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Post by copilotjesus on Nov 1, 2017 13:34:54 GMT -5
I like toying around with different builds. Experimenting with new ideas. Sometimes they are better then expected. Sometimes they took some getting used to. And other times... well other times it doesn't work as well as I'd hope. I'd like to share a couple of builds me and my friends have enjoyed playing, and I hope to hear about unique builds from other players as well.
Griffin: Aphid/Tulumbus - RDB is probably my favorite support bot, but I've never been particularly fond of Pins. Their impact always seemed minimal. Enter Aphids. I play this build slightly more aggressive than RDB, but not as aggressive as DB and PDB. Hitting guys from a range, being able to strike behind cover, and the mobility of jump give this build versatility with good damage output.
Griffin: Aphid/Taran - My search and destroy bot. Aphids and Tarans make for a good all round combination of weapon types and damage output. I call it my search and destroy bot because I like using it when opponents are behind cover. A lot of people jump when I shoot Aphids at them. That makes then an easy target to shoot with Tarans. This build took a bit of getting used to, but is quite effective when used properly.
Fujin: Hydra/Hydra/Tulumbus - My buddy's favorite support build. He uses the Hydras to hunt down beacon runners, while using the Tulu for higher damage output against opponents with line of sight on him. He loves it so much he got the gold skin for it.
Natasha: Trebuchet/Gekko - Probably the most conventional build I'm posting. My buddy prefers Natasha to Butch for sniping. Blowing your Trebs only to hit the armor of a Brit bot does indeed blow. Using the Gekkos first can signal if you have a clear shot before you take it.
What other builds have people found that are good, but not your standard setups?
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Nov 1, 2017 13:44:17 GMT -5
Punisher Gareth. Publishers are viable in most tiers, but require some sort of shield to offer protection during the long unload time. I’ve also always felt the Gareth’s mobility is more than enough tradeoff for one less light point.
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Post by killmall420 on Nov 1, 2017 13:50:58 GMT -5
Griffin pins With punshers r fun if red get close you have some defence unlike RDB you have to run just have to hide to let them reload I like it better then RDB
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Post by zer00eyz on Nov 1, 2017 14:01:47 GMT -5
Koalabear asked me to test out a zeus, scourge, gekko build. It is all energy but the firing mechanics just don't line up on any of the weapons and the gekko is the best of a limited number of choices for the light slot. It took me a while to get used to driving it because of the messy load out, but now it is a mainstay in my hanger -- Between corner shooting and the speed of the golem I have more engagement options/avenues than most other bots. The HP pool vs speed is a HUGE advantage in moving between cover and the constant fire from the scourge will keep MOST bots at bay. There isn't a lot I can't wear down given enough open space and the ability to back peddle.
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Post by tectonic on Nov 1, 2017 15:44:39 GMT -5
Spiral jesse. Faster than the hydra Fujin while still able to annoy the crap outta reds.
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Post by _psychø on Nov 1, 2017 15:56:39 GMT -5
My clan mate runs Punisher/Trident Leo and Punisher/Ancile Leo, both do really well.
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Post by Joopiter on Nov 1, 2017 16:16:48 GMT -5
I'm leveling my gekkos to put on my RDB rhino. When charging trebs, hydras or even PDB's, it'd be nice to have something more consistent than than a salvo of pins.
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Post by Uhnonimis on Nov 1, 2017 17:50:21 GMT -5
I have mentioned this before, but my favorite unconventional build is a hydramag Gareth. It has become more susceptible to splash now that I have moved up to (android) diamond and I may end up replacing it with a heavy, but it is an excellent late game beacon capper.
It is one of the fastest bots with the shield undeployed, though it will still protect if you run down the right side. The hydra has autolock and the magnum has no down time, so on a beacon run, I just hold my thumb on the big red button and get to devote all my attention to my surroundings without having to worry about aiming and timing reloads.
If I am low on hp or do not need to madly rush for a beacon, I can go into cripple kill mode from cover with the hydra, which can be decisive when most players are down to their last bots. And I have the magnum to use against bots with anciles, against which the hydra is of limited usefulness.
I have only ever seen one other example in the field, but I have won games for my team with this little frankenbot that would have been unwinnable with any other pre dash build.
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Post by ezekielcrow on Nov 1, 2017 18:45:34 GMT -5
Taran Aphid Galahad. If the jab doesnt get you, the right cross will. Also a hangar mainstay. I replace the taran with a scourge as needed.
