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Post by SuperHero on Feb 8, 2018 4:59:58 GMT -5
After having some time to finally play the updated game as well as well as test myself with and against the various new things in the game, here are my cursory reflections on the update so far. NOTE: This is me playing in the Champions League and as such might not fully apply to other leagues where the meta might be slightly different.The new random mode:As someone who previously boycotted the previous incarnation of TDM when it as a standalone mode, I am pleasantly surprised that I do NOT hate it completely in this new random mode which includes TDM in the mix. Though I found myself embarrassed on at least 1 occasion when I didn’t realize what mode it was and was running around like a headless chicken wondering where the beacons and disappeared to. Why do I not hate it? The basic reason is that with it being part of a random mix, it has forced those who would otherwise just camp in pure TDM to have hangars that at least attempt to cater the other 2 modes as well. As such, unless you keep bailing, you are forced to play every mode and have something balanced. Of course you might try to specialize more in one mode, but that leaves you more vulnerable in other modes. The rock-paper-scissors style of play actually comes into play now when trying to pick a “balanced hangar” for random gameplay. Conclusion: Me likee Strider:This bot is incredibly fun to play and I have to say is more fun than even the Kuminho. That being said, due to the “Vityaz style” setup of the bot, it is harder to figure out what is the best setup for this. In the Champ league with a LOT of energy based weapons, the Ancile seems a bit pointless and I would suggest using it’s high mobility instead of an Ancile to protect from rocket and bullet fire.The 5 dashes are quite crazy but I frankly still have not gotten the hang of using them in a fire-fight properly yet. HP is not fantastic, but fair considering the 5 dashes. Conclusion: Not OP or gamebreakinig, but potentially can be highly effective if played correctly. I’m saddened that it was released in this season where skill has become less of a focus because this is truly a bot that requires skill to be truly useful. Suggested setups: Ember/Redeemer & Magnums Thunder/Gusts (haven’t tried this) I do not really suggest Thunder Pinatas ATM. Spectre:?Some folks are already calling it the Sphincter due to the hatred of this bot and I can understand why. With stealth jump, good mobility and running speed and FOUR medium hard points, this bot truly is OP. While devastating with 4 Orkans, it is right now the bane of many players when facing one with 4 Shocktrains. As if 3 wasn’t bad enough, you now have FOUR and you can’t even hit it when it’s jumping and firing on you due to stealth. However, this bot does require lots of patience to use as it gets squished VERY fast if caught out in the open. Over aggressive play with this will see you lose it very quickly, especially on smaller maps. Conclusion: Definitely OP. And it pains me to say that the best counter for this damn bot (considering the play style most folks use while piloting it) would be Hydras. I can’t believe I just said that. (Sorry ΛNNlHlLΛTRlX !!) Arbalest:Looks like a mosquito and stings like one too. Pathetic damage. I tried 3 on a Gepard and was so disappointed with them. Not suitable for Champ League at all. However, if easily available in lower leagues, I can see a Leo, Gepard, Natasha or Patton putting them to good use. MAYBE Vortex:I was actually super excited to try these out. And I pleasantly surprised how much punch they could have. But only if they hit your target. The firing arcs very similar to the Aphids and as such terrain superiority and awareness are key to using them well. I tried them on a plethora of bots and found myself in a dilemma because it was most effective on a Rog due to it’s jumping ability. However, in Champ League it becomes a skeet for Zeus and Shocktrains. It also does not have as much punch as 3 of them on a Haechi or a Bulgasari. Those 2 also have their pros and cons. The Haechi’s shield and faster dash regen allows for better hit and run tactics. But the height of the Bulgasari allows for firing over cover. The number of shields in Champ league also means a lot of time is spent knocking shields down, which is great when you are working with a squad or a team, but terrible when you are with random idiots who do not know how to take advantage of the situation. That being said, if you gain ideal position, you can potentially rain vortex fire down and bypass physical shields