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Post by blueb4sunrise1 on Jan 20, 2018 12:28:33 GMT -5
The purpose of starting this thread is not to rant about tanking! I wanted to try and start a sensible discussion with some realistic suggestions.
We have all had games where our hangers were horrifically outclassed by those who deliberately tank down the leagues then club their way up again to farm Ag, Au and other rewards.
My suggestion would be to impliment a bottoming out rule depending on the level and quality of the pilots hangar. For example, a playrr with Mk2 gear is prevented from going lower than Diamond no matter how many negative points they recieve, if they want to drop further they'll have to put less pimped out gear in their hangers.
There could also be a similar clause while they seal club their way back up, for example; a player has changed to an all classic hanger of no higher than level 6 so they can slip down to the silver leagues and then attempts to put in some high level component bots and superior weaponry to seal club their way back up, the match making algorithms wi?l automatically treat them as Diamond or Expert and match them accordingly.
The end result is that tanking is still possible to do, but it can only be done using league appropriate hangers.
I know i know, Pix are not going to care what some noob in a random forum suggests but I just wanted to express my opinion on the subject.
Anybody want to share thoughts?
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Post by ᴛʜᴇ ʙɪɢ ᴅʀᴏᴘ on Jan 20, 2018 12:43:35 GMT -5
Your suggestion sounds totally reasonable... Certain gear at certain levels have a well defined bottom and can only go so low... Like a mix of Equipment based and League based MM. I totally get that and agree.
Now... Im totally in the dark about you and your personality or profession or anything else concerning who you are. Me? Well, Im a runnof the mill go nowhere F'up who has a coffee-stained shirt and a Couch of Ideas™ up and under me. Im not smart, but why Pixonic-- A MULTI-MILLION DOLLAR making company-- dont at least try your suggestion is beyond my minuscule knowledge.
Its almost like they dont wanna fix it!
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Post by blueb4sunrise1 on Jan 20, 2018 13:02:46 GMT -5
Your suggestion sounds totally reasonable... Certain gear at certain levels have a well defined bottom and can only go so low... Like a mix of Equipment based and League based MM. I totally get that and agree. Now... Im totally in the dark about you and your personality or profession or anything else concerning who you are. Me? Well, Im a runnof the mill go nowhere F'up who has a coffee-stained shirt and a Couch of Ideas⢠up and under me. Im not smart, but why Pixonic-- A MULTI-MILLION DOLLAR making company-- dont at least try your suggestion is beyond my minuscule knowledge. Its almost like they dont wanna fix it! Another forum member pointed out to me the other day that tanking and seal clubbing isn't just done because they like the buzz of kicking 「bum-bum」 on the way back up but that it also serves a rational utilitarian function of farming in-game credits. If Pix implement some scheme to make tanking less profitable then these people are more likely to spend real currency instead, thus Pix make more dosh.
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Jan 20, 2018 13:55:16 GMT -5
Your suggestion sounds totally reasonable... Certain gear at certain levels have a well defined bottom and can only go so low... Like a mix of Equipment based and League based MM. I totally get that and agree. Now... Im totally in the dark about you and your personality or profession or anything else concerning who you are. Me? Well, Im a runnof the mill go nowhere F'up who has a coffee-stained shirt and a Couch of Ideasâ?¢ up and under me. Im not smart, but why Pixonic-- A MULTI-MILLION DOLLAR making company-- dont at least try your suggestion is beyond my minuscule knowledge. Its almost like they dont wanna fix it! Another forum member pointed out to me the other day that tanking and seal clubbing isn't just done because they like the buzz of kicking ?bum-bum? on the way back up but that it also serves a rational utilitarian function of farming in-game credits. If Pix implement some scheme to make tanking less profitable then these people are more likely to spend real currency instead thus Pix make more dosh. This is a double-edged sword. You're taking away the profit in hopes of convincing a tanker to spend real money. Most tankers wouldn't. The other effect of tankers, specifically when they're clubbing back up, is it frustrates other players into spending. Your average non-tanker is far more likely to spend real money than someone that is used to exploiting a feature of the game for free stuff. The idea is flawless at face value. Remove the benefits of tanking, and almost all tanking goes away. It's also incredibly easy to do. Put a steeper tier on the Ag reward payout based on league. If it becomes less profitable per minute to be in lower leagues, they'll go back up. The issue is when you look at it from Pixonic's perspective, especially since they implemented ads. Tankers watch ads at a rate exponentially higher than normal players. With the overall amount of tankers, that ads up quick. Tankers frustrate other players into buying the overpowered equipment they got clubbed with. Tankers are responsible for a lot of revenue that Pixonic makes, and they would undoubtedly take a short term hit if they removed tanking. In fact, most of the game fixes we want would cause short term revenue hits, which is we why aren't seeing any of them made. Im not saying tanking is good or tanking is bad. I'm simply explaining why it has been around for so long, why it's still around, and why it's likely to stay around for a long time coming. Now, hopefully they do fix the issue at some point, and hopefully they fix the balance issues at some point, and we can all have the game back that we used to love. I've personally seen nothing in test server or their news releases that suggests that day is any time soon.
