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Post by garunixreborn on Jun 12, 2018 22:26:06 GMT -5
As it seems I can't give any opinions at all without getting some form of backlash, I created a graph showing the cycle and burst DPS of all weapons in the game as of the 13th of June. Every weapon from the spiral on wards should have an abnormally high burst DPS. This is because they do all their damage very quickly and then reload. That is why they are separate. EDIT: I just updated the graph. Now it shows the weapons in order of burst DPS(highest to lowest).
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Post by bronzeknee on Jun 12, 2018 22:30:42 GMT -5
Could you arrange them in some order, whether it be burst or cycle DPS? That would organize the information better, as it's hard to tell if the Redeemer has a higher cycle DPS than a Storm for example.
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Post by garunixreborn on Jun 12, 2018 22:34:04 GMT -5
Could you arrange them in some order, whether it be burst or cycle DPS? That would organize the information better, as it's hard to tell if the Redeemer has a higher cycle DPS than a Storm for example. I will work on it. It is going to be annoying though since I would need to organise separate graphs by cycle DPS and burst DPS
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inspirace
Trusted Contributor
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Post by inspirace on Jun 12, 2018 22:50:46 GMT -5
As it seems I can't give any opinions at all without getting some form of backlash, I created a graph showing the cycle and burst DPS of all weapons in the game as of the 13th of June. Every weapon from the spiral on wards should have an abnormally high burst DPS. This is because they do all their damage very quickly and then reload. That is why they are separate. I appreciate the effort. It would be nice if you could sort weapons from the highest to lowest burst DPS. I think also important is the damage sustain, which could be measured by damage per minute (DPM). The choice of statistics will depend on the point you want to make out of the comparison. "Cycle DPS" may not be a good measure to compare weapons, since they all have different durations for the cycle.
In general, I think the most useful represenation of weapon damage characteristics is a line graph plotted with the cumulative maximum possible damage on the y-axis and time in seconds in x-axis. This is because weapons all have different fire rates and reload mechanics. There was an attempt to do this previously: war-robots-forum.freeforums.net/post/120169/thread An example comparing RDB, DB, 2x Tulus, and 2x Orkans, using the tool in the link. The stats are outdated (version 2.9): ...
I have been dreaming of a comparative visualization tool which tracks all weapons and loadouts as they are released. But these days newly realeased weapon stats tend to be described ambiguously, ...
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Post by shivaswrath on Jun 12, 2018 23:01:58 GMT -5
That Exodus burst damage though!
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ziglodyte
GI. Patton
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Post by ziglodyte on Jun 13, 2018 2:53:09 GMT -5
Yup, totally agree with inspirace. It's really hard to make much of the data unless you include time in the visualization. That way you can represent both burst damage and cycle damage using a single line and comparisons become so much clearer.
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Post by hjn on Jun 13, 2018 3:22:41 GMT -5
What level are the weapons in the graph in post 1?
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Post by OrangeMegatron on Jun 13, 2018 3:23:49 GMT -5
As it seems I can't give any opinions at all without getting some form of backlash, I created a graph showing the cycle and burst DPS of all weapons in the game as of the 13th of June. Every weapon from the spiral on wards should have an abnormally high burst DPS. This is because they do all their damage very quickly and then reload. That is why they are separate. I really appreciate the effort. Please share the source data, we can sift through it using our tools (Excel/Google Sheets/etc). One more info needed - what is the level of the weapons?
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Post by garunixreborn on Jun 13, 2018 3:59:33 GMT -5
As it seems I can't give any opinions at all without getting some form of backlash, I created a graph showing the cycle and burst DPS of all weapons in the game as of the 13th of June. Every weapon from the spiral on wards should have an abnormally high burst DPS. This is because they do all their damage very quickly and then reload. That is why they are separate. I really appreciate the effort. Please share the source data, we can sift through it using our tools (Excel/Google Sheets/etc). One more info needed - what is the level of the weapons? Everything is level 12 mk1
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Post by optimusprime on Jun 13, 2018 5:27:02 GMT -5
As it seems I can't give any opinions at all without getting some form of backlash, I created a graph showing the cycle and burst DPS of all weapons in the game as of the 13th of June. Every weapon from the spiral on wards should have an abnormally high burst DPS. This is because they do all their damage very quickly and then reload. That is why they are separate. Very nice contribution,thanks
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Post by RightOn on Jun 13, 2018 5:39:17 GMT -5
Ember has the highest per cycle in the game?
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Post by garunixreborn on Jun 13, 2018 6:38:33 GMT -5
Ember has the highest per cycle in the game? Yes. That means that factoring in the reload time, it still does the most DPS
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Post by OrangeMegatron on Jun 14, 2018 4:48:33 GMT -5
Ember has the highest per cycle in the game? Yes. That means that factoring in the reload time, it still does the most DPS This may be the reason why bots grouped at the active beacon are popping up as corn when treated with Ember
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ANATHEMA
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Post by ANATHEMA on Jun 14, 2018 8:05:45 GMT -5
Yeah, killing Ember is priority over ST for me.