to great effect. The uncovered bridge on Yamatau is such a place. One salvo from a Haechi down only an un-Anciled Lance takes out 1/3 of it’s HP straight away. Conclusion: Not OP. Effective Situationally. Better in squad play and potentially super effective in leagues with less Anciles. Dragoon:If any of you watched adriannnnnn 's review of these on the Test Server, you will know that these bad boys are quite devastating. And they still are. With a 600m range, these are great shock train equalizers, especially on a Carnage or a Fury. They might not hit as hard a Zeus, but the better DPS means that you can really hurt them more before they get to cover. They are also deadly accurate, more so than the Redeemer and Tarans if you ask me. And I find them better even at close range than the Redeemer. Are they OP? It’s debatable considering that they cost a lot and they are best mounted on a slow lumbering Fury. But they are definitely powerful and I think make the Fury relevant again (and more versatile). At least in the Champ League. Clarification: it is now relevant without having to be a reaction choice against Dashes (Zeus) or Britbots (Tridents) However, they are a unique weapon and I am not sure what else would be a good pairing for it except maybe Scourges. Geckkos and other long range weapons are possible. But for pure brute force, the Carnage or the Fury work best. All in all there are only 2 things that really break the update for me:1. The Sphincter…. I mean the Spectre…. (Especially with Shocktrains)2. The actual event itself. This style of event needs to stop as it does nothing but encourage folks to tank to the lower leagues just to accomplish their tasks faster at the expense of the lower leaguers who will now have a WAY harder time accomplishing their tasks as a result.
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Post by moody on Feb 8, 2018 5:19:20 GMT -5
Thunder pinata under the strider entry, not thunder orkan.
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Post by SuperHero on Feb 8, 2018 5:24:15 GMT -5
Thunder pinata under the strider entry, not thunder orkan. You're right!! Edited!
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 8, 2018 11:05:26 GMT -5
"2. The actual event itself. This style of even needs to stop as it does nothing but encourage folks to tank to the lower leagues just to accomplish their tasks faster at the expense of the lower leaguers who will now have a WAY harder time accomplishing their tasks as a result."
THIS...
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Post by Destroyer on Feb 8, 2018 11:13:39 GMT -5
Did you actually bought all these weapons? Or were you able to try them out on a battle rec account? I would think the vortex and aphid would work well with a hover.
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Post by ᴛʜᴇ ʙɪɢ ᴅʀᴏᴘ on Feb 8, 2018 11:25:28 GMT -5
I really enjoyed reading this SuperHero thanks for posting it. i do have a follow-up question aboutthe Spectre; Do you think that having four Medium weapons makes it opp or its double-ability with the four medium weapons make it opp? If Spectre had jump, or stealth (not both) with its weapons load out, would it then be non-opp? Do you think we will see a future Mek with four or maybe five weapons and no ability? Im beginning to think that we will, sometime this year but thats just my opinion and Im interested to hear your perspective. Thanks.
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Post by ΛNNlHlLΛTRlX on Feb 8, 2018 11:26:56 GMT -5
"2. The actual event itself. This style of even needs to stop as it does nothing but encourage folks to tank to the lower leagues just to accomplish their tasks faster at the expense of the lower leaguers who will now have a WAY harder time accomplishing their tasks as a result." THIS... I second this emotion. Thx for the write-up, jk, and remember: just say NO to hydras.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Feb 8, 2018 11:28:35 GMT -5
Couple things:
I had a Vortex Haechi (level 12 MK1 Vortex' on a level 12 MK1 Haechi) absolutely wreck 3-4 of my bots on powerplant. Granted it was the first vortex I'd seen and I spent a lot of time chasing him around because I was curious to see how he played it and his damage potential, lets just say even with partial misses it was taking 1/3 of my bots life. I have absolutely no problem with weapons like that because of the risk/reward balance... you gotta get close AND hit AND basically avoid anciles.
Secondly, I faced a Griffin using two scourges and two arbalests, I didnt check the levels but they must have been 12+ MK1, it was surprisingly effective.
