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Post by Dredd77 on Jan 19, 2017 21:22:55 GMT -5
Hey folks, as promised here's a look at some of the things I've seen in the last couple of days that have informed my opinion of the new matchmaker change. When surrounded by opinions, I like to try and get some actual data to get a better idea of what's going on, and I've compiled that data here. geparddiary.com/2017/01/20/by-the-numbers-the-new-matchmaker/Enjoy!
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Deleted
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Post by Deleted on Jan 19, 2017 22:02:40 GMT -5
All I'm presently seeing is one team has all the level 30s - often 3 or 4, the other team often has the highest player at lvl 28 / 29 and down to lvl 20. Luckily, I sometimes get put on the 30 team.
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Post by boomsplat on Jan 19, 2017 22:09:40 GMT -5
Nice commentary and thank you for sharing your experience.
I'm assuming since you didn't report it that you didn't track your ongoing win rate % vs the pilots you were facing. A number of pilots have mentioned that vs their current stats they were seeing heavier line ups with lower win rate pilots and lighter line ups with higher win rate pilots in the opposition. I know the discussion point on whether hangers matter vs win rates vs something else is out there and with some it seems like it does and with others no correlation seems obvious. Was just curious as your opposition was more inline with your current line up than what I experienced in the transition...but I wasn't diligent enough to do what you did so I don't have data, just notions based on looking at the top half damage pilots on blue and red.
Either way, your points are great and it is a nice recap.
Cheers!
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Post by Cdr. Crimmins on Jan 19, 2017 23:24:44 GMT -5
Absolutely a great read.
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Post by zman on Jan 19, 2017 23:27:42 GMT -5
Fantastic!
Unfortunately I'm not dillegently tracking data like you are, but I feel this is similar to what I was seeing at a higher level.
Here are a couple of my hypotheses that could use a bit of testing and you might be the best person for it!
New to MM players start with default Elo score based on level. this means that low strength hangers that have improved their Elo may encounter fresh to MM higher strength hangers that have yet to set their Elo. This should decrease realidly as players become active and spend even a dozen or so games setting their Elo.
Hanger Strength still matters, but weapon level is now being weighted more heavily than Bot level. Low Bot level combined with high weapon levels is especially punishing.
The MM is somewhat more concerned with equal teams, not equal combatants. The Mm is more than willing to put a weaker player and a stronger player on the same team etc to equal two medium players on an opposing team. This seems geared towards solving mismatched squad strengths by finding appropriate competition on a team basis.
Strongest Bot is less important than whole hanger strength, just as the MM is concerned more with team not player strength it is more concerned with hanger strength than any individual Bot strength. This is not an equal exploitable average, but leans towards the strongest Bot.
Not sure if Mediums Andrew heavies are as heavily penalized compared to lights for determining hanger strength. Maybe running and average Bot and weapon level vs class on your data will illuminate this for us.
Thank you for all your hard work, hope you enjoy the food for thought.
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Post by Ѕπλκε✵Σψεs on Jan 19, 2017 23:44:44 GMT -5
Insightful...
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Post by sweetpickle on Jan 20, 2017 7:33:42 GMT -5
Thank you for the great read.
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Post by Deadalready on Jan 20, 2017 11:41:53 GMT -5
Again another entertaining blog post, I also enjoyed the camper one and older. I didn't mention it in your other thread but it was really cool to see the changes to the blog and the pilot of the day was especially cool.
The grasshopper and ants parable is such a perfect way to describe a typical clubber, it's kinda ironic that defending myself against MagGeps/PinataGeps/AphidGeps with much higher weapons than my own has forced me to evolve tactics and hangar, that makes me feel like a decent player.
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Post by Blurred Vision on Jan 20, 2017 11:59:43 GMT -5
Thanks for putting the time, effort, and thought into this. It was a great read - not only enjoyable but I learned a lot as well. Thumbs up!
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Pbartender
Destrier
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Pilot name: Pbartender
Platform: Android
Clan: RUSŦҰ ㊉LE ₣@CҞERS
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Post by Pbartender on Jan 20, 2017 13:43:50 GMT -5
So, I was looking at your chart of which bots people are running. I, too, have noticed a significant increase in the number of Griffins, Leos, Natashas and Stalkers I've been seeing... Quite a few of them seem to be level 5 bots with level 5 or level 1 weapons. Which is to say, bots and weapons that haven't been leveled up yet.
