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Post by Joopiter on Mar 30, 2018 14:00:58 GMT -5
It's pathetic how misleading this crap is.... I remember them saying something similar last summer. And what do we get, a UI change, 2 new maps and TEN NEW COMPONENT BOTS AND NUMEROUS COMPONENT WEAPONS. Notice below that they don't mention any of new affordable weapons and bots in the queue, but they mention Workshop 2.0 for the 7th month in a row. If you believe this for one second, you should know this.... Pixonic is telling you what you want to hear to continue charging you for overpriced e-goods. So phony and such BS!
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Post by ᕲΣΣᕲƧ on Mar 30, 2018 14:25:12 GMT -5
When Pixonic says they are going to change how the game looks, feels, and plays, it makes me nervous. Based on their past I'm expected something really horrible. Then again though, they are so slow it might be 2020 before we actually see anything change.
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Post by RedRaider on Mar 30, 2018 14:43:29 GMT -5
I am so tired of hearing about WS2.0. They have no credibility when it comes to this (in the works? lol). It scares me that they are going to foist new maps and "add on abilities". this will be so buggy. A respawn cool down? What the hell is that? and I almost spit out my coffee when I read a "like-dislike" report. HAHAHAHA kinda like a tanker report form? that was a great success wasn't it?!!
These morons wont work on known issues, they just keep on pumping out the new crap!
Oh Yeah and ha ha, fair, ha snicker, play?? They have to know what that is first before they can address it. fair accourding to whom? you mean fair like MK2 maxed hangers in silver??? Holy smokes, they hired a comedian as a blogger!!
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Post by Deleted on Mar 30, 2018 15:06:02 GMT -5
I am so tired of hearing about WS2.0. They have no credibility when it comes to this (in the works? lol). It scares me that they are going to foist new maps and "add on abilities". this will be so buggy. A respawn cool down? What the hell is that? and I almost spit out my coffee when I read a "like-dislike" report. HAHAHAHA kinda like a tanker report form? that was a great success wasn't it?!! These morons wont work on known issues, they just keep on pumping out the new crap! Oh Yeah and ha ha, fair, ha snicker, play?? They have to know what that is first before they can address it. fair accourding to whom? you mean fair like MK2 maxed hangers in silver??? Holy smokes, they hired a comedian as a blogger!! Mk2 max hangars in diamond is what they consider fair play. I'm more concerned about "more game modes" Can't I just enjoy Dom in peace?
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Post by RedRaider on Mar 30, 2018 15:24:20 GMT -5
I am so tired of hearing about WS2.0. They have no credibility when it comes to this (in the works? lol). It scares me that they are going to foist new maps and "add on abilities". this will be so buggy. A respawn cool down? What the hell is that? and I almost spit out my coffee when I read a "like-dislike" report. HAHAHAHA kinda like a tanker report form? that was a great success wasn't it?!! These morons wont work on known issues, they just keep on pumping out the new crap! Oh Yeah and ha ha, fair, ha snicker, play?? They have to know what that is first before they can address it. fair accourding to whom? you mean fair like MK2 maxed hangers in silver??? Holy smokes, they hired a comedian as a blogger!! Mk2 max hangars in diamond is what they consider fair play. I'm more concerned about "more game modes" Can't I just enjoy Dom in peace? I guess "fair" in Russian is different than "fair" in English. Sounds like they are polar opposites... And to answer your question, NO!!! There will be none of that! That isnt fair! You cant have what you want, then we will have to give everyone what they want and that is just not what we call fair! The russian way is "we will decide what you want"!
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Post by foxypotato on Mar 30, 2018 16:37:54 GMT -5
Respawn cool down sounds like trouble. Wait to respawn, watch an ad or pay up.
