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Post by Deleted on Nov 11, 2017 17:13:51 GMT -5
Hi guys, I have 9.800 Tempest components so I will have my first Tempest tomorrow. The Leo seems to be the best platform for it, along with 3 Molots. Is there anyone who uses this build? Is it good? Thank you! I'm in Expert 2.
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Post by cmdrperalta on Nov 11, 2017 17:31:21 GMT -5
I have 3 tempests. I find that tempest hits like people think thunder hits at 400 m but is only better than thunder above 250m or so (not that you would ever want to be that close). You need to get it to level 10 or so at your level. Optimum range is 400-650m. I don't like pairing them with molot b/c I want to use them in every battle and I find molot does not hit hard enough for the short maps. Also 10 sec cooldown is a long time. You may have more success.
I very much like pairing it with PunT. It's like a symphony. Tempest comes up at 700-800m. Both at 500m and the varied cycle gives you a nice consistent hail of fire. I believe that over 300m tempest/pun/pun/pun is the second highest per cycle damage combo in the game just behind tempest punT of a lance. However, Leo is higher hp rather than armor-dependent so it is a little more resilitent to missiles than a lance which is pretty nice in the midrange.
You should eat rdbs, and molot or pun griffs for lunch, and also lances, other leos and even ember inquisitors if you stay above their range. It is one of the few silver builds that can kinda sorta hang in there with the ancile-dashes since you can light up their ancile at range to draw attention to them and, at a minimum, wear it down to give you and your knife fighting teammates a kinda fighting shot with missiles. That's my experience anyway. At least on the big map or on maps where you can get the high ground.
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Post by Deleted on Nov 11, 2017 18:06:18 GMT -5
Of course 3 Tempests are much stronger: the Tempest Molot Leo should have the same damage output of 2 Tempests. That's the reason why I will buy another one as soon as I can and equip them on a Natasha with Molots, which is really close to a Fury in terms of raw power. Anyway, I'm afraid that a Tempest Molot Leo won't outperform my RDB so much...what do you think? :/
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Post by cmdrperalta on Nov 11, 2017 18:57:05 GMT -5
I think it would hold its own against rdbs. I just ran a natty with tempest noricums in my last game which was super fun. Use the noricum to move people from cover and then wail on them with the tempest. You might try that with 1 of the leo slots. So that would be tempest noricum molot molot. I'd definitely try different configuratuions
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Post by milodinosaur on Nov 11, 2017 22:51:00 GMT -5
a Tempest, Molot T on Lancelot is not bad against the annoying Fury/Treb or Butch/Treb on maps like Canyon/Springfield, since the shield on the Lancelot can block the Trebs and Gekkos while it goes into 800m range of them. the prob with Tempest or Molots is that it takes 2 few seconds to rev up to higher firing speed, and once the bots get the 1st few bullets, most snipers tend to move back into cover. or a Golem, Tempest, Molot-T, Molot will do the same thing, without the Shield, but a Golem takes only a few days and less silver to max to Lvl 12.
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Post by Deleted on Nov 12, 2017 4:12:33 GMT -5
a Tempest, Molot T on Lancelot is not bad against the annoying Fury/Treb or Butch/Treb on maps like Canyon/Springfield, since the shield on the Lancelot can block the Trebs and Gekkos while it goes into 800m range of them. the prob with Tempest or Molots is that it takes 2 few seconds to rev up to higher firing speed, and once the bots get the 1st few bullets, most snipers tend to move back into cover. or a Golem, Tempest, Molot-T, Molot will do the same thing, without the Shield, but a Golem takes only a few days and less silver to max to Lvl 12. I have only one Lancelot (L10 Ancile/Taran) so I can't "waste" it equipping long range weapons. Of course I will try the build you suggest when I'll buy my second one. It would be better than the Leo both in terms of firepower and durability. Regarding the Golem: I know it's really cheap to upgrade, but even at L12 it has less HP compared to my L8 Leo and has less firepower because two Molots are stronger than a Molot T.
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Post by pirateb0t on Nov 12, 2017 11:35:50 GMT -5
Tempest is Ok to chisel at your opponents from long range but in reality you won't get very many kills this way. Most people can easily move out of the way at long range and it takes a long time to drill away at them with a tempest and 3 molots.
I'd recommend tempest/punishers and reducing your contact range to around 500m. A tempest is an absolute beast at closer ranges and it's a good fit with punishers.
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Post by Deleted on Nov 12, 2017 11:37:32 GMT -5
Well, here it is! It’s really underleveled at the moment but I’m having encouraging results. At L10/10 it will be very good IMHO!