It kind of makes me wonder how much the increase of the prevalence of certain bots is due to winning them in winter event slots machine.
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Post by Trogon on Jan 20, 2017 14:35:35 GMT -5
The MM is somewhat more concerned with equal teams, not equal combatants. The Mm is more than willing to put a weaker player and a stronger player on the same team etc to equal two medium players on an opposing team. This seems geared towards solving mismatched squad strengths by finding appropriate competition on a team basis. This is consistent with what I've seen, but it's still a bit extreme atm, imo. It's no fun at all to be the 95-lb weakling on a team of 300-lb linemen, just to "even out" the team...
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Post by Deleted on Jan 20, 2017 14:58:20 GMT -5
Great information Dredd77, thanks. I am still maintaining that the changes have not hit Android yet, at least as I can see, running a very similar 4/6-7-8 hangar to your own, but I am trying to learn about what to expect when it does come to Android.
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Post by critter667 on Jan 20, 2017 15:26:03 GMT -5
I have an odd question with regard to squads... Has anyone tested how being in a squad impacts battles? For example, I have a full squad. Everyone is in high true gear save for Fred. Fred is a squad member's brother, just received his first smart phone and is playing for the first time.
How would this squad be tiered?
Depending on that answer, any thoughts on how it tiers on the new system?
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Post by zman on Jan 20, 2017 15:52:38 GMT -5
I have an odd question with regard to squads... Has anyone tested how being in a squad impacts battles? For example, I have a full squad. Everyone is in high true gear save for Fred. Fred is a squad member's brother, just received his first smart phone and is playing for the first time. How would this squad be tiered? Depending on that answer, any thoughts on how it tiers on the new system? It looks like squad matchmaking is greatly improved as the MM seems to prefer balanced teams over balanced players. So, a mixed strength squad seems to be given additional allies to even the strength out with an opposing squad. I've seen where I've been paired up against a pair of Dark Syndicate, good Top Tier guys, and my team had a couple of TT guys and me with some other HG guys who were squadded while the Reds had the DS and a smatter of Gold and HG guys and the match was shockingly good and close despite having squads on each team of very different strengths and skills the MM balanced them out. I have to say the games I've played with squads as part and against with the new MM have been greatly improved. It now factors total squad strength and Elo rather than focusing on the strongest player in the squad. Needs more data and some thorough testing, but what I've seen of squadding under the MM it is quite a bit better than before. Edit: That being said I've now had my second terrible game against a squad, a full six man TT squad was the opposition, the MM fielded a TT guy, me at 9/9.5, and filled the rest of the team out with HG and Gold down to a Trash Gold player. It was absolutely terrrible, MM needed to wait another ten seconds or more before filling spots for this match.
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FunkenA
GI. Patton
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Post by FunkenA on Jan 20, 2017 16:22:13 GMT -5
what I noticed is 90% of my losses 3 or 4 teammates have a 50% or less win percentage.. When I win I can almost guarantee that 3 or 4 players on losing team have a less than 50% win percentage.
Now i run 3 geps 1 mag 1 aphid 1 pinata, then 1 golem and 1 rog... I definitely earn my 10 gold more often then not, even now... But I use to be able ot carry those losing teams now I can not.
What angers me is please don't team me up with these crappy players.. I don't like to lose because I can not carry the team, and purposely setting up matches so good player is forced to babysit the crappy players is counter productive to the game.. Place all the losers together let them fight it out
Might see some better matchups that way
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FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
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Post by FunkenA on Jan 20, 2017 16:23:50 GMT -5
I have an odd question with regard to squads... Has anyone tested how being in a squad impacts battles? For example, I have a full squad. Everyone is in high true gear save for Fred. Fred is a squad member's brother, just received his first smart phone and is playing for the first time. How would this squad be tiered? Depending on that answer, any thoughts on how it tiers on the new system? It looks like squad matchmaking is greatly improved as the MM seems to prefer balanced teams over balanced players. So, a mixed strength squad seems to be given additional allies to even the strength out with an opposing squad. Not in my experiecne... did a squad run of about 10 matches this afternoon won 9 outta 10... we were still clubbing away most of us run multiple geps
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