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Post by ♧SGT FURY 24/7♧ on Jan 20, 2018 13:59:09 GMT -5
I've posted here and emailed Pix numerous times with a simple solution to take the rewards away if a player drops too far below their max rank. They could still tank, they just wouldn't profit from it.
Pixonic is not interested.
Might be time to take up Candy Crush...
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Jan 20, 2018 14:05:45 GMT -5
I've posted here and emailed Pix numerous times with a simple solution to take the rewards away if a player drops too far below their max rank. They could still tank, they just wouldn't profit from it. Pixonic is not interested. This isn't a bad idea at first. But I think it would be better to just add some hangar level caps. Something like: -if you field a bot or weapon above level 7 in bronze league you get no rewards(0Ag,0Au,0League points) -if you field anything over level 8 in silver, same -if you field anything over level 9 in gold, same -if you field anything over level 10 in diamond, same And there could be a warning in your hangar screen, similar to when bots are unequipped it warns you. Telling you "warning, this level is too high for your current league, using this bot in play will result in 0 rewards". Levels would have to be worked on, but it makes more sense than the simple max league thing. With yours, anyone who has ever been in Champions league could never go below Expert. Meaning if they get tired of Champion play, they have to quit playing the game or start a new account. The level cap per league means they could move down and field appropriate hangars for lower leagues and play a different style of game.
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Post by blueb4sunrise1 on Jan 20, 2018 14:09:17 GMT -5
Another forum member pointed out to me the other day that tanking and seal clubbing isn't just done because they like the buzz of kicking ?bum-bum? on the way back up but that it also serves a rational utilitarian function of farming in-game credits. If Pix implement some scheme to make tanking less profitable then these people are more likely to spend real currency instead thus Pix make more dosh. This is a double-edged sword. You're taking away the profit in hopes of convincing a tanker to spend real money. Most tankers wouldn't. The other effect of tankers, specifically when they're clubbing back up, is it frustrates other players into spending. Your average non-tanker is far more likely to spend real money than someone that is used to exploiting a feature of the game for free stuff. The idea is flawless at face value. Remove the benefits of tanking, and almost all tanking goes away. It's also incredibly easy to do. Put a steeper tier on the Ag reward payout based on league. If it becomes less profitable per minute to be in lower leagues, they'll go back up. The issue is when you look at it from Pixonic's perspective, especially since they implemented ads. Tankers watch ads at a rate exponentially higher than normal players. With the overall amount of tankers, that ads up quick. Tankers frustrate other players into buying the overpowered equipment they got clubbed with. Tankers are responsible for a lot of revenue that Pixonic makes, and they would undoubtedly take a short term hit if they removed tanking. In fact, most of the game fixes we want would cause short term revenue hits, which is we why aren't seeing any of them made. Im not saying tanking is good or tanking is bad. I'm simply explaining why it has been around for so long, why it's still around, and why it's likely to stay around for a long time coming. Now, hopefully they do fix the issue at some point, and hopefully they fix the balance issues at some point, and we can all have the game back that we used to love. I've personally seen nothing in test server or their news releases that suggests that day is any time soon. Good point. I hadn't looked at the issue from this pespective. It certainly rings true in my experience, I have felt the fustration of getting steamtolled by a clan of Tankers and looking up their hangars after the natch with jealousy. ... It's certainly an efficient method of generating feelings of dissatisfaction with ones own hangar.
