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Post by darkknight on Nov 4, 2017 13:09:30 GMT -5
hi guys..in next update molots and punishers are gonna get some buff and they’d are already much effective..sp I thought of making a full tempest,Molot,punisher setup with Leo or griffin with full punsiher or molots..however I haven’t used them since long..so if possible anyone knows which is better to use at mid range (400-600) so I can know which one should I upgrade
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Post by ᒪΛᏟIΛ on Nov 4, 2017 13:43:05 GMT -5
Molots of course punishers are effective 0-300 molots effective on 0-800
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Post by sanr on Nov 4, 2017 14:29:59 GMT -5
Molots are only effective under 600m. The projectile spread is too much to be effective. Punishers are pretty good under 350-300m. Though the bullet spread does increase beyond that, they act as good suppressors even at max range. You'd be better off with leveled punishers on a Griffin., IMO. They have a significantly higher DPS, and are effective on all maps. Tempest Molot Leo is a good long-mid range setup though. YMMV.
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Post by _psychø on Nov 4, 2017 14:35:34 GMT -5
Punishers due to their much bigger clip size, much higher fire rate and damage at close range.
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Post by darkknight on Nov 4, 2017 15:40:57 GMT -5
Molots are only effective under 600m. The projectile spread is too much to be effective. Punishers are pretty good under 350-300m. Though the bullet spread does increase beyond that, they act as good suppressors even at max range. You'd be better off with leveled punishers on a Griffin., IMO. They have a significantly higher DPS, and are effective on all maps. Tempest Molot Leo is a good long-mid range setup though. YMMV. Alright thnx for the info..btw I have lvl 9 mk2 golem..so use golem with tempest and punisher or Leo? Leo is lvl 10 mk1
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Post by sanr on Nov 4, 2017 15:57:35 GMT -5
Molots are only effective under 600m. The projectile spread is too much to be effective. Punishers are pretty good under 350-300m. Though the bullet spread does increase beyond that, they act as good suppressors even at max range. You'd be better off with leveled punishers on a Griffin., IMO. They have a significantly higher DPS, and are effective on all maps. Tempest Molot Leo is a good long-mid range setup though. YMMV. Alright thnx for the info..btw I have lvl 9 mk2 golem..so use golem with tempest and punisher or Leo? Leo is lvl 10 mk1 I have ran both Golem and Leo with different builds, though I am yet to use a Tempest. Golem is an absolute bargain to max out, and you should definitely do it. A hardpoint of each weapon type means you can use a weapon even if you have a single of it, and the 42kph speed is a boon. Mostly hit and take cover. I ran i with Thunder/Orkan/Pinata (Taran/Magnum can also work well). The low height of Golem might not make it a good platform for Tempest. Leo has a slight advantage over Golem in most situations, and should serve better. It has higher heavy hardpoint placement and helps target enemies further away. Natasha seems like a better platform, if you can have dual tempests (poor man's fury). You should give both builds a try and see what suits you better.
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Post by ༒ƜƦƛƖƬӇ༒ on Nov 4, 2017 16:27:03 GMT -5
I ALWAYS have my Pun Griff in my active hanger.. If you are a midranger, the Molot would be your choice.. But I find the Punishers go a long way at suppressing the enemy and knocking down shields for your fellow Blues to take advantage of..
Mine at lvl9/10 mixed.. I have not leveled up any Molots above 8 since I find the Punishers dish out more damage in the long run..
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Post by nocluevok on Nov 4, 2017 17:23:11 GMT -5
Not sure where the "effective range" stuff came from, but I have, and do use punishers on a leo and molots on a Grif to great effect past the quoted distance.
Molots don't spread much that I've noticed, and Punishers throw enough lead to hurt at 400m... closer just hurts worse. I've taken out many a red at that distance. I suppose it depends on your definition of "effective". To me, reds die, so it is effective.
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Post by Uhnonimis on Nov 4, 2017 18:01:17 GMT -5
Molots are only effective under 600m. The projectile spread is too much to be effective. Punishers are pretty good under 350-300m. Though the bullet spread does increase beyond that, they act as good suppressors even at max range. You'd be better off with leveled punishers on a Griffin., IMO. They have a significantly higher DPS, and are effective on all maps. Tempest Molot Leo is a good long-mid range setup though. YMMV. Alright thnx for the info..btw I have lvl 9 mk2 golem..so use golem with tempest and punisher or Leo? Leo is lvl 10 mk1 I run a tempest punisher Leo in low-mid diamond (android) and find it quite effective. It is nice to be able to open up with the tempest while I am still getting into range for the punishers.