Thirdly, I'm not sure if I'm facing bad pilots (probably not, I play in champion league) or if people don't pilot specter correctly yet, but I'd killed more specter's than I've died from, and it wasn't even difficult. Side note: 4 Orkans still miss just like 3 orkans when shooting bots that can evade. If I had a specter I would absolutely be running 4 Tarans on it, as you can't afford to miss.
I've yet to see a full multiple dragoon fury or the like...
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Post by SuperHero on Feb 8, 2018 22:07:55 GMT -5
Couple things: I had a Vortex Haechi (level 12 MK1 Vortex' on a level 12 MK1 Haechi) absolutely wreck 3-4 of my bots on powerplant. Granted it was the first vortex I'd seen and I spent a lot of time chasing him around because I was curious to see how he played it and his damage potential, lets just say even with partial misses it was taking 1/3 of my bots life. I have absolutely no problem with weapons like that because of the risk/reward balance... you gotta get close AND hit AND basically avoid anciles. Secondly, I faced a Griffin using two scourges and two arbalests, I didnt check the levels but they must have been 12+ MK1, it was surprisingly effective. Thirdly, I'm not sure if I'm facing bad pilots (probably not, I play in champion league) or if people don't pilot specter correctly yet, but I'd killed more specter's than I've died from, and it wasn't even difficult. Side note: 4 Orkans still miss just like 3 orkans when shooting bots that can evade. If I had a specter I would absolutely be running 4 Tarans on it, as you can't afford to miss. I've yet to see a full multiple dragoon fury or the like... No arguments from me mate. High risk and high reward of the Vortex seems fair to me. i ran 3 MK2 level 8-9 arbalests on a gepard when I did the test. Mixing with other weapons doesn’t give you a true feel for the weapon. I was NOT impressed. And no bot can mount more than 4 of them. I believe that many players (myself included) are still trying to get the hang of the Spectre. My natural tendency is to treat it like a Rog, and that keeps getting me in trouble. I also saw a Plasma and an orkan Spectre both die horrible deaths because their stealth didn’t last long enough to get back to cover. The Spectre jump is quite high and far. I once jumped to get into range to kill someone and while I succeeded, I landed right in front of a DB Griffin that had jumped in from the side. *poof* I was died so fast. ᴛʜᴇ ʙɪɢ ᴅʀᴏᴘ ‘s question is super valid. Abilities definitely make a huge difference considering we don’t consider the Fujin anywhere near OP though it has the same 3 medium points as a Haechi. And yes, the stealth definitely makes the bot even MORE OP. Spectre didn’t have the stealth or even the jump for that matter, in my subjective opinion, it would still be SLIGHTLY OP (after all, it has FOUR mediums and fanstastic mobility) but nowhere near as bad as it is now. He stealth right now allows attacking with near impunity and the speed to usually get behind cover again. Granted you still need to be a good pilot. But a crap,pilot with one of these and 4 shocktrains can deal crazy damage with near impunity.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Feb 8, 2018 22:52:30 GMT -5
Couple things: I had a Vortex Haechi (level 12 MK1 Vortex' on a level 12 MK1 Haechi) absolutely wreck 3-4 of my bots on powerplant. Granted it was the first vortex I'd seen and I spent a lot of time chasing him around because I was curious to see how he played it and his damage potential, lets just say even with partial misses it was taking 1/3 of my bots life. I have absolutely no problem with weapons like that because of the risk/reward balance... you gotta get close AND hit AND basically avoid anciles. Secondly, I faced a Griffin using two scourges and two arbalests, I didnt check the levels but they must have been 12+ MK1, it was surprisingly effective. Thirdly, I'm not sure if I'm facing bad pilots (probably not, I play in champion league) or if people don't pilot specter correctly yet, but I'd killed more specter's than I've died from, and it wasn't even difficult. Side note: 4 Orkans still miss just like 3 orkans when shooting bots that can evade. If I had a specter I would absolutely be running 4 Tarans on it, as you can't afford to miss. I've yet to see a full multiple dragoon fury or the like... No arguments