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Post by frunobulax on Oct 18, 2017 3:58:01 GMT -5
When talking about alternative games to War Robots, World of Tanks never came up. I have never played the game, but from the outside it looks a lot like War Robots - strictly player vs. player, a bit slower than typical first person shooters. Also a lot of comments describe the monetization as "fair", that is, paying players have advantages but they are not game breaking.
So, I'm curious to hear from those of you that have played WoT: How would you rate that game vs. War Robots?
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Post by javelinaut717 on Oct 18, 2017 4:11:44 GMT -5
World of tank is more complex than war robot.
World of tank is base historical tank ww2 to Cold War era, including a prototype that was not recorded.
What it is complex is the study of tank, the armor, the fire power the pro and con more detail.
The match for WoT is a death match no respawn, one wrong driver and it game over. You have to use you head more than brawling For war robot it's any easy we don't need think anything that is too complex.
In other word WoT is more psychic base on historical tank.
If anyone watch the movie "fury" that is what WoT look like.
I've played before it was fun but also nerve rage as well.
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Post by llama4president on Oct 18, 2017 4:34:38 GMT -5
WoT and War Robots aren't comparable due to their different MM system.
WoT has a tier based MM. You can use a low lvl tank and will Only meet fairly matched competition. Tanking there means using armor for defense. P2w ammo is available, but the f2p ammo is able to do compete against even the strongest tanks.
War Robots has an elo-like MM. You will meet unbalanced competition based only in their league score. Tanking means gaming the MM to lower your placement and competition. P2w bots/weapons is available to generate even more extreme advantage toward f2p. F2p can compete but will play at a severe disadvantage.
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Post by Uhnonimis on Oct 18, 2017 5:16:02 GMT -5
War Robots is a world of tanks, isn't it? ??
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Post by javelinaut717 on Oct 18, 2017 5:54:48 GMT -5
War Robots is a world of tanks, isn't it? ?? Not even close
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Post by anjian on Oct 18, 2017 6:02:12 GMT -5
Never play a game that requires you to use PREMIUM AMMO to win.
Maybe WoT doesn't have $300 bots (they do have $50 to $60 premium tanks), but the addiction of using PREMIUM AMMO will get to you.
Can you imagine War Robots creating a special overpowered bullets for Punishers that you have to BUY and PAY for each game after you use it.
In War Robots you can still kill a K-bot with a free Griffin and Punishers. You freakin' cannot do that on World of Tanks without using Gold shells.
Premium Consumables, which also has shown up on World of Warships (Premium Signals, Flags, Camouflages, Smoke, AA, Planes, Heals, Damage Repair) is just another way to skim off the players.
If you are looking for alternative games, I might recommend either Mechwarrior Online or War Thunder. At least their problems of Clan bias or Russian bias isn't as bad as sneaky monetization strategies.
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Post by javelinaut717 on Oct 18, 2017 6:20:50 GMT -5
Never play a game that requires you to use PREMIUM AMMO to win. Maybe WoT doesn't have $300 bots (they do have $50 to $60 premium tanks), but the addiction of using PREMIUM AMMO will get to you. Can you imagine War Robots creating a special overpowered bullets for Punishers that you have to BUY and PAY for each game after you use it. In War Robots you can still kill a K-bot with a free Griffin and Punishers. You freakin' cannot do that on World of Tanks without using Gold shells. Premium Consumables, which also has shown up on World of Warships (Premium Signals, Flags, Camouflages, Smoke, AA, Planes, Heals, Damage Repair) is just another way to skim off the players. If you are looking for alternative games, I might recommend either Mechwarrior Online or War Thunder. At least their problems of Clan bias or Russian bias isn't as bad as sneaky monetization strategies. Premium is ammo is for some people to lazy to penetrating their armor...however not all premium ammo is not very easy to penetrate every part of the tank's hull. It all about psychic. What part about spending money is getting a new tier tank early through unlocking equipment ties . You have unlock tier gaining exp and money. But the hard part is the reward cost and repair bill depend on killing preform which some can be great you can get a minus reward. Other buy VIP to get a better reward even you lose you get less minus reward. At this its is a hard farming ordeal. Also you need money to buy gold for extra hanger
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Post by frunobulax on Oct 18, 2017 6:25:59 GMT -5
If I do check out WoT, it's very likely that I abandon it quickly again, being hyper sensitive now to p2w mechanics. I'm more interested in what kind of games are out there, looking for patterns which games could be interesting. With WoT being much more popular than War Robots, it would be easier to look for games that are similar to WoT instead of War Robots. Also, I found it very interesting to read up on some links posted here recently, analyzing revenue mechanics (or rather coercion mechanics) in other games. From the outside it looks as if WoT could have better gameplay than War Robots, precisely because of the tiered matchmaking (which War Robots had until 9 months ago, llama4president), because it's supposedly "less p2w" (according to some reports at least) and the fact that there is more variety there. And what makes the game interesting to me is that there are very few games that employ realtime team-based multiplayer battles that use strategy. So I was wondering why it didn't show up in the list of similar games. Most multiplayer games with realtime combat seem to be fps, and I'm not interested at all in fps games. Most other multiplayer games are "offline" (like, you design a team or set up a fleet and can beat the team/fleet of a competing player without him being online). The mix of strategy (paper scissors paper in weapon types, range and speed vs. HP) and realtime action (fast reflexes not mandatory) was just right in War Robots. And of course, I found "hercs" fascinating ever since reading Stanislav Lems "Fiasco" as a kid a long time ago (which isn't really about hercs at all, but starts out with a herc-related story). I might check out mechwarrior online someday. At least you can see the prices up front
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Post by Koalabear on Oct 18, 2017 6:27:47 GMT -5
War Robots is a world of tanks, isn't it? ?? Not even close I think he was refering to "tanking" in War Robots.