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Post by sanr on Nov 4, 2017 18:06:01 GMT -5
Alright thnx for the info..btw I have lvl 9 mk2 golem..so use golem with tempest and punisher or Leo? Leo is lvl 10 mk1 I run a tempest punisher Leo in low-mid diamond (android) and find it quite effective. It is nice to be able to open up with the tempest while I am still getting into range for the punishers. How does the Tempest perform with Punishers, when compared to Thunder?
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Post by devlonmcnabb on Nov 4, 2017 19:29:23 GMT -5
I run a tempest Molot Leo all level ten , and it works very nice. I also use a punisher griffin all level eleven. Depends on where you want to be on the map and how you want to play. I find Leo to be underestimated by my opponents. I can easily take half a griffins health and a third of a non-ancile lance. The punishers are just hell to ancile shields, and work very nice up close. If you play them both right they can be very formidable.
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Post by Uhnonimis on Nov 4, 2017 20:01:57 GMT -5
I run a tempest punisher Leo in low-mid diamond (android) and find it quite effective. It is nice to be able to open up with the tempest while I am still getting into range for the punishers. How does the Tempest perform with Punishers, when compared to Thunder? Two different roles, so the question isn't quite right to ask. A thunder punisher Leo is more of a knife fighter/close range support, while a tempest punisher Leo is really more of a midranger.
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Post by grolarbear on Nov 4, 2017 20:15:17 GMT -5
Punishers are for 0-200m and Molots are for 600m+. Punishers are for close range combat while molots are for making the enemy run for cover. You can't really compared the two so for 400-600m, I would say molots because at that range, Molots are very effective but not so much with punishers at 400-500 range.
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Post by islandmojo671 on Nov 4, 2017 20:15:50 GMT -5
I run tempest molot mk2 on lance 10/10 and punisher griff 9/9. Lance at mid range wrecks house and griff is good at close range but performs same as lance at close range. Only molots are getting 5% increase in damage not punishers.
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Post by anjian on Nov 4, 2017 20:28:33 GMT -5
I would go with Punishers for general purpose. I won't use Molots unless you're supporting it with Tempests. When combined with Tempests, the combination wrecks face.
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Post by Pilot Moby_dic on Nov 4, 2017 23:29:53 GMT -5
Punishers are for 0-200m and Molots are for 600m+. Punishers are for close range combat while molots are for making the enemy run for cover. You can't really compared the two so for 400-600m, I would say molots because at that range, Molots are very effective but not so much with punishers at 400-500 range. Punishers are also very effective at 400-500 for shredding Ancile's and to soften targets for a team mate. I love um. Running a Punisher Griff and Ancilot Punisher. Great versatility and use of range from 0-500
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Post by Deleted on Nov 5, 2017 4:47:41 GMT -5
I like both,
Punishers, are good for up close and personal, really rapidly remove ancile shielding, long pew-pew time, but short 'effective' range puts you in danger from orkans.
Molots, better range, better ability to support different places, shorter pew-pew time, safer from short range weapons.
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Post by fιяєfℓαмє on Nov 5, 2017 5:23:11 GMT -5
Punisher because it has high DPM than molot.
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Post by pirateb0t on Nov 5, 2017 7:26:26 GMT -5
I run a punisher griffin and love it. It's not a bot I drop in game often though. It's very situational. When enemies are running lots of ancilots and sitting at around 400-500 range i'll drop in it. An ancilot pretty much can't run across my field of fire without dying.
If the enemies have lots of dashes then it's absolutely NOT time to run the punisher they are simply too quick to keep fire on them.
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Post by moolamu on Nov 5, 2017 7:53:45 GMT -5
I find the Molot an awkward weapon.
It takes a long time to deal enough damage from long and mid range, but it gets severely out-classed in short range.
The Punisher is my go-to choice for bullets.
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Post by Joopiter on Nov 12, 2017 23:32:13 GMT -5
I prefer punishers, but molots have their place if your hangar has nothing long range. If you're set up fairly well with orkans and tarans but aren't running zeuses or tridents, then you should consider the molots since they're getting buffed. Just be prepared to max them out to be effective. Although, the same goes for punishers, i was really disappointed until I got them to level 11-12.
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