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Post by magicjellybean on Sept 4, 2018 15:26:16 GMT -5
I will choose Flux, but Dragoon is still a beast. according to wiki, warrobots.wikia.com/wiki/Fluxwarrobots.wikia.com/wiki/DragoonLevel 12 Flux has 33500 cycle damage with 11 seconds reload, 5 seconds unload, 1100m Range Level 12 Dragoon 34000 cycle damage with 12 seconds reload, 4 seconds unload, 600m Range Burst: Dragoon better first ~6 seconds, then Flux overtakes Dragoon unload 34000 in 4 seconds (2 more shot in 6 seconds) Flux unload 33500 in 5 seconds (~ 3 more shot in 8 second due to its slightly faster reload) Potential max Damage: Flux Win slightly. Dragoon 34000 in 12 seconds Flux 33500 in 11 seconds Range: Flux clear winner. In conclusion, they are pretty close in damage, but Flux Win in range. a dragoon fires 5 shots before it is empty. Yes it has a 4 shot clip but each shot reloads in 3 seconds meaning by the time you empty the clip, you have a fifth shot available. Flux reloads in about 10 seconds, dragoon fully reloads in 12 second. (reloads in 9 seconds if you don't take the fifth shot so actually a 4 shot dragoon reloads faster than a flux. So that destroys the flux reload point)
Reload difference is small and you can't just look at damage potential alone. The dragoon wins on smaller maps and maps with more cover. Also dragoon is better to deal with stealth bots. Can't tell you how many times a spectre was one shot away from dying. He jumped, but I was able to target his teammate and snag him on the way down. Why? because each shot has tremendous power. With a flux, you can only burn him for a small window, unless you are able to aim at them on the ground. Most shots I land on stealthed bots are in mid-air. Inquisitors are also easier to target on the ground but I'm talking about specters because that is the most common bot along with the rising in popularity pursuer.
Dragoon wins
If an enemy realizes they are in the open and are seeking cover, dragoon wins because you can get in more damage FASTER than flux. This is why orkans aside from splash are better than tarans. Quick kills quick damage. It's a pot-shot and hide meta unfortunately. Dragoon is the better pot shooter.
Dragoon wins
Here's where flux wins... Yamantau and TDM To be honest there are times I wish I had a flux fury. As a dragoon fury, so many shock specs suicide jump to shoot me and die. Bulgasaris double dash to their death and scourges are a real issue on any robot. Even a lancelot scourge can give you problems if you don't shoot over cover. This is why I can see the at least half of the fury meta transitioning to flux. It keeps you safer from players trying to wipe you out because lets be real... anytime a fury is on the field, no matter what build (except maybe trebs lol) everyone is always trying to kill the fury. It's a high damage machine and no one wants to get smoked. However, TDM still has a lot of cover to offer so the higher burst damage still is more useful. Flux keeps you out of range from hydras.
Flux helps you deal with that problem better than dragoons.
Flux wins marginally
However if you're like me and just like doing damage and having fun, dragoons win This argument is basically like the aphid vs spiral arguement. Yes spirals are safer. Three chimeras do about the same damage as 3 thermites. Because every chimera missile hits, but not every thermite hits. Sometimes they can stand still and some missiles from thermite still misses. So in terms of realistic damage, they are pretty close, but there's a certain skill in putting yourself at risk with the aphid builds doing more damage in a closer range. A vortex specter will always be more fun than a hydra from this reason.
Dragoon is the aphid, and flux is the spiral in this case. We're all going down the same mountain, so just pick your set of skis and enjoy the way down. try not to hit any trees lol
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Post by ystava on Sept 5, 2018 12:28:39 GMT -5
a dragoon fires 5 shots before it is empty. Yes it has a 4 shot clip but each shot reloads in 3 seconds meaning by the time you empty the clip, you have a fifth shot available. Flux reloads in about 10 seconds, dragoon fully reloads in 12 second. (reloads in 9 seconds if you don't take the fifth shot so actually a 4 shot dragoon reloads faster than a flux. So that destroys the flux reload point)
Reload difference is small and you can't just look at damage potential alone. The dragoon wins on smaller maps and maps with more cover. Also dragoon is better to deal with stealth bots. Can't tell you how many times a spectre was one shot away from dying. He jumped, but I was able to target his teammate and snag him on the way down. Why? because each shot has tremendous power. With a flux, you can only burn him for a small window, unless you are able to aim at them on the ground. Most shots I land on stealthed bots are in mid-air. Inquisitors are also easier to target on the ground but I'm talking about specters because that is the most common bot along with the rising in popularity pursuer.
Dragoon wins
If an enemy realizes they are in the open and are seeking cover, dragoon wins because you can get in more damage FASTER than flux. This is why orkans aside from splash are better than tarans. Quick kills quick damage. It's a pot-shot and hide meta unfortunately. Dragoon is the better pot shooter.
