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Post by snk on Dec 31, 2017 9:57:59 GMT -5
Just your personal experience or opinions, there is no right answer.
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Post by Deleted on Dec 31, 2017 10:33:31 GMT -5
Someone started a similar thread some days ago, although he didn’t include builds with components bots or weapons. The Fury Zeus won the poll with a huge advantage (31 votes vs 3). In my opinion, the best “classic” midrangers are the Zeus Fury and the Tempest Fury: the first is probably better when going solo, the second is excellent at suppressing enemies so it’s a precious bot in clan battles. Of course a ST Haechi/Bulgasari can deal more damage, but it’s impossible to obtain unless you pay huge sums or spent most hours of the day grinding in the last event.
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Post by snk on Dec 31, 2017 11:31:52 GMT -5
From the wiki, Tempest (accelerated mode) has higher burst dps than Taran, that a bit shock me. Does That mean in around 350m, Tempest Fury hit as hard as Taran Bulgasari? Aside Fury doesn’t has any defense ability.
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Post by reconnecting on Dec 31, 2017 11:46:35 GMT -5
I've been playing since September so I have no experience with Fury or Bulgasari. In my experience though I would say the Natasha with Thunders/Magnums is best. It just rips through anything in Silver or even Gold 3. The exception is the odd Haechi or Bulgasari.
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Post by Deleted on Dec 31, 2017 11:47:20 GMT -5
From the wiki, Tempest (accelerated mode) has higher burst dps than Taran, that a bit shock me. Does That mean in around 350m, Tempest Fury hit as hard as Taran Bulgasari? Aside Fury doesn’t has any defense ability. Yes, but when you have to reload you are dead! Anyway, another advantage of the Tempest Fury is that it can defend itself very well at close range.
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Post by Deleted on Dec 31, 2017 11:49:39 GMT -5
I've been playing since September so I have no experience with Fury or Bulgasari. In my experience though I would say the Natasha with Thunders/Magnums is best. It just rips through anything in Silver or even Gold 3. The exception is the odd Haechi or Bulgasari. The Thunder Magnum Natasha is a close range build. We are talking about midrangers (500m - 600m). Anyway, the build you're talking about is not good even as a brawler, although it could be somewhat ok in lower leagues.
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Post by F-A-H-Q on Dec 31, 2017 12:44:35 GMT -5
By far ST bulgi. I also run a zeus fury with maxed mk2 zeus. Mk2 maxed ST is very close in damage to zeus and if you get a cluster of bots the damage is insane
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Post by Deleted on Dec 31, 2017 12:47:22 GMT -5
I've been playing since September so I have no experience with Fury or Bulgasari. In my experience though I would say the Natasha with Thunders/Magnums is best. It just rips through anything in Silver or even Gold 3. The exception is the odd Haechi or Bulgasari. The Thunder Magnum Natasha is a close range build. We are talking about midrangers (500m - 600m). Anyway, the build you're talking about is not good even as a brawler, although it could be somewhat ok in lower leagues. Ancile/thunder/magnum is good. Natasha might be slow, but this setup is ok for defending a beacon. It is fine at the lower leagues, but higher up you see a lot more plasma than you used to (to counter haechi) so this is pretty much garbage up there. My favorite midrange build (since i am too poor for a fury) is a zeus gekko natasha. It's better IMHO, because a maxed gekko can do more than a maxed zeus can in a full clip. Yes, it takes 2 extra seconds (reload while firing) to fire a gekko, but the extra damage is worth it. Plus, gekkos have 1100 m range, so you can almost half a maxed (not mk2) haechi's health by the time it gets into zeus range. So if I am correct, and do correct me if i'm wrong, a zeus gekko natasha should do more damage than a zeus fury in a full clip. Natasha and fury stats are the same, same health at every level and same speed. Only difference is the hardpoints.
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Post by frunobulax on Dec 31, 2017 15:09:05 GMT -5
Just your personal experience or opinions, there is no right answer. The question depends a bit on how you define a midranger. From 580m the Zeus Gekko Natty or Zeus Fury is probably the best setup. But the Tempest Fury is much stronger from outside of 600m (naturally) and from within 400m, and can strip Anciles for friendly rockets. So my vote is for the Tempest Fury or Tempest Punisher Natty (if you don't have a Fury). I don't have a ST Bulgasari (in fact, I have only 1 Shocktrain). If I had, it would probably be #1.