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Post by gman4hire on Jan 20, 2018 14:10:13 GMT -5
Hmm so a MM that pairs you up with players of simmilar hangars and abbilities....... I wasnt around before leagues but im fairly sure thats what was in place?
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Post by blueb4sunrise1 on Jan 20, 2018 14:13:02 GMT -5
I've posted here and emailed Pix numerous times with a simple solution to take the rewards away if a player drops too far below their max rank. They could still tank, they just wouldn't profit from it. Pixonic is not interested. This isn't a bad idea at first. But I think it would be better to just add some hangar level caps. Something like: -if you field a bot or weapon above level 7 in bronze league you get no rewards(0Ag,0Au,0League points) -if you field anything over level 8 in silver, same -if you field anything over level 9 in gold, same -if you field anything over level 10 in diamond, same And there could be a warning in your hangar screen, similar to when bots are unequipped it warns you. Telling you "warning, this level is too high for your current league, using this bot in play will result in 0 rewards". Levels would have to be worked on, but it makes more sense than the simple max league thing. With yours, anyone who has ever been in Champions league could never go below Expert. Meaning if they get tired of Champion play, they have to quit playing the game or start a new account. The level cap per league means they could move down and field appropriate hangars for lower leagues and play a different style of game. I meant that they could go lower .... they just have to reduce the strength of their hangar to do so. ... I like your ideas too.
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Post by ᕲΣΣᕲƧ on Jan 20, 2018 14:27:45 GMT -5
I see a hangar based MM being exploited again, just like it used to be. It won't some math geeks long to figure out which bots and weapons have an advantage at a certain level. It will take even less time for others to see something that works well and copy it.
Only them allowing to go so low then locking their current hangar until they reach their max league again seems less troublesome to me. Especially if you don't make the bottom so low that they could still drop 3 leagues and have better gear. But like others have said, Pixonic talks from both sides of it's mouth. Publicly they weakly try to make tanking less attractive. In reality nothing has changed.
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Post by ♧SGT FURY 24/7♧ on Jan 20, 2018 15:52:36 GMT -5
Hmm so a MM that pairs you up with players of simmilar hangars and abbilities....... I wasnt around before leagues but im fairly sure thats what was in place? Yessir, that's what we had, and it worked very well. There was the "problem" of mag Geps (and I was a part of that) wrecking face in bronze and low silver teir, but it was nothing compared with what we have now. Then it was light bots with light weapons that dominated a small spectrum of gameplay. It was easily escaped by upgrading past a certain point, or staying below a certain point. Or, one could do what I and many others did, grind and save for Geps of our own and commence face wrecking. The "problem" gear was accessible to everyone with in game currency, or quicker with cash. And said gear could have simply been nerfed a bit to help those less fortunate, but NOOOOOO.... We all know what we're dealing with now. Believe me, the old MM was much better.
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Post by T34 on Jan 20, 2018 16:11:18 GMT -5
I think Pix is looking for a soft solution in most parts to tanking and not a hard penalising one. Don't think they want to drive customers away. I wouldn't. As pointed out above tankres do serve a purpose.
The soft solution would entail that the benefit derived from tanking remains higher but is able to convince many tankers to move up the league because the alternative is not that far off. I reckon Pix wants to balance things in this regard as well as in terms of what the ideal number of tankers are. Sort of makes sense. Even more so when one of the forumites (I think @zer00eyes) provided a link to an article how the MM can manipulate matching based on target selling.
While pleasure tankers will never be swayed by a soft approach many of the resource clubbers will. Resource clubbers or clubbers that love the grind to accumulate stuff most likely want to play higher up but not willing to lose humongous income hence they club till they get fat. But it's also worth remember that there are many other reasons why people tank. Eg squading purposes.
Anyways it will be worth while to see what Pix does next because they seem to have a bag of stuff in development. I still suspect they are improving the MM to be able to identify tankers and then either punish them lightly (eg, stint in the LPQ) or pit them against each other. Suspecting this as a result of a distribution I am seeing from a L18 account.
It's also worth remembering that Pix has a different definition for a tanker than simply saying anyone who manipulates league standings is a tanker. We know they do not regard anybody to be a clubber diamond up. exteapolation of the later would also suggest that players a few leagues lower are not regarded as clubbers either. Especially when noting the MM mixes people a few leagues in either direction anyway.
