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Post by Dredd77 on Oct 20, 2017 17:37:09 GMT -5
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Post by Deleted on Oct 20, 2017 18:30:33 GMT -5
It's not even a question of if they have enough time to fix anything. It's if they know how to fix it. They told the playerbase that they were going to "love" the component system. They thought the minor placebos in this update would be enough to placate the playerbase. From what Arkontas said, Tofsla seemed legit surprised at the downtrend in the reddit posts. They honestly think that they're giving us what we want. Either that or they honestly think shoving what they want into the faces of an angry consumer base is going to go over well (it never does).
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Post by zer00eyz on Oct 20, 2017 18:32:20 GMT -5
That was a diplomatic (if a bit mild) beatdown. Serious question: what does it take to get you to pick up a torch and pitchfork Dredd77 ? I mean I won't even make you use components to get them, I'll just give them to you if you ask
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Post by FlashAhAhh on Oct 20, 2017 18:33:01 GMT -5
We did NOT ask for the game to be turned into a snipe fest.
I actually can't bring myself to play any more. The game is trashed.
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Post by xXrobotrippinXx on Oct 20, 2017 18:49:44 GMT -5
Why don't they just put out more useful surveys? With an in-game notification and link to the surveys. On every platform. Real surveys. About the the 「dookie」 that matters. Then analyze the data and make changes based on that. Within reason, of course.
Everything they do, no matter what it is, people will ALWAYS find something to complain about so it would be near impossible to tell what the vast majority of players want just by reading random comments on websites. But if they had surveys and put a little announcement notification in game so NO ONE who plays could miss it, they could analyze the overall data and get a much better idea of what is and isn't a good idea.
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Post by Deleted on Oct 20, 2017 19:13:30 GMT -5
I was gonna write an article on here with a similar title, but now if I write it, it would sound like I was copying you lol. But on a slightly different topic, but it does concern the zeitgeist and what I feel is the biggest problem in the game which you did not touch on.
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Post by Deleted on Oct 20, 2017 20:04:34 GMT -5
Your article does have a good point. We have been playing this game for a long time now, me 1y and 1m now.
I already have a post that was a coincidence with the protests and all the state of the game threads. So I was shocked to see what had happened in the few days I was away from this forum, how negative it had become despite the improvements. But to recap, for the first time in months, I can have squad matches where the teams are actually even, so the game was fun for me again.
In that year+ of playing, new content that new players may not be aware of: - Spider bots had just been released a few weeks before I started - Then the Britbot release - Then the WW bots - Plus all the new bots/weapons this year, mainly Kbots - Also Inquisitor, Ember, Scourge, etc. - new maps (Valley my new favourite, Moon map)
- Winning 30K Au gear in one of their events thru Gold+Super Chests. Fury, Galahad(s), Jesse, Gareth(s), Gepard(s), Rogatka(s), etc. - Smaller chest winnings in other events (can't remember what I won, I think Rogatka and Galahad) - Winning skinned bots and items thru event tasks (Koi skin, extra Orkans, Tarans, Gekkos, etc.) - Winning Tempest in Black Market - Earning more silver and Au during those events
- monthly Au reward for league placement (ok, I admit it's meager, but it was better than nothing) - replacing the crappy Pilot of the Hour, Day, Month with Black Market (does anyone remember how bad that was) - Custom Matches - New Game Modes (BR and soon DM for iOS)
Major Rebalance of old Meta bots/ weapons - Rhino turning speed buff - Fujin speed buff - Raijin dmg buff in Bastion mode - Thunder double dmg buff to physical shields - old school Punishers/Molots dmg buff and 1.5x Acceleration Mode - HP buff to Golem, Vityaz, Fury, WW bots, etc - Plus lots of minor +/- 5% dmg rebalance to weapons - Improved firing mechanic of Pins and Piñatas
Rebalance of bad maps - Springfield spawn points (the dreaded 2 vs 3 spawn was taken out, vets know what I'm talking about) - Shenzhen new spawn arrangement (not needed really)
Major Bug Fixes - Zeus bug (took them long enough) - Ancile double dmg bug - Bots getting stuck on invisible texture seams
So yeah, they've continuously improved the game in the year+ I've been playing.
