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Post by anjian on Nov 27, 2017 22:35:55 GMT -5
Mk2 was certainly a rushed job.
It wasn't tested, feedback wasn't obtained, the requests of the player base was ignored.
Pixo looked at other games and thought to themselves, lets do this into something of our own.
The problem with this, other games don't do item enhancements like the way Pixo did, which is either to increase HP or increase damage. What they did was far more imaginative, had better creativity, offers far more incentive and creates diversity. What Pixo did was wrong.
A good example is Fire Emblem Heroes. When you move a hero from four stars to five stars, yes, you do start again from the bottom, and the stats at each level remains the same. What changed is that the hero now has a five star ability, which can be a new ability or an enhancement or expansion of the previous ability. Or new abilities may also be added.
How I would do it?
I won't raise the HP at all except for certain bots. As for weapons I would leave them alone. Bots however now have more options.
1. A bot that does not have a special ability, now gains one. An example would be something like the Leo gaining a run ability, or the Natasha gaining an activated ancille like the Fujin.
2. A bot that has a special ability, now has that special ability modified and enhanced. An example would be decreased cool down time or a longer time the special ability is activated.
3. A new camo skin unique to the type will be available to visually distinguish the upgrade.
4. The bot will get remodeling to visually distinguish its upgrade.
5. The hardpoints is now upgraded. A light point is now a medium point, a medium point can be a heavy point.
6. A new hardpoint can be added.
A Mk 2 bot only gains one new feature, whether its a new ability, enhancement of existing ability, addition of a new hardpoint, upgrade of existing hardpoint, increase in speed or HP increase. New skins and/or remodeling are inclusive with the new features.
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weaksauce
Destrier
Posts: 116
Karma: 132
Platform: Android
Clan: DR
League: Champion
Favorite robot: SithLordAsasri
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Post by weaksauce on Nov 27, 2017 22:47:32 GMT -5
I like this. Could totally use a 4th shocktrain on my Haechi.....
On a serious note, I agree some variation of what you said would have worked better. But I'm not a game designer. I'm just a User on this GRID, Grid, grid......
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Post by tekkamanblade on Nov 27, 2017 22:49:45 GMT -5
The idea is very good, problem is that more choice for players need more hours from programmers and art designers. If pix thinks this move will only end up profiting less, then no thanks.
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Post by anjian on Nov 27, 2017 23:06:49 GMT -5
I got a few examples. Unless otherwise mentioned, all Mk 2 bots still have the same HP levels as Mk 1. Only new abilities and enhancements are gained.
1. Leo gets a run ability. Remodeling in the back to include thrusters. 2. Griffin gets her jump cool down reduced from 25 seconds to 20 seconds. 3. Natasha gets a Fujin like Ancille ability. She also gets a new remodel. 4. Fujin gets a weaker but on all the time ancille. Still keeps her activated strong ancille. 5. Raijin ups her damage to 50% with her special ability. 6. Boa gets a new light hardpoint. She keeps her old appearance in Mk 1, but in Mk 2 gets her remodel. 7. Golem gets a perma Carnage like Ancille and a run ability. 8. Rogatka gains a light hardpoint. 9. Fury gets a jump. She gets a remodel to reflect rocket thrusters on the back. 10. All Britbots have their shield thickness increased. 11. Gunslinger bots have special ability cooldowns reduced. 12. Dash bots get their HP increased. 13. Carnage's ancille increased in HP, her run ability increased in speed and duration. 14. Stalker gets an Inquisitor like stealth jump.