So in summary, the irradication of tankers is not the aim in my opinion. Their control is. It would be commercially wreckless from Pix if they have no control over a large subset of the population. Currently they don't and that has a potential to cause problems for all.
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Post by Danny Linguini on Jan 20, 2018 16:27:16 GMT -5
The solution, or at least a healthy remedy to tanking is simple -- increase the rewards as you advance in leagues. One of the reasons people tank is how miserable the games are in the upper leagues, with no increased reward for the added skill required. Another reason, as noted, is farming resources. Instead of looking for ways to determine who's tanking and how to punish them accordingly, just MAKE IT WORTHWHILE to compete in the upper leagues, and at least some of the perpetual tankers will have less reason to do so.
But that will never happen, because in Pix's simple little minds, that would just take away incentive to spend real money.
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Post by ninjaskillet on Jan 20, 2018 16:37:31 GMT -5
The purpose of starting this thread is not to rant about tanking! I wanted to try and start a sensible discussion with some realistic suggestions. We have all had games where our hangers were horrifically outclassed by those who deliberately tank down the leagues then club their way up again to farm Ag, Au and other rewards. My suggestion would be to impliment a bottoming out rule depending on the level and quality of the pilots hangar. For example, a playrr with Mk2 gear is prevented from going lower than Diamond no matter how many negative points they recieve, if they want to drop further they'll have to put less pimped out gear in their hangers. There could also be a similar clause while they seal club their way back up, for example; a player has changed to an all classic hanger of no higher than level 6 so they can slip down to the silver leagues and then attempts to put in some high level component bots and superior weaponry to seal club their way back up, the match making algorithms wi?l automatically treat them as Diamond or Expert and match them accordingly. The end result is that tanking is still possible to do, but it can only be done using league appropriate hangers. I know i know, Pix are not going to care what some noob in a random forum suggests but I just wanted to express my opinion on the subject. Anybody want to share thoughts? Thanks for making me realize I was completely prepared to use this by focusing on all the negatives in the game atm but it would be wiser to think up ways to resolve the current issue that pixionic could look at and take ideas from.
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Post by blueb4sunrise1 on Jan 20, 2018 16:53:10 GMT -5
I think Pix is looking for a soft solution in most parts to tanking and not a hard penalising one. Don't think they want to drive customers away. I wouldn't. As pointed out above tankres do serve a purpose. The soft solution would entail that the benefit derived from tanking remains higher but is able to convince many tankers to move up the league because the alternative is not that far off. I reckon Pix wants to balance things in this regard as well as in terms of what the ideal number of tankers are. Sort of makes sense. Even more so when one of the forumites (I think @zer00eyes) provided a link to an article how the MM can manipulate matching based on target selling. While pleasure tankers will never be swayed by a soft approach many of the resource clubbers will. Resource clubbers or clubbers that love the grind to accumulate stuff most likely want to play higher up but not willing to lose humongous income hence they club till they get fat. But it's also worth remember that there are many other reasons why people tank. Eg squading purposes. Anyways it will be worth while to see what Pix does next because they seem to have a bag of stuff in development. I still suspect they are improving the MM to be able to identify tankers and then either punish them lightly (eg, stint in the LPQ) or pit them against each other. Suspecting this as a result of a distribution I am seeing from a L18 account. It's also worth remembering that Pix has a different definition for a tanker than simply saying anyone who manipulates league standings is a tanker. We know they do not regard anybody to be a clubber diamond up. exteapolation of the later would also suggest that players a few leagues lower are not regarded as clubbers either. Especially when noting the MM mixes people a few leagues in either direction anyway. So in summary, the irradication of tankers is not the aim in my opinion. Their control is. It would be commercially wreckless from Pix if they have no control over a large subset of the population. Currently they don't and that has a potential to cause problems for all. Thank you for this informative response. Very good points you make, these are points I had not properly considered. It certainly makes good sense for Pix to gently guide the direction that tanking will take so as not to push them out but also keep it at a tolerable level for other players.
