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Post by ༒ƜƦƛƖƬӇ༒ on Oct 19, 2017 17:03:24 GMT -5
On face value, in the 3.3 update.. thats what I feel PIX did to those that care about the game..
So they seemed to make the Dash Bots easier to get, slightly.. BUT did not address any of the over-power issues on the DASHbots, they seemed to ignore most of the complaints everyone had..
They took away the choice of Beacon Rush and made it a toss-up with the Domination choice.. so now you can't choose between the two.. you roll the dice.. so to those that still played because of the love of Beacon Rush, now had that is kinda taken away..
PERSONALLY..
I feel the only things PIX did right on the 3.3 update is the new paint jobs, and something that seems to help with the lag..
at least that is in my own opinion..
So as I have been doing, I will continue to play and not spend anything on au or anything else.. This is what I have been doing since ver 2.92(?) I believe..
I still enjoy playing it... for all the reasons I started to play it.. but since I don't like the changes, I play it in a way that I enjoy.. as I have stated many times.. I do not let PIX steal the joy of the game from me.. I refuse to give them that power over me..
Cheers..
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Post by nocluevok on Oct 19, 2017 17:12:59 GMT -5
I "hate" Beacon Rush, so the folks that love it aren't the only bird watchers. ?
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Post by Cdr. Crimmins on Oct 19, 2017 18:43:49 GMT -5
Yeah, I only play BR under duress when squadding. Much prefer Domination. So losing the ability to play my preferred mode is infuriating. How hard would it be to allow people to choose their mode OR choose Random? You can do it in the custom match menu!
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Post by slipknot1325 on Oct 19, 2017 18:52:31 GMT -5
I like playing domination I can’t believe they took away the option to pick it, its just on stupid update after another, it’s like they are not even listening or probably the more likely not caring.
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Post by zeframmann on Oct 19, 2017 23:16:20 GMT -5
My beacon-runner hanger is now near-useless 50% of the time and my gold-earning has suffered. My gekko-sniper too. Not happy. Game design 101, you adapt the game based on how people play it. You don't force players to play the way you think they should.
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Post by T34 on Oct 19, 2017 23:36:57 GMT -5
I cannot comprehend why they are taking away choice and forcing people now to play the mode they don’t want to play after they’ve invested so heavily in the distinction between BR and DM.
The way I see it, its my time. I will not waste my time for 10 mins for playing a mode I don’t want to play when the other mode is also available after safe ejection.
And if I am missing something, maybe they should take a small amount of their time to enlighten the users instead of hanging out for the public reaction and then reacting in some mysterious way.
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∇ΣRTICΔL
Destrier
Posts: 31
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Post by ∇ΣRTICΔL on Oct 20, 2017 0:25:50 GMT -5
I cannot comprehend why they are taking away choice and forcing people now to play the mode they don’t want to play after they’ve invested so heavily in the distinction between BR and DM. The way I see it, its my time. I will not waste my time for 10 mins for playing a mode I don’t want to play when the other mode is also available after safe ejection. And if I am missing something, maybe they should take a small amount of their time to enlighten the users instead of hanging out for the public reaction and then reacting in some mysterious way. I suspect the answer is that the player base will not support three different modes without long wait times, hence the grouping of BR and Dom. into one queue.
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Post by killmall420 on Oct 20, 2017 0:32:03 GMT -5
Iv just been dumping br before it starts when count down is running to.play dm then the same if I want play br so far it just swaps not like its 4 Dm in a row its. Been 1 dm then 1 br and so on im sure will have all 3 soon
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Post by zeframmann on Oct 20, 2017 6:41:42 GMT -5
I cannot comprehend why they are taking away choice and forcing people now to play the mode they don’t want to play after they’ve invested so heavily in the distinction between BR and DM. The way I see it, its my time. I will not waste my time for 10 mins for playing a mode I don’t want to play when the other mode is also available after safe ejection. And if I am missing something, maybe they should take a small amount of their time to enlighten the users instead of hanging out for the public reaction and then reacting in some mysterious way. I suspect the answer is that the player base will not support three different modes without long wait times, hence the grouping of BR and Dom. into one queue. The obvious answer is to get rid of Beacon Rush.