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Post by noobcake on Nov 27, 2017 23:23:33 GMT -5
Mk2 was certainly a rushed job. It wasn't tested, feedback wasn't obtained, the requests of the player base was ignored. Pixo looked at other games and thought to themselves, lets do this into something of our own. The problem with this, other games don't do item enhancements like the way Pixo did, which is either to increase HP or increase damage. What they did was far more imaginative, had better creativity, offers far more incentive and creates diversity. What Pixo did was wrong. A good example is Fire Emblem Heroes. When you move a hero from four stars to five stars, yes, you do start again from the bottom, and the stats at each level remains the same. What changed is that the hero now has a five star ability, which can be a new ability or an enhancement or expansion of the previous ability. Or new abilities may also be added. How I would do it? I won't raise the HP at all except for certain bots. As for weapons I would leave them alone. Bots however now have more options. 1. A bot that does not have a special ability, now gains one. An example would be something like the Leo gaining a run ability, or the Natasha gaining an activated ancille like the Fujin. 2. A bot that has a special ability, now has that special ability modified and enhanced. An example would be decreased cool down time or a longer time the special ability is activated. 3. A new camo skin unique to the type will be available to visually distinguish the upgrade. 4. The bot will get remodeling to visually distinguish its upgrade. 5. The hardpoints is now upgraded. A light point is now a medium point, a medium point can be a heavy point. 6. A new hardpoint can be added. A Mk 2 bot only gains one new feature, whether its a new ability, enhancement of existing ability, addition of a new hardpoint, upgrade of existing hardpoint, increase in speed or HP increase. New skins and/or remodeling are inclusive with the new features. It was certainly a mistake. Functionally, it gave advantage to high level players who don’t need it. Artistically, it is also really bland. The mk2 option should have only been available to old school light and medium silver bots. Light bots could have even used a small damage boost to make them relevant. Instead, we have the equivalent of level 14 haechi shocktrains blasting away at diamond league level 9 bots. It makes no sense.
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Post by ezekielcrow on Nov 28, 2017 0:29:11 GMT -5
I like this as well. Just posted a similar thought earlier on a gallahad thread. I think that such should only be limited to legacy bots. Maybe limited to bots fans vote for like top 3 per weight class.
"Out of box, If they cant nerf the Kbots and the old bots need a bit of a boost to be relevant, why doesnt Pixo just offer a V2 upgrade only for legacy bots. Upgrades can be paid for in wsp points and are proprietary to the particular bot based on balance and customer feedback. They can also slow down the game by reintroducing backpedalling (faster for lights slower for heavy bots). Upgrades can be in the form of what OP was mentioning. Different bots get different augmentations and balance could be reintroduced this way."
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Post by anjian on Nov 28, 2017 2:35:22 GMT -5
Mk2 was certainly a rushed job. It wasn't tested, feedback wasn't obtained, the requests of the player base was ignored. Pixo looked at other games and thought to themselves, lets do this into something of our own. The problem with this, other games don't do item enhancements like the way Pixo did, which is either to increase HP or increase damage. What they did was far more imaginative, had better creativity, offers far more incentive and creates diversity. What Pixo did was wrong. A good example is Fire Emblem Heroes. When you move a hero from four stars to five stars, yes, you do start again from the bottom, and the stats at each level remains the same. What changed is that the hero now has a five star ability, which can be a new ability or an enhancement or expansion of the previous ability. Or new abilities may also be added. How I would do it? I won't raise the HP at all except for certain bots. As for weapons I would leave them alone. Bots however now have more options. 1. A bot that does not have a special ability, now gains one. An example would be something like the Leo gaining a run ability, or the Natasha gaining an activated ancille like the Fujin. 2. A bot that has a special ability, now has that special ability modified and enhanced. An example would be decreased cool down time or a longer time the special ability is activated. 3. A new camo skin unique to the type will be available to visually distinguish the upgrade. 4. The bot will get remodeling to visually distinguish its upgrade. 5. The hardpoints is now upgraded. A light point is now a medium point, a medium point can be a heavy point. 6. A new hardpoint can be added. A Mk 2 bot only gains one new feature, whether its a new ability, enhancement of existing ability, addition of a new hardpoint, upgrade of existing hardpoint, increase in speed or HP increase. New skins and/or remodeling are inclusive with the new features. It was certainly a mistake. Functionally, it gave advantage to high level players who don’t need it. Artistically, it is also really bland. The mk2 option should have only been available to old school light and medium silver bots. Light bots could have even used a small damage boost to make them relevant. Instead, we have the equivalent of level 14 haechi shocktrains blasting away at diamond league level 9 bots. It makes no sense. Bingo. You nailed it.