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Jan 20, 2018 17:20:58 GMT -5
The solution, or at least a healthy remedy to tanking is simple -- increase the rewards as you advance in leagues. One of the reasons people tank is how miserable the games are in the upper leagues, with no increased reward for the added skill required. Another reason, as noted, is farming resources. Instead of looking for ways to determine who's tanking and how to punish them accordingly, just MAKE IT WORTHWHILE to compete in the upper leagues, and at least some of the perpetual tankers will have less reason to do so. But that will never happen, because in Pix's simple little minds, that would just take away incentive to spend real money. This has been what I think is the best solution for a very long time. Majority of tankers do it for resources. Make it actually beneficial to climb, and people will be more inclined to do so. As it currently stands, there is literally no benefit to climb outside of pride.
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Post by U Camp = I Camp on Jan 20, 2018 17:37:18 GMT -5
The solution, or at least a healthy remedy to tanking is simple -- increase the rewards as you advance in leagues. One of the reasons people tank is how miserable the games are in the upper leagues, with no increased reward for the added skill required. Another reason, as noted, is farming resources. Instead of looking for ways to determine who's tanking and how to punish them accordingly, just MAKE IT WORTHWHILE to compete in the upper leagues, and at least some of the perpetual tankers will have less reason to do so. But that will never happen, because in Pix's simple little minds, that would just take away incentive to spend real money. It'd probably knock out most of the tanking, but not all. Just so ppl don't get the impression there's some 'silver bullet' out there. I think the whole battle rewards/supply drops feature are an incremental step in the right direction, so we'll see how it plays out.
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Post by mobiuswr on Jan 20, 2018 17:39:14 GMT -5
The solution, or at least a healthy remedy to tanking is simple -- increase the rewards as you advance in leagues. One of the reasons people tank is how miserable the games are in the upper leagues, with no increased reward for the added skill required. Another reason, as noted, is farming resources. Instead of looking for ways to determine who's tanking and how to punish them accordingly, just MAKE IT WORTHWHILE to compete in the upper leagues, and at least some of the perpetual tankers will have less reason to do so. But that will never happen, because in Pix's simple little minds, that would just take away incentive to spend real money. This has been what I think is the best solution for a very long time. Majority of tankers do it for resources. Make it actually beneficial to climb, and people will be more inclined to do so. As it currently stands, there is literally no benefit to climb outside of pride. blueb4sunrise1 Actually, the best fix was the old LQ that Pixonic just scrubbed in favor of the LPQ because loud-mouthed complainers have to ruin everything. The old LQ actually kept tankers out of matches in the NQ because there was no resource penalty. Also the match wait time was shorter in the LQ and the farming was more profitable. I guess you non-tankers really missed us because you complained so long and hard that Pixo pushed us back into your NQ matches. You only have yourselves to blame.
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mccawesome
Destrier
Posts: 64
Karma: 26
Pilot name: Mccawesome
Platform: iOS
Clan: AUEX
League: Expert
Server Region: North America
Favorite robot: Bulg SHOCKTRAIN!!
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Post by mccawesome on Jan 20, 2018 17:53:42 GMT -5
People are making this complicated. Instead of all this weapon/bot lvl crap just make so you can only drop 2-3 leagues lower than your highest league achievement
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Post by T34 on Jan 20, 2018 18:06:45 GMT -5
This has been what I think is the best solution for a very long time. Majority of tankers do it for resources. Make it actually beneficial to climb, and people will be more inclined to do so. As it currently stands, there is literally no benefit to climb outside of pride. blueb4sunrise1 Actually, the best fix was the old LQ that Pixonic just scrubbed in favor of the LPQ because loud-mouthed complainers have to ruin everything. The old LQ actually kept tankers out of matches in the NQ because there was no resource penalty. Also the match wait time was shorter in the LQ and the farming was more profitable. I guess you non-tankers really missed us because you complained so long and hard that Pixo pushed us back into your NQ matches. You only have yourselves to blame. It's an irony indeed and a perfect example what jealousy results in. The last iterations of the LQ also meant that no one with half a brain even tanked in the NQ. Tanking in the NQ was eliminated. Some still clubbed in the NQ for resources and glory but nothing like what it is now. NQ resource clubbers were generally those with equipment levels less than L9. but people could not come to terms with someone making more currency than them even tho they were not affect in the slightest way.