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Post by Deleted on Nov 12, 2017 11:40:48 GMT -5
Tempest is Ok to chisel at your opponents from long range but in reality you won't get very many kills this way. Most people can easily move out of the way at long range and it takes a long time to drill away at them with a tempest and 3 molots. I'd recommend tempest/punishers and reducing your contact range to around 500m. A tempest is an absolute beast at closer ranges and it's a good fit with punishers. It’s true, but the reason why I bought a Tempest is that I needed something to counter other midrangers (Fury Zeus, for example). I would rather use my RDB at 500m, I also have a set of Punishers for the Griffin but I don’t like them so much.
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Post by pirateb0t on Nov 12, 2017 11:50:18 GMT -5
Tempest is Ok to chisel at your opponents from long range but in reality you won't get very many kills this way. Most people can easily move out of the way at long range and it takes a long time to drill away at them with a tempest and 3 molots. I'd recommend tempest/punishers and reducing your contact range to around 500m. A tempest is an absolute beast at closer ranges and it's a good fit with punishers. It’s true, but the reason why I bought a Tempest is that I needed something to counter other midrangers (Fury Zeus, for example). I would rather use my RDB at 500m, I also have a set of Punishers for the Griffin but I don’t like them so much. The best counter for midrangers is ultra long range snipers such as a treb fury or butch setup or treb/gekko leo (what I run in my hangar). It seems like every other game i'm taking out fury zeus's, rdbs, shocktrain cheaters, etc...
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Post by hyderier on Nov 12, 2017 12:05:47 GMT -5
I have Tempest-Molot-PunisherT on Mk2-12 Golem. It's basically a faster version of L11 Leo. I will switch the PunisherT to MolotT when I have time to upgrade one, but even the mixed range works quite well, being able to corner shoot to 800m, then if enemy gets closer, peppering them with additional PunisherT (mine is L10, quite deadly).
If your Leo isn't at L9 already, I'd go with the Golem (minimum L9, L12 is cheap for more HP, Mk2-12 is reasonable too), due to its speed. You want to control the range, and compared to heavies Golem is just the decisive amount faster. Also getting to and out of cover is important with these weapons, as well as moving sideways to keep LoS to enemies trying to take cover (especially in Canyon and Yam). And of course when it comes time to run to flip a beacon, Golem gets there much faster.
Although, if you plan on making a Gecko platform out of the Leo at some point, then Leo is a good investment of upgrade silver too.
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Post by Uhnonimis on Nov 12, 2017 12:18:47 GMT -5
It’s true, but the reason why I bought a Tempest is that I needed something to counter other midrangers (Fury Zeus, for example). I would rather use my RDB at 500m, I also have a set of Punishers for the Griffin but I don’t like them so much. The best counter for midrangers is ultra long range snipers such as a treb fury or butch setup or treb/gekko leo (what I run in my hangar). It seems like every other game i'm taking out fury zeus's, rdbs, shocktrain cheaters, etc... I have found that a triple tempest Fury is a great counter to both midrangers and snipers. Against midrangers, it puts out respectable damage, stripping shields of both varieties, and all from the safety of 700+ meters. Against snipers, the damage it can put out usually forces them out of position, if it doesn't kill them outright, and I don't have to spend a long time getting in range.
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Post by cmdrperalta on Nov 12, 2017 12:27:06 GMT -5
Tempest is Ok to chisel at your opponents from long range but in reality you won't get very many kills this way. Most people can easily move out of the way at long range and it takes a long time to drill away at them with a tempest and 3 molots. I'd recommend tempest/punishers and reducing your contact range to around 500m. A tempest is an absolute beast at closer ranges and it's a good fit with punishers. It’s true, but the reason why I bought a Tempest is that I needed something to counter other midrangers (Fury Zeus, for example). I would rather use my RDB at 500m, I also have a set of Punishers for the Griffin but I don’t like them so much. Once the tempest gets up to level 8 or so, slap those puns on there for a test drive. Hooo boy you will have fun with that at 400-500m. You will shred rdb's.
