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Post by anjian on Sept 19, 2017 21:03:56 GMT -5
We know that Team Deathmatch is coming.
But if people are noticing the part of War Robots's video showing the screen choices, the other mode is now Random Mode, which points to Domination and Beacon Rush being rolled into this choice. Picking this mode can give you either Beacon Rush or Domination randomly.
That leaves a bit of a quandary. Some people, like me, have become BR specialists and has optimized decks for this. This leads more to heavy brawlers and rushers, and less of mid rangers and snipers. Something like seeing more Raijin and Rhinos in BR for example, while more Butch and Furies in Domination. This means some redesign of the decks in anticipation of playing both modes with a single deck.
Eventually I would presume that the split choice of modes would be cancelled since that leads to splitting up the player queues, and which affects matchmaking. That means a single random mode with BR, Domination and TDM, and you will drop into a game with no choice of the mode but adapt to what is given. So this means a deck wise and prepared for all three.
TDM in the test servers still needs some changes, the last time it was used was with Glider and Dreadnought map. Currently, the victory condition only happens when every bot in the enemy team is eliminated. If one bot survives, its a draw and a loss for both sides. And draws happen quite frequently, which can drop your win rate.
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Post by threl on Sept 19, 2017 21:10:59 GMT -5
Honestly, I don't think I'm a huge fan of Team Deathmatch. While BR negates snipers and Dom negates knifers, you can still use them effectively. In TD the entire class of fast light bots/beacon runners in rendered completely null. I think TD is an interesting idea but it should be kept as a limited edition mode.
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Post by peterw35 on Sept 19, 2017 21:20:06 GMT -5
I can already see the Team Deathmatch mode being filled with Noricon Patterns and Zenit Noricon Natties. No beacon pressure, survive the longest and win. each match will last 30min?
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Post by Danny Linguini on Sept 19, 2017 21:27:10 GMT -5
Honestly, I don't think I'm a huge fan of Team Deathmatch. While BR negates snipers and Dom negates knifers, you can still use them effectively. In TD the entire class of fast light bots/beacon runners in rendered completely null. I think TD is an interesting idea but it should be kept as a limited edition mode. Yeah, this. I've always wanted a version of this game without beacons. But now that it's coming, I'm not so sure. I'm guessing we're gonna be seeing hangars full of every Lance loadout imaginable. And tons of Treb Fury's.
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Post by _psychø on Sept 19, 2017 21:49:16 GMT -5
I'm not a fan of the "lucky spins", I'd rather choose what I want, especially in a game that doesn't tell if you're playing beacon rush or domination at the beginning of the round so you have to die and find out if it's dom or BR.
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Post by WilsonK on Sept 19, 2017 23:16:08 GMT -5
Team deathmatch will be awesome. I'm pretty sure the match will still last 10 mins when it's officially released. It works the same as Domination, just minus the beacons. Done.
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Post by bronzeknee on Sept 19, 2017 23:47:03 GMT -5
Team Deathmatch could be a disaster.
It might be filled with Hydras and Spirals, because even though you don't deal huge damage with those weapons, you can avoid damage easily. And if the goal is to survive, those are the weapons you want. Preferably on a Haechi so you the Ancile mitigates damage from other robots with Hydras and Spirals, and with it's mobility you run away from anything else.
So unless you like those weapons, you may want to avoid it.
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Post by anjian on Sept 20, 2017 3:51:20 GMT -5
10 minutes is not enough for sheer elimination of an enemy team for most of the time, without adding a Beacon Rush mechanic that allows you to respawn on captured beacons, but without any beacon run down counter. A lot of games will simply end up as draws which is often my experience with TDM on the test server, of which only around 25% to 33% managed to have full team elimination. Unless you change the victory conditions to which side has the most kills.
One point why game objectives and domination points came to shooting games, as a point in gaming history, is that TDM alone results in both sides camping.
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Post by CrownBlack on Sept 20, 2017 9:47:51 GMT -5
Honestly, I don't think I'm a huge fan of Team Deathmatch. While BR negates snipers and Dom negates knifers, you can still use them effectively. In TD the entire class of fast light bots/beacon runners in rendered completely null. I think TD is an interesting idea but it should be kept as a limited edition mode. yes, I think team DM will be a sniper's heaven that is why I am staying away from it.
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Post by ᴛʜᴇ ʙɪɢ ᴅʀᴏᴘ on Sept 20, 2017 19:11:04 GMT -5
I suspect the RANDOM that the OP mentioned pertains to map selection... You can choose a specific map or let a random one be picked.
i will really like Team Death Match if it has a camera function included so someone could enter a map, use the camera function to 'step outside' your mek and take some pictures for clan advertisements/insignias or profile pics ect.
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Post by moody on Sept 20, 2017 20:53:04 GMT -5
One other thing about an untimed match. I love the fact that I can enter a match and know that max 10 minutes later I can be doing something else. I often have a match before work for example.
Untimed is just going to stuff up my time management.
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Post by anjian on Sept 21, 2017 2:39:33 GMT -5
Honestly, I don't think I'm a huge fan of Team Deathmatch. While BR negates snipers and Dom negates knifers, you can still use them effectively. In TD the entire class of fast light bots/beacon runners in rendered completely null. I think TD is an interesting idea but it should be kept as a limited edition mode. yes, I think team DM will be a sniper's heaven that is why I am staying away from it. Which is why I propose TDM should be Beacon Rush without the progress bars. You can capture the Beacons, but only for the purposes of spawning from it, which can give your team a strategic advantage. In other words, still adding the Beacon element for spawning would still give the mode a strategic sense to it.
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Post by moody on Sept 21, 2017 6:51:34 GMT -5
yes, I think team DM will be a sniper's heaven that is why I am staying away from it. Which is why I propose TDM should be Beacon Rush without the progress bars. You can capture the Beacons, but only for the purposes of spawning from it, which can give your team a strategic advantage. In other words, still adding the Beacon element for spawning would still give the mode a strategic sense to it. I don't think there would be a benefit. Except for stopping spawn raiding I guess. It's not as if time was an issue and taking a beacon just puts you closer to the reds whether kill or be killed. I think there will be a lot of running and hiding and really not that much fun.
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