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Post by BlackGrouse on Sept 19, 2016 11:28:57 GMT -5
Finally got memu working on my pc but why I have a feeling that my bots are moving slower now? Could wasd-movement circle be a little bit smaller than movement slider under that? Or is it only in my imagination... How do you have mapped separate weapons fire buttons? Now I have numbers 1-4 but not good when battle goes hot, tried something else buttons but have not find good setup yet. Sorry about my english, not my primary language (finnish)
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Post by Strayed on Sept 19, 2016 13:41:20 GMT -5
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Post by colonelblackjack on Sept 19, 2016 17:57:03 GMT -5
Finally got memu working on my pc but why I have a feeling that my bots are moving slower now? Could wasd-movement circle be a little bit smaller than movement slider under that? Or is it only in my imagination... How do you have mapped separate weapons fire buttons? Now I have numbers 1-4 but not good when battle goes hot, tried something else buttons but have not find good setup yet. Sorry about my english, not my primary language (finnish) Could you please post a pic of your BIOS showing your CPU type and what OS are you running.... I can't get anything to run on MEMU or Leapdroid. Thank you.
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Post by BlackGrouse on Sept 20, 2016 2:22:31 GMT -5
Could you please post a pic of your BIOS showing your CPU type and what OS are you running.... I can't get anything to run on MEMU or Leapdroid. Thank you. Here is screenshot from BIOS: Attachment DeletedI was not writing clearly earlier, but Memu worked for me right away. Memu install, starting up it and installing War Robots to environment goes well. Starting War Robots to play also goes without problems. Only problem was that I was not able to login with my primary Google account with Memu. It always ended up that my password was wrong - tried to change it multiple times but no effect. Then giving up and created new Google account and started War Robots from beginning and same time used my tablet to play War Robots with my primary account. Then in this week tried to create new Google account to Memu with my primary Google account and it worked (let me sign in). Current OS on my pc is 64-bit Windows 10 Home.
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MeanMachine
Destrier
Posts: 21
Karma: 8
Pilot name: <MeanMachine> and <MaungaTOA>
Platform: Both
Clan: IslandTOA
League: Silver
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Post by MeanMachine on Sept 20, 2016 5:20:50 GMT -5
I'm running Walking War Robots with Bluestacks and it's awesome! Runs like a charm (I do have a hi end pc with 16gb ram tho). Google play was easy to configure, my main account was iOS so had to start a new account but playing on PC is so much more responsive!
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Post by BlackGrouse on Sept 20, 2016 12:56:53 GMT -5
Repositioned wasd-controls and maybe that fixed "problem". Now bot speed feels normal like before playing via tablet - or not! I dont know, but feels good so far.
What kind of setup do you have for separate weapons fire buttons? Now I have numbers 1-4 but it is sometimes difficult to move and fire spefic weapon at the same time.
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Post by colonelblackjack on Sept 20, 2016 14:04:51 GMT -5
BlackGrouse: Thank you for the post, I have been told that ther are some issues with AMD cpus but I cant be to sure about that... I have sent severals emails to MEMU and Leap Droid tech support for help but I have received no response as of yet.
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yhondeh
Destrier
Posts: 122
Karma: 94
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Post by yhondeh on Sept 21, 2016 4:46:02 GMT -5
Repositioned wasd-controls and maybe that fixed "problem". Now bot speed feels normal like before playing via tablet - or not! I dont know, but feels good so far. What kind of setup do you have for separate weapons fire buttons? Now I have numbers 1-4 but it is sometimes difficult to move and fire spefic weapon at the same time. I had similar issues with weapon buttons. I had it setup like you with 1-4, but I changed it so that they correspond to the location of weapons on my robot. Since I have a MMO mouse, my config is like this: Top Left = 1 Lower Left = 4 Top Right = 3 Lower Right = 6 Lock Target =5 It is a little more natural this way for me. However, since each bot has different config for weapon locations, I still have to check weapon location on screen sometimes, but at least now I can press the right button faster.
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Post by colonelblackjack on Sept 22, 2016 22:07:31 GMT -5
So I have a reply from both MEMU and LeapDroid...
It appears that they used SSSE3S for their instruction sets, to bad thats mostly for Intel CPU's... Currently there are only 3 AMD CPU's that have thoese instructions....wow...
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Post by BlackGrouse on Oct 4, 2016 3:01:23 GMT -5
Do anyone else have experienced this "problem" like I do: when I respawn to field and activate "Shoot mode" by clicking right mouse button, my robot will almost everytime unload all weapons at a time. This does not happen when battle is begin to start and countdown timer runs when in game controls in the screen are not visible yet. It is annoying when reds are at spawn point and you might want to shoot those than instead wall or whatever front of you. And what is odd, is that this does not happen every time. Tried certain clicking sequences like leftclick direction controls -> move robot little -> then activate shoot mode by rightclicking screen. But sometimes it does not work. After that initial shootout controls works fine but occurs again in respawning. It is related to the that shootmode activation. Here is screenshot from keymapping: Attachment Deleted
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Post by ShutUpAndSmokeMyWeed on Oct 11, 2016 16:40:08 GMT -5
Do anyone else have experienced this "problem" like I do: when I respawn to field and activate "Shoot mode" by clicking right mouse button, my robot will almost everytime unload all weapons at a time. This does not happen when battle is begin to start and countdown timer runs when in game controls in the screen are not visible yet. It is annoying when reds are at spawn point and you might want to shoot those than instead wall or whatever front of you. And what is odd, is that this does not happen every time. Tried certain clicking sequences like leftclick direction controls -> move robot little -> then activate shoot mode by rightclicking screen. But sometimes it does not work. After that initial shootout controls works fine but occurs again in respawning. It is related to the that shootmode activation. Here is screenshot from keymapping: Yeah that totally happens to me too. I think it just automatically presses the fire button when you right click. It's annoying but I got around it by mapping 1 2 3 4 5 to the new bots; that way I never need to right click except at the beginning of the battle.