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Post by Deleted on Nov 12, 2017 12:34:13 GMT -5
I have Tempest-Molot-PunisherT on Mk2-12 Golem. It's basically a faster version of L11 Leo. I will switch the PunisherT to MolotT when I have time to upgrade one, but even the mixed range works quite well, being able to corner shoot to 800m, then if enemy gets closer, peppering them with additional PunisherT (mine is L10, quite deadly). If your Leo isn't at L9 already, I'd go with the Golem (minimum L9, L12 is cheap for more HP, Mk2-12 is reasonable too), due to its speed. You want to control the range, and compared to heavies Golem is just the decisive amount faster. Also getting to and out of cover is important with these weapons, as well as moving sideways to keep LoS to enemies trying to take cover (especially in Canyon and Yam). And of course when it comes time to run to flip a beacon, Golem gets there much faster. Although, if you plan on making a Gecko platform out of the Leo at some point, then Leo is a good investment of upgrade silver too. No I'm not even planning to upgrade my Leo higher than L9. It's just a placeholder until I can afford a second Tempest and put them on a Natasha (great firepower and those flames on the paintjob are sooo sweet LoL). What you guys say about the Mk2 Golem is true and I have to admit that it would be better than my Leo (its speed would be useful to find better firing lines too), but considering that it's just a temporary bot and that I don't have so much AG I'm not sure that leveling up a Golem would be the right choiche. The Natasha is fast and cheap to upgrade too, so I don't know. Anyway, thank you very much for the input, I will try the Golem (maybe on the test server, if Pixo will let us use Tempests on it).
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Post by Deleted on Nov 12, 2017 12:35:25 GMT -5
It’s true, but the reason why I bought a Tempest is that I needed something to counter other midrangers (Fury Zeus, for example). I would rather use my RDB at 500m, I also have a set of Punishers for the Griffin but I don’t like them so much. Once the tempest gets up to level 8 or so, slap those puns on there for a test drive. Hooo boy you will have fun with that at 400-500m. You will shred rdb's. I will, it's also pretty cool-looking! I want to try the Tempest-Pun Lance too
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Post by pirateb0t on Nov 12, 2017 21:17:40 GMT -5
The best counter for midrangers is ultra long range snipers such as a treb fury or butch setup or treb/gekko leo (what I run in my hangar). It seems like every other game i'm taking out fury zeus's, rdbs, shocktrain cheaters, etc... I have found that a triple tempest Fury is a great counter to both midrangers and snipers. Against midrangers, it puts out respectable damage, stripping shields of both varieties, and all from the safety of 700+ meters. Against snipers, the damage it can put out usually forces them out of position, if it doesn't kill them outright, and I don't have to spend a long time getting in range. I've gone up against all sorts of tempest builds including maxed tempest fury. It won't win against maxxed true long range snipers. All I have to do is duck and wait until my gekkos/treb is charged full then unload. The tempest spread is much too large and damage too little at max range to do effective damage. The big negative is that the tempests take much longer to unload too. Gekkos/treb can unload faster than the tempest and also effectively corner shoot. A maxxed butch treb would win even easier against a fury tempest.
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Post by hyderier on Nov 12, 2017 23:45:28 GMT -5
I have found that a triple tempest Fury is a great counter to both midrangers and snipers. Against midrangers, it puts out respectable damage, stripping shields of both varieties, and all from the safety of 700+ meters. Against snipers, the damage it can put out usually forces them out of position, if it doesn't kill them outright, and I don't have to spend a long time getting in range. I've gone up against all sorts of tempest builds including maxed tempest fury. It won't win against maxxed true long range snipers. All I have to do is duck and wait until my gekkos/treb is charged full then unload. The tempest spread is much too large and damage too little at max range to do effective damage. The big negative is that the tempests take much longer to unload too. Gekkos/treb can unload faster than the tempest and also effectively corner shoot. A maxxed butch treb would win even easier against a fury tempest. I don't have a sniper build or Fury, but I'd like to note that "winning against a sniper" means letting your team capture beacons and take control of the battlefield. Especially a suppressed sniper is prefeable to dead sniper respawning in something which can push for beacons.
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Post by cmdrperalta on Nov 13, 2017 0:41:45 GMT -5
I've gone up against all sorts of tempest builds including maxed tempest fury. It won't win against maxxed true long range snipers. All I have to do is duck and wait until my gekkos/treb is charged full then unload. The tempest spread is much too large and damage too little at max range to do effective damage. The big negative is that the tempests take much longer to unload too. Gekkos/treb can unload faster than the tempest and also effectively corner shoot. A maxxed butch treb would win even easier against a fury tempest. I don't have a sniper build or Fury, but I'd like to note that "winning against a sniper" means letting your team capture beacons and take control of the battlefield. Especially a suppressed sniper is prefeable to dead sniper respawning in something which can push for beacons. Totally agree with your statement here. Regarding the above statement, tempest carnage and fury are both weak against the sniper builds described above but I usually shred snipers with my tempest lance when it comes time to get serious about going to get them. A turkey shoot leo or natasha (tempest-something else long-noricum) is a pretty good tempest build for dealing with snipers. But it's all rock-scissors paper and depends a great deal on the map. Also, energy weapon snipers do not do 2x to armor or take down anciles tend not to do much overall damage a liability compared to other builds on some maps and are mostly defenseless once something gets close.
