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Post by Dredd77 on Oct 30, 2017 19:01:07 GMT -5
Today I'm kicking off a five-part analysis tackling the state of the game now, where Pixonic has gone wrong- and maybe, just maybe some steps it can take to turn things around. Enjoy!
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Post by amidf on Oct 30, 2017 19:13:24 GMT -5
I didn’t read it, and it’s only part 1 of 5, but I feel you inadequately addressed a different topic about the game.
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Post by Deleted on Oct 30, 2017 19:40:26 GMT -5
Ironically Tagged you in something , only to have it match up with the last line of your OP. Funny, will read M*S in a bit.
Edit:Ah, was strictly an introduction. The thread I tagged you in has to do with what you'll be covering in the last two articles, feel free to call my ideas daft ^^
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Post by threl on Oct 30, 2017 19:45:00 GMT -5
Huh, that made me think. I try to stay optimistic about this game, and one of my excuses is “if I wasn’t on forums, I would still like this game.” However, now I can see that if I at this time downloaded the game like I did a year ago, I would see the exorbitant price tags and immediately uninstall it just like pretty much any other freemium mobile game i see.
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Post by anjian on Oct 30, 2017 20:09:39 GMT -5
I think they are seriously losing money to begin with, likely from over expansion of offices and server capacity to meet the fast growing player base. Hence they were willing to sell to mail.ru for a low price. They are stuck between a hard place and a hard place. The decisions they made though, still are't good. Could probably still make as much money or more if they sold the new bots at $50, new weapons for $20, lower prices but at a much higher volume, then cut their expenses if needed.
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Post by ezekielcrow on Oct 30, 2017 21:11:13 GMT -5
Great intro Dread77! The 2nd article cant come soon enough. Thank you for capturing and summarizing the questions a lot of us have not been able to adequately elloquate. Perhaps even by more moderate mindsets within Pixonic itself. I might be in a relative minority but I do believe that somehow, somewhere, Pixonic has adopted the original TRON script. Letting an MCP maximize revenue substantially through quantitative tools rather than human judgement. Trust has been speared by profit maximization, and cooperation and consultation by predation. As a result a lot of their promises have been implemented in ways that only results in player frustration. It was a great game. It can be greater still. * I guess that would make you Flynn by default ...beard and all.
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Post by rollinfknpower on Oct 30, 2017 22:19:08 GMT -5
Unfortunately the game is dying. It's not greed spawning the expensive kbot craze. It's trying to milk the last buck from a dying franchise. I started a new account to get some good play out of the game again. Two days in and bronze 3 I'm facing diamond and expert hangers in my lvl 4 gep. Also it takes over a minute to find a battle. The player pool is gone. There is no common player for pix to rely on to pay the bills. All that's left is the whales. All of us that also played are leaving or starting new accounts to try to recapture the magic. Most that are Playing new accounts are experienced. To be honest the play is very fun with new accounts as long as you don't get the tankers. The players know what they are doing and running around in destriers and geps is sooo fun!
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Post by rollinfknpower on Oct 30, 2017 22:20:21 GMT -5
Then again the knots could be the reason why beginner play has had a rebirth
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Post by roadbot on Oct 30, 2017 22:33:20 GMT -5
This thread needs to be closed for having a misleading title. You're going to make people think this game is still alive.