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Post by BlackGrouse on Oct 12, 2016 10:55:03 GMT -5
Yeah that totally happens to me too. I think it just automatically presses the fire button when you right click. It's annoying but I got around it by mapping 1 2 3 4 5 to the new bots; that way I never need to right click except at the beginning of the battle. Thank you, that worked fine for me too! I dont know why I did not figure out to map more keys as well as others...
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Post by BlackGrouse on Nov 23, 2016 8:00:37 GMT -5
Has anyone tried newer versions of Memu than 2.6.6 with War Robots ? Wikia says about "DO NOT USE MEmu 2.7.0 OR ABOVE, as the WASD movement controls were broken by this update" but are controls still broken (newest version is 2.9.1) ?
Nevertheless this 2.6.6 version works fine, just curious about if someone has tried.
Second question: is it possible to map other mouse buttons instead keyboard keys? What I have tried with 2.6.6 version it does not accept mouse buttons (or recognize them when mapping keys).
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Post by BlackGrouse on Dec 2, 2016 8:03:37 GMT -5
Second question: is it possible to map other mouse buttons instead keyboard keys? What I have tried with 2.6.6 version it does not accept mouse buttons (or recognize them when mapping keys). Quoting myself... I found one solution to map mouse buttons to act like keyboard keys. I have an old Logitech MX500 mouse with five extra buttons and I was able to map these buttons to keyboard keys with freeware program "X-Mouse Button Control". This is Windows program. There is setup screen where you can assign mouse button to send ie. letters to active window. I mapped extra buttons to fire weapons separately. In memu I have numbers 1 to 4 mapped and placed above weapons control and in that program there are mouse buttons to mapped these numbers as well. www.highrez.co.uk/downloads/XMouseButtonControl.htmHopefully this is useful to someone else too !
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Dec 2, 2016 12:52:35 GMT -5
Well this doesn't bode well. I too have an AMD CPU for my windows desktop and am planning on trying out Memu one of these weekends. I'm also pro-tech-support, so I'm posting here for tracking so I can reply with any lessons learned.
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Post by Strayed on Dec 2, 2016 12:54:03 GMT -5
If you look at the link I posted, there should be a bug fixes section.
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yhondeh
Destrier
Posts: 122
Karma: 94
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Post by yhondeh on Dec 2, 2016 13:05:17 GMT -5
Yeah that totally happens to me too. I think it just automatically presses the fire button when you right click. It's annoying but I got around it by mapping 1 2 3 4 5 to the new bots; that way I never need to right click except at the beginning of the battle. Oh that's smart.?Since I have those numbers mapped already, I will try mapping to other buttons on my mouse. Thanks for the info.
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Post by BlackGrouse on Dec 7, 2016 12:34:32 GMT -5
Today tried that 2.9.1 version of Memu and it did work fine with War Robots, but... wasd-movement controls aren't so well working in this version. I have to press two movement keys at the same time to start moving, after that it worked fine, but every time when bot stopped (movement slider in the center of circle) I have to press again two movement keys to move. One solution for this was that you don't stop moving at all, but I didn't like it that way neither.
I wasn't able to find any other way to fix movement keys; tried to change Memus keyboard layouts etc. So have to uninstall it and install that 2.6.6 back again.
If someone finds a way, please reply here !
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Post by ShutUpAndSmokeMyWeed on Dec 7, 2016 14:35:44 GMT -5
BlackGrouse Unfortunately I don't know of a way. I just got used to moving all the time so I don't notice it anymore. I haven't tried 2.6.6 in a while because I can only install one version at a time. How was it? Any other differences between 2.6.6 and 2.9.1?
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Post by BlackGrouse on Dec 8, 2016 2:17:25 GMT -5
BlackGrouse Unfortunately I don't know of a way. I just got used to moving all the time so I don't notice it anymore. I haven't tried 2.6.6 in a while because I can only install one version at a time. How was it? Any other differences between 2.6.6 and 2.9.1? Didn't notice any remarkable differences between 2.6.6 and 2.9.1. Memu homescreen is changed but not so much from 2.6.6. I did install Android 5.1 to Memu just to be curious of how it would work with it - Memu comes with Android 4.2.2 as preset. I'm using emulator only for War Robots so no other testing were made. Installing War Robots and synchronising game progress through Google Play Games goes well with Wiki-site instructions. To clarify that movement problem as mentioned before (to me it is sometimes hard to translate to english from finnish ): - ie. after 15 sec countdown you start moving forward by pressing w -key (assuming that wasd -keys are for movement) - you press w -key but that movement slider only twitch to that direction from center point. Pressing again does not help at all - but if you press ie. w and a -keys together, then movement slider moves all the way to that direction (to the circle edge) - after that you can release another key and keys does work normally even when pressed one by one - but there is a catch - if you stop moving - movement slider returns to center and you have to start moving again with two keys pressed together... to avoid that annoying moment you have to constantly walk to some direction. Otherwise you might be a sitting duck under fire I'm planning to install it again and take some video captures of how it works now. I will contact Microvirt due this to see if they have some fix arounds to this issue.
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