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Post by blueb4sunrise1 on Jan 20, 2018 18:06:49 GMT -5
This has been what I think is the best solution for a very long time. Majority of tankers do it for resources. Make it actually beneficial to climb, and people will be more inclined to do so. As it currently stands, there is literally no benefit to climb outside of pride. blueb4sunrise1 Actually, the best fix was the old LQ that Pixonic just scrubbed in favor of the LPQ because loud-mouthed complainers have to ruin everything. The old LQ actually kept tankers out of matches in the NQ because there was no resource penalty. Also the match wait time was shorter in the LQ and the farming was more profitable. I guess you non-tankers really missed us because you complained so long and hard that Pixo pushed us back into your NQ matches. You only have yourselves to blame. Hi, Its good to hear from the pro-tanking side of the debate. I don't know what LQ LPQ and NQ stand for. I have only been playing this game for a few short months so I am not up to speed with the terminology. If you have some good suggestions in how we can let tanking continue without ruining the gameplay for every one else then you should voice them. There was a post earlier however, which suggested that Pix may already be onto some subtle changes that will help to keep the game fun for all players.
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Post by mobiuswr on Jan 20, 2018 18:44:03 GMT -5
blueb4sunrise1 Actually, the best fix was the old LQ that Pixonic just scrubbed in favor of the LPQ because loud-mouthed complainers have to ruin everything. The old LQ actually kept tankers out of matches in the NQ because there was no resource penalty. Also the match wait time was shorter in the LQ and the farming was more profitable. I guess you non-tankers really missed us because you complained so long and hard that Pixo pushed us back into your NQ matches. You only have yourselves to blame. Hi, Its good to hear from the pro-tanking side of the debate. I don't know what LQ LPQ and NQ stand for. I have only been playing this game for a few short months so I am not up to speed with the terminology. If you have some good suggestions in how we can let tanking continue without ruining the gameplay for every one else then you should voice them. There was a post earlier however, which suggested that Pix may already be onto some subtle changes that will help to keep the game fun for all players. The point was that Pixo had a great solution that kept tankers in separate matches from non-tankers. The tankers preferred the happy home Pixo made for their matches and stayed out of non-tanker matches for the most part. But Non-tankers insisted that tanking be punished instead of just separated. So now we have the current state of the game where tankers and non-tankers have been forced into the same matches. Non-tankers complaints backfired on them, because now their matches are "ruined" and they earn even less gold and silver than they did when tankers had their own home. You are asking for a solution, it would be to stop the match finding time and resource reward penalties in the separate matches for tankers. Basically return things to the way they were in the Summer of 2017.
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Post by FlashAhAhh on Jan 20, 2018 18:47:20 GMT -5
Just have level limits per league. You can still play with higher level equipment but it will only function at the max level.in game.
That being said, they WON'T fix it
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Post by T34 on Jan 20, 2018 19:42:49 GMT -5
Hi, Its good to hear from the pro-tanking side of the debate. I don't know what LQ LPQ and NQ stand for. I have only been playing this game for a few short months so I am not up to speed with the terminology. If you have some good suggestions in how we can let tanking continue without ruining the gameplay for every one else then you should voice them. There was a post earlier however, which suggested that Pix may already be onto some subtle changes that will help to keep the game fun for all players. The point was that Pixo had a great solution that kept tankers in separate matches from non-tankers. The tankers preferred the happy home Pixo made for their matches and stayed out of non-tanker matches for the most part. But Non-tankers insisted that tanking be punished instead of just separated. So now we have the current state of the game where tankers and non-tankers have been forced into the same matches. Non-tankers complaints backfired on them, because now their matches are "ruined" and they earn even less gold and silver than they did when tankers had their own home. You are asking for a solution, it would be to stop the match finding time and resource reward penalties in the separate matches for tankers. Basically return things to the way they were in the Summer of 2017. Yes, that would get rid of 80-90% of tankers IMO as it was demonstrated when it was in effect. However, maybe Pix wants more tankers in the NQ than what they had back than. It is really mind numbing that they abundoned that solution. The only changes they need to make as u said are the wait times, reenstatement of rewards and I reckon noobs getting caught in there should have a realistic escape mechanism. Noobs in there was an ugly outcome. As an added benefit a lot of the big clan members will get in there just like before and provide a bit of releave from the use of op stuff in the NQ. And if anyone goes in there and doesn't like what's there has no one but themselves to blame. I have not heard one willing LQ participant complain. i cannot believe we are having the tanking debate again and ignoring that solution which was working
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Post by T34 on Jan 20, 2018 19:44:10 GMT -5
Just have level limits per league. You can still play with higher level equipment but it will only function at the max level.in game. That being said, they WON'T fix it That would undermine the selling power philosophy so I reckon Pix won't touch that with a 10foot pole.