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Post by killmall420 on Nov 2, 2017 1:52:20 GMT -5
Tell me more i just got Galahad what lvl and do you plan on going to MK2 to beef him up I tried med punchers and 2 pins not to bad puncher and gecko did not like I like to try 3 puncher but my light ones r lvl 2 and med is lvl 9 I have Galahad at lvl 8 do you think pix will up grade him back to were he was? Kind of suck what they did all the new stuff that don't have tons of money to throw away o well life goes on lol
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Post by FlashAhAhh on Nov 2, 2017 2:44:45 GMT -5
Hydra / Orkan doc. Hit em with Hydraa and let them hunt you down!
You can feel their glee turn to terror when they pop around the corner to a face full of orkans!
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Post by frunobulax on Nov 2, 2017 4:10:45 GMT -5
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Post by anjian on Nov 2, 2017 5:25:09 GMT -5
Some of those that I experimented and liked a bit.
I only have one Natasha, but its subject to a ton of experimental builds. I like these the best. Natasha --- 2 Zeus, 2 Gekko Natasha --- 2 Zeus, 2 Molot Natasha --- 2 Tempest, 2 Gekko Natasha --- 2 Tempest, 2 Molot
Trying to improve the Lancelot as a ranged fighter. Lancelot --- 1 Zeus, 2 Scourge Lancelot --- 1 Tempest, 2 Punishers Mk 2 Lancelot --- 1 Tempest, 2 Molot Mk 2
Doc --- 2 Punisher Mk2, 2 Orkans ; I deemed it was a heavy investment to put 4 Orkans on a Doc, which is easy to lose, and I needed to put a second set of Orkans on something else. The Punishers chops down on shields, leaving the meat open for the Orkans. The Punishers also give the Doc some ranged flexibility.
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Post by Deleted on Nov 2, 2017 6:42:52 GMT -5
Butch with 4 zenit. Take it out for a spin from time to time.
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Post by Koalabear on Nov 2, 2017 6:42:53 GMT -5
Koalabear asked me to test out a zeus, scourge, gekko build. It is all energy but the firing mechanics just don't line up on any of the weapons and the gekko is the best of a limited number of choices for the light slot. It took me a while to get used to driving it because of the messy load out, but now it is a mainstay in my hanger -- Between corner shooting and the speed of the golem I have more engagement options/avenues than most other bots. The HP pool vs speed is a HUGE advantage in moving between cover and the constant fire from the scourge will keep MOST bots at bay. There isn't a lot I can't wear down given enough open space and the ability to back peddle. Thanks for testing this out. I might start leveling up my Golem now to try this out. Would a Lancelot do well in this role too? Not as fast as a Golem true, but the front shield is useful when at longer range. Not counting your Mk2 though. I'm not ready yet to take any of my bots to that level! As for unconventional builds, I really liked running my Jesse with noris and aphids for a while. It was my experimental build, and in the end I shelved it. The noris just don't do enough damage. It was a fun build, but not very competitive. I might revisit one day when my current back log of upgrades is done and I feel like messing around again. The full aphid Jesse is both fun AND competitive. Scourge/punisher Galahad build is pretty effective - more than I thought it would be. It's a tough build to play though for a knifer like me. I really need to stay back, just beyond the 350m range. It's an excellent team player build because if you try going solo, you're gonna get helixly wrapped around an inclined plane. But when running in a pack, you can help wear down shields (both physical and ancile), keep ancile boths on their toes, and if you get a soft target, both the scourge and the punishers can go to town. PDB Griffins which would normally toast my Rogs for breakfast, are child's play with this build.
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Post by miscanthus on Nov 2, 2017 7:08:08 GMT -5
I enjoy my Punisher Rog. Great at 351 to 500m and agile enough to dodge most Tums and Pins. Great for capping beacons, especially on them open maps.
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Post by 7iquid on Nov 2, 2017 7:18:43 GMT -5
Running a Golem with ancile, Orkan and punisher. Enemies often seem a bit confused to see a golem walking about in D 2 iOS - it's a fun build and will eventually be replaced by a lance (assuming the lance doesn't get nerfed and have a leg removed by Pix the moment after I buy one)
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Post by dangit on Nov 2, 2017 11:47:17 GMT -5
Trident/Hydra/AT Spiral Golem or Treb/Gekko Vityaz.
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Post by moflete on Nov 2, 2017 13:19:31 GMT -5
I would like to try a poor man's tarancilot: An Ancile / Ecu / Taran Golem.
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Post by moflete on Nov 2, 2017 13:21:57 GMT -5
"....assuming the lance doesn't get nerfed and have a leg removed by Pix the moment after I buy one)" Watch out for next updates..... Spy pics report a new crippled lancelot (but crutches were included in the sketches, don't worry).
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Post by Cjax on Nov 2, 2017 13:43:22 GMT -5
I used to run a half and half Griffin,left side taram mag, right side Orkan, pinata. Still do sometimes depending on what's equipped on other bots.