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Post by endyu on Mar 30, 2018 16:39:23 GMT -5
I am so tired of hearing about WS2.0. They have no credibility when it comes to this (in the works? lol). It scares me that they are going to foist new maps and "add on abilities". this will be so buggy. A respawn cool down? What the hell is that? and I almost spit out my coffee when I read a "like-dislike" report. HAHAHAHA kinda like a tanker report form? that was a great success wasn't it?!! These morons wont work on known issues, they just keep on pumping out the new crap! Oh Yeah and ha ha, fair, ha snicker, play?? They have to know what that is first before they can address it. fair accourding to whom? you mean fair like MK2 maxed hangers in silver??? Holy smokes, they hired a comedian as a blogger!! The delay in WS 2.0 is understable imho. I get it, we all want the new bots/weapons ASAP. Keep in mind that Pix just released Supply Drops and Battle Rewards and need to collect data on how players are gearing up now before releasing yet another way of obtaining bots/weapons quicker. That, along with BM and WS 1.0 are already making it much easier and faster to obtain the components we want. To release WS 2.0 without first seeing how Supply Drops and Battle Rewards play out wouldn't be a great move on their part financially, and make no mistake, that is their primary objective, to make money. No one needs to tell you that. A respawn cooldown, my understanding, would put a timer for when you can spawn a new bot after death. Why is this useful? Right now, one of the dumbest tactics employed in beacon rush is waiting to spawn a DB setup as a red gets to the beacon. Another use is for the tankers that destroy bots by changing them at the beginning of the match. This is a welcome change. I think we can all see changes happening slowly to make up for the past, just be patient a little longer. To roll it all out at once is asking for a little too much.
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Post by noobcake on Mar 30, 2018 17:12:57 GMT -5
I am so tired of hearing about WS2.0. They have no credibility when it comes to this (in the works? lol). It scares me that they are going to foist new maps and "add on abilities". this will be so buggy. A respawn cool down? What the hell is that? and I almost spit out my coffee when I read a "like-dislike" report. HAHAHAHA kinda like a tanker report form? that was a great success wasn't it?!! These morons wont work on known issues, they just keep on pumping out the new crap! Oh Yeah and ha ha, fair, ha snicker, play?? They have to know what that is first before they can address it. fair accourding to whom? you mean fair like MK2 maxed hangers in silver??? Holy smokes, they hired a comedian as a blogger!! The delay in WS 2.0 is understable imho. I get it, we all want the new bots/weapons ASAP. Keep in mind that Pix just released Supply Drops and Battle Rewards and need to collect data on how players are gearing up now before releasing yet another way of obtaining bots/weapons quicker. That, along with BM and WS 1.0 are already making it much easier and faster to obtain the components we want. To release WS 2.0 without first seeing how Supply Drops and Battle Rewards play out wouldn't be a great move on their part financially, and make no mistake, that is their primary objective, to make money. No one needs to tell you that. A respawn cooldown, my understanding, would put a timer for when you can spawn a new bot after death. Why is this useful? Right now, one of the dumbest tactics employed in beacon rush is waiting to spawn a DB setup as a red gets to the beacon. Another use is for the tankers that destroy bots by changing them at the beginning of the match. This is a welcome change. I think we can all see changes happening slowly to make up for the past, just be patient a little longer. To roll it all out at once is asking for a little too much. The respawn cooldown is one way to fix the BR DB ambush. In the test servers, they originally made it so that you couldn't spawn on a beacon being captured. They chose not to enable this and we are left beacons that are darn close to impossible to capture in that mode.
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Post by krebby on Mar 30, 2018 17:25:29 GMT -5
Well, to put it bluntly: Pixonic's empty words are empty. There is almost no correlation between what Pixonic tells players it is going to do, and what Pixonic eventually does.
But Pixonic's actions over the last year were consistent, and from this consistency we can expect the following:
(1) Every single thing that you see on the test server will be jammed into the game soon; (2) Every new bot will only be available via components and will cost about $300; (3) Every new weapon will only be available via components and will cost between $50 and $300; (4) Nearly ever new weapon or bot on the test server will receive a substantial buff prior to being introduced on the live server; and (5) Every new game mode will eventually be placed into the Random queue.
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Post by White1Golf on Mar 30, 2018 17:29:36 GMT -5
DB BR ambush is a fair play tactic that is unique to that mode. What's stupid are the amount of people using shocktrains and 5 slot midrange setups. I imagine the people whining about this FAIR PLAY tactic are also sitting in D3 with their MKII shockasari, miscellaneous hydra build and dragoon fury. Shut the ?fluffy bunny? up crybabies and learn to brawl.