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Post by hjn on Jun 14, 2018 9:44:42 GMT -5
Ember loading cycle is very quick compared to unloading
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Post by >bobby_digital< on Jun 14, 2018 12:22:14 GMT -5
As it seems I can't give any opinions at all without getting some form of backlash, I created a graph showing the cycle and burst DPS of all weapons in the game as of the 13th of June. Every weapon from the spiral on wards should have an abnormally high burst DPS. This is because they do all their damage very quickly and then reload. That is why they are separate. EDIT: I just updated the graph. Now it shows the weapons in order of burst DPS(highest to lowest). Strong in maths, this one is...
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 14, 2018 12:27:02 GMT -5
Nice work! Regardless of opinions shared or not shared, this was a valuable addition to the community... cheers!
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Post by swordfish on Jun 14, 2018 13:05:08 GMT -5
Ember loading cycle is very quick compared to unloading you can't call each a cycle. A cycle by definition is loading + unloading.
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Post by krebby on Jun 14, 2018 13:50:27 GMT -5
Nice work!
One small nit—I think the Spark (400) and Spark (0) are mislabeled.
This graph shows, once again, that a Shocktrain hits with about the same force as a point-blank Thunder shot. This doesn't even factor in the shock bounce.
At this point we can all agree that the shocktrain is a weapon designed for low-skill wallet warriors that want to feel awesome. Yes, there are other midrange options that do more damage, but those options require significantly more skill and practice to use effectively, and generally involve much greater risk.
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Deleted
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Post by Deleted on Jun 14, 2018 14:01:12 GMT -5
One point just to keep in mind when thinking about damage, that makes it even trickier to work with, is that each weapon does not always deliver maximum output to a moving/smaller/distant target. For example, something like scourge/zeus/shocktrain or even a taran will almost hit 100% of the time with all of its potential damage. But a Thunder and a Punisher will have particles go wide depending on its target's speed, size, and distance, and an aphid/vortex/thermite rarely connects with all of its spinning missiles. Ember is in this category as well. Taking damage from the edge of the flame is not the same as eating it square in the center where all of the flames are connecting with you.
But nice job here for sure. Graphs are fun to look at!
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Post by shivaswrath on Jun 14, 2018 14:30:28 GMT -5
Interesting note...a 4 Orkans Spectre at level 11 is more powerful than a Quiz with 2 Orkans and 1 exodus at level 11. And to get the exodus to level 11 requires 70 mil Silver.
Even more interesting is a Quiz with a Redeemer and Taran at level 11 is more than a 4 Orkan Spectre at level 11.
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Post by hjn on Jun 14, 2018 17:14:00 GMT -5
Ember loading cycle is very quick compared to unloading you can't call each a cycle. A cycle by definition is loading + unloading. Aye, phase then
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Post by hjn on Jun 14, 2018 17:16:51 GMT -5
Even more interesting is a Quiz with a Redeemer and Taran at level 11 is more than a 4 Orkan Spectre at level 11. True that, I run both with these configuration ms however in my hands the spectre outperforms the quiz, probably splash
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gp76
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Post by gp76 on Nov 15, 2018 5:52:33 GMT -5
One point just to keep in mind when thinking about damage, that makes it even trickier to work with, is that each weapon does not always deliver maximum output to a moving/smaller/distant target. For example, something like scourge/zeus/shocktrain or even a taran will almost hit 100% of the time with all of its potential damage. But a Thunder and a Punisher will have particles go wide depending on its target's speed, size, and distance, and an aphid/vortex/thermite rarely connects with all of its spinning missiles. Ember is in this category as well. Taking damage from the edge of the flame is not the same as eating it square in the center where all of the flames are connecting with you.
But nice job here for sure. Graphs are fun to look at!
here a graph that considere sustained DPS and accuracy of single weapon
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Post by Grrrega on Nov 15, 2018 7:28:52 GMT -5
Are you sure about magnum? Seems way to high...
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Post by moody on Nov 15, 2018 7:30:31 GMT -5
Are you sure about magnum? Seems way to high... avenger is the tall one, not magnum.
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Post by echodangerfox on Nov 15, 2018 9:57:21 GMT -5
And of course everything is relative to the opponent. An avenger will not do any damage until it takes down an energy shield while a lowly gecko can kill a bot without worrying about the shield. A tulumbas will do some major damage to a galahad, while a trebuchet just bounces off. I think it would be interesting to see how grouped weapons do. For example the damage of an ancellot with say 2 orkans vs a lancelot with avenger and 2 pun-t's. Or a stalker with two gusts vs a gephard with 3 aphids.
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Post by shivaswrath on Nov 15, 2018 13:07:41 GMT -5
Interesting note...a 4 Orkans Spectre at level 11 is more powerful than a Quiz with 2 Orkans and 1 exodus at level 11. And to get the exodus to level 11 requires 70 mil Silver. Even more interesting is a Quiz with a Redeemer and Taran at level 11 is more than a 4 Orkan Spectre at level 11. I take this comment back as the new level of Exodus and nerf of Orkan has changed the quiz.
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