Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Mar 13, 2018 9:30:12 GMT -5
I've been running an Inquisitor since the first month they were released, I won one in my first superchest. Decided to write a little due to them being the next component drop.
I liked it so much I aggressively gathered parts for a second and I've had two in my hanger since December/January.
I've tried every conceivable build with almost every weapon configuration in champion league, so if you see a build not listed feel free to ask. I'm not going to go over the obvious things like the need to find cover after stealth (not always the case, sometimes its better to tank damage and secure the kill on a high priority target like dragoon/ST/Zeus Fury etc)
1. Taran & Ember: The most effective general use build, this will kill anything given enough time. I'll say that it's not my favorite build but if you only have one inquisitor this is likely the best route to go. Note that you still want to armpit shoot lancelots with the Tarans so you don't need your entire ember clip to melt them. If a fast bot is strafing sideways you often have to pick between hitting with Tarans or the Ember, pick the Tarans and stay on the leading edge of the hit box and think of ember as bonus damage if they stop or slow down. Two high level Tarans can still dish out enough.
2. Taran & Redeemer: One of my favorite builds, against anything that isn't a physical shield it's superior to ember/taran due to higher burst, this build kills Haechi dead and is much better against fast moving bots such as the hordes of Kumiho's out there now. I've consistently run this build, and while you have to be pickier with your targets you'll end up pulling more weight in the long run. Biggest tip I can give you with running Redeemer is that you have to make the first shot count. Redeemer currently fires 2 shots every 2 seconds, if you pull the trigger so to speak too early and miss the first burst you set yourself back significantly on your target.
3. Thunder & Orkans: This is the best single target eraser build, superior to Thunder/Storm even in that regard because you're doing full Orkan damage at 300m and the thunder is essentially for dropping anciles anyway and additional chip damage. You won't always be in the reds face and you don't want to be if you want your inquisitor to last more then 15 seconds, which is why I prefer Orkan burst over Storm. Obviously as with shotgun builds the closer you can get the better to leverage your thunder but at least the orkans gives you the option to cripple a bot and find cover, shotguns won't cripple a bot at 300m, nor will they splash. Obviously if your target is a lancelot, fire only the thunder to drop ancile to at least 25% before releasing rockets, this ensures you get the kill. I find with Haechi I'll fire everything because the anciles drops faster and I want to at least hurt them if they've got both dashes available.
4. Thunder & Punishers: This build is still superior to Thunder/Storm if your weapons are high enough level, this is the jackknife or squad build I use when running with teammates. While your DPS is lower than shotguns you have so much more opportunity to deal damage all the way out to 500m, Punishers are always underestimated at every range and once you learn to leverage that to your advantage you will agree that flexibility is better than pure DPS up close. If someone with plasma engages you, you have the opportunity to jump towards them and out-damage them, the opposite goes for orkans, you can jump back to safety while keeping the damage pressure on them all the way out to 500m. You'll be surprised at how many ancilots or dash bots you can beat using this method. Of course two Punisher T's under 100m still deal a firetruck load of damage per clip, so when it coms to getting dirty rest assured you should be winning against everything except a shotgun build or a full orkan clip.
5. Storm & Thunder: Don't get me wrong, this build is fun & effective but what it lacks is flexibility. Sure you can drop anciles from 500m, but you won't do any significant damage afterwards like you would with punishers. The advantage this has over the machine gun build is that the reload is constant and you really can erase bots up close, but often that means you're going down to another red immediately afterwards.
Bonus: Ember & Scourge: I've played with this but in all reality it simply isn't as good as Tarans, you can't armpit shoot Lancelots to finish them faster and you can't edge shoot bots that are peeking due to center mass targeting. The bonus is that you can lead your ember while still hitting with scourges, the problem is that in practical play the 3 second lock makes you miss far too many damage windows that a taran doesn't miss on, you know those times a Haechi or Kumiho sprints through a gap, normally you'd get some hits in, but unless you were already locked on the scourges misses these changes and those really add up on small maps like dead city, valley etc. The Scourge buff that is upcoming does nothing to help in these shortcomings unless you want to play it like a shotgun build and get in their face, which negates the point of playing plasma.
Bonus 2: Ember / Orkan: Another build I've played extensively and didn't really like, this might be personal taste but I simply hated when I had to drop an ancile with only 2 orkans. Yes, it's better against an ember lance, or a griffin for example but the two weapons don't play to each others strengths enough for me to put it above other builds.
Post Script: Don't play an Inquisitor as a midrange/long range bot, you are weaker than other midrange bots and the ability does little to help you in those scenarios, you're wasting a ton of damage potential this way. "But you said you liked Punisher & Thunder...?" Yes, because it's super flexible, high DPS close range, decent DPM out to 500m and the knowledge of when to close gaps or widen gaps given the red's loadout.