from me mate. High risk and high reward of the Vortex seems fair to me. i ran 3 MK2 level 8-9 arbalests on a gepard when I did the test. Mixing with other weapons doesn’t give you a true feel for the weapon. I was NOT impressed. And no bot can mount more than 4 of them. I believe that many players (myself included) are still trying to get the hang of the Spectre. My natural tendency is to treat it like a Rog, and that keeps getting me in trouble. I also saw a Plasma and an orkan Spectre both die horrible deaths because their stealth didn’t last long enough to get back to cover. The Spectre jump is quite high and far. I once jumped to get into range to kill someone and while I succeeded, I landed right in front of a DB Griffin that had jumped in from the side. *poof* I was died so fast. ᴛʜᴇ ʙɪɢ ᴅʀᴏᴘ ‘s question is super valid. Abilities definitely make a huge difference considering we don’t consider the Fujin anywhere near OP though it has the same 3 medium points as a Haechi. And yes, the stealth definitely makes the bot even MORE OP. Spectre didn’t have the stealth or even the jump for that matter, in my subjective opinion, it would still be SLIGHTLY OP (after all, it has FOUR mediums and fanstastic mobility) but nowhere near as bad as it is now. He stealth right now allows attacking with near impunity and the speed to usually get behind cover again. Granted you still need to be a good pilot. But a crap,pilot with one of these and 4 shocktrains can deal crazy damage with near impunity. Another thing to be aware of, because of specter height and profile you can hit it (and Inquisitor) fairly easily with plasma while they’re in stealth. The key is to lock on a different target that’s at the same altitude then fire at the specter. I’ve killed several today doing this.
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Post by SuperHero on Feb 8, 2018 23:43:27 GMT -5
Did you actually bought all these weapons? Or were you able to try them out on a battle rec account? I would think the vortex and aphid would work well with a hover. I own a hover. And in Champ League it’s used for target practice by Shocktrains and Zeus
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Post by T34 on Feb 8, 2018 23:57:46 GMT -5
Great to see review write ups like this.
My take away in relation to some points in your write up and what I’ve gathered so far:
- The Sphincter just demonstrates Pixonic’s intent to remain on course in relation to selling power as the vehicle for their monetisation strategy. It is just the next new super bot. If it is not OP at the moment (as some claim) than it will be after 3.7 when Pix will rebalance the rest and elevate the spectre to its intended position. The price suggests the intent. I think the outstanding question is in relation to the cost of transition to the Sphincter.
- Strider. Not sure about this guy. I think 3.7 will have the answer. But price again suggests it has an intended place. This could be the Kumiho replacement that’s better than the Kumiho. I would not write this guy off just yet.
- The event. The event is not a problem in it self. The problem is that Pix implemented an aggressive monitization strategy with high prices and did not anticipate so many people taking advantage of farming opportunities in order to enable them to compete with the whales/addicts. Their unwillingness to address the matter or the lack of prioritisation to address the matter resulted in the proliferation of tankers (not just super tankers but also the multitudes of junior tankers like golds going to bronze). Pix will have to have a balanced response because they know they are at risk of losing a significant proportion of the userbase which could leave the game crippled (see mani’s remarks re Vega conflict- 90% loss of user base – but granted due to a slightly different approach to monetisation).
- TDM. I always played it a bit. Not against it but not in favour of it being allocated so frequently and its bundling in with RM. For me it is simply not that good to put up with Pixonic forcing its allocation so frequently. The bundling of this mode into RM and most likely the future bundling of KOTH into random mode is a likely outcome provided there isn’t significant player reaction to the matter. It will aid in selling more hangers and more equipment. Three hangers, three line ups and MK2, the sky is the limit when it comes to spending.