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Post by llama4president on Oct 18, 2017 6:44:39 GMT -5
Never play a game that requires you to use PREMIUM AMMO to win. Maybe WoT doesn't have $300 bots (they do have $50 to $60 premium tanks), but the addiction of using PREMIUM AMMO will get to you. Can you imagine War Robots creating a special overpowered bullets for Punishers that you have to BUY and PAY for each game after you use it. In War Robots you can still kill a K-bot with a free Griffin and Punishers. You freakin' cannot do that on World of Tanks without using Gold shells. Premium Consumables, which also has shown up on World of Warships (Premium Signals, Flags, Camouflages, Smoke, AA, Planes, Heals, Damage Repair) is just another way to skim off the players. If you are looking for alternative games, I might recommend either Mechwarrior Online or War Thunder. At least their problems of Clan bias or Russian bias isn't as bad as sneaky monetization strategies. I played WoT back to several years ago. Till those days, Free Ammo was able to beat 100% of the opponents, if you cared to LEARN the armor weakspots, armor values and Angles of incidence of the shots, to avoid Bouncing and Ricochets. Almost 90% of my shots were carefully aimed at weakspots, and having premium or free ammo wouldn't have changed anything for me. P2W ammo would just give more penetrative power, letting you hit >Other< parts that would have made a normal ammo bounce. Premium ammo was just for the lazy people that couldn't bring themselves to learn enemy tank weakspots. Never used Premium ammo in WoT, and i was excelling at it, having ridiculously high win rate. If you had a different experience, let me bring some doubts about your knowledge of armor hit boxes. Had "almost" the same experience in World of Warhips, but i didn't play that title for years like WoT. Simply the grind was too slow and left the game at tier 7. War Thunder is another awesome title, rewarding aim, strategy and planning. Played over a year in it. If you have a strong vascular system, and don't fear being in frenetic dogfights, i totally advice this title too. Here there aren't any hitpoints, so what you hit, is what you get. Carefully aimed shots (if you can at those dogfight speeds) will reward the players with one-shots or crippling damage. All these titles have one thing in common: Tier-Based MM. And they are awesome for that. Yeah seal clubbing exists, but exists ONLY via Skill, never on having totally superior vehicles compared to your opponents. You won't see a Jet fighting vs biplanes, like it happens here in War Robots. In all these games i only payed for premium subscription, never to buy some consumables to get an advantage over other players. It would be a shame for me doing that. My gamer Pride prohibits such behaviour.
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Post by javelinaut717 on Oct 18, 2017 6:45:01 GMT -5
I think he was refering to "tanking" in War Robots. Lol, yeah right at least WoT is a better tank than a tanker. For WoT "We tank don't have leg, but our armor tank can ricochet and defect than your adsorbing dmg armor" For tanker in war robot "Yo check me out, I've got Leo I'm the biggest Bady tank no one can't kill me" then boom! Come the griffin raining rocket on top.