Hope this helps, feel free to point out anything I missed or ask about loadouts not listed!
I liked it so much I aggressively gathered parts for a second and I've had two in my hanger since December/January.
I've tried every conceivable build with almost every weapon configuration in champion league, so if you see a build not listed feel free to ask. I'm not going to go over the obvious things like the need to find cover after stealth (not always the case, sometimes its better to tank damage and secure the kill on a high priority target like dragoon/ST/Zeus Fury etc)
1. Taran & Ember: The most effective general use build, this will kill anything given enough time. I'll say that it's not my favorite build but if you only have one inquisitor this is likely the best route to go. Note that you still want to armpit shoot lancelots with the Tarans so you don't need your entire ember clip to melt them. If a fast bot is strafing sideways you often have to pick between hitting with Tarans or the Ember, pick the Tarans and stay on the leading edge of the hit box and think of ember as bonus damage if they stop or slow down. Two high level Tarans can still dish out enough.
2. Taran & Redeemer: One of my favorite builds, against anything that isn't a physical shield it's superior to ember/taran due to higher burst, this build kills Haechi dead and is much better against fast moving bots such as the hordes of Kumiho's out there now. I've consistently run this build, and while you have to be pickier with your targets you'll end up pulling more weight in the long run. Biggest tip I can give you with running Redeemer is that you have to make the first shot count. Redeemer currently fires 2 shots every 2 seconds, if you pull the trigger so to speak too early and miss the first burst you set yourself back significantly on your target.
3. Thunder & Orkans: This is the best single target eraser build, superior to Thunder/Storm even in that regard because you're doing full Orkan damage at 300m and the thunder is essentially for dropping anciles anyway and additional chip damage. You won't always be in the reds face and you don't want to be if you want your inquisitor to last more then 15 seconds, which is why I prefer Orkan burst over Storm. Obviously as with shotgun builds the closer you can get the better to leverage your thunder but at least the orkans gives you the option to cripple a bot and find cover, shotguns won't cripple a bot at 300m, nor will they splash. Obviously if your target is a lancelot, fire only the thunder to drop ancile to at least 25% before releasing rockets, this ensures you get the kill. I find with Haechi I'll fire everything because the anciles drops faster and I want to at least hurt them if they've got both dashes available.
4. Thunder & Punishers: This build is still superior to Thunder/Storm if your weapons are high enough level, this is the jackknife or squad build I use when running with teammates. While your DPS is lower than shotguns you have so much more opportunity to deal damage all the way out to 500m, Punishers are always underestimated at every range and once you learn to leverage that to your advantage you will agree that flexibility is better than pure DPS up close. If someone with plasma engages you, you have the opportunity to jump towards them and out-damage them, the opposite goes for orkans, you can jump back to safety while keeping the damage pressure on them all the way out to 500m. You'll be surprised at how many ancilots or dash bots you can beat using this method. Of course two Punisher T's under 100m still deal a firetruck load of damage per clip, so when it coms to getting dirty rest assured you should be winning against everything except a shotgun build or a full orkan clip.
5. Storm & Thunder: Don't get me wrong, this build is fun & effective but what it lacks is flexibility. Sure you can drop anciles from 500m, but you won't do any significant damage afterwards like you would with punishers. The advantage this has over the machine gun build is that the reload is constant and you really can erase bots up close, but often that means you're going down to another red immediately afterwards.
Bonus: Ember & Scourge: I've played with this but in all reality it simply isn't as good as Tarans, you can't armpit shoot Lancelots to finish them faster and you can't edge shoot bots that are peeking due to center mass targeting. The bonus is that you can lead your ember while still hitting with scourges, the problem is that in practical play the 3 second lock makes you miss far too many damage windows that a taran doesn't miss on, you know those times a Haechi or Kumiho sprints through a gap, normally you'd get some hits in, but unless you were already locked on the scourges misses these changes and those really add up on small maps like dead city, valley etc. The Scourge buff that is upcoming does nothing to help in these shortcomings unless you want to play it like a shotgun build and get in their face, which negates the point of playing plasma.
Bonus 2: Ember / Orkan: Another build I've played extensively and didn't really like, this might be personal taste but I simply hated when I had to drop an ancile with only 2 orkans. Yes, it's better against an ember lance, or a griffin for example but the two weapons don't play to each others strengths enough for me to put it above other builds.
Post Script: Don't play an Inquisitor as a midrange/long range bot, you are weaker than other midrange bots and the ability does little to help you in those scenarios, you're wasting a ton of damage potential this way. "But you said you liked Punisher & Thunder...?" Yes, because it's super flexible, high DPS close range, decent DPM out to 500m and the knowledge of when to close gaps or widen gaps given the red's loadout.
Hope this helps, feel free to point out anything I missed or ask about loadouts not listed!