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Post by gman4hire on Oct 20, 2017 7:09:12 GMT -5
The obvious reason for the combining of 2 game modes is as said, the player base waiting for a game is bigger meaning... 1.waiting times reduced.. 2. To HELP the MM pick better team match up. ( which every player has been moaning about!) So im going to go against the grain here and say yay pixonic have actually tried to fix an issue thats been raised. My experience so far has been.... POSITIVE! there ive said it! up till now ive found dom being full of nothing but snipers BOO!so i dont play it, generally lazy skillless play. BR has been the same knifers same bots same setups tbh was getting dull. Now theres a nice mix of setups in both game modes, and after playing TDM, yeah not much point without beacons to get, reminds me of old westerns with cowboys hiding behind barrels taking potshots at each other MEH! So shoot me but ide like to say congrats pix for actually making my play more pleausurable : )
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Post by llama4president on Oct 20, 2017 7:49:52 GMT -5
I will be a voice out of the Choir. My love for Beacon Rush has made me forego many useful midrange builds. I think that a random mode, that forces to have a more balanced hangar, will help with diversity and with hangar turnover.
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Post by Domino on Oct 20, 2017 7:58:45 GMT -5
You simply don't add a third variable when the first 2 are border line. Adding TDM when we already have issue finding people with DOM and BR tell me either they are that ignorant to the statistics they so dearly cherish or they simply do not care and lob out the easiest "content" they can to keep new people coming/marketing.
Last theory, they have a TON of people but want us to believe they don't which I don't understand what would be that motive.
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Post by frunobulax on Oct 24, 2017 10:18:05 GMT -5
On face value, in the 3.3 update.. thats what I feel PIX did to those that care about the game.. So they seemed to make the Dash Bots easier to get, slightly.. BUT did not address any of the over-power issues on the DASHbots, they seemed to ignore most of the complaints everyone had.. They took away the choice of Beacon Rush and made it a toss-up with the Domination choice.. so now you can't choose between the two.. you roll the dice.. so to those that still played because of the love of Beacon Rush, now had that is kinda taken away.. Introducing Mk2 is much worse than taking away the choice between BR and DOM, IMO. It's just another step in the monetization scheme, but it proves that Pixo will not deviate from the path of making the game even more p2w in every release. They dangle the Haechi-for-gold-or-WSP carrot in front of the players, creating the illusion that they can catch up a tiny bit to the whales. But of course those full Mk2 Dash hangars finally allow the whales to stomp over the "normal" TT players, probably because giving Haechis to the whales wasn't enough.
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Post by Poopface on Oct 24, 2017 10:25:54 GMT -5
On face value, in the 3.3 update.. thats what I feel PIX did to those that care about the game.. So they seemed to make the Dash Bots easier to get, slightly.. BUT did not address any of the over-power issues on the DASHbots, they seemed to ignore most of the complaints everyone had.. They took away the choice of Beacon Rush and made it a toss-up with the Domination choice.. so now you can't choose between the two.. you roll the dice.. so to those that still played because of the love of Beacon Rush, now had that is kinda taken away.. Introducing Mk2 is much worse than taking away the choice between BR and DOM, IMO. It's just another step in the monetization scheme, but it proves that Pixo will not deviate from the path of making the game even more p2w in every release. They dangle the Haechi-for-gold-or-WSP carrot in front of the players, creating the illusion that they can catch up a tiny bit to the whales. But of course those full Mk2 Dash hangars finally allow the whales to stomp over the "normal" TT players, probably because giving Haechis to the whales wasn't enough.
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Meep
Destrier
Posts: 119
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Post by Meep on Oct 24, 2017 10:36:04 GMT -5
The community has been asking for TDM for YEARS and Pix has delivered. They've already said TDM is temporary, the same way BR was temporary, based on feedback. While there have been people who have posted their enjoyment hopefully issues with TDM will be addressed and a decision will be made to keep it long term or not soon. Until that decision is made and to address 3 different queues for players I understand why they combined the 2 existing modes. Is there a level of pain/discomfort with that - yes. Is it the end of the world - no. The decision around BR came fairly quickly. We can hope for the same for TDM. Hopefully people are sending reasonably worded and detailed feedback Pix's way. It doesn't have to be long but they can't do much with "TDM suxs". Does that mean the concept needs to be scrapped, the concept isn't bad but tankers hose your teams score making you not want to play that mode, etc.