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Post by krebby on Oct 30, 2017 22:39:48 GMT -5
Let us begin with a parable. It is a parable told by Ramin Shokrizade in his haunting and prescient article "Next Generation Monetization: Supremacy Goods." --- Imagine that I have a ski resort that operates 18 ski lifts with associated runs, and that I charge $50 for a daily use general lift ticket that allows unlimited use of any run (with one catch). I sell 2000 of these tickets every day. My new marketing consultant comes up with a great idea to boost revenues: the "Golden Ticket." The Golden Ticket allows the holder to have exclusive use of any run they desire. Any general use ticket holders on the run will be escorted off and directed to another run. By selling these at $10,000 each, I am told that we can boost revenues from $100,000 per day to perhaps $180,000 or more per day. On the first day, it works like a charm. We sell five Golden Tickets and our usual 2,000 general lift tickets and make $150,000, for a 50 percent increase in revenue! On the second day a strange thing happens: We only sell four Golden Tickets, and 1600 general tickets. We take in $120,000, which is not as good as the previous day, but still an improvement over the old monetization model. By the end of the first week we are bottoming out at three Golden Ticket sales and only 200 general ticket sales -- we only made $40,000!? How did this happen? This seemed like a sure winner. For the general ticket holders, being bumped was very inconvenient, and reduced the value of the lift ticket purchase in their eyes. What was even worse was the anxiety created over not knowing when they would get bumped. For those purchasers that valued their time more highly, this inconvenience was enough such that they would not have come to our ski resort even if the general tickets were given away free of charge. For some of our wealthiest skiers, they could have paid the $10,000, but for them skiing with others and meeting new people was part of the fun so they had no desire to take advantage of our Golden Tickets. For those that did buy the Golden Tickets, the novelty soon faded, such that repeat buyers were rare. Some of these big spenders actually enjoyed watching the looks on people's faces when they got ejected, and as the number and enthusiasm of remaining general ticket holders decreased, this thrill also waned. While this situation might offer them the chance to meet others just like themselves (fellow Golden Ticket holders), these people had a propensity to want to ski by themselves (that's what they paid for, after all), so their social interaction with their limited number of peers was close to nil. --- (Entire article available here: www.gamasutra.com/view/feature/177190/next_generation_monetization_.php)Pixonic has been selling power at least since the release of the Dash bots (possibly earlier; but unambiguously since the Dash bots). Selling power, like the "Golden Ticket," works in the short run, but comes at the cost of reducing the value of the entire game. This dynamic is poisonous to a game like War Robots. This game *requires* other players in order to be played at all. There is no single-player mode; no campaign map; no puzzle mode. But how many people are willing to become part of game that so explicitly tells them that their skill will be trumped by a lesser player with money? And of those, how many will tolerate paying $300 per Dash bot, plus another $500 for weapons? And of those remaining, how many are willing to spend such sums ever couple of months? Pixonic's current team are on record lauding the selling of power in games. Not to players, naturally. When writing for players, Pixonic offers pious statements about how they are focused on balance. But when Pixonic writes to peers (other game developers), the instead asks “How do you plan to monetize your game?” (https://www.gamasutra.com/blogs/VladimirKrasilnikov/20170926/306421/I_want_it_just_like_LoL_How_do_you_monetize_ingame_skins.php). Pixonic paints game designers who will avoid selling "power" as naive, noting that "[r]eleasing 'overpowered' characters, so that a large number of players want to buy them straight after the updates, is fairly common practice in session-based PvP games – their qualities gradually even out (i.e. nerf) to a normal balance, matched by a drop in price." ( Id.) Pixonic concludes that selling visuals "doesn’t appear to have any particular advantages over 'selling power'." ( Id.) At this point, I have very little faith that Pixonic even understands that it is in the business of providing fun. Or rather, Pixonic now equates "fun" with "X number of players will buy an absurdly priced golden ticket." And thus, when people complain about Beacon Rush and Domination being combined into a single que (thus, robbing them of playing their preferred game mode), Pixonic's solution is to sell power again in the form of additional hangers. Those willing to drop the money can now customize their hangers to each game mode, while everyone else are told to play a less efficient lineup. Pixonic literally reduced the functionality of their game in order to sell the functionality back to us. Every player used to be able to customize their hanger for a specific game mode; now one can do that only by paying.
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Post by T34 on Oct 30, 2017 22:45:17 GMT -5
Excellent intro dredd. Closely reflects my sentiments and experience. It will be very interesting to read the next parts.
For me the realisation crystalised just recently that now is the time to spend saved up gold and enjoy some of the new product because there may not be much time left. If the game folds at least I dashed around on the live server. If it doesn’t than so what, I have over paid for the current products but who cares as I will just save again while having fun. People who will continue with the game should consider hedging their bets under the current circumstances if they believe the future is in the balance. Significant RM investments should be carefully considered.
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Post by bronzeknee on Oct 30, 2017 23:35:10 GMT -5
It's trying to milk the last buck from a dying franchise. That is exactly what is happening. I don't know why it is taking some parts of the community so long to realize this. People are being fleeced.