Dragoon wins
Here's where flux wins... Yamantau and TDM To be honest there are times I wish I had a flux fury. As a dragoon fury, so many shock specs suicide jump to shoot me and die. Bulgasaris double dash to their death and scourges are a real issue on any robot. Even a lancelot scourge can give you problems if you don't shoot over cover. This is why I can see the at least half of the fury meta transitioning to flux. It keeps you safer from players trying to wipe you out because lets be real... anytime a fury is on the field, no matter what build (except maybe trebs lol) everyone is always trying to kill the fury. It's a high damage machine and no one wants to get smoked. However, TDM still has a lot of cover to offer so the higher burst damage still is more useful. Flux keeps you out of range from hydras.
Flux helps you deal with that problem better than dragoons.
Flux wins marginally
However if you're like me and just like doing damage and having fun, dragoons win This argument is basically like the aphid vs spiral arguement. Yes spirals are safer. Three chimeras do about the same damage as 3 thermites. Because every chimera missile hits, but not every thermite hits. Sometimes they can stand still and some missiles from thermite still misses. So in terms of realistic damage, they are pretty close, but there's a certain skill in putting yourself at risk with the aphid builds doing more damage in a closer range. A vortex specter will always be more fun than a hydra from this reason.
Dragoon is the aphid, and flux is the spiral in this case. We're all going down the same mountain, so just pick your set of skis and enjoy the way down. try not to hit any trees lol You are right, but imho they are weapons with similar damage rates delivered in entirely different ways... I don't think they should be compared because each has entirely different purposes on a squad. I see Fury/Dragoon controlling lanes and approaches. They are brutal if they can cover open fields where people need to be. I see Fury/Flux harassing people on their way to the front line to make them easier targets for your front line... making Spectres squishier and possibly wasting their stealth. Both are disadvantaged on certain maps/situations. The problem isn't the weapon, it's the platform. There are so many bot/weapon combos that eat Fury for lunch.
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Post by Loganspawn on Sept 5, 2018 12:40:50 GMT -5
a dragoon fires 5 shots before it is empty. Yes it has a 4 shot clip but each shot reloads in 3 seconds meaning by the time you empty the clip, you have a fifth shot available. Flux reloads in about 10 seconds, dragoon fully reloads in 12 second. (reloads in 9 seconds if you don't take the fifth shot so actually a 4 shot dragoon reloads faster than a flux. So that destroys the flux reload point)
Reload difference is small and you can't just look at damage potential alone. The dragoon wins on smaller maps and maps with more cover. Also dragoon is better to deal with stealth bots. Can't tell you how many times a spectre was one shot away from dying. He jumped, but I was able to target his teammate and snag him on the way down. Why? because each shot has tremendous power. With a flux, you can only burn him for a small window, unless you are able to aim at them on the ground. Most shots I land on stealthed bots are in mid-air. Inquisitors are also easier to target on the ground but I'm talking about specters because that is the most common bot along with the rising in popularity pursuer.
Dragoon wins
If an enemy realizes they are in the open and are seeking cover, dragoon wins because you can get in more damage FASTER than flux. This is why orkans aside from splash are better than tarans. Quick kills quick damage. It's a pot-shot and hide meta unfortunately. Dragoon is the better pot shooter.
Dragoon wins
Here's where flux wins... Yamantau and TDM To be honest there are times I wish I had a flux fury. As a dragoon fury, so many shock specs suicide jump to shoot me and die. Bulgasaris double dash to their death and scourges are a real issue on any robot. Even a lancelot scourge can give you problems if you don't shoot over cover. This is why I can see the at least half of the fury meta transitioning to flux. It keeps you safer from players trying to wipe you out because lets be real... anytime a fury is on the field, no matter what build (except maybe trebs lol) everyone is always trying to kill the fury. It's a high damage machine and no one wants to get smoked. However, TDM still has a lot of cover to offer so the higher burst damage still is more useful. Flux keeps you out of range from hydras.
Flux helps you deal with that problem better than dragoons.
Flux wins marginally
However if you're like me and just like doing damage and having fun, dragoons win This argument is basically like the aphid vs spiral arguement. Yes spirals are safer. Three chimeras do about the same damage as 3 thermites. Because every chimera missile hits, but not every thermite hits. Sometimes they can stand still and some missiles from thermite still misses. So in terms of realistic damage, they are pretty close, but there's a certain skill in putting yourself at risk with the aphid builds doing more damage in a closer range. A vortex specter will always be more fun than a hydra from this reason.