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Post by Koalabear on Feb 9, 2018 8:32:45 GMT -5
Good write up! I didn't consider that TDM would equalize the Random mode and make people balance their hangars again. I know my current hangars are both unbalanced and that contributes to some of my dislike for the mode. My main dislike is how unfair the mode is when you combine it with tankers. If there weren't any tankers, I wouldn't mind playing it with my big map hangar where my builds are all geared to mid and long range.
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Post by Pilot Moby_dic on Feb 10, 2018 0:09:48 GMT -5
After having some time to finally play the updated game as well as well as test myself with and against the various new things in the game, here are my cursory reflections on the update so far. NOTE: This is me playing in the Champions League and as such might not fully apply to other leagues where the meta might be slightly different.The new random mode:As someone who previously boycotted the previous incarnation of TDM when it as a standalone mode, I am pleasantly surprised that I do NOT hate it completely in this new random mode which includes TDM in the mix. Though I found myself embarrassed on at least 1 occasion when I didn’t realize what mode it was and was running around like a headless chicken wondering where the beacons and disappeared to. Why do I not hate it? The basic reason is that with it being part of a random mix, it has forced those who would otherwise just camp in pure TDM to have hangars that at least attempt to cater the other 2 modes as well. As such, unless you keep bailing, you are forced to play every mode and have something balanced. Of course you might try to specialize more in one mode, but that leaves you more vulnerable in other modes. The rock-paper-scissors style of play actually comes into play now when trying to pick a “balanced hangar” for random gameplay. Conclusion: Me likee Strider:This bot is incredibly fun to play and I have to say is more fun than even the Kuminho. That being said, due to the “Vityaz style” setup of the bot, it is harder to figure out what is the best setup for this. In the Champ league with a LOT of energy based weapons, the Ancile seems a bit pointless and I would suggest using it’s high mobility instead of an Ancile to protect from rocket and bullet fire.The 5 dashes are quite crazy but I frankly still have not gotten the hang of using them in a fire-fight properly yet. HP is not fantastic, but fair considering the 5 dashes. Conclusion: Not OP or gamebreakinig, but potentially can be highly effective if played correctly. I’m saddened that it was released in this season where skill has become less of a focus because this is truly a bot that requires skill to be truly useful. Suggested setups: Ember/Redeemer & Magnums Thunder/Gusts (haven’t tried this) I do not really suggest Thunder Pinatas ATM. Spectre:?Some folks are already calling it the Sphincter due to the hatred of this bot and I can understand why. With stealth jump, good mobility and running speed and FOUR medium hard points, this bot truly is OP. While devastating with 4 Orkans, it is right now the bane of many players when facing one with 4 Shocktrains. As if 3 wasn’t bad enough, you now have FOUR and you can’t even hit it when it’s jumping and firing on you due to stealth. However, this bot does require lots of patience to use as it gets squished VERY fast if caught out in the open. Over aggressive play with this will see you lose it very quickly, especially on smaller maps. Conclusion: Definitely OP. And it pains me to say that the best counter for this damn bot (considering the play style most folks use while piloting it) would be Hydras. I can’t believe I just said that. (Sorry ΛNNlHlLΛTRlX !!) Arbalest:Looks like a mosquito and stings like one too. Pathetic damage. I tried 3 on a Gepard and was so disappointed with them. Not suitable for Champ League at all. However, if easily available in lower leagues, I can see a Leo, Gepard, Natasha or Patton putting them to good use. MAYBE Vortex:I was actually super excited to try these out. And I pleasantly surprised how much punch they could have. But only if they hit your target. The firing arcs very similar to the Aphids and as such terrain superiority and awareness are key to using them well. I tried them on a plethora of bots and found myself in a dilemma because it was most effective on a Rog due to it’s jumping ability. However, in Champ League it becomes a skeet for Zeus and Shocktrains. It also does not have as much punch as 3 of them on a Haechi or a Bulgasari. Those 2 also have their pros and cons. The Haechi’s shield and faster dash regen allows for better hit and run tactics. But the height of the Bulgasari allows for firing over cover. The number of shields in Champ league also means a lot of time is spent knocking shields down, which is great when you are working with a squad or a team, but terrible when you are with random idiots who do not know how to take advantage of the situation. That being said, if you gain ideal position, you can potentially rain vortex fire down and bypass physical shields to great effect. The uncovered bridge on Yamatau is such a place. One salvo from a Haechi down