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Post by rollinfknpower on Oct 31, 2017 1:48:26 GMT -5
Unfortunately the best thing to do is to ditch your account you spent so much time and money building and start over. The game will be fun again. When that account gets too big start over again. I'm telling you. The low levels are fun to play....minus the jackasses that troll
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Post by rollinfknpower on Oct 31, 2017 1:50:06 GMT -5
When I do encounter the jackasses most of the time I know my big account would own them so I just laugh
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Post by 7iquid on Oct 31, 2017 2:07:29 GMT -5
I tried Modern Combat recently on iPad. The parallels are clear - no more noobs because you get killed by whales or champs - the game is unplayable unless you spend money.
Pix prioritised income over player growth and this has caused the decline. It may have been what they planned to do all along.
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Post by Tatamat on Oct 31, 2017 3:18:17 GMT -5
Hot topic, I'm looking forward to next part.
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Post by anjian on Oct 31, 2017 5:15:10 GMT -5
I tried Modern Combat recently on iPad. The parallels are clear - no more noobs because you get killed by whales or champs - the game is unplayable unless you spend money. Pix prioritised income over player growth and this has caused the decline. It may have been what they planned to do all along. Considering they are now advertising, which means increased expenditure, I think they are not prioritizing one over the other, they just want them all, both growth and revenue. That would be best be consistent with their greed. Its just that they have a twisted idea that they can have it all without any consequence or compromise, or fail to understand one of the biggest ideas in business, that you grow market share by lowering prices. These people are so out of touch with their player base, or with basic economics.
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Post by valoricus on Oct 31, 2017 6:54:15 GMT -5
Pixonic’s mistreatment of their customers has really put me off on all mobile games. I’d be hard pressed to get into another one after this debacle and I will certainly never play any future Pixonic titles.
They had a good thing going prior to all the lock boxes, components, $300 bots, etc but now since they’re openly selling power rather than maintain a healthy game balance, it almost feels as though the game isn’t worth playing any longer.
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Post by The VVatcher on Oct 31, 2017 7:27:15 GMT -5
Pixonic has been selling power at least since the release of the Dash bots (possibly earlier; but unambiguously since the Dash bots). Selling power, like the "Golden Ticket," works in the short run, but comes at the cost of reducing the value of the entire game. This dynamic is poisonous to a game like War Robots. This game *requires* other players in order to be played at all. There is no single-player mode; no campaign map; no puzzle mode. But how many people are willing to become part of game that so explicitly tells them that their skill will be trumped by a lesser player with money? And of those, how many will tolerate paying $300 per Dash bot, plus another $500 for weapons? And of those remaining, how many are willing to spend such sums ever couple of months? Pixonic's current team are on record lauding the selling of power in games. Not to players, naturally. When writing for players, Pixonic offers pious statements about how they are focused on balance. But when Pixonic writes to peers (other game developers), the instead asks “How do you plan to monetize your game?” (https://www.gamasutra.com/blogs/VladimirKrasilnikov/20170926/306421/I_want_it_just_like_LoL_How_do_you_monetize_ingame_skins.php). Pixonic paints game designers who will avoid selling "power" as naive, noting that "[r]eleasing 'overpowered' characters, so that a large number of players want to buy them straight after the updates, is fairly common practice in session-based PvP games – their qualities gradually even out (i.e. nerf) to a normal balance, matched by a drop in price." ( Id.) Pixonic concludes that selling visuals "doesn’t appear to have any particular advantages over 'selling power'." ( Id.) At this point, I have very little faith that Pixonic even understands that it is in the business of providing fun. Or rather, Pixonic now equates "fun" with "X number of players will buy an absurdly priced golden ticket." And thus, when people complain about Beacon Rush and Domination being combined into a single que (thus, robbing them of playing their preferred game mode), Pixonic's solution is to sell power again in the form of additional hangers. Those willing to drop the money can now customize their hangers to each game mode, while everyone else are told to play a less efficient lineup. Pixonic literally reduced the functionality of their game in order to sell the functionality back to us. Every player used to be able to customize their hanger for a specific game mode; now one can do that only by paying. This is unbelievable. Their arrogance is putting me off. Edit Dredd, I can't wait to read the rest. I was pretty disappointed that this first one is short. I was ready to read throughout my whole breakfast.