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Post by RedRaider on Mar 30, 2018 17:50:12 GMT -5
I am so tired of hearing about WS2.0. They have no credibility when it comes to this (in the works? lol). It scares me that they are going to foist new maps and "add on abilities". this will be so buggy. A respawn cool down? What the hell is that? and I almost spit out my coffee when I read a "like-dislike" report. HAHAHAHA kinda like a tanker report form? that was a great success wasn't it?!! These morons wont work on known issues, they just keep on pumping out the new crap! Oh Yeah and ha ha, fair, ha snicker, play?? They have to know what that is first before they can address it. fair accourding to whom? you mean fair like MK2 maxed hangers in silver??? Holy smokes, they hired a comedian as a blogger!! The delay in WS 2.0 is understable imho. I get it, we all want the new bots/weapons ASAP. Keep in mind that Pix just released Supply Drops and Battle Rewards and need to collect data on how players are gearing up now before releasing yet another way of obtaining bots/weapons quicker. That, along with BM and WS 1.0 are already making it much easier and faster to obtain the components we want. To release WS 2.0 without first seeing how Supply Drops and Battle Rewards play out wouldn't be a great move on their part financially, and make no mistake, that is their primary objective, to make money. No one needs to tell you that. A respawn cooldown, my understanding, would put a timer for when you can spawn a new bot after death. Why is this useful? Right now, one of the dumbest tactics employed in beacon rush is waiting to spawn a DB setup as a red gets to the beacon. Another use is for the tankers that destroy bots by changing them at the beginning of the match. This is a welcome change. I think we can all see changes happening slowly to make up for the past, just be patient a little longer. To roll it all out at once is asking for a little too much. I sincerely hope you are right. I can understand wanting to get it right. I hope that is the case. Although with the talk of add on abilities this will change the game dramatically. You may think that griffin will jump but now, no tellin what it will do. It may cloke, or dash, or turn into a pumpkin, who knows. Situational awareness will be severely crippled. The respawn cool down, IDK. I dont think it would be fair to delay me, a legitimate player killed in the line of duty, from getting back into it to prevent my beacon from being capped. I think if the cool down was for someone that bailed from his bot before being killed, then YES, I mean HELL YES, that would make sense. Even I bail on a cripple to spawn a fresh when the cripple is unable to do any serious damage.
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Post by endyu on Mar 30, 2018 18:04:38 GMT -5
The delay in WS 2.0 is understable imho. I get it, we all want the new bots/weapons ASAP. Keep in mind that Pix just released Supply Drops and Battle Rewards and need to collect data on how players are gearing up now before releasing yet another way of obtaining bots/weapons quicker. That, along with BM and WS 1.0 are already making it much easier and faster to obtain the components we want. To release WS 2.0 without first seeing how Supply Drops and Battle Rewards play out wouldn't be a great move on their part financially, and make no mistake, that is their primary objective, to make money. No one needs to tell you that. A respawn cooldown, my understanding, would put a timer for when you can spawn a new bot after death. Why is this useful? Right now, one of the dumbest tactics employed in beacon rush is waiting to spawn a DB setup as a red gets to the beacon. Another use is for the tankers that destroy bots by changing them at the beginning of the match. This is a welcome change. I think we can all see changes happening slowly to make up for the past, just be patient a little longer. To roll it all out at once is asking for a little too much. I sincerely hope you are right. I can understand wanting to get it right. I hope that is the case. Although with the talk of add on abilities this will change the game dramatically. You may think that griffin will jump but now, no tellin what it will do. It may cloke, or dash, or turn into a pumpkin, who knows. Situational awareness will be severely crippled. The respawn cool down, IDK. I dont think it would be fair to delay me, a legitimate player killed in the line of duty, from getting back into it to prevent my beacon from being capped. I think if the cool down was for someone that bailed from his bot before being killed, then YES, I mean HELL YES, that would make sense. Even I bail on a cripple to spawn a fresh when the cripple is unable to do any serious damage. I get wanting to spawn in right away, but in BR the DB Spawn Ambush is annoying and requires little skill to do. There has to be some way to fix it. I think if you ditch your bot, maybe there should be a 5 second CD before you actually spawn so that you either spawn before they get there or you have to have perfect timing to get the drop. The other problem is people not spawning in right away and waiting for someone to get close enough to the beacon for an ambush. I think a way to fix this is that if you die, you can spawn right away if you spawn within 5 seconds of death. If not, then you need to wait 5 seconds to spawn at the beacon you chose.