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Post by anjian on Nov 28, 2017 2:38:27 GMT -5
Forgot to add:
15. Cossack gets a second point, a light one, and body remodeled to suit that purpose.
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Post by 「fluffernutter」eney on Nov 28, 2017 11:23:07 GMT -5
I'd like to see the component build (Workshop) structure expanded/enhanced. Some bot chassis are capable of supporting an ability module, let the user choose the ability module of their choosing! You don't want an ability? Simple, the less weight on the chassis equals greater speed and agility. You want a Lancelot that jumps? Fine! It'll be slower at normal speed then. Imagine that... Lancelots bouncing all around the map... teehee Same goes for weapons! You add a weapon, you add weight and the slower and less agile the bot becomes. You have a medium weapon hard point? You should have the ability to choose to put 1 to 2 light weapons in the slot. Same goes for heavy weapon slots 1 to 3 or 4 light weapons or possibly 2 mediums or 1 medium and 1 light. You want more armor? Simple, add more. Just remember that you'll go slower. You want even more armor? Keep on adding it until the bot won't move anymore or the weight crumples the chassis if you wish. Want a faster bot? Remove stuff or upgrade your engine or do an engine swap (chassis permitting). Want your bot to hold more weight? Upgrade the chassis. I believe that Pix's thinking on the physics of the game is a bit off and needs to be adjusted. With this type of a game framework, the bot setup possibilities are almost endless and would provide quite a bit of dynamics for in-game play. P.S. - And no, I don't agree with the new bots/weapons having the same number of components. Let's be real about this. Do my car's brakes contain the same number of components as the car's chassis/body? Nope. Let's adjust those numbers accordingly. P.P.S - I think there should be upgrade slots in the Workshop for pilots to perform multiple upgrades at once.
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Post by noobcake on Nov 28, 2017 14:17:44 GMT -5
It was certainly a mistake. Functionally, it gave advantage to high level players who don’t need it. Artistically, it is also really bland. The mk2 option should have only been available to old school light and medium silver bots. Light bots could have even used a small damage boost to make them relevant. Instead, we have the equivalent of level 14 haechi shocktrains blasting away at diamond league level 9 bots. It makes no sense. Bingo. You nailed it. I was actually really excited about the Mk2 (and the hangar decks) when they first announced it. Unfortunately, the delivery was pretty poor. I'll be preparing my butthole for Mk2 hangars optimized to each map (not that they needed optimization to wreck).
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Post by moses on Nov 28, 2017 15:35:42 GMT -5
“[insert anything Pixo has done for at least the last year] was certainly a rushed job.
It wasn't tested, feedback wasn't obtained, the requests of the player base was ignored.”
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Post by Thunderkiss on Nov 28, 2017 19:24:56 GMT -5
Mk2 would have been fine as is if only you couldn't rush upgrades.
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Post by anjian on Nov 28, 2017 22:49:53 GMT -5
I'd like to see the component build (Workshop) structure expanded/enhanced. Some bot chassis are capable of supporting an ability module, let the user choose the ability module of their choosing! You don't want an ability? Simple, the less weight on the chassis equals greater speed and agility. You want a Lancelot that jumps? Fine! It'll be slower at normal speed then. Imagine that... Lancelots bouncing all around the map... teehee Same goes for weapons! You add a weapon, you add weight and the slower and less agile the bot becomes. You have a medium weapon hard point? You should have the ability to choose to put 1 to 2 light weapons in the slot. Same goes for heavy weapon slots 1 to 3 or 4 light weapons or possibly 2 mediums or 1 medium and 1 light. You want more armor? Simple, add more. Just remember that you'll go slower. You want even more armor? Keep on adding it until the bot won't move anymore or the weight crumples the chassis if you wish. Want a faster bot? Remove stuff or upgrade your engine or do an engine swap (chassis permitting). Want your bot to hold more weight? Upgrade the chassis. I believe that Pix's thinking on the physics of the game is a bit off and needs to be adjusted. With this type of a game framework, the bot setup possibilities are almost endless and would provide quite a bit of dynamics for in-game play. P.S. - And no, I don't agree with the new bots/weapons having the same number of components. Let's be real about this. Do my car's brakes contain the same number of components as the car's chassis/body? Nope. Let's adjust those numbers accordingly. P.P.S - I think there should be upgrade slots in the Workshop for pilots to perform multiple upgrades at once. There is a game that does that. Its called Armored Core. I am not sure if this level of customization is helpful to a game. The level of customization already in games like Mechwarrior Online has not served to increase its popularity, and there is also a question of fitting this in a mobile game and for a mobile audience that desires things fast and simple.
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