Dragoon is the aphid, and flux is the spiral in this case. We're all going down the same mountain, so just pick your set of skis and enjoy the way down. try not to hit any trees lol You are right, but imho they are weapons with similar damage rates delivered in entirely different ways... I don't think they should be compared because each has entirely different purposes on a squad. I see Fury/Dragoon controlling lanes and approaches. They are brutal if they can cover open fields where people need to be. I see Fury/Flux harassing people on their way to the front line to make them easier targets for your front line... making Spectres squishier and possibly wasting their stealth. Both are disadvantaged on certain maps/situations. The problem isn't the weapon, it's the platform. There are so many bot/weapon combos that eat Fury for lunch. Winner! Winner! Which is why I have both in the range hangar. I always brawl with my Dragoons and run it hard knowing if someone with more range drops in a I will drop my Flux Fury next.
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Post by ystava on Sept 5, 2018 13:13:50 GMT -5
You are right, but imho they are weapons with similar damage rates delivered in entirely different ways... I don't think they should be compared because each has entirely different purposes on a squad. I see Fury/Dragoon controlling lanes and approaches. They are brutal if they can cover open fields where people need to be. I see Fury/Flux harassing people on their way to the front line to make them easier targets for your front line... making Spectres squishier and possibly wasting their stealth. Both are disadvantaged on certain maps/situations. The problem isn't the weapon, it's the platform. There are so many bot/weapon combos that eat Fury for lunch. Winner! Winner! Which is why I have both in the range hangar. I always brawl with my Dragoons and run it hard knowing if someone with more range drops in a I will drop my Flux Fury next. My twist is I keep my trusty Mk2 treb sitting in between 2 fluxes. Sometimes you only get a peak at a guy. Costs a little damage over the long haul... but it's actually equal or same output for keeping the target on anything for under 8 seconds. I know it totally gets guys too because they're getting fluxed and I see those little x's to let me know when to let that treb fly / POW!
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Post by Loganspawn on Sept 5, 2018 13:47:08 GMT -5
Winner! Winner! Which is why I have both in the range hangar. I always brawl with my Dragoons and run it hard knowing if someone with more range drops in a I will drop my Flux Fury next. My twist is I keep my trusty Mk2 treb sitting in between 2 fluxes. Sometimes you only get a peak at a guy. Costs a little damage over the long haul... but it's actually equal or same output for keeping the target on anything for under 8 seconds. I know it totally gets guys too because they're getting fluxed and I see those little x's to let me know when to let that treb fly / POW! I had 4 maxed Trebs on my Butch I sold them as soon as I got my Flux. On a phone I cant see well at range anyway so one shot misses suck!
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Post by ystava on Sept 5, 2018 13:54:24 GMT -5
My twist is I keep my trusty Mk2 treb sitting in between 2 fluxes. Sometimes you only get a peak at a guy. Costs a little damage over the long haul... but it's actually equal or same output for keeping the target on anything for under 8 seconds. I know it totally gets guys too because they're getting fluxed and I see those little x's to let me know when to let that treb fly / POW! I had 4 maxed Trebs on my Butch I sold them as soon as I got my Flux. On a phone I cant see well at range anyway so one shot misses suck! Misses suck. The flux helps with that because the little x's accompany hits. So they tell me when I have a clear shot. Very little wasted treb.
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Post by magicjellybean on Sept 5, 2018 13:57:34 GMT -5
Winner! Winner! Which is why I have both in the range hangar. I always brawl with my Dragoons and run it hard knowing if someone with more range drops in a I will drop my Flux Fury next. My twist is I keep my trusty Mk2 treb sitting in between 2 fluxes. Sometimes you only get a peak at a guy. Costs a little damage over the long haul... but it's actually equal or same output for keeping the target on anything for under 8 seconds. I know it totally gets guys too because they're getting fluxed and I see those little x's to let me know when to let that treb fly / POW! Gave me a wonderful idea for a treb fury. Instead of 3 trebs, 2 trebs and a flux as a laser target.
The only problem is a flux is instant but a treb might lead and hit a wall if they run to cover
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Post by orionpax on Sept 5, 2018 14:15:53 GMT -5
I went ahead and got 2 fluxes! I am working on finishing my bulwark in wsp 2.0. I will have him In about a week.
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Post by ystava on Sept 5, 2018 14:24:19 GMT -5
My twist is I keep my trusty Mk2 treb sitting in between 2 fluxes. Sometimes you only get a peak at a guy. Costs a little damage over the long haul... but it's actually equal or same output for keeping the target on anything for under 8 seconds. I know it totally gets guys too because they're getting fluxed and I see those little x's to let me know when to let that treb fly / POW! Gave me a wonderful idea for a treb fury. Instead of 3 trebs, 2 trebs and a flux as a laser target.
The only problem is a flux is instant but a treb might lead and hit a wall if they run to coverI was doing 2 treb 1 Flux before I got the other Flux. The trade off using 2Treb/1Flux is that you can only match 3 Flux damage for about 2-3 seconds and the the Fluxes take off... 2 Flux/1Treb and you'll reasonably match damage for about 8 seconds. The upshot is that center flux makes a better laser pointer.
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