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Post by endyu on Mar 30, 2018 18:05:18 GMT -5
The delay in WS 2.0 is understable imho. I get it, we all want the new bots/weapons ASAP. Keep in mind that Pix just released Supply Drops and Battle Rewards and need to collect data on how players are gearing up now before releasing yet another way of obtaining bots/weapons quicker. That, along with BM and WS 1.0 are already making it much easier and faster to obtain the components we want. To release WS 2.0 without first seeing how Supply Drops and Battle Rewards play out wouldn't be a great move on their part financially, and make no mistake, that is their primary objective, to make money. No one needs to tell you that. A respawn cooldown, my understanding, would put a timer for when you can spawn a new bot after death. Why is this useful? Right now, one of the dumbest tactics employed in beacon rush is waiting to spawn a DB setup as a red gets to the beacon. Another use is for the tankers that destroy bots by changing them at the beginning of the match. This is a welcome change. I think we can all see changes happening slowly to make up for the past, just be patient a little longer. To roll it all out at once is asking for a little too much. The respawn cooldown is one way to fix the BR DB ambush. In the test servers, they originally made it so that you couldn't spawn on a beacon being captured. They chose not to enable this and we are left beacons that are darn close to impossible to capture in that mode. Yeah, that's why Dom is my preferred game mode even though I love how fast paced BR is.
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Post by moses on Mar 30, 2018 18:20:06 GMT -5
The delay in WS 2.0 is understable imho. I get it, we all want the new bots/weapons ASAP. Keep in mind that Pix just released Supply Drops and Battle Rewards and need to collect data on how players are gearing up now before releasing yet another way of obtaining bots/weapons quicker. That, along with BM and WS 1.0 are already making it much easier and faster to obtain the components we want. To release WS 2.0 without first seeing how Supply Drops and Battle Rewards play out wouldn't be a great move on their part financially, and make no mistake, that is their primary objective, to make money. No one needs to tell you that. I am not sure this is really the case. While the supply drops seems quite good, they are not a remedy to the problem Pixo admitted it created with the introduction of dash and components. At that point Pixo claimed to recognise the issue and promised WS 2.0 as the solution. The daily WSP deals have been a half way solution, but the promise of really being able to convert unwanted components into something else is what they really need to deliver on. Instead of delivering on that we are receiving an every accelerating supply of new component based gear which heavily dilutes the chance of actually building something specific up from BM spins, which more than offsets the benefit of extra keys from supply drops. Also based on their track record I would not expect them to be really using data gathered for anything useful - they will ignore data and feedback and just press on with whatever nonsensical plan they have laid out. What they have shown us to date is that it is always one step forward, two steps backward when they claim to be addressing the issues and priority no.1 is just push out max content at max prices. i would love them to deliver something meaningful and prove the doubters wrong, but generally I think krebby 's summary above is pretty close to reality.
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Post by White1Golf on Mar 30, 2018 18:21:09 GMT -5
I sincerely hope you are right. I can understand wanting to get it right. I hope that is the case. Although with the talk of add on abilities this will change the game dramatically. You may think that griffin will jump but now, no tellin what it will do. It may cloke, or dash, or turn into a pumpkin, who knows. Situational awareness will be severely crippled. The respawn cool down, IDK. I dont think it would be fair to delay me, a legitimate player killed in the line of duty, from getting back into it to prevent my beacon from being capped. I think if the cool down was for someone that bailed from his bot before being killed, then YES, I mean HELL YES, that would make sense. Even I bail on a cripple to spawn a fresh when the cripple is unable to do any serious damage. I get wanting to spawn in right away, but in BR the DB Spawn Ambush is annoying and requires little skill to do. There has to be some way to fix it. I think if you ditch your bot, maybe there should be a 5 second CD before you actually spawn so that you either spawn before they get there or you have to have perfect timing to get the drop. The other problem is people not spawning in right away and waiting for someone to get close enough to the beacon for an ambush. I think a way to fix this is that if you die, you can spawn right away if you spawn within 5 seconds of death. If not, then you need to wait 5 seconds to spawn at the beacon you chose. No, just no. Requires little skill? Ha! What about ?fluffy bunny?ing shocktrain? What about speed stealth? There are far less skillful things in this game affecting it in a much larger proportion than orkan ambush in BR mode. Is Fuxonic addresing ANY of those? No! They ARE actively trying to nerf a mode which is a crowd favorite though? GTFO of here with this nonsense. It's beacon rush for a reason. The strategies and tactics you're whining about are what make it beacon rush. Adding respawn timers will just alienate even more players. If Pix likes declining revenue and player base, they've chosen the right path.