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Post by northempire on Oct 24, 2017 10:41:52 GMT -5
I cannot comprehend why they are taking away choice and forcing people now to play the mode they don’t want to play after they’ve invested so heavily in the distinction between BR and DM. The way I see it, its my time. I will not waste my time for 10 mins for playing a mode I don’t want to play when the other mode is also available after safe ejection. And if I am missing something, maybe they should take a small amount of their time to enlighten the users instead of hanging out for the public reaction and then reacting in some mysterious way. I suspect the answer is that the player base will not support three different modes without long wait times, hence the grouping of BR and Dom. into one queue. your suspicions are highly congenial. Sadly, there's no proof.
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Deleted
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Post by Deleted on Oct 24, 2017 10:47:25 GMT -5
There is only 1 obvious answer. Pixonic exists solely to piss people off.
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Post by Dredd77 on Oct 24, 2017 11:05:40 GMT -5
I will be a voice out of the Choir. My love for Beacon Rush has made me forego many useful midrange builds. I think that a random mode, that forces to have a more balanced hangar, will help with diversity and with hangar turnover. This. I personally like the idea of mixing up formats a lot more than choosing them.
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Post by Anon O. Mous on Oct 24, 2017 12:23:02 GMT -5
This is the response that I received from Pixo when I registered my disdain for the Random mode: I don't know about you, but I took it as the standard "Tell the people what they want to hear." response.
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Post by elcheapo on Oct 24, 2017 12:35:55 GMT -5
I honestly never found much difference between Dom Or BR . Br was like a cheap add on to Dom mode. This random mode does not bother me although I don't see how this makes Pix ,s lives easier as opposed to three choices .
TDM is just another stupid lil game minus beacons . Normally I don't insult PIX but in this case , Removing beacons does not mean you created a brand new game mode . YA LAZY BUM DEVs
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 24, 2017 13:02:07 GMT -5
I agree with the sentiment that it sucks that they just decided, willy-nilly, to lump them together. And ya know, I can't imagine that they are oblivious to the amount of people that came back JUST for B/R and that really enjoy it... along with the folk who prefer D/M. Thing is... Hangars are absolutely geared towards the individual mode that a player prefers when there is a choice between them, so this change, especially being so abrupt and without any forewarning, was a bit on the "Eff you!" side of interaction with their customer base.
For those of us that prefer the balanced approach to hangar building, anyway, then it isn't that much of a change. I fall into this category. TBH, I had been playing D/M more than B/R on all of my accounts b/c it seems like whenever I choose B/R I get SF or Canyon or Yam and campers but if I choose D/M I get DC, PP Moon, and Valley more often. This has been over the past 2 weeks or so. I actually like D/M on SF, Yam, and Canyon because I get to run my Gary, try out my Butch builds without feeling like I am screwing my team, and I have time to try and think about the game more on the strategic side of tactically. So D/M just made more sense for me.
This was happening before the update and after. I ended up having to put L/R or M/R or both, back in my hangar, no matter what mode I chose. A balanced hangar was what I learned with, and it appears it is still the easiest to make work in most situations... for solo play, anyway.
TDM shifts my thoughts to re-prioritize the factors that determine my hangar... towards survivability being at or near the top. A dead bot is a point for the Reds. Anciles and Physical shields are necessary. But you deffo have to either be able to kill, too, or run with a Blue that has High Damage Potential that is smart enough to use you for your shield(s).
Anyway... I guess to this day the biggest issue I have with Pix is the lack of communication with us. Even if they do tell us something, it is either only a small part of what we need to know, misleading, or in some cases an outright lie. Getting a bit old.
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Post by Dredd77 on Oct 24, 2017 13:54:44 GMT -5
Six days ago, Pix said that they'd be merging BR and DOM into one queue temporarily, while TDM was being floated.
Some in this thread appear to be reacting to the change like it is permanent.
This makes me wonder if we're just not reading patch notes, or if there may be a better method for Pixo to convey changes.
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Post by Poopface on Oct 24, 2017 14:01:06 GMT -5
Six days ago, Pix said that they'd be merging BR and DOM into one queue temporarily, while TDM was being floated. Some in this thread appear to be reacting to the change like it is permanent. This makes me wonder if we're just not reading patch notes, or if there may be a better method for Pixo to convey changes. My guess is that there's so much distrust of anything Pixo says or does these days that they're now in a "guilty until proven innocent" situation. Right, wrong, or otherwise a lot of people don't trust what they say as being anything other than disingenuous. If perception becomes reality, than the "reality" is that War Robots is now Pay-to-Win, Pixonic throws out comments only as damage control (rather than to convey a roadmap going forward), that mail.ru has ruined the game, and that the developers are working full-throttle to get as much cash out of the cow while they can regardless of "the community."
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