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Post by sochilli (Saltesers) on Dec 31, 2017 18:22:08 GMT -5
Just your personal experience or opinions, there is no right answer. The question depends a bit on how you define a midranger. From 580m the Zeus Gekko Natty or Zeus Fury is probably the best setup. But the Tempest Fury is much stronger from outside of 600m (naturally) and from within 400m, and can strip Anciles for friendly rockets. So my vote is for the Tempest Fury or Tempest Punisher Natty (if you don't have a Fury). I don't have a ST Bulgasari (in fact, I have only 1 Shocktrain). If I had, it would probably be #1. I agree. Something else that comes into play in MRS is how you want to apply damage. As far as team damage goes, the shocktrain is undefeated. For mid range sustain, Molots and Tempests are king. For poke, tridents/tulumbas/pins still fairly strong with full damage and high splash and maximum range. At MRS/Capper Flex, the Zeus/Scourge/Pin is the most useful. And then the bot type: the closer you are to flexing [sic], the more mobility you want. Sustain builds will want higher durability, so if you’re going gunhose, get muscle bots. Poke and flex builds need the speed. Hardpoints = firepower. More guns, more power but (usually) less mobility.
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Post by cmdrperalta on Dec 31, 2017 18:29:20 GMT -5
Tempest carnage is a beast. Definitely a big oversight from the list (4th on that list is where I would put it). I have that and a ST bulg in my starting 5 hangar and they are pretty even in terms of overall performance. Hard to beat an ancile bot that goes 40km/h + rush and can 2 heavy cannons. It dominates on several maps. The only bot I have seen to match it is the Fury running either Zeus or Tempest, though zeus carnage and tempest butch are both tough matchups for it.
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Post by Deleted on Dec 31, 2017 19:06:39 GMT -5
Tempest carnage is a beast. Definitely a big oversight from the list (4th on that list is where I would put it). I have that and a ST bulg in my starting 5 hangar and they are pretty even in terms of overall performance. Hard to beat an ancile bot that goes 40km/h + rush and can 2 heavy cannons. It dominates on several maps. The only bot I have seen to match it is the Fury running either Zeus or Tempest, though zeus carnage and tempest butch are both tough matchups for it. A Tempest Carnage has slightly less (the difference is really low) firepower than a Molot Griffin. It's not enough, in my opinion, altough the Tempest Carnage is much better than a Molot Griffin due to its high mobility.
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Post by cmdrperalta on Dec 31, 2017 19:17:05 GMT -5
Tempest carnage is a beast. Definitely a big oversight from the list (4th on that list is where I would put it). I have that and a ST bulg in my starting 5 hangar and they are pretty even in terms of overall performance. Hard to beat an ancile bot that goes 40km/h + rush and can 2 heavy cannons. It dominates on several maps. The only bot I have seen to match it is the Fury running either Zeus or Tempest, though zeus carnage and tempest butch are both tough matchups for it. A Tempest Carnage has slightly less (the difference is really low) firepower than a Molot Griffin. It's not enough, in my opinion, altough the Tempest Carnage is much better than a Molot Griffin due to its high mobility. Depends on the level, I guess. It has been a mainstay in my hangar from D3 to E2 and I regard it as one of the toughest defensive bots in the game due to the fact that nothing else comes close in terms of combining heavy weapons, mobility and ancile. Apropos of your comment, Natty has 2 molots more power but there is no comparison in terms of the caliber of the two pieces. Compare it to a tempest molot or tempest scourge lance and both durability firepower and speed are favorable to the tempest carnage. It absolutely shreds stuff on the big maps.