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Post by anjian on Oct 18, 2017 6:49:57 GMT -5
Never play a game that requires you to use PREMIUM AMMO to win. Maybe WoT doesn't have $300 bots (they do have $50 to $60 premium tanks), but the addiction of using PREMIUM AMMO will get to you. Can you imagine War Robots creating a special overpowered bullets for Punishers that you have to BUY and PAY for each game after you use it. In War Robots you can still kill a K-bot with a free Griffin and Punishers. You freakin' cannot do that on World of Tanks without using Gold shells. Premium Consumables, which also has shown up on World of Warships (Premium Signals, Flags, Camouflages, Smoke, AA, Planes, Heals, Damage Repair) is just another way to skim off the players. If you are looking for alternative games, I might recommend either Mechwarrior Online or War Thunder. At least their problems of Clan bias or Russian bias isn't as bad as sneaky monetization strategies. I played WoT back to several years ago. Till that days, Free Ammo was able to beat 100% of the opponents, if you cared to LEARN the armor weakspots, armor values and Angles of incidence of the shots, to avoid Bouncing and Ricochets. Almost 90% of my shots were carefully aimed at weakspots, and having premium or free ammo wouldn't have changed anything. P2W ammo would just give more penetrative power, letting you hit Other parts that would have made a normal ammo bounce. Premium ammo was just for the lazy people that couldn't bring themselves to learn enemy tank weakspots. Never used Premium ammo in WoT, and i was excelling at it, having ridiculously high win rate. If you had a different experience, let me bring some doubts about your knowledge of armor hit boxes. Had "almost" the same experience in World of Warhips, but i didn't play that title for years like WoT. Simply the grind was too slow and left the game at tier 7. War Thunder is another awesome title, rewarding aim, strategy and planning. Played over a year in it. All these titles have one thing in common: Tier-Based MM. And they are awesome for that. Yeah seal clubbing exists, but exists ONLY via Skill, never on having totally superior vehicles compared to your components. You won't see a Jet fighting vs biplanes, like it happens here in War Robots. In all these games i only payed for premium subscription, never to buy some consumables to get an advantage over other players. It would be a shame for me doing that. My gamer conscience prohibits such behaviour. What WoT did was with newer and newer premium paper tanks, the front armor has now become more and more of a solid face without any weak spots to shoot at. You need to pen it with golden shells or don't even bother. War Thunder still has a lot more detail in the armor, so there are weak spots you can still shoot through.
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Post by llama4president on Oct 18, 2017 6:59:03 GMT -5
What WoT did was with newer and newer premium paper tanks, the front armor has now become more and more of a solid face without any weak spots to shoot at. You need to pen it with golden shells or don't even bother. War Thunder still has a lot more detail in the armor, so there are weak spots you can still shoot through. I couldn't bring myself to play the Tank part of War Thunder. The Plane part felt like the core of the game, while the tank part felt like it was forced in. I wasn't really amused from its gameplay, while with planes was much more fun. But i played back in the days it was just added, so things might be different now.
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Post by anjian on Oct 18, 2017 7:00:00 GMT -5
If I do check out WoT, it's very likely that I abandon it quickly again, being hyper sensitive now to p2w mechanics. I'm more interested in what kind of games are out there, looking for patterns which games could be interesting. With WoT being much more popular than War Robots, it would be easier to look for games that are similar to WoT instead of War Robots. Also, I found it very interesting to read up on some links posted here recently, analyzing revenue mechanics (or rather coercion mechanics) in other games. From the outside it looks as if WoT could have better gameplay than War Robots, precisely because of the tiered matchmaking (which War Robots had until 9 months ago, llama4president ), because it's supposedly "less p2w" (according to some reports at least) and the fact that there is more variety there. And what makes the game interesting to me is that there are very few games that employ realtime team-based multiplayer battles that use strategy. So I was wondering why it didn't show up in the list of similar games. Most multiplayer games with realtime combat seem to be fps, and I'm not interested at all in fps games. Most other multiplayer games are "offline" (like, you design a team or set up a fleet and can beat the team/fleet of a competing player without him being online). The mix of strategy (paper scissors paper in weapon types, range and speed vs. HP) and realtime action (fast reflexes not mandatory) was just right in War Robots. And of course, I found "hercs" fascinating ever since reading Stanislav Lems "Fiasco" as a kid a long time ago (which isn't really about hercs at all, but starts out with a herc-related story). I might check out mechwarrior online someday. At least you can see the prices up front WoT is very popular in PC and is the gold standard for Russian game development. Nowadays though, the game is nothing more than a Ponzi scheme of seal clubbing. Between War Robots and World of Tanks Blitz, the mobile version of WoT, War Robots simply demolishes WoTB in terms of gross revenue, even before War Robots 3.2 was announced, and was doing so since last year. This despite WoTB may have more total downloads, but War Robots players are much more engaged and active, which suggests that many downloaded WoTB and later just gave it up. Mechwarrior Online is at least fair, new mechs coming out tomorrow including the much vaunted Novacat. But the game is stymied with quality issues, and you can't help feeling that overall, the Clan mechs are superior to the Inner Sphere mechs. The faction warfare there, which is Clan vs Inner Sphere often feels one sided. Better to play the Quick Play mode where all sides are mixed. Its also saddled with a small player base. The mech design artwork though, is so much better than War Robots's, with the exception of a few mechs and robots.