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Post by endyu on Mar 30, 2018 18:36:59 GMT -5
I get wanting to spawn in right away, but in BR the DB Spawn Ambush is annoying and requires little skill to do. There has to be some way to fix it. I think if you ditch your bot, maybe there should be a 5 second CD before you actually spawn so that you either spawn before they get there or you have to have perfect timing to get the drop. The other problem is people not spawning in right away and waiting for someone to get close enough to the beacon for an ambush. I think a way to fix this is that if you die, you can spawn right away if you spawn within 5 seconds of death. If not, then you need to wait 5 seconds to spawn at the beacon you chose. No, just no. Requires little skill? Ha! What about ?fluffy bunny?ing shocktrain? What about speed stealth? There are far less skillful things in this game affecting it in a much larger proportion than orkan ambush in BR mode. Is Fuxonic addresing ANY of those? No! They ARE actively trying to nerf a mode which is a crowd favorite though? GTFO of here with this nonsense. It's beacon rush for a reason. The strategies and tactics you're whining about are what make it beacon rush. Adding respawn timers will just alienate even more players. If Pix likes declining revenue and player base, they've chosen the right path. We're not talking about Shocktrains, but since you brought it up... Shocktrains require little skill to use, the DB Ambush doesn't require little skill? You literally spawn as they get to the beacon and press a button at your target. You can't say one requires little skill and the other doesn't, you're being biased.
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Post by moses on Mar 30, 2018 18:37:02 GMT -5
Just from the context it sounds like the respawn cool down is something they intend to use as a deterrent for intentional bad play.
I would expect that to be something more targeted to stop immediate bot destruction for tankers rather than just removing the chance to respawn instantly for all. Forget beacon ambushes, there are all sorts of occasions where you want to get into battle fast, pick and change your drop beacon - maybe it involves dumping your crippled bot that is on the wrong side of the map to contribution. None of that should be changed.
So I guess it should be something like limiting the number of times you can respawn in a given timeframe or ever increasing time delay per respawn (something like the increased wait time to re-enter a password when you get it wrong too many times). This would make it much more difficult for the tanker to destroy 4 bots instantly and then go into battle and mech out after a minute. Maybe something simple like you need to wait 60 seconds to change bots again if it has not been destroyed by enemy fire.
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Post by endyu on Mar 30, 2018 18:40:01 GMT -5
Just from the context it sounds like they respawn cool down is something they intend to use as a deterrent for intentional bad play. I would expect that to be something more targeted to stop immediate bot destruction for tankers rather than just removing the chance to respawn instantly for all. Forget beacon ambushes, there are all sorts of occasions where you want to get into battle fast, pick and change your drop beacon - maybe it involves dumping your crippled bot that is on the wrong side of the map to contribution. None of that should be changed. So I guess it should be something like limiting the number of times you can respawn in a given timeframe or ever increasing time delay per respawn (something like the increased wait time to re-enter a password when you get it wrong too many times). This would make it much more difficult for the tanker to destroy 4 bots instantly and then go into battle and mech out after a minute. Maybe something simple like you need to wait 60 seconds to change bots again of it has not been destroyed by enemy fire. Right, so adding a short timer starting from when you choose the location and the bot you want to spawn with til when your bot actually spawns would allow you to spawn at the beacon to help protect it. It just requires a little more awareness of what's going on on the map and would take a little more skill to get the timing right. It takes away one of the cheapest ways to get a kill in the game.
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Post by leavemealone on Mar 30, 2018 18:50:52 GMT -5
they keep bluffing about 2.0. they're taking the time to bring it out. they don't want f2p players to gain benefit like p2w wallet warrior do.
if they want to pour their heart and soul into the game and to the War Robots community they would done it long time ago. I noticed players who are praising are usually from another second world countries. I guess when Pix say "we been getting good feedback bla-bla-bla" are probably talking about the players from second world countries.
I lost faith to this developer long time ago. It just one company versus the rest of the world. if you want make a difference then stop buying stuff from them.