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Post by Deleted on Dec 31, 2017 20:09:48 GMT -5
A Tempest Carnage has slightly less (the difference is really low) firepower than a Molot Griffin. It's not enough, in my opinion, altough the Tempest Carnage is much better than a Molot Griffin due to its high mobility. Depends on the level, I guess. It has been a mainstay in my hangar from D3 to E2 and I regard it as one of the toughest defensive bots in the game due to the fact that nothing else comes close in terms of combining heavy weapons, mobility and ancile. Apropos of your comment, Natty has 2 molots more power but there is no comparison in terms of the caliber of the two pieces. Compare it to a tempest molot or tempest scourge lance and both durability firepower and speed are favorable to the tempest carnage. It absolutely shreds stuff on the big maps. No, a Tempest/Molot T Lancelot has more firepower and it also has much greater durability against the weapons which can hit you more often when you run Tempests: Zeus, Gekkos and Trebuchets. In terms of relative firepower, a Molot T delivers 1.74x the damage of a light Molot, while a Tempest 2.67x. So, the Lancelot has a firepower of 6.15 Molots, while the Tempest Carnage only 5.34.
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Post by SGT D00M! on Dec 31, 2017 20:12:13 GMT -5
Zeus/gekko or Tempest/punisher Natasha make a decent poor man's Fury.
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Post by Deleted on Dec 31, 2017 21:05:49 GMT -5
By far ST bulgi. I also run a zeus fury with maxed mk2 zeus. Mk2 maxed ST is very close in damage to zeus and if you get a cluster of bots the damage is insane I think it's very close. The Shocktrain is OP. But the Zeus Fury is the king. Shocktrain got a slight nerf with the Xmas patch, as all shield bots should block the laser now. I don't know about Champion league, but when I get pulled into a Champion game, I hide behind a rock until someone kills the Shocktrain reds. I let the laser guys duke it out first, before I join the fray. I also run multiple shield bots depending on the day (Ancilot, Thunder Orkan Lancelot, Galahad, Rhino {Not all at once]).
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Post by Deleted on Dec 31, 2017 21:17:41 GMT -5
I've used both zeus fury and ST bulg quite a bit: bulg wins. Beside the current opness of the ST, the bulg allows much more agressive gameplay, due to his mobility and shield.
Could imagine a shift to splash tho, if spectre goes live with stealth, and ST gets the nerf it deserves.
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Post by cmdrperalta on Dec 31, 2017 21:27:08 GMT -5
Depends on the level, I guess. It has been a mainstay in my hangar from D3 to E2 and I regard it as one of the toughest defensive bots in the game due to the fact that nothing else comes close in terms of combining heavy weapons, mobility and ancile. Apropos of your comment, Natty has 2 molots more power but there is no comparison in terms of the caliber of the two pieces. Compare it to a tempest molot or tempest scourge lance and both durability firepower and speed are favorable to the tempest carnage. It absolutely shreds stuff on the big maps. No, a Tempest/Molot T Lancelot has more firepower and it also has much greater durability against the weapons which can hit you more often when you run Tempests: Zeus, Gekkos and Trebuchets. In terms of relative firepower, a Molot T delivers 1.74x the damage of a light Molot, while a Tempest 2.67x. So, the Lancelot has a firepower of 6.15 Molots, while the Tempest Carnage only 5.34. I am aware of the damage of each. I have been running 3 tempests (now I have 4) since the summer event and have used it in nearly 4000 wins in 5 months running it mostly on carnage, lance, and Leo. I agree with you that energy weapons are an achilles heel for any carnage and tempest carnage is more vulnerable than a zeus carnage because it spends more time in the open. That said, my personal experience is that tempest carnage is the best of the three for the reasons I have given. It is more survivable, faster, and the ancile is more important in the mid-to-long range than the lance's shield because of the frequency of missile attacks, the 2x damage that all kinetic weapons now do to physical shields and the ability the ancile to both regenerate and protect allied bots. For me, there is no comparison. Here is a typical example of gameplay I recorded right after I made the comment about tempest carnage. Note how much more quickly you can get to the center beacon with a carnage than a lance, how the carnage protects basically all of the bots around it with the ancile, how it is itself the most durable bot in the scrum before enentually getting overrun after helping to hold the beacon against a couple of waves in winning domination play against E/M/C level opponents with a level 12/9 tempest carnage. Also note that some of what I was doing would not have been possible in a lance because the firing angle for the side weapons is worse than having it on top b/c you need to expose the bot to incoming attack.
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Post by Joopiter on Dec 31, 2017 22:02:20 GMT -5
Not sure why a Tempest Carny isn't on your list...
I run mine 3/4's of squad battles. The tempest fury can't outrun most of its worst enemies. And, a Tempest carny can't be caught by the energy weapon long rangers.
Not to mention a tempest fury gets boring IMO.