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Post by anjian on Oct 18, 2017 7:03:33 GMT -5
What WoT did was with newer and newer premium paper tanks, the front armor has now become more and more of a solid face without any weak spots to shoot at. You need to pen it with golden shells or don't even bother. War Thunder still has a lot more detail in the armor, so there are weak spots you can still shoot through. I couldn't bring myself to play the Tank part of War Thunder. The Plane part felt like the core of the game, while the tank part felt like it was forced in. I wasn't really amused from its gameplay, while with planes was much more fun. But i played back in the days it was just added, so things might be different now. The opposite for me. Planes are too ping sensitive and I don't have good ping. But tanks I can kill them, recently pulling 7 and 8 kill games. The tank part is now fully developed, with many new maps and content added, the game is increasingly creeping towards the modern age, and recently even had events involving modern tanks and attack helicopters. War Thunder has been experimenting with naval warfare and has done test sessions but we have not seen the content gone live.
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Post by llama4president on Oct 18, 2017 7:10:08 GMT -5
If I do check out WoT, it's very likely that I abandon it quickly again, being hyper sensitive now to p2w mechanics. I'm more interested in what kind of games are out there, looking for patterns which games could be interesting. With WoT being much more popular than War Robots, it would be easier to look for games that are similar to WoT instead of War Robots. Also, I found it very interesting to read up on some links posted here recently, analyzing revenue mechanics (or rather coercion mechanics) in other games. From the outside it looks as if WoT could have better gameplay than War Robots, precisely because of the tiered matchmaking (which War Robots had until 9 months ago, llama4president ), because it's supposedly "less p2w" (according to some reports at least) and the fact that there is more variety there. And what makes the game interesting to me is that there are very few games that employ realtime team-based multiplayer battles that use strategy. So I was wondering why it didn't show up in the list of similar games. Most multiplayer games with realtime combat seem to be fps, and I'm not interested at all in fps games. Most other multiplayer games are "offline" (like, you design a team or set up a fleet and can beat the team/fleet of a competing player without him being online). The mix of strategy (paper scissors paper in weapon types, range and speed vs. HP) and realtime action (fast reflexes not mandatory) was just right in War Robots. And of course, I found "hercs" fascinating ever since reading Stanislav Lems "Fiasco" as a kid a long time ago (which isn't really about hercs at all, but starts out with a herc-related story). I might check out mechwarrior online someday. At least you can see the prices up front I stopped playing WoT several years ago, when they changed the physics inside the game. I wouldn't play anymore now, even if i got several nation maxed hangars (tier 10s). Back in the day, the game was more strategical, while now it has become a lot more silly. Before it was with tracks fixed to the ground. You couldn't jump with a tank, you couldn't slide down an hill and fall in the water. Even if it seems that adding coherent physics would be the way for more realistic gameplay, it has led to ridiculous terrain exploiting tactics, with tanks killing other tanks by jumping over them, tanks going down hill on suicide to kill another tank, et cetera. For me now it's unplayable, at least for my standards. It's an example of a game, where an upgrade to the engine has led to a degradation of the gaming experience. About MWO i tried playing it 2 times. Everytime too complicated for the time i was having, and ended up immediately being seal clubbed by experienced players while i was just starting. Personally MWO , even if i do love the mechwarrior series, has not been a real deal for me. It has left me always that scent of a game with a not so complete interface or gameplay.
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Post by ezekielcrow on Oct 18, 2017 7:55:57 GMT -5
If you are looking for alternative games, I might recommend either Mechwarrior Online or War Thunder. At least their problems of Clan bias or Russian bias isn't as bad as sneaky monetization strategies. Well said, Freebirth! .....
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Post by Uhnonimis on Oct 18, 2017 10:47:19 GMT -5
I think he was refering to "tanking" in War Robots. Ding! You get a cookie.
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Post by javelinaut717 on Oct 18, 2017 12:57:05 GMT -5
All right, all right all you people if you want to summery this between WoT and War Robots. World of tank is battlefield 1 as for War Robot is call of duty infinity warfare...
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