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Post by moses on Mar 30, 2018 18:52:05 GMT -5
Just from the context it sounds like they respawn cool down is something they intend to use as a deterrent for intentional bad play. I would expect that to be something more targeted to stop immediate bot destruction for tankers rather than just removing the chance to respawn instantly for all. Forget beacon ambushes, there are all sorts of occasions where you want to get into battle fast, pick and change your drop beacon - maybe it involves dumping your crippled bot that is on the wrong side of the map to contribution. None of that should be changed. So I guess it should be something like limiting the number of times you can respawn in a given timeframe or ever increasing time delay per respawn (something like the increased wait time to re-enter a password when you get it wrong too many times). This would make it much more difficult for the tanker to destroy 4 bots instantly and then go into battle and mech out after a minute. Maybe something simple like you need to wait 60 seconds to change bots again of it has not been destroyed by enemy fire. Right, so adding a short timer starting from when you choose the location and the bot you want to spawn with til when your bot actually spawns would allow you to spawn at the beacon to help protect it. It just requires a little more awareness of what's going on on the map and would take a little more skill to get the timing right. It takes away one of the cheapest ways to get a kill in the game. I would prefer it to stay as it is from that perspective. There is a cat and mouse aspect to it and as it stands you already need to always be aware of red deaths before making a decision to try and capture a beacon and be ready for the ambush also knowing where reds' focus is distracted on another beacon, etc. I would hope this respawn cool down is limited just intentional bot change / destruction to make life more difficult for tankers. One step that I think helped with the situation you are frustrated by might be a similar change as they did with Yamantau D respawn - moving it further away from the actual beacon. If they did that with others it might also help a bit?
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Post by [ツ] Beldanius on Mar 30, 2018 18:54:40 GMT -5
Respawn cool down sounds like trouble. Wait to respawn, watch an ad or pay up. This. 1000 times this. If I have to pay to play more games in the limited time I have I will be playing less. The less I play the less interest I will have.
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Post by endyu on Mar 30, 2018 18:56:57 GMT -5
Right, so adding a short timer starting from when you choose the location and the bot you want to spawn with til when your bot actually spawns would allow you to spawn at the beacon to help protect it. It just requires a little more awareness of what's going on on the map and would take a little more skill to get the timing right. It takes away one of the cheapest ways to get a kill in the game. I would prefer it to stay as it is from that perspective. There is a cat and mouse aspect to it and as it stands you already need to always be aware of red deaths before making a decision to try and capture a beacon and be ready for the ambush also knowing where reds' focus is distracted on another beacon, etc. I would hope this respawn cool down is limited just intentional bot change / destruction to make life more difficult for tankers. One step that I think helped with the situation you are frustrated by might be a similar change as they did with Yamantau D respawn - moving it further way from the actual beacon. If they did that with others it might also help a bit? That would work too. That's actually a good feature in Yama that probably should be implemented on all beacons.
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Post by White1Golf on Mar 30, 2018 18:58:34 GMT -5
No, just no. Requires little skill? Ha! What about ?fluffy bunny?ing shocktrain? What about speed stealth? There are far less skillful things in this game affecting it in a much larger proportion than orkan ambush in BR mode. Is Fuxonic addresing ANY of those? No! They ARE actively trying to nerf a mode which is a crowd favorite though? GTFO of here with this nonsense. It's beacon rush for a reason. The strategies and tactics you're whining about are what make it beacon rush. Adding respawn timers will just alienate even more players. If Pix likes declining revenue and player base, they've chosen the right path. We're not talking about Shocktrains, but since you brought it up... Shocktrains require little skill to use, the DB Ambush doesn't require little skill? You literally spawn as they get to the beacon and press a button at your target. You can't say one requires little skill and the other doesn't, you're being biased. BR orkan ambush requires more skill than ST any day. It can also be outplayed by simply dodging the rockets. Try to outplay ST dash/spectre squad, or if you know a way, feel free to share.
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Post by White1Golf on Mar 30, 2018 19:01:41 GMT -5
Just from the context it sounds like the respawn cool down is something they intend to use as a deterrent for intentional bad play. I would expect that to be something more targeted to stop immediate bot destruction for tankers rather than just removing the chance to respawn instantly for all. Forget beacon ambushes, there are all sorts of occasions where you want to get into battle fast, pick and change your drop beacon - maybe it involves dumping your crippled bot that is on the wrong side of the map to contribution. None of that should be changed. So I guess it should be something like limiting the number of times you can respawn in a given timeframe or ever increasing time delay per respawn (something like the increased wait time to re-enter a password when you get it wrong too many times). This would make it much more difficult for the tanker to destroy 4 bots instantly and then go into battle and mech out after a minute. Maybe something simple like you need to wait 60 seconds to change bots again if it has not been destroyed by enemy fire. A more affective approach would be to get rid of intentionally bad game modes.
