y=long flight I could give you but it doesn’t really work that way. The hovers ability is pretty analog, not digital. It’s not use it once and recharge. Sometimes I will use the ability 3-4 times on one charge. Caress that button, don’t stab at it. Third watch out for invisible ceilings or you will bounce off them, although you only find them on some maps. Earlc pointed out earlier that this can be used to your advantage, and he is right, but it may be detrimental to long flights.
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Post by no pain 80 on Oct 5, 2018 16:14:34 GMT -5
an off-topic question: what is the best midrange setup for hover for a NE hangar. I want to replace my RDB griffin. I have level 8 tulumbas and pin, but that is it. I have lvl.1 scourge, which I do not think worth leveling up, not at this economy. What do you War Robots guys/gals think of molots?
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Post by Deleted on Oct 11, 2018 16:14:20 GMT -5
Respect to Pilot Sabo, great tactical maneuvers + constant pressure helped us win one that came down to the wire on Yam.
3 Hovers in a match with mostly Champion Leaguers, must have 3 testicles as well.
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Post by Deleted on Oct 11, 2018 16:18:26 GMT -5
Respect to Pilot Sabo, great tactical maneuvers + constant pressure helped us win one that came down to the wire on Yam.
3 Hovers in a match with mostly Champion Leaguers, must have 3 testicles as well.
gotta say, I'm sure It can work wonders sometimes, but an even maxed out all MK2 tulumbas/pins hover is one of the weakest and least effective builds for hover. Maybe in his case, It's just fun for him.
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Post by Deleted on Oct 11, 2018 16:28:57 GMT -5
Respect to Pilot Sabo, great tactical maneuvers + constant pressure helped us win one that came down to the wire on Yam.
3 Hovers in a match with mostly Champion Leaguers, must have 3 testicles as well.
gotta say, I'm sure It can work wonders sometimes, but an even maxed out all MK2 tulumbas/pins hover is one of the weakest and least effective builds for hover. Maybe in his case, It's just fun for him. S/he was the deciding factor in the win...was pulling the MR/LR snipers off me, I was on the ramp behind center most of the match. The field was loaded with the usual MR builds (Treb Butch, Dragoon Furys, Shocktrain Spectres, Scourge Bulgies, etc.) and they took his or her bait, allowing me to stay alive and defend of invaders to center. Great team player. Hover is the ultimate troll on the field.
Also, I've been running Hover as drop 4 or 5 with my clan (we play TDM 99% of the time)...the build is now Mk2 Lvl 11 with Mk2 Scourges and Mk1 Spark. Very effective clean up bot, I'll record some matches to show you what I mean...
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Post by Deleted on Oct 11, 2018 16:34:58 GMT -5
gotta say, I'm sure It can work wonders sometimes, but an even maxed out all MK2 tulumbas/pins hover is one of the weakest and least effective builds for hover. Maybe in his case, It's just fun for him. S/he was the deciding factor in the win...was pulling the MR/LR snipers off me, I was on the ramp behind center most of the match. The field was loaded with the usual MR builds (Treb Butch, Dragoon Furys, Shocktrain Spectres, Scourge Bulgies, etc.) and they took his or her bait, allowing me to stay alive and defend of invaders to center. Great team player. Hover is the ultimate troll on the field.
Also, I've been running Hover as drop 4 or 5 with my clan (we play TDM 99% of the time)...the build is now Mk2 Lvl 11 with Mk2 Scourges and Mk1 Spark. Very effective clean up bot, I'll record some matches to show you what I mean...
no plz don't show me, because I'm not talking about scourage hovers...
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Post by Deleted on Oct 11, 2018 18:05:03 GMT -5
an off-topic question: what is the best midrange setup for hover for a NE hangar. I want to replace my RDB griffin. I have level 8 tulumbas and pin, but that is it. I have lvl.1 scourge, which I do not think worth leveling up, not at this economy. What do you War Robots guys/gals think of molots? Good god man. You have a post from 6 DAYS AGO that is still under quarantine. LOL w|t|f?
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Post by Nitro on Oct 13, 2018 15:00:51 GMT -5
Hover is tons of fun, especially if you use shotty or Aphex builds. Recent Vortex buff + Hover speed/health buff makes the Aphex varient all the more deadly. But do yourself a favor and get the Arid skin, it makes your Hover much more snazzy rather than that wierd blue color.
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Post by Deleted on Oct 20, 2018 3:38:04 GMT -5
Hover isn't meta, they say.
Hover won't do well against Champion League players, they say.
This is a BR-Valley solo match I just played, few notes:
1. Skip to 1:00 min mark, sorry, my "work computer" doesn't have a video editor...sorry 2. 1:09 - Spawn Hover as 1st drop, my teammate in Haechi decided to cap the left beacon, my thoughts turned to the center beacon or right beacon 3. 1:17 - Teammate in Spectre didn't go for the right beacon, so my plan of center beacon capping changed 4. 2:00 - Red secured good control of the center area, so I tried to help take it 5. 2:23 - This isn't a slow "hover up"...it is a ceiling bounce to descend faster, lowering my exposure...it this case it helps getting over their cover 6. 2:53 - Halo roots the red on the structure...shows how effective this weapon is, the red was probably trying to get down...my teammate in Fury finished him off 7. 2:59 - Red in Haechi is getting hot and bothered by my position, opening attack lanes for blue 8. 3:15 - Red is approaching the right-side beacon, I spawn Quiz there to defend 9. 5:38 - We finally get center, 3 blues attack nearly simultaneously - we are way behind on the beacon bar 10. 6:10 - Spawn Haechi to defend center beacon 11. 7:07 - Spawn Hover #2 to finish them off
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