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Post by snk on Jan 1, 2018 0:24:17 GMT -5
Not sure why a Tempest Carny isn't on your list... I run mine 3/4's of squad battles. The tempest fury can't outrun most of its worst enemies. And, a Tempest carny can't be caught by the energy weapon long rangers. Not to mention a tempest fury gets boring IMO. I should add a Tempest Carnage, when I meet them in iOS Champions League, they hit like a car. But most Tempest in my League is Fury, they hit like a truck. It is like 2 Taran on Kuminho vs 3 Taran Bulgasari.
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Post by cmdrperalta on Jan 1, 2018 1:35:13 GMT -5
Not sure why a Tempest Carny isn't on your list... I run mine 3/4's of squad battles. The tempest fury can't outrun most of its worst enemies. And, a Tempest carny can't be caught by the energy weapon long rangers. Not to mention a tempest fury gets boring IMO. I should add a Tempest Carnage, when I meet them in iOS Champions League, they hit like a car. But most Tempest in my League is Fury, they hit like a truck. It is like 2 Taran on Kuminho vs 3 Taran Bulgasari. ... if the Kumiho had an ancile and the Bulg did not have a dash, that would be an apt comparison. Tempest carnage is a stronger defensive bot than fury.
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Post by snk on Jan 1, 2018 1:41:36 GMT -5
I should add a Tempest Carnage, when I meet them in iOS Champions League, they hit like a car. But most Tempest in my League is Fury, they hit like a truck. It is like 2 Taran on Kuminho vs 3 Taran Bulgasari. ... if the Kumiho had an ancile and the Bulg did not have a dash, that would be an apt comparison. Tempest carnage is a stronger defensive bot than fury. I think Carnage die faster to ST, Zeus, Scourge and Tempest. At least in iOS Champions League, which 80%-90% run them as mid range. RDB and Trident probably only 10%-20% of mid range in my League. But still, your point is valid and thanks for your input.
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Post by cmdrperalta on Jan 1, 2018 1:50:12 GMT -5
... if the Kumiho had an ancile and the Bulg did not have a dash, that would be an apt comparison. Tempest carnage is a stronger defensive bot than fury. I think Carnage die faster to ST, Zeus, Scourge and Tempest. At least in iOS Champions League, which 80%-90% run them as mid range. RDB and Trident probably only 10%-20% of mid range in my League. True. They are more vulnerable to all 3, but champions most hangars have only one of those as opposed to many bots carrying ember, thunder, orkans and tarans, where it is good to have either an ancile or a bot that is fast enough to stay out of range. Anyhow I think tempest fury is definitely harder hitting and more of a preference in a game that advances based on damage to have 3 tempests instead of 2. Still, I'd say tempest carnage is not worse than the 4th bot on that list.
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Post by FlashAhAhh on Jan 1, 2018 1:54:36 GMT -5
I have a tempest fury, zues fury, scourgasari and a winasari.
All of them are brilliant but ST and Scourge are the best.
Scourgasari is not very popular but is easily the best suppression bot in game.
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Post by Deleted on Jan 1, 2018 4:00:03 GMT -5
No, a Tempest/Molot T Lancelot has more firepower and it also has much greater durability against the weapons which can hit you more often when you run Tempests: Zeus, Gekkos and Trebuchets. In terms of relative firepower, a Molot T delivers 1.74x the damage of a light Molot, while a Tempest 2.67x. So, the Lancelot has a firepower of 6.15 Molots, while the Tempest Carnage only 5.34. I am aware of the damage of each. I have been running 3 tempests (now I have 4) since the summer event and have used it in nearly 4000 wins in 5 months running it mostly on carnage, lance, and Leo. I agree with you that energy weapons are an achilles heel for any carnage and tempest carnage is more vulnerable than a zeus carnage because it spends more time in the open. That said, my personal experience is that tempest carnage is the best of the three for the reasons I have given. It is more survivable, faster, and the ancile is more important in the mid-to-long range than the lance's shield because of the frequency of missile attacks, the 2x damage that all kinetic weapons now do to physical shields and the ability the ancile to both regenerate and protect allied bots. For me, there is no comparison. Here is a typical example of gameplay I recorded right after I made the comment about tempest carnage. Note how much more quickly you can get to the center beacon with a carnage than a lance, how the carnage protects basically all of the bots around it with the ancile, how it is itself the most durable bot in the scrum before enentually getting overrun after helping to hold the beacon against a couple of waves in winning domination play against E/M/C level opponents with a level 12/9 tempest carnage. Also note that some of what I was doing would not have been possible in a lance because the firing angle for the side weapons is worse than having it on top b/c you need to expose the bot to incoming attack. I know the advantages of the Carnage because I run a Zeus Carnage myself, and its mobility is just awesome. It is also true that with a Carnage you can stay just outside of the enemy range in order to maximize the accuracy (and the efficacy) of the Tempests, which is not possible for a Leo/Griffin/Lancelot. I guess I will try this build more and see how it goes for me.