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Post by >bobby_digital< on Nov 2, 2017 15:00:53 GMT -5
quad magnum jessie...cause I'm a 「wee-wee」.
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MahWaffle
Destrier
I'm not really a waffle if you didn't know ;D
Posts: 37
Karma: 50
Pilot name: ヾ( •́д•̀ ;)ノ
Platform: Android
League: Expert
Server Region: North America
Favorite robot: Rogatka and Raijin
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Post by MahWaffle on Nov 2, 2017 15:07:56 GMT -5
I occasionally run a trident noricum natasha.
Its a nice alternative to other mid-range as the noricums allows your to do damage outside of 500m where rdb griffins can be an issue.
With the range of noricums and splash range of tridents, you can also deal with damage a tad bit outside of 600m, dealing with troublesome zues furies.
Finally, reds can't completely hide from you unless they have a strong ancile. Trident noricum natasha is overall pretty great at pressuring and whittling down reds constantly.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 2, 2017 15:10:07 GMT -5
quad magnum jessie...cause I'm a ?wee-wee?. Has to be the most useless setup for a Jesse... Ever.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 2, 2017 15:21:13 GMT -5
I occasionally run a trident noricum natasha. Its a nice alternative to other mid-range as the noricums allows your to do damage outside of 500m where rdb griffins can be an issue. With the range of noricums and splash range of tridents, you can also deal with damage a tad bit outside of 600m, dealing with troublesome zues furies. Finally, reds can't completely hide from you unless they have a strong ancile. Trident noricum natasha is overall pretty great at pressuring and whittling down reds constantly. What level are the weapons and is it comparable to the levels of the Reds you see? Does dropping the Noris on the Ancile then hitting with Tridents do a good job or do you shoot them all at once? Genuinely curious, as the Nori buffs have made it a different weapon than it used to be. I fitted out a 5/5 Nori Patton to just relax in my iOS acct (6/6 normally)... and ended up getting 1st in damage in several games while I was still in Gold 3. (I can't not try, if I am in a game I am going hard till it is over or I am stopped... I think I am constitutionally unable to tank... or even to just play less than my best, LOL). Anyway I was popping Anciles like a kid in a balloon shop wearing a pair of Edward ScissorHands gloves. Or maybe Freddie's glove... hmmm. Your build made me wonder if it is advantageous to pop the 'loons with the Noris and then letting loose the Tridents. Might have to try it.
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Post by Nitro on Nov 2, 2017 16:55:19 GMT -5
Tempest Molot T Lancelot >:3
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Post by stokr on Nov 2, 2017 16:57:52 GMT -5
Orkan Ancilot
Yeah, I know...I don't really get too unconventional.
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MahWaffle
Destrier
I'm not really a waffle if you didn't know ;D
Posts: 37
Karma: 50
Pilot name: ヾ( •́д•̀ ;)ノ
Platform: Android
League: Expert
Server Region: North America
Favorite robot: Rogatka and Raijin
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Post by MahWaffle on Nov 2, 2017 19:00:40 GMT -5
Aye, ⓣⓡⓘⓒⓚⓨ48 . As for your question, my natasha is lv.9 and it is equipped with a lv.8/9 trident and lv. 8/9 noricum. Since I've been in expert II for quite a long while (plus the fact that MM likes to mix expert league players with master and champion), I commonly face people with bots lv.10 and above which makes it difficult for me to really assess my bot's performance compared to others...... Soooooo, with that in mind, anciles are a generally too bulky to take down effectively. If I'm constantly firing at an ancilot, my natasha WILL be able to pop it but it'll take a bit too much time without a buddy so I'd generally won't target an ancilot. As for fujins, it is best not to bother with them other than force them into sentry mode (stall them by firing one weapon at a time) so that they won't become a nuisance for my team later on. Just from that, the tridents and noricums seem to not be doing enough damage for me just against anciles so when I get the opportunity, I would always fire all of my weapons just to get in as much damage as I can. A tip I would make when piloting it ia to fire the noricums one at a time, then fire both tridents (all in quick succession). That way, you could properly aim the noricums during the time tridents experience firing lag. Additionally, the noricums are good for forcing bots to dash or jump early so that you can then do some juicy damage with the tridents.
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Post by Shahmatt on Nov 2, 2017 20:24:38 GMT -5
I would like to try a poor man's tarancilot: An Ancile / Ecu / Taran Golem. Switch the Ecu to a Magnum and you would do much better. I have tried this build with and without the Ecu and I can say that the Ecu is not necessary. The Golem is small, diminutive and quick enough to evade fire. Shoot from cover always with the Taran sticking out and the Magnum firing at a wall. But when you need the Magnum to quickly finish off the wounded or any rocket bot, it's available.
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