only an un-Anciled Lance takes out 1/3 of it’s HP straight away. Conclusion: Not OP. Effective Situationally. Better in squad play and potentially super effective in leagues with less Anciles. Dragoon:If any of you watched adriannnnnn 's review of these on the Test Server, you will know that these bad boys are quite devastating. And they still are. With a 600m range, these are great shock train equalizers, especially on a Carnage or a Fury. They might not hit as hard a Zeus, but the better DPS means that you can really hurt them more before they get to cover. They are also deadly accurate, more so than the Redeemer and Tarans if you ask me. And I find them better even at close range than the Redeemer. Are they OP? It’s debatable considering that they cost a lot and they are best mounted on a slow lumbering Fury. But they are definitely powerful and I think make the Fury relevant again (and more versatile). At least in the Champ League. Clarification: it is now relevant without having to be a reaction choice against Dashes (Zeus) or Britbots (Tridents) However, they are a unique weapon and I am not sure what else would be a good pairing for it except maybe Scourges. Geckkos and other long range weapons are possible. But for pure brute force, the Carnage or the Fury work best. All in all there are only 2 things that really break the update for me:1. The Sphincter…. I mean the Spectre…. (Especially with Shocktrains)2. The actual event itself. This style of event needs to stop as it does nothing but encourage folks to tank to the lower leagues just to accomplish their tasks faster at the expense of the lower leaguers who will now have a WAY harder time accomplishing their tasks as a result. Really insightful. Cheers
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Post by percysbane on Feb 12, 2018 15:09:09 GMT -5
I definitely agree with you about your opinion of the 3 mixed modes. I was forced to adjust my hangar, and it was EXTREMELY helpful for my win rate. Now, all those ecu/cossacks are dead meat in TDM. I once entered a match facing 3 of them in TDM. Pew, pew, pew, instant 3-0 kill lead. Also, the camping zenit bots are pretty pointless. No one is congregating around beacons in TDM, so zenit builds are more free kills, and free high damage. Using my hover to get behind the lines and kill 2 at once puts me on top of my team damage wise.
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Post by GuitarGuy on Feb 12, 2018 15:41:53 GMT -5
Did you actually bought all these weapons? Or were you able to try them out on a battle rec account? I would think the vortex and aphid would work well with a hover. I own a hover. And in Champ League it’s used for target practice by Shocktrains and Zeus This is soooo true. last week when me and my crew ran up on Super Hero and his clan and he took to the skies in his hover, I heard my shocktrain guys on coms comment " we gotta bird in the air fellas" and a couple yelled "pull!" and down when Jkoo in a flash of zues and shocktrain smoke
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Post by Gdu4ever on Feb 12, 2018 19:49:04 GMT -5
The new random mode:As someone who previously boycotted the previous incarnation of TDM when it as a standalone mode, I am pleasantly surprised that I do NOT hate it completely in this new random mode which includes TDM in the mix. Though I found myself embarrassed on at least 1 occasion when I didn’t realize what mode it was and was running around like a headless chicken wondering where the beacons and disappeared to. Why do I not hate it? The basic reason is that with it being part of a random mix, it has forced those who would otherwise just camp in pure TDM to have hangars that at least attempt to cater the other 2 modes as well. As such, unless you keep bailing, you are forced to play every mode and have something balanced. Of course you might try to specialize more in one mode, but that leaves you more vulnerable in other modes. The rock-paper-scissors style of play actually comes into play now when trying to pick a “balanced hangar” for random gameplay. Conclusion: Me likee Spectre:?Some folks are already calling it the Sphincter due to the hatred of this bot and I can understand why. With stealth jump, good mobility and running speed and FOUR medium hard points, this bot truly is OP. While devastating with 4 Orkans, it is right now the bane of many players when facing one with 4 Shocktrains. As if 3 wasn’t bad enough, you now have FOUR and you can’t even hit it when it’s jumping and firing on you due to stealth. However, this bot does require lots of patience to use as it gets squished VERY fast if caught out in the open. Over aggressive play with this will see you lose it very quickly, especially on smaller maps. Conclusion: Definitely OP. And it pains me to say that the best counter for this damn bot (considering the play style most folks use while piloting it) would be Hydras. I can’t believe I just said that. (Sorry ΛNNlHlLΛTRlX !!) Well said. However due to these 2 points, A Hydra-fujin has become a core member in my 3.6 hanger. Extremely successful but equally boring which is one of the reasons that made me quit. P.S. Hydra-fujin is also fairly good in KotH, pinning down beacon runners like Kumi, Stalkers etc.