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Post by endyu on Mar 30, 2018 19:08:34 GMT -5
We're not talking about Shocktrains, but since you brought it up... Shocktrains require little skill to use, the DB Ambush doesn't require little skill? You literally spawn as they get to the beacon and press a button at your target. You can't say one requires little skill and the other doesn't, you're being biased. BR orkan ambush requires more skill than ST any day. It can also be outplayed by simply dosging the rockets. Try to outplay ST dash squad, or if you know a way, feel free to share. Again, you can't say one requires skill and the other doesn't when they're both unskilled. You need to be in a fast bot to dodge rockets just like you need to be in a bot that counters ST's to counter them. Spectres with Tulus, Bulgs with Tulu's, and Bulgs with Orkans are all counters to Bulg's with ST's. Both ways are cheap kills that require little skill and to defend one and deflect the topic to another way of getting a cheap kill is hypocritical.
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Post by White1Golf on Mar 30, 2018 19:14:11 GMT -5
BR orkan ambush requires more skill than ST any day. It can also be outplayed by simply dosging the rockets. Try to outplay ST dash squad, or if you know a way, feel free to share. Again, you can't say one requires skill and the other doesn't when they're both unskilled. You need to be in a fast bot to dodge rockets just like you need to be in a bot that counters ST's to counter them. Spectres with Tulus, Bulgs with Tulu's, and Bulgs with Orkans are all counters to Bulg's with ST's. Both ways are cheap kills that require little skill and to defend one and deflect the topic to another way of getting a cheap kill is hypocritical. Dude I beat orkan ambush with plasma Griff regularly. Can't seem to do that to ST though. The difference is, one can be defeated with situational awareness and good use of terrain, the other cannot. Using ST and saying they shouldn't be in the game is hypocritical, my argument is not. Happy hunting!
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Post by moses on Mar 30, 2018 19:18:52 GMT -5
Just from the context it sounds like the respawn cool down is something they intend to use as a deterrent for intentional bad play. I would expect that to be something more targeted to stop immediate bot destruction for tankers rather than just removing the chance to respawn instantly for all. Forget beacon ambushes, there are all sorts of occasions where you want to get into battle fast, pick and change your drop beacon - maybe it involves dumping your crippled bot that is on the wrong side of the map to contribution. None of that should be changed. So I guess it should be something like limiting the number of times you can respawn in a given timeframe or ever increasing time delay per respawn (something like the increased wait time to re-enter a password when you get it wrong too many times). This would make it much more difficult for the tanker to destroy 4 bots instantly and then go into battle and mech out after a minute. Maybe something simple like you need to wait 60 seconds to change bots again if it has not been destroyed by enemy fire. A more affective approach would be to get rid of intentionally bad game modes. Sure. But if it stopped people joining games just to destroy all their bots immediately then It would be a good outcome (although I am sure if they want to tank they will find a way)
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Post by White1Golf on Mar 30, 2018 19:30:51 GMT -5
A more affective approach would be to get rid of intentionally bad game modes. Sure. But if it stopped people joining games just to destroy all their bots immediately then It would be a good outcome (although I am sure if they want to tank they will find a way) I agree that penalties targeted towards tankers would be great, but I'm sure this is not that. Just like the leaving penalty introduced recently. It had zero effect on tankers, while penalizing players for abandoning undesirable game modes. If/when this change is implented it will be nothing more than yet another attack on players' wallets. A more correct, and far more lucrative approach would be to develop content we WANT to spend money on. Trying to further force themselves into players' wallets only results in the exact opposite outcome. You would think the morons at Fuxonic would realise this after the debacles with EA and Bungie, but apparently they're too ?fluffy bunny?ing stupid, or they want the game to die.
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Post by foxypotato on Mar 30, 2018 20:14:57 GMT -5
Anyone else doing the br beacon ambush with a thunder fury or am I doing it wrong?
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Post by cheap on Mar 31, 2018 4:29:05 GMT -5
i hear the word 'fair' means 'Suckers' in certain languages.
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