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Post by bravex on Sept 4, 2018 18:31:44 GMT -5
I tend to start with my weaker bots and work my way to the stronger ones.
Pro: I don't have those games where I only have one bot left and it's a long ranger who gets totally destroyed. Even in a rout I go out strong and take a few reds out.
Con: Some games are over so quickly I don't even get a chance to field my best robots. My stats suffer.
Any advice for me? Should I send my stronger guys out first?
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Post by T34 on Sept 4, 2018 18:37:31 GMT -5
Make bot selection a function of expected game play/map/mode and what opponents drops rather than the bot's relative strength in your hanger.
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Post by BossieBos on Sept 4, 2018 18:51:06 GMT -5
I was expecting a thread about team progress, but instead it’s about internal hangar choices. (Because we’ve all had those matches where you think the match is in the bag at 5 minutes in the game... and them it collapses and you emd up losing pretty badly.) But in regards to order of bots I pick: I do/pick what’s most beneficial for the game mode and active bots on the field.
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Post by bravex on Sept 4, 2018 18:51:18 GMT -5
Make bot selection a function of expected game play/map/mode and what opponents drops rather than the bot's relative strength in your hanger. I usually do this with my very first bot. But I'll often use a so-so bot next just to "get it out of the way" so I can finish strong. I'm thinking maybe I need to stop that.
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Post by darksun on Sept 5, 2018 7:34:22 GMT -5
I was expecting a thread about team progress, but instead it’s about internal hangar choices. (Because we’ve all had those matches where you think the match is in the bag at 5 minutes in the game... and them it collapses and you emd up losing pretty badly.) But in regards to order of bots I pick: I do/pick what’s most beneficial for the game mode and active bots on the field. lol this The worst is when you cap cap cap and maintain 4 or all beacons then run out of robots... Then you're like "oh no problem I can just wait 2 mi-" ...and then you see all beacons red when you have one single pixel of bar to go And you realize you were the only one beacon running.
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Post by Koalabear on Sept 5, 2018 7:52:52 GMT -5
I tend to go ranged first and then finish with brawlers. Depends on the map and mode too I guess. For example, if I'm playing my brawling hangar, I'll usually go Hover first and grab beacons. If I'm playing a big map, I don't bother grabbing beacons but instead put my Dragoon Fury out first and get it into position to shoot at reds that are trying for the CB. I usually get into position just as they get to CB so it's a turkey shoot sometimes. If I'm playing TDM, regardless of map, the Chydra goes out first. For KOTH, I usually send out my Raven first. It's still underleveled, but thanks to the double jump, I can get it to the first initial beacon pretty fast, and it's heavily armed as a DB. If it gets killed without taking the beacon because the other blues didn't charge in too, then I say screw it and I'll send out my Hover next and just focus on the home and flank beacons.
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Post by bravex on Sept 5, 2018 10:07:08 GMT -5
I was expecting a thread about team progress, but instead it’s about internal hangar choices. (Because we’ve all had those matches where you think the match is in the bag at 5 minutes in the game... and them it collapses and you emd up losing pretty badly.) But in regards to order of bots I pick: I do/pick what’s most beneficial for the game mode and active bots on the field. lol this The worst is when you cap cap cap and maintain 4 or all beacons then run out of robots... Then you're like "oh no problem I can just wait 2 mi-" ...and then you see all beacons red when you have one single pixel of bar to go And you realize you were the only one beacon running. I hate that. This is why I don't start with my strongest bots! On the other hand, I'm starting to see lots of games that end quickly before I get a chance for ms strong bots to shine
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Post by magicjellybean on Sept 5, 2018 10:54:40 GMT -5
On random I'd say run strong and fast robot - then do the slower/weaker ones ones in the middle - then finish with a fast and powerful bot.
But then again it's really all map dependant. One universal rule on any map though is area denial. This doesn't really work with clan battles but in random mode, many people are afraid to be aggressive so if you push an area first, you more than likely keep it.
This is why people tend to drop in faster bots first. On moon if you can make it over the hill to their beacon first especially on BR, you can make it a mess for them.
A good strat I love to run on moon is this: I squad with my Dad sometimes. On moon (domination) he spawns in a spec or lance, and I spawn in my drag fury. We both push to the other beacon over the hill. He secures the area (area denial) and then I get my fury over to the hill in the corner. I can shoot people over the hill into their spawn. The only time this doesn't work is if someone has spirals. This is what would make the bulwark shine but for the most part, I don't need to stay alive the whole time if spirals are hitting me as long as I kill 2-3 bots with the fury, it was a useful push. I tend to catch many players unaware as they spawn and rush to the bottom middle. snagged plenty of shocktrain specters doing this. Bulgasaris are a problem if you don't have a teammate to defend you when they rush. Many times running this strat, we have shut an entire team down. We locked down the hill, and my team pushed up the middle and around the other side and it was an extreme spawn trap on BR. The fact that it's near impossible to spawn trap on BR unless you have a mkII kill squad shows how great this strat was. My entire team was running level 10 gear If you had a fury avengers you could kinda do the same thing and fight off bulgasaris better but dragoons hit better that range and 500 meters limits how far in their spawn you can hit them.
Then you can save all your heavy slow bots for the brawling, and when everyone mechs out near the end. You have a fast strong bot (haechi / specter) and unless they have a fast bot too, you can pick your engagements because of your speed. Cap beacons if you need to or ambush. I try to always save my fast bots on any given map because mobility is so important in this meta and it was back in the day too. A galahad for example could always fight a lancilot on his own terms because he can run and choose his fights.
One thing I do on every map especially open maps like moon or canyon. I never spawn in my range first ESPECIALLY on TDM. I run a drag fury and if they spawn with spirals I'm toast. There's always somebody running spirals and so it helps to try to eliminate them first so you can open up the door for your own MR and fragile brawlers. Also, this is rare occurence now, but it's also helpful to scout for treb/flux users before you drop in a unshielded MR bot
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