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Post by maverick on Jan 20, 2018 20:24:24 GMT -5
The solution, or at least a healthy remedy to tanking is simple -- increase the rewards as you advance in leagues. One of the reasons people tank is how miserable the games are in the upper leagues, with no increased reward for the added skill required. Another reason, as noted, is farming resources. Instead of looking for ways to determine who's tanking and how to punish them accordingly, just MAKE IT WORTHWHILE to compete in the upper leagues, and at least some of the perpetual tankers will have less reason to do so. But that will never happen, because in Pix's simple little minds, that would just take away incentive to spend real money. According to the info from Pix that is what they are implementing. I'm not sticking up for them just most of what I have read in this thread is stuff that they say they are releasing in the next update.
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Post by FlashAhAhh on Jan 20, 2018 20:24:26 GMT -5
Just have level limits per league. You can still play with higher level equipment but it will only function at the max level.in game. That being said, they WON'T fix it That would undermine the selling power philosophy so I reckon Pix won't touch that with a 10foot pole. They won't do ANYTHING about it. I was just pointing out what would work to stop tanking or at least minimize the effects.
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Post by mobiuswr on Jan 20, 2018 20:33:08 GMT -5
The solution, or at least a healthy remedy to tanking is simple -- increase the rewards as you advance in leagues. One of the reasons people tank is how miserable the games are in the upper leagues, with no increased reward for the added skill required. Another reason, as noted, is farming resources. Instead of looking for ways to determine who's tanking and how to punish them accordingly, just MAKE IT WORTHWHILE to compete in the upper leagues, and at least some of the perpetual tankers will have less reason to do so. But that will never happen, because in Pix's simple little minds, that would just take away incentive to spend real money. According to the info from Pix that is what they are implementing. I'm not sticking up for them just most of what I have read in this thread is stuff that they say they are releasing in the next update. The rewards aren't nearly great enough. Tanking will persist.
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Post by blueb4sunrise1 on Jan 21, 2018 3:51:44 GMT -5
I think Tanking or some other form of expoiting game's system will always persist. Especially if it is in some way profitable to Pixonic, but equally, the other side of the coin is that when tanking starts making the game miserable for newer players being treated like cannon fodder so that tankers can farm in-game rewards.
Speaking as a noob pilot, I have had enough 「bum-bum」 kickings from players with vastly superior hangars to recognise that the current system is out of ballance.... at what point should I and my fellow team mates (with all silver, sub-lvl 7 hangars) be competing with a whole team of opposition utilising Mk2, component, and other superior Mechs and weaponry. This is where tanking and clubbing actually become exploitation of the newer players who are having their fair chance at winning in-game rewards stolen from them. Now I am not upset or whining that I don't get to win more games, I'll happily take all the 「bum-bum」 kickings in the world as long as I feel it was a fair fight and that I am not being exploited so that others can farm up rewards I might otherwise of had a fair chance of earning. Equally, I would not however suggest that players should only ever play games with almost identical hangars either, I like that the match making mixes things up a little allows players to mix between nearby leagues etc. When we meet higher league players in battle it can teach us valuable piloting and tactical lessons.
What I protest at is being mugged by gangs of tankers from many leagues higher up who are only there to steal all the rewards and get a win buzz at newer players expence. It's like taking a formula 1 racing car and cheekily putting it in the formula 4 races to take all the prize money.
Taint right. Tiant proper. Taint fair.
Sorry, I just sort of ranted there.... I shall return my soapbox and re-enter adult debate we were having before.
I apologise if this debate has been had already, but I didn't get to be a part of it. Yet the entire debate may become redundant if ,as suggested above, Pixonic are already working on a change in the next updates. I certainly hope that they do something positive because allowing tanking to continue in its current trajectory would enable the practice to overpower the game.
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