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Post by xXrobotrippinXx on Jan 1, 2018 5:47:30 GMT -5
I am aware of the damage of each. I have been running 3 tempests (now I have 4) since the summer event and have used it in nearly 4000 wins in 5 months running it mostly on carnage, lance, and Leo. I agree with you that energy weapons are an achilles heel for any carnage and tempest carnage is more vulnerable than a zeus carnage because it spends more time in the open. That said, my personal experience is that tempest carnage is the best of the three for the reasons I have given. It is more survivable, faster, and the ancile is more important in the mid-to-long range than the lance's shield because of the frequency of missile attacks, the 2x damage that all kinetic weapons now do to physical shields and the ability the ancile to both regenerate and protect allied bots. For me, there is no comparison. Here is a typical example of gameplay I recorded right after I made the comment about tempest carnage. Note how much more quickly you can get to the center beacon with a carnage than a lance, how the carnage protects basically all of the bots around it with the ancile, how it is itself the most durable bot in the scrum before enentually getting overrun after helping to hold the beacon against a couple of waves in winning domination play against E/M/C level opponents with a level 12/9 tempest carnage. Also note that some of what I was doing would not have been possible in a lance because the firing angle for the side weapons is worse than having it on top b/c you need to expose the bot to incoming attack. I know the advantages of the Carnage because I run a Zeus Carnage myself, and its mobility is just awesome. It is also true that with a Carnage you can stay just outside of the enemy range in order to maximize the accuracy (and the efficacy) of the Tempests, which is not possible for a Leo/Griffin/Lancelot. I guess I will try this build more and see how it goes for me. I was actually just about to throw in Temp Carnage as an honorable mention. Played it for the first time yesterday and had an absolute blast. Most fun I’ve had playing the game in months. I got on LINE app afterwards and was asking “why do I not hear much about this setup and why has no one told me how awesome and fun it is!!?? I was running my Temps on a Raijin and the damage is great but it’s sooo slow and such a pain to slowly crawl over a few feet to get a clear shot, another thing that’s great about the Carnage’s mobility is that you can actually play the Temps like Punishers if you want at times and then if things start to get hectic, you can fall back pretty quick. I’m sure it’s probably not the best but as I said, certainly an honorable mention. I didn’t vote cause I have experience with very little on the list so I feel I’m not equipped enough to answer that. I will say RDB should be crossed off the list. It’s just not that great. Not in the bubble bath of Ancile that is today’s Meta. Even Scourge Gekko Griff is a better option IMO. I’m using on of those now in my range hangar. I also have a Zeus Fury and it does a great job but I don’t run it much anymore cause it’s boring to me. I’m 2k components away from a 3rd Tempest and I cant wait to slap them on the Fury (I’m a huge kinetic fan lately). Anyway, I’m pretty sure one of the Dashies with Shocktrains or even Scourges is the best. There’s a reason champ league hangars are dominated with them and it ain’t cause they suck.