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Post by xXrobotrippinXx on Nov 13, 2017 9:16:03 GMT -5
I’m right there you. About to get my first and only one as well. Since I just like to have fun with “not-so-meta” gear, I’m happy about it but also was wondering what to do with it and unfortunately don’t have a lot of options so I’ll likely try the Leo with Puns, as suggested. I’m also going to try it on the Golem as well cause I have one I’ve been upgrading the past 2 days. I was mainly upgrading it to try out a Zeus/Scourge/Gekko by now I have 2 setups to try and 2 reasons to keep it upgrading.
Do you guys think it would be worth slapping a single Tempest on a Fury along with 2 Zeus’ or would that be silly??
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Post by cmdrperalta on Nov 13, 2017 9:24:09 GMT -5
I’m right there you. About to get my first and only one as well. Since I just like to have fun with “not-so-meta” gear, I’m happy about it but also was wondering what to do with it and unfortunately don’t have a lot of options so I’ll likely try the Leo with Puns, as suggested. I’m also going to try it on the Golem as well cause I have one I’ve been upgrading the past 2 days. I was mainly upgrading it to try out a Zeus/Scourge/Gekko by now I have 2 setups to try and 2 reasons to keep it upgrading. Do you guys think it would be worth slapping a single Tempest on a Fury along with 2 Zeus’ or would that be silly?? To use it effectively means you have to stay out in the open a bit more rather than sniping. You might also try a turkey shoot variant. I find that tempest upends the model for how most bots like to deal with noricums. Charging it from longrange to silence the noris is usually a very bad idea. 2 noricum even unimproved does the trick on D1/Expert3.
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Post by _psychø on Nov 13, 2017 14:10:08 GMT -5
I did some calculations on the damage difference between it and a Molot Griffin, of course the Leo does more damage with that Tempest and it also has a lot of HP, but not by insanely much for the damage, 242k vs 235k, it's more like a trade-off for the Jump.
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Post by Deleted on Nov 13, 2017 14:14:38 GMT -5
I did some calculations on the damage difference between it and a Molot Griffin, of course the Leo does more damage with that Tempest and it also has a lot of HP, but not by insanely much, it's more like a trade-off for the Jump. Yes it's similar to a Molot Griff in terms of damage. I'm using it because I'm planning to buy another Tempest and put them on a Natasha, otherwise a Griffin would have been effective and much cheaper.
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Post by _psychø on Nov 13, 2017 14:17:44 GMT -5
I did some calculations on the damage difference between it and a Molot Griffin, of course the Leo does more damage with that Tempest and it also has a lot of HP, but not by insanely much, it's more like a trade-off for the Jump. Yes it's similar to a Molot Griff in terms of damage. I'm using it because I'm planning to buy another Tempest and put them on a Natasha, otherwise a Griffin would have been effective and much cheaper. If you get a second one it'll be a lot better, the damage output of two Tempests and two Molots on a Natty is about 313k which is significantly more than the Leo.
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Post by pirateb0t on Nov 13, 2017 18:31:20 GMT -5
I've gone up against all sorts of tempest builds including maxed tempest fury. It won't win against maxxed true long range snipers. All I have to do is duck and wait until my gekkos/treb is charged full then unload. The tempest spread is much too large and damage too little at max range to do effective damage. The big negative is that the tempests take much longer to unload too. Gekkos/treb can unload faster than the tempest and also effectively corner shoot. A maxxed butch treb would win even easier against a fury tempest. I don't have a sniper build or Fury, but I'd like to note that "winning against a sniper" means letting your team capture beacons and take control of the battlefield. Especially a suppressed sniper is prefeable to dead sniper respawning in something which can push for beacons. I run a sniper build in my hangar and my win rate usually sits firmly above 50% with solo play at masters but thanks for the backhanded comment implying I camp. My point is that tempest is not even that good at long range suppression unless the sniper is absolutely 「slow」. It takes one cycle of a true long range sniper to get the tempest build to hide. Sniper battles do happen quite frequently on canyon and yama though. Try grabbing beacons with ancilots while maxed mk2 scourges/zeus's/shocktrains/gekkos/trebs pound you mercilously in the open. Sometimes sniper combat is necessary depending on what the enemy team drops. A good sniper will be targeting jumping beacon grabbers and energy shielded dash bots anyhow.
