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Post by Shahmatt on Jan 2, 2018 1:36:08 GMT -5
While the Patton melts easily under basically any type of fire, I've been using one with decent success in Android Diamond 1.
It's obviously not a front-line bot, but in small maps, and tagging along (crucially) with larger shielded mates to evade and reduce detection, I have found that it is quite effective as a silent killer.
Also it helps that a single Level 9 Magnum spews 3080 per second. That means in 60 seconds a single Magnum causes 184,800 damage. Four of them yield a whopping 739,200 damage. That's enough firepower to wipe out 5 level 9 Griffins in a minute.
So very high damage, possibly the highest from the budget weapons, and the trade-off is low HP. Have a go and see!
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Post by SuperHero on Jan 2, 2018 1:59:28 GMT -5
While the Patton melts easily under basically any type of fire, I've been using one with decent success in Android Diamond 1. It's obviously not a front-line bot, but in small maps, and tagging along (crucially) with larger shielded mates to evade and reduce detection, I have found that it is quite effective as a silent killer. Also it helps that a single Level 9 Magnum spews 3080 per second. That means in 60 seconds a single Magnum causes 184,800 damage. Four of them yield a whopping 739,200 damage. That's enough firepower to wipe out 5 level 9 Griffins in a minute. So very high damage, possibly the highest from the budget weapons, and the trade-off is low HP. Have a go and see! An old pre-League staple used to be the piñata Patton. With the Low HP, it was quite useful to pop up, unload rockets and then hide again. You might wanna give that a try as that was usable even without support. But yeah, only on small maps.
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Post by Shahmatt on Jan 2, 2018 2:20:26 GMT -5
An old pre-League staple used to be the piñata Patton. With the Low HP, it was quite useful to pop up, unload rockets and then hide again. You might wanna give that a try as that was usable even without support. But yeah, only on small maps. Agreed, the Pinata Patton also appears to be good fun. But I would worry that the 300m range is a bit limiting. A world of a difference - 300m vs 350. Having thought about this a bit more, actually I believe it is the introduction of the 'Multiple hangar' feature that has allowed me to try out the Patton. I've now got two hangars - one for large maps and one for small. A single hangar for all types of play might necessitate a different bot in that slot, but now that I can choose a hangar to match the map I'm more willing to try outdated builds.
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Post by Tatamat on Jan 2, 2018 2:29:32 GMT -5
While the Patton melts easily under basically any type of fire, I've been using one with decent success in Android Diamond 1. It's obviously not a front-line bot, but in small maps, and tagging along (crucially) with larger shielded mates to evade and reduce detection, I have found that it is quite effective as a silent killer. Also it helps that a single Level 9 Magnum spews 3080 per second. That means in 60 seconds a single Magnum causes 184,800 damage. Four of them yield a whopping 739,200 damage. That's enough firepower to wipe out 5 level 9 Griffins in a minute. So very high damage, possibly the highest from the budget weapons, and the trade-off is low HP. Have a go and see! An old pre-League staple used to be the piñata Patton. With the Low HP, it was quite useful to pop up, unload rockets and then hide again. You might wanna give that a try as that was usable even without support. But yeah, only on small maps. It depends a lot on field awareness of the red team. In case they rush around without looking around, Magnum could have some chance. However, this usually doesn't happen to me even in Gold I. More often, I get a hit as soon as I stick my head out of the cover. Dying fast with Magnum (that points where you fire from), usually not even enough time to unload rockets and hide. IMO Griffin surpasses Patton for both plasma both rockets build in terms of durability and ambushing ability. The only two builds that are unmatched are Aphids (until Pix brings the medium Aphid) and the super-annoying Gekko. Though Aphid trajectory is pretty flat now, at least one doesn't have to step into the line of fire. And since Aphid is given early in every event, it's not a that complicated to have an Aphid Patton without spending a single Au - I've completed my one using Christmas double event.
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Post by sochilli (Saltesers) on Jan 2, 2018 2:59:58 GMT -5
Magnum patton is a very short ranged sustain bot for such low durability... that's exactly why the pinata patton is a much more viable option for similar damage output but in bursts to keep your squishy patton from ejecting too quick.
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Post by Shahmatt on Jan 2, 2018 3:24:49 GMT -5
The good thing about the Magnum build is that it's outside of Orkan Pinata range, and relatively 'safer'. To effectively use the Orkan or Pinata you need speed, something the Patton does not have. I consider the range difference of 300 and 350m to be as significant as the range difference between 350m and 500m. When fighting close range 50m is a big deal. It's less important at longer ranges. Similarly ask anyone who uses a Thunder Boa or Carnage (I use both) and they'll tell you that the difference between 150m and 300m is huge.
So whilst I like the Pinata Patton I would not personally run it. That's because in the game of hide and seek, and in small maps, Orkans and Pinatas are most deadly. Not only do you melt, but you melt very quickly. Not so when under Plasma fire - there's more time to get under cover.