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Post by MΞCHДИISΓIC on Feb 12, 2018 20:01:08 GMT -5
Fantastic write up!
Regarding the event, I tweak my hangar the same as I always have for events- fast bots for beacon tasks, high damage for kil tasks and my typical mixed hangar for wins. I played KOTH on test and agree for beacon tasks, this mode would be the way to go, but after being in KOTH queue for 5 mins w no match I give up (probably tried 25 times and got a match 3 or 4 on iOS). End of the day, Iâ??m not sure why I am bothering. The grind is not worth a ?fluffy bunny?ing haechi and we all have to deal w people playing like single-minded morons. Enough w the damn events!!!
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Post by Tatamat on Feb 14, 2018 2:25:18 GMT -5
SuperHero, Re the Random mode: You're right that the hangar setups got better than when the mode has started, but does the below hold also for multi-deck hangars? The basic reason is that with it being part of a random mix, it has forced those who would otherwise just camp in pure TDM to have hangars that at least attempt to cater the other 2 modes as well. As such, unless you keep bailing, you are forced to play every mode and have something balanced. Of course you might try to specialize more in one mode, but that leaves you more vulnerable in other modes. The rock-paper-scissors style of play actually comes into play now when trying to pick a “balanced hangar” for random gameplay.
IMO having at least 2 decks will immediately result in having one of them specialized for TDM. Or are multi-deck hangars so rare up the leagues?
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Post by SuperHero on Feb 14, 2018 3:18:07 GMT -5
SuperHero , Re the Random mode: You're right that the hangar setups got better than when the mode has started, but does the below hold also for multi-deck hangars? The basic reason is that with it being part of a random mix, it has forced those who would otherwise just camp in pure TDM to have hangars that at least attempt to cater the other 2 modes as well. As such, unless you keep bailing, you are forced to play every mode and have something balanced. Of course you might try to specialize more in one mode, but that leaves you more vulnerable in other modes. The rock-paper-scissors style of play actually comes into play now when trying to pick a “balanced hangar” for random gameplay.
IMO having at least 2 decks will immediately result in having one of them specialized for TDM. Or are multi-deck hangars so rare up the leagues? This is a good point. I for example have more than one hangar. But my second one usually is used for 6 Pack. I am not sure what constitutes an ideal TDM hangar as what would be great in Yamatau would be near to useless in Dead City. So while your point is valid, there is still a limit to how much specific customisation you can get away with before it starts getting ridiculous. There are some players with multiple decks. Some whales have 5 decks. But many still dont
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Post by Thumpmonkey1 on Feb 18, 2018 17:57:34 GMT -5
Just a small point, but y'all notice how freaking long it takes to upgrade the vortex? 1 day 6 hrs just for lvl5-lvl6 - for comparison, the zeus only takes 20 hours, orkans take 15 and tarans take 13. If this scales, it'll take a freaking week to go from 11-12...
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