The biggest negatives in the past year for me are nerfing the spider bots. - Raijin climbing nerf - Fujin juke nerf
Also the Galahad backpedal nerf.
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Post by rustedscrap on Oct 20, 2017 20:20:30 GMT -5
Your article does have a good point. We have been playing this game for a long time now, me 1y and 1m now. I already have a post that was a coincidence with the protests and all the state of the game threads. So I was shocked to see what had happened in the few days I was away from this forum, how negative it had become despite the improvements. But to recap, for the first time in months, I can have squad matches where the teams are actually even, so the game was fun for me again. In that year+ of playing, new content that new players may not be aware of: - Spider bots had just been released a few weeks before I started - Then the Britbot release - Then the WW bots - Plus all the new bots/weapons this year, mainly Kbots - Also Inquisitor, Ember, Scourge, etc. - new maps (Valley my new favourite, Moon map) - Winning 30K Au gear in one of their events thru Gold+Super Chests. Fury, Galahad(s), Jesse, Gareth(s), Gepard(s), Rogatka(s), etc. - Smaller chest winnings in other events (can't remember what I won, I think Rogatka and Galahad) - Winning skinned bots and items thru event tasks (Koi skin, extra Orkans, Tarans, Gekkos, etc.) - Winning Tempest in Black Market - Earning more silver and Au during those events - monthly Au reward for league placement (ok, I admit it's meager, but it was better than nothing) - replacing the crappy Pilot of the Hour, Day, Month with Black Market (does anyone remember how bad that was) - Custom Matches - New Game Modes (BR and soon DM for iOS) Major Rebalance of old Meta bots/ weapons - Rhino turning speed buff - Fujin speed buff - Raijin dmg buff in Bastion mode - Thunder double dmg buff to physical shields - old school Punishers/Molots dmg buff and 1.5x Acceleration Mode - HP buff to Golem, Vityaz, Fury, WW bots, etc - Plus lots of minor +/- 5% dmg rebalance to weapons - Improved firing mechanic of Pins and Piñatas Rebalance of bad maps - Springfield spawn points (the dreaded 2 vs 3 spawn was taken out, vets know what I'm talking about) - Shenzhen new spawn arrangement (not needed really) Major Bug Fixes - Zeus bug (took them long enough) - Ancile double dmg bug - Bots getting stuck on invisible texture seams So yeah, they've continuously improved the game in the year+ I've been playing. The biggest negatives in the past year for me are nerfing the spider bots. - Raijin climbing nerf - Fujin juke nerf Also the Galahad backpedal nerf. very well said. You so eloquently put into words exactly what I'm thinking. I never liked the old mm anyway.
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Post by ᕲΣΣᕲƧ on Oct 20, 2017 22:41:52 GMT -5
What makes you think they have the ability to change direction and get on course now? Something changed within Pixonic after Mail.ru took over. I have no what what changed. It wasn't a positive change though. IMO time has already run out. We're in that uncomfortable area between a terminal diagnosis and actual death. Players are leaving in droves. You mention a top tier clan that lost 15 members in the day. That clan will be losing more members in the next week or so once those remaining realize how boring it is playing without your friends. This situation is going to repeat itself dozens of times. I have no idea what the numbers of new players coming vs old players leaving is, but I am sure it's easier to retain an established player than it is to attract a new player. What new player in their right mind would bother getting started after reading a few posts on the forum? I think we've reached the point the player base begins to shrink, which itself will cause the player base to shrink more. Rinse, repeat, find a new game if Pixonic doesn't blow us away more than once during the rest of 2017 and they better pray the unforced errors are over until at least 2019.