Also Pattons look diminutive and non-threatening at a distance of 350m. Play your range properly and I believe it works effectively. Magnums don't need to reload. 10 seconds of sustained fire (from behind a larger ally) and you'll do a lot of damage.
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Post by SuperHero on Jan 2, 2018 4:46:50 GMT -5
The good thing about the Magnum build is that it's outside of Orkan Pinata range, and relatively 'safer'. To effectively use the Orkan or Pinata you need speed, something the Patton does not have. I consider the range difference of 300 and 350m to be as significant as the range difference between 350m and 500m. When fighting close range 50m is a big deal. It's less important at longer ranges. Similarly ask anyone who uses a Thunder Boa or Carnage (I use both) and they'll tell you that the difference between 150m and 300m is huge. So whilst I like the Pinata Patton I would not personally run it. That's because in the game of hide and seek, and in small maps, Orkans and Pinatas are most deadly. Not only do you melt, but you melt very quickly. Not so when under Plasma fire - there's more time to get under cover. Also Pattons look diminutive and non-threatening at a distance of 350m. Play your range properly and I believe it works effectively. Magnums don't need to reload. 10 seconds of sustained fire (from behind a larger ally) and you'll do a lot of damage. Ur not wrong. I used to love my piñata Gerard. The HP was nearly the same as a Patton, and what you gave up in firepower you made up in the speed needed to pop in and out of cover. But the gepard nerf did that all in
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Post by Poopface on Jan 2, 2018 8:07:31 GMT -5
I use the quad Piñata Patton in Gold 2 on my secondary account. I’d use a Griffin except I self imposed a 6/6 light/medium-only requirement on myself. I want to see how high I can climb.
The Piñata Patton does pretty well where I play. As others have said, you hop out, hit the Red, then get back to cover. I typically fall in top-4 in whatever game I play. I’m pleased since I don’t have any Plasma or Orkans yet.
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Post by moody on Jan 2, 2018 21:25:58 GMT -5
I use the quad Piñata Patton in Gold 2 on my secondary account. I’d use a Griffin except I self imposed a 6/6 light/medium-only requirement on myself. I want to see how high I can climb. The Piñata Patton does pretty well where I play. As others have said, you hop out, hit the Red, then get back to cover. I typically fall in top-4 in whatever game I play. I’m pleased since I don’t have any Plasma or Orkans yet. I want to know! I have the self imposed 6/6 limit as well but I use heavies. Can't get through D3 at the moment.
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Post by BLYTHE on Jan 2, 2018 21:36:46 GMT -5
My quad aphid patton saw the light of day once I upgraded it to MK2--with 20% more HP, it's not too shabby. Still, it's highly situational in the higher leagues.
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Post by Anon O. Mous on Jan 2, 2018 22:22:10 GMT -5
While the Patton melts easily under basically any type of fire, I've been using one with decent success in Android Diamond 1. It's obviously not a front-line bot, but in small maps, and tagging along (crucially) with larger shielded mates to evade and reduce detection, I have found that it is quite effective as a silent killer. Also it helps that a single Level 9 Magnum spews 3080 per second. That means in 60 seconds a single Magnum causes 184,800 damage. Four of them yield a whopping 739,200 damage. That's enough firepower to wipe out 5 level 9 Griffins in a minute. So very high damage, possibly the highest from the budget weapons, and the trade-off is low HP. Have a go and see! I'm in Android Expert III, and I've recently fought alongside both a Quad Pinata Patton and a Quad Punisher Patton. This morning, the Pinata Patton was doing fairly well until two Tarancelots ganged up on him took him out from different directions.
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Post by Shahmatt on Jan 2, 2018 22:31:05 GMT -5
I'm in Android Expert III, and I've recently fought alongside both a Quad Pinata Patton and a Quad Punisher Patton. This morning, the Pinata Patton was doing fairly well until two Tarancelots ganged up on him took him out from different directions. Yeah it's a very situational build. Yesterday I managed to get about 3 minutes of near continuous play with my Magnum 8,8,8,10 Patton and a few minutes of Trident Pin Leo and scored about 900k damage. Needs to be played when Reds are distracted.
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Post by Anon O. Mous on Jan 2, 2018 22:40:16 GMT -5
I'm in Android Expert III, and I've recently fought alongside both a Quad Pinata Patton and a Quad Punisher Patton. This morning, the Pinata Patton was doing fairly well until two Tarancelots ganged up on him took him out from different directions. Yeah it's a very situational build. Yesterday I managed to get about 3 minutes of near continuous play with my Magnum 8,8,8,10 Patton and a few minutes of Trident Pin Leo and scored about 900k damage. Needs to be played when Reds are distracted. All I know is, I've won three Pattons and two Gollums from BM Bronze Chest spins to go along with the ones I already had. I'm working on a Death Star for my long range hangar, and a Quad Noricum and a Quad Aphid for my 6/6 hangar, if and when I ever join a league. Not sure what I'm going to do with the rest yet.
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