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Post by darkknight on Jan 1, 2018 6:07:34 GMT -5
No, a Tempest/Molot T Lancelot has more firepower and it also has much greater durability against the weapons which can hit you more often when you run Tempests: Zeus, Gekkos and Trebuchets. In terms of relative firepower, a Molot T delivers 1.74x the damage of a light Molot, while a Tempest 2.67x. So, the Lancelot has a firepower of 6.15 Molots, while the Tempest Carnage only 5.34. I am aware of the damage of each. I have been running 3 tempests (now I have 4) since the summer event and have used it in nearly 4000 wins in 5 months running it mostly on carnage, lance, and Leo. I agree with you that energy weapons are an achilles heel for any carnage and tempest carnage is more vulnerable than a zeus carnage because it spends more time in the open. That said, my personal experience is that tempest carnage is the best of the three for the reasons I have given. It is more survivable, faster, and the ancile is more important in the mid-to-long range than the lance's shield because of the frequency of missile attacks, the 2x damage that all kinetic weapons now do to physical shields and the ability the ancile to both regenerate and protect allied bots. For me, there is no comparison. Here is a typical example of gameplay I recorded right after I made the comment about tempest carnage. Note how much more quickly you can get to the center beacon with a carnage than a lance, how the carnage protects basically all of the bots around it with the ancile, how it is itself the most durable bot in the scrum before enentually getting overrun after helping to hold the beacon against a couple of waves in winning domination play against E/M/C level opponents with a level 12/9 tempest carnage. Also note that some of what I was doing would not have been possible in a lance because the firing angle for the side weapons is worse than having it on top b/c you need to expose the bot to incoming attack. What lvl tempest are you using ? Currently I have one lvl 9 and one lvl 4 ( just got it recently) tempest. Thought I’ll use it on rajin or carny but damage is too low which is obvious coz of low lvl. But even at let’s say lvl 9/10 (both ) would it do damage like zues carny if I can attack the target like half of the time atleast ? I’ll lvl it up if it’s worth it and also currently gonna try it with natty and 2x lvl 9 molots . Hope it’s gonna do little damage even though my tempest is not lvled up much yet. Also if it does more damage and is fun setup than 2x shocktrains rog/Doc ( with tumb/orks) than I might just leave my st Ot of my hangar till I get a third one
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Post by cmdrperalta on Jan 1, 2018 8:37:27 GMT -5
I am aware of the damage of each. I have been running 3 tempests (now I have 4) since the summer event and have used it in nearly 4000 wins in 5 months running it mostly on carnage, lance, and Leo. I agree with you that energy weapons are an achilles heel for any carnage and tempest carnage is more vulnerable than a zeus carnage because it spends more time in the open. That said, my personal experience is that tempest carnage is the best of the three for the reasons I have given. It is more survivable, faster, and the ancile is more important in the mid-to-long range than the lance's shield because of the frequency of missile attacks, the 2x damage that all kinetic weapons now do to physical shields and the ability the ancile to both regenerate and protect allied bots. For me, there is no comparison. Here is a typical example of gameplay I recorded right after I made the comment about tempest carnage. Note how much more quickly you can get to the center beacon with a carnage than a lance, how the carnage protects basically all of the bots around it with the ancile, how it is itself the most durable bot in the scrum before enentually getting overrun after helping to hold the beacon against a couple of waves in winning domination play against E/M/C level opponents with a level 12/9 tempest carnage. Also note that some of what I was doing would not have been possible in a lance because the firing angle for the side weapons is worse than having it on top b/c you need to expose the bot to incoming attack. What lvl tempest are you using ? Currently I have one lvl 9 and one lvl 4 ( just got it recently) tempest. Thought I’ll use it on rajin or carny but damage is too low which is obvious coz of low lvl. But even at let’s say lvl 9/10 (both ) would it do damage like zues carny if I can attack the target like half of the time atleast ? I’ll lvl it up if it’s worth it and also currently gonna try it with natty and 2x lvl 9 molots . Hope it’s gonna do little damage even though my tempest is not lvled up much yet. Also if it does more damage and is fun setup than 2x shocktrains rog/Doc ( with tumb/orks) than I might just leave my st Ot of my hangar till I get a third one 12's. You won't get much fun out of any of them until you have at least 2 of them at level 8.
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Post by Thunderkiss on Jan 1, 2018 10:04:09 GMT -5
Carnage isn't a good anything when shocktrain anything is a thing. It dies horribly to shocktrains and fury zeus.
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Post by cmdrperalta on Jan 1, 2018 11:00:08 GMT -5
Carnage isn't a good anything when shocktrain anything is a thing. It dies horribly to shocktrains and fury zeus. It is nice to have a bot that can get more than 150 m away from allies in a hurry and can hit 501m+ when there is a shocktrain in the field. It's not as nice as physical armor, but it's better than many alternatives.
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