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Post by bronzeknee on Oct 20, 2017 22:52:15 GMT -5
It's not even a question of if they have enough time to fix anything. It's if they know how to fix it. They told the playerbase that they were going to "love" the component system. They thought the minor placebos in this update would be enough to placate the playerbase. From what Arkontas said, Tofsla seemed legit surprised at the downtrend in the reddit posts. They honestly think that they're giving us what we want. Either that or they honestly think shoving what they want into the faces of an angry consumer base is going to go over well (it never does). You hit this on the head, but this is part of a really, really important point in game design: People don't know what they want.I know that sounds ridiculous, but it is 100% true (and this undermines what Dredd wrote, but if you watch Lloyds send off video he talks about how people don't know what they want). Some people on this forum think friendly fire would be a good idea, ect... I don't want to go into all the ideas that make no sense. So it is up to the developer to make the game good, and what that really comes down to is a good game developer has the ability to weed out bad ideas and develop good ideas, whether they come from the community (externally) or from the development team (internally). And when a game is full of good ideas, it becomes a good game that people love and cherish. Pixonic does not have that ability to recognize good ideas from bad ideas, and that is abundantly clear (again I don't feel like listing all the examples). The number of errors they have made that we have pointed out to them is astonishing. The fact the shock train ever made it into the game speaks volumes, that weapon shouldn't have left a developer's brain, and when it did, it should have been shot down by the rest of the team. But it wasn't. It really speaks volumes about how inept Pixonic is game design wise. So thinking they might turn this around with this team, is really pretty silly. We are literally watching Pixonic drive this game off a cliff. If I had to bet, this game is dead by Valentine's Day without a different lead designer as Pixonic filled War Robots with bad ideas and there is nothing to make us think they will stop adding them. They can't recognize bad ideas.
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Post by ΜØØSE on Oct 20, 2017 23:06:06 GMT -5
That was a diplomatic (if a bit mild) beatdown. Serious question: what does it take to get you to pick up a torch and pitchfork Dredd77 ? I mean I won't even make you use components to get them, I'll just give them to you if you ask He built a community on War Robots. If you destroy the foundation, what happens to the house?
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Post by ΒΣRΖΣRKΛ²³ on Oct 21, 2017 1:01:38 GMT -5
Well I think there is an basic error in thinking about this whole situation and pixonic. They don’t need to „right the ship“, „get back on course“ or „save the game“. They are perfectly on track.
They changed their strategy to create revenue. They want you to pay. Every update had the intention of making players pay. Like the mm: everytime i sea threads like could be so easily avoided, mm ideas and so on and so forth. what if they changed mm to create revenue.
People leaving? So what ..this will be a minor bump in the road. You wish for this game to die out and Blabla truth is: spenders will replace you. They’ll just find better ways to hook people.
So either play the game or leave. „We hear you“ doesn’t mean the make our wishes come true, doesn’t even include listening.
I always try to blend out what people(or marketing/pr departments) say, and actually focus on what they do.
Matchmaking - forces you to upgrade. (Spend,even if it’s only premium) Too many currency’s - one specific currency for each item. Take the option of winning op content away, Just call it a botched release. Spend BIG Mk2 - spend biiiig
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Post by Dredd77 on Oct 21, 2017 2:10:16 GMT -5
That was a diplomatic (if a bit mild) beatdown. Serious question: what does it take to get you to pick up a torch and pitchfork Dredd77 ? I mean I won't even make you use components to get them, I'll just give them to you if you ask He built a community on War Robots. If you destroy the foundation, what happens to the house? You might be surprised to learn that we're as close with Battle of Titans as we are with War Robots, have a media account with Robokrieg, and have contacts with several other mech games in development. Your point is cute, but that is about all it is. Also worth noting: M*S has ZERO monetization. One person or a million visiting the site, we get paid the same: zilch. It's a labor of love, homie.
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Post by ouch on Oct 21, 2017 2:28:04 GMT -5
Thats not really an entirely true statement though is it Dredd77, you have openly spoke in the past of the "free gifts" you have received from Pixonic.
Just like the youtubers who receice free content for Pixonic to help promote tbe game you cant claim to be truly independent with one foot in that trough.
Personally I dont care if you are pro or anti Pixonic but saying mechspectrum has zero monetization when you receive content from Pixsonic in the form of in game items with a monetary value is stretching the truth a bit thin.