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Post by llama4president on Oct 31, 2017 7:43:35 GMT -5
Pixonic’s mistreatment of their customers has really put me off on all mobile games. I’d be hard pressed to get into another one after this debacle and I will certainly never play any future Pixonic titles. They had a good thing going prior to all the lock boxes, components, $300 bots, etc but now since they’re openly selling power rather than maintain a healthy game balance, it almost feels as though the game isn’t worth playing any longer. Go for Indie mobile games, there are plenty of small companies that really rely on their customers, and work professionally to give games way better than War Robots, both for content depth and for different and non-predatory marketing models. Your contributions to them would really make a difference to help some indipendent developer, and not be a drop in the lake like with big companies. Dredd77 i've read the first, and will read the following articles, but i seriously do hope that it's not just a click bait for angry players, to make a damage control for Pixonic. Since you valued their recent discounts as " good*", i started to doubt your real objectivity on the matter, and seems more like you are giving a service to Pix with your articles, more than a objective service to the community. From your writing style, on your first article you say you would just uninstall, but i got the sensation it's just a narrative expedient to create a connection to the reader, but in the end " maybe" you will say how everything is "flawed but awesome" and their prices are good because they can put the price they want and it's fair. I seriously hope to be surprised.
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Post by ezekielcrow on Oct 31, 2017 7:44:07 GMT -5
What if the whole thing is a cycle, though? What if a player segment is meant to be discarded and renewed every so often? Player development (profit wise) follows a curve similar to money invested in it. Business-wise it makes sense to have more of these curves in various stages. It smoothens out income. Advertising may just be a way to prolong an initial surge from the kbots and sow a new batch..
I know, dark thoughts. But still...
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Post by bronzeknee on Oct 31, 2017 11:35:34 GMT -5
What if the whole thing is a cycle, though? What if a player segment is meant to be discarded and renewed every so often? Player development (profit wise) follows a curve similar to money invested in it. Business-wise it makes sense to have more of these curves in various stages. It smoothens out income. Advertising may just be a way to prolong an initial surge from the kbots and sow a new batch.. I know, dark thoughts. But still... That might be the dumbest thing I've heard on this forum. You don't want to make customers upset and shed them in any business.The lengths people go to defend these business practices... And as I type this, we are in the end stages of Worlds 2017, the League of Legends championship, with it's 5 million dollar prizepool: www.lolesports.com/en_US/worlds/world_championship_2017/schedule/elim/FinalsRiot makes a billion dollars a year with League of Legends, and it is completely free to play. You can buy skins and speed up leveling, but anything that offers a competitive advantage (IE runes) can't be bought. The biggest E-sport in the world doesn't need to do this, there is no reason Pixonic does. People have been enamored with these Sci-Rev and its best practices article... but the best practices are clearly the ones Riot is employing, because it's the most successful.
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Post by noobcake on Oct 31, 2017 11:53:42 GMT -5
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Post by ezekielcrow on Oct 31, 2017 12:14:31 GMT -5
What if the whole thing is a cycle, though? What if a player segment is meant to be discarded and renewed every so often? Player development (profit wise) follows a curve similar to money invested in it. Business-wise it makes sense to have more of these curves in various stages. It smoothens out income. Advertising may just be a way to prolong an initial surge from the kbots and sow a new batch.. I know, dark thoughts. But still... That might be the dumbest thing I've heard on this forum. You don't want to make customers upset and shed them in any business.The lengths people go to defend these business practices... And as I type this, we are in the end stages of Worlds 2017, the League of Legends championship, with it's 5 million dollar prizepool: www.lolesports.com/en_US/worlds/world_championship_2017/schedule/elim/FinalsRiot makes a billion dollars a year with League of Legends, and it is completely free to play. You can buy skins and speed up leveling, but anything that offers a competitive advantage (IE runes) can't be bought. The biggest E-sport in the world doesn't need to do this, there is no reason Pixonic does. People have been enamored with these Sci-Rev and its best practices article... but the best practices are clearly the ones Riot is employing, because it's the most successful. That may be so, but I am (as most probably are) just trying to make sense of Pixos motives/direction. We dont have data or an inside track. And what Pixo is doing short term cant be good for f2p players. Doesnt seem be good for p2w in medium term and doesnt seem to be good for investors in the long run. I dont get it. Hence the spitballing.. There is also basis for the theory in casino management systems where they track individual player cycles intimately to predict returns on their investment.