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Post by cmdrperalta on Nov 13, 2017 21:22:42 GMT -5
Tempest is not primarily an anti-sniper weapon. It exists to shred things in the open over a period of time. Smipers exist to kill things like that. Zeus carnage is probably the toughest for midrange and quad or triple trebs are toughest overall. I h8 the two sets of doubles on butch. I usually run 1 of 3 builds, all of which handle snipers a little differently.
Turkeyshoot leo or natasha, which basically establishes a good shooting angle and sends a load of noricums into cover every 15 seconds to see what pops out. Sometimes a griff or carnage sniper will try to charge a noricum if they think you are in a quad patton which is pretty nice when you are running a double tempest.
Carnage tempest, which uses its speed to get an angle, but is highly susceptible to every sniper build.
Tempest punisher lance - shrug off a couple of tough hits to the chest and hope you don't take too many before you get close enough to shred it.
Once any of those builds gets a sniper build exposed, they will put a serious hurt on it. AFAICT, except for the carnage, they tend to be way tougher on snipers than most short range bots.
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Post by hyderier on Nov 14, 2017 3:31:21 GMT -5
I don't have a sniper build or Fury, but I'd like to note that "winning against a sniper" means letting your team capture beacons and take control of the battlefield. Especially a suppressed sniper is prefeable to dead sniper respawning in something which can push for beacons. I run a sniper build in my hangar and my win rate usually sits firmly above 50% with solo play at masters but thanks for the backhanded comment implying I camp. My point is that tempest is not even that good at long range suppression unless the sniper is absolutely 「slow」. It takes one cycle of a true long range sniper to get the tempest build to hide. Sniper battles do happen quite frequently on canyon and yama though. Try grabbing beacons with ancilots while maxed mk2 scourges/zeus's/shocktrains/gekkos/trebs pound you mercilously in the open. Sometimes sniper combat is necessary depending on what the enemy team drops. A good sniper will be targeting jumping beacon grabbers and energy shielded dash bots anyhow. I wasn't implying you camp, that was purely comment to discussion wether a Treb sniper can take some Tempest build out or not. Who takes who out isn't the important thing. It's who accomplishes the mission of gaining beacons and close range battlefield control. It's often preferable to suicide by allowing enemy to take you out, than suicide by ejecting. Forcing a sniper to spend their Treb load on you takes 2%-10% of their total battle damage output away (when alternative is you just ejecting).
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Post by Deleted on Nov 14, 2017 12:45:38 GMT -5
Ok, after some tests I understood that this build is not viable for me. It’s true, my Leo is still low level but the problem is that you really can’t find good opportunities to shoot at people long enough to deal good damage. With a maxed triple Tempest Fury it would be a different story I guess, but people run to cover as soon as they see my Tempest and I don’t think that levelling up this bot to L10 (it is L7 actually) would change this. I’m probably going to buy 2 Zeus for my Carnage and finally have the most annoying bot around P.S.: OR I could use the Tempest with Punishers, as some of you suggested!
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Post by cmdrperalta on Nov 14, 2017 12:56:29 GMT -5
Ok, after some tests I understood that this build is not viable for me. It’s true, my Leo is still low level but the problem is that you really can’t find good opportunities to shoot at people long enough to deal good damage. With a maxed triple Tempest Fury it would be a different story I guess, but people run to cover as soon as they see my Tempest and I don’t think that levelling up this bot to L10 (it is L7 actually) would change this. I’m probably going to buy 2 Zeus for my Carnage and finally have the most annoying bot around P.S.: OR I could use the Tempest with Punishers, as some of you suggested! As I said, in my exp. Molots don't hit hard enough and the timing cycle is too short. Tempest punishers is a symphony. Tempest comes up at 600-650. Puns come up at 500. Tempest goes down. Tempest comes back up anf they fire together. Puns go down. That 25-40 second cycle is massive damage. Nothing else comes close to it in the game at that range. Basically anything slow that depends on a taran or orkan or thunder is defenseless against it most of the time on most of the maps. But tempest needs to be at least 8 b/c its basically just a big molot. With tempest-molot its, tempest and molot come up at 650 for 15 secs. Both go down for 10. Both come up for 15. It's meh damage. Just not enough to make it worthwhile esp against anciles.
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Post by shivaswrath on Nov 16, 2017 9:34:04 GMT -5
Tempest/Pun Lance is actually much better.
You can charge the campers that have trebs and gekkos (since Lance has a strong front shield), AND, at around 495m, the Puns kick in for lethal fun.
Only major problem are Russian Griffs, but easy enough to hide/dodge and fire.
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Post by elcheapo on Nov 16, 2017 9:47:17 GMT -5
You can mount just about any kind of weapon on Leo with success
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