For your next mechspectrum article can I suggest you write it comparing War Robots not to a card game but to Activision's Patent that recently came to light. If you dont know what that is just search youtube for Activision Patent for some quick and easy background.
Now that would be an interesting article to read
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Post by Dredd77 on Oct 21, 2017 2:47:59 GMT -5
Thats not really an entirely true statement though is it Dredd77, you have openly spoke in the past of the "free gifts" you have received from Pixonic. Just like the youtubers who receice free content for Pixonic to help promote tbe game you cant claim to be truly independent with one foot in that trough. Personally I dont care if you are pro or anti Pixonic but saying mechspectrum has zero monetization when you receive content from Pixsonic in the form of in game items with a monetary value is stretching the truth a bit thin. For your next mechspectrum article can I suggest you write it comparing War Robots not to a card game but to Activision's Patent that recently came to light. If you dont know what that is just search youtube for Activision Patent for some quick and easy background. Now that would be an interesting article to read Sounds interesting, I'll have to take a look. As for the free demo items, sure, I get some from Pixo. Dash bots. Embers. Inquisitors. If you feel that those items compromise my objectivity, you must believe that my enjoyment of playing War Robots eclipses the professional pride I take in building M*S. Where you land on that is up to you, but I find it laughable. My credibility is way more important to me than a bunch of pixels. In fact, I just published a piece this very evening "biting the hand that feeds me." I define success for M*S quite simply: that we be publishing long after Pixonic collapses on its own ambitions. You can define it however you like, and either read or not read. Up to you, mate.
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Post by ouch on Oct 21, 2017 3:30:24 GMT -5
Dredd77 I was never questioning your integrity merely your statement that Mechspectrum has zero monetization. Now you have to admit with the current pricing structure gifts from Pixonic of dash bots, embers and inquisitors represents a fairly sizeable chunk of monetization.
Im still not questioning your integrity so dont take this the wrong way, but surely the simplest way to defend your integrity in these types of instances is simply not to accept gifts from developers in the first place. That way there really can be no questions about integrity or impartiality at all.
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Post by ezekielcrow on Oct 21, 2017 4:22:19 GMT -5
I'm not sure of Pixo's numbers but I remember reading a paper some time ago on Casino player management. Its lead me to a dark though on the matter. What if players are actually disposable? Player management is premised on one basic theory. A Player's profitable lifespan. That means the business will invest to market its product to attract customers and develop a habit through positive reinforcement. Player expenditure follows an all too familiar curve as he is led (via promotions) to higher levels of profitability for the company. At some point he will peak. Companies who have made back their initial investment at this point will again add promotions and rewards to extend that peak by rewarding appropriate play behavior. Until it inevitably tapers of and the curve starts edging south. It may still be profitable for the company, who may choose to invest to draw out this descent. But at some point, it becomes more efficient to start developing new clientelle. It worries me how this ties in with Pixo's actuations. And what it implies of our position at this point. Per usual, I enjoy your insightful articles, Dredd77. I also share your love MTG from back in the card flopping days when channel fireball meant something.
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Post by ΜØØSE on Oct 21, 2017 13:52:45 GMT -5
He built a community on War Robots. If you destroy the foundation, what happens to the house? You might be surprised to learn that we're as close with Battle of Titans as we are with War Robots, have a media account with Robokrieg, and have contacts with several other mech games in development. Your point is cute, but that is about all it is. Also worth noting: M*S has ZERO monetization. One person or a million visiting the site, we get paid the same: zilch. It's a labor of love, homie. Cool, didn't know that! I didn't mean you were monetizing it. I know you've put your heart into the community. In fact, that probably makes it harder than a monetary loss. I know I'd rather part with money than friendships.
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Post by valoricus on Oct 21, 2017 15:07:40 GMT -5
I agree with you OP and I wish Pixonic had stayed the course with their previous transparent and reasonable business model. Instead, they chose to violently 「dookie」 the bed and implement a full blown course of money extraction techniques and completely abandon their previous practices. What burns me the most is that they chose to prioritize this insanity over fixing the serious flaws that have been constantly brought to their attention and complained about for months. In the end, it's profit over quality and if this game fails in short order, they deserve it.
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