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Post by bronzeknee on Oct 31, 2017 12:42:16 GMT -5
We don't need to spitball. Occam's Razor works fine here.
Pixonic had a plan for the game to last X period of time. Battle Titans is on the horizon and they Pixonic designers know those guys are more talented (Pixonic has shown no ability to create meaningful content that adds to the meta recently) and are using a better engine (Unreal engine), so now is the time to squeeze out cash before you close shop.
That is it. There is nothing more or less here. This is all about monetization. If you know your competitor is about to release a superior product, better unload what you've got quick.
5 months left.
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Post by zer00eyz on Oct 31, 2017 13:26:44 GMT -5
I tried Modern Combat recently on iPad. The parallels are clear - no more noobs because you get killed by whales or champs - the game is unplayable unless you spend money. Pix prioritised income over player growth and this has caused the decline. It may have been what they planned to do all along. Considering they are now advertising, which means increased expenditure, I think they are not prioritizing one over the other, they just want them all, both growth and revenue. That would be best be consistent with their greed. Its just that they have a twisted idea that they can have it all without any consequence or compromise, or fail to understand one of the biggest ideas in business, that you grow market share by lowering prices. These people are so out of touch with their player base, or with basic economics. > Considering they are now advertising, which means increased expenditure, Before pix was acquired they were spending 60% of their revenue on advertising.
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Post by anjian on Oct 31, 2017 20:54:57 GMT -5
Considering they are now advertising, which means increased expenditure, I think they are not prioritizing one over the other, they just want them all, both growth and revenue. That would be best be consistent with their greed. Its just that they have a twisted idea that they can have it all without any consequence or compromise, or fail to understand one of the biggest ideas in business, that you grow market share by lowering prices. These people are so out of touch with their player base, or with basic economics. > Considering they are now advertising, which means increased expenditure, Before pix was acquired they were spending 60% of their revenue on advertising. And they are still spending for ads. Watch this video and look who is paying for the promotion. Another thing is, they also have expanded to Facebook Gameroom and Amazon tablets. They have mentioned looking at getting into Steam too. Working also on a VR project doesn't sound to me they are planning to exit either.
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Post by pirateb0t on Oct 31, 2017 22:40:14 GMT -5
We don't need to spitball. Occam's Razor works fine here. Pixonic had a plan for the game to last X period of time. Battle Titans is on the horizon and they Pixonic designers know those guys are more talented (Pixonic has shown no ability to create meaningful content that adds to the meta recently) and are using a better engine (Unreal engine), so now is the time to squeeze out cash before you close shop. That is it. There is nothing more or less here. This is all about monetization. If you know your competitor is about to release a superior product, better unload what you've got quick. 5 months left. The shop closing theory is interesting but the game market is not so crowded with multiplayer app mech games to make this seem plausible in my opinion. I can think of many games where there's a distinct "best" game in the genre and several lesser competitors which still maintain a solid and growing fanbase. For Pix to burn the house down so to speak would be a profoundly stupid business move. There has to be something in their books we aren't seeing behind the scenes. I am more willing to chalk this up to developing world business greed and cultural mindset but I will concede that there might be real factors behind the scenes which necessitates this immediate cash grab.
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Post by anjian on Oct 31, 2017 23:16:25 GMT -5
I can think of some reasons:
1. They are losing money after expanded. 2. They are in a mountain of debt. Been borrowing money to finance their expansion and the game. The game's revenue is not covering it. 3. They borrowed from investors that can provide nasty consequences when not paid (Russian mafia, Russian oligarch close to Putin.)
To be fair, the game has gone P2W long ago. Right when the Gepard, Aphids, the Fury and the Zeus happened, followed by the Britbots. The moment they went gold on bots and weapons. But people don't seem to complain when its affordable pay to win. But when pay to win becomes too expensive, there is hell to pay from the player base.
Compound to that, Pixonic thinks it has a rich Asian and Arabian playerbase, part of the modern Russian cultural overview of Asia. Unlike Wargaming, which has regional offices to take care of regional sensibilities, Pixonic has none, leading to a rather eschewed view of the Asian and Western consumer culture.
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