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Post by fatdogmagic on Aug 11, 2017 12:04:38 GMT -5
Here's the list for this weekend but I'm most interested in the change to the Raijin.
What’s new: — New map on early stage of development — Heavy weapon prototype: Close range incendiary weapon. Its flammable liquid will run out in 10 sec of continuous fire stream. This time we decided to test this weapon without the ability to penetrate energy shields. Level 8 stats: 6460 damage per second (dps), range 350m, reload 5 sec. — Heavy robot prototype with a unique ability Descend: a Jump with Stealth mode for next 5 seconds after landing. Durability increased by 10%. Level 8 stats: durability 129k, speed 39 km/h, 1 heavy slot, 2 medium slots, 20 sec ability cooldown — Raijin ability “Bastion” changed: While being in Bastion mode Raijin will gain a 50% damage increase — Extra damage to physical shields: Machine guns, Kang Dae and Nashorn are dealing 200% damage to physical shields — Weapon rebalance: 10 weapons slightly rebalanced (/- 5% damage). Check the feedback form for details.
A 50% damage increase theoretically puts it on par with a Fury while its shields are up. Potentially OP? I'm thinking maybe
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Post by Firebeard on Aug 11, 2017 12:09:46 GMT -5
50%?! WOW
That sounds incredibly powerful. With Trebuchets it can one-shot light mecha ..
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Post by Danny Linguini on Aug 11, 2017 12:10:23 GMT -5
Let's see if we can actually get to this new map now. And the prototype bot. All I'm wondering now is how many hangars will be 5 Raijins. Or 5 heavy prototypes.
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Post by Deleted on Aug 11, 2017 12:18:42 GMT -5
Come on, there's no reason to increase damage when in Bastion mode. It simply has no sense to me...if you want the power of 3 heavy weapons, buy a Fury. With this buff, Trebuchet Raijins will have the same firepower of a Fury but with doubled HP. It's TOO much.
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Post by Poopface on Aug 11, 2017 12:21:13 GMT -5
How about they clean up the MM instead of screwing with how weapons/mechs do damage?
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Post by Danny Linguini on Aug 11, 2017 12:26:40 GMT -5
How about they clean up the MM instead of screwing with how weapons/mechs do damage? I've been barking up this tree on every survey since I've been on the TS. Lol
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Post by U Camp = I Camp on Aug 11, 2017 15:00:09 GMT -5
Here's the list for this weekend but I'm most interested in the change to the Raijin. What’s new: — Raijin ability “Bastion” changed: While being in Bastion mode Raijin will gain a 50% damage increase — Extra damage to physical shields: Machine guns, Kang Dae and Nashorn are dealing 200% damage to physical shields — Weapon rebalance: 10 weapons slightly rebalanced (/- 5% damage). Check the feedback form for details. A 50% damage increase theoretically puts it on par with a Fury while its shields are up. Potentially OP? I'm thinking maybe - Hmmm, the Raijin ability sounds cool on paper, but likely too much. Maybe 25% is more reasonable. With the buff, I can see them be more viable as stand alone bots, and less squad dependent. - From what I've seen of the punisher shield multiplier, it seems too strong at 200%. I think they should try 150% for them, and keep the Kang & Nashorn at 200%. - Damage nerf being tested??? Bummer. Which weapons?
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oninotaki
Destrier
Posts: 41
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Pilot name: oninotaki
Platform: iOS
League: Gold
Server Region: North America
Favorite robot: Golem
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Post by oninotaki on Aug 11, 2017 15:02:17 GMT -5
Honestly instead of giving the bot a 50% increase in damage while in bastion mode, I would like to see a light weapon pop into play right between the shields at the top of the "head". Then it at least follows the rhino pattern for unveiling weapons when the shield moves.
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Post by U Camp = I Camp on Aug 11, 2017 15:18:02 GMT -5
Honestly instead of giving the bot a 50% increase in damage while in bastion mode, I would like to see a light weapon pop into play right between the shields at the top of the "head". Then it at least follows the rhino pattern for unveiling weapons when the shield moves. That's a swell idea. I like this, seems on par with a 25% damage buff in bastion mode. I'd like to see the light weapon exposed when shields are up versus when Rhino's are down though. I think the damage buff might be easier to implement vs adding a weapon slot however, otherwise they'd have to remodel the Raijin.
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Post by noobcake on Aug 11, 2017 15:24:43 GMT -5
Yikes, 50% more damage in bastion mode. Can you imagine dropping into one of those on beacon rush?
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oninotaki
Destrier
Posts: 41
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Pilot name: oninotaki
Platform: iOS
League: Gold
Server Region: North America
Favorite robot: Golem
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Post by oninotaki on Aug 11, 2017 15:33:35 GMT -5
Honestly instead of giving the bot a 50% increase in damage while in bastion mode, I would like to see a light weapon pop into play right between the shields at the top of the "head". Then it at least follows the rhino pattern for unveiling weapons when the shield moves. That's a swell idea. I like this, seems on par with a 25% damage buff in bastion mode. I'd like to see the light weapon exposed when shields are up versus when Rhino's are down though. I think the damage buff might be easier to implement vs adding a weapon slot however, otherwise they'd have to remodel the Raijin. Yeah thats the image I tried to convey, weapon pops up when the shields are down and the bot is immobile. Then it is working like the opposite of a Rhino. -Rajin: Shields up, light hard point active, bot immobile -Rhino: Shields up, medium hard points unavailable, bot has big speed boost.
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Post by SunTsu on Aug 11, 2017 15:53:32 GMT -5
Yikes, 50% more damage in bastion mode. Can you imagine dropping into one of those on beacon rush? It would make me park the Thunder Fury. Same damage output but on more sturdy platform...nice. (Caveat...would still only use it on beacon rush mode)
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Post by The Doctor Is Out on Aug 11, 2017 16:00:12 GMT -5
You see, I thiught something might be in the works for Raijin. I have a LVL 10 one with LVL 11 Zeuses, but it's been tough ever since Tulumbas/Pins got stronger and snipers became more common. These days, Raijin feels like it's made of tin foil for how long it's vulnerable before it can get into a good spot.
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Post by Dredd77 on Aug 11, 2017 16:00:47 GMT -5
Keep in mind the test server is for spitballing ideas. It's 50% buff to the Raijin now, next week 25%, and they'll dial it in. I think it's a fantastic idea to help keep the Raijin viable, but we need to find a number that's balanced.
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Post by oakwhelie on Aug 11, 2017 16:07:02 GMT -5
They could have either buffed raijin shield hp or change it into single piece with 300.000 total hp. 50% damage boost is ridiculous, Whats the point of fury then?
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Post by Deleted on Aug 11, 2017 16:15:32 GMT -5
50% more damge in batison mode sounds freaking awesome if you ask me. Being it has two hard points adding 50% to each makes it like having a 3rd hard point. The fury has 3 all the time. This would be like having 3 partially. Don't forget the coming damage to physical shields from bullets. Soon the shield bots will be way less useful. Doing this to the raijin would help it in the long run I bet. Especially in beacon rush.
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Post by Deleted on Aug 11, 2017 17:05:05 GMT -5
50% more damge in batison mode sounds freaking awesome if you ask me. Being it has two hard points adding 50% to each makes it like having a 3rd hard point. The fury has 3 all the time. This would be like having 3 partially. Don't forget the coming damage to physical shields from bullets. Soon the shield bots will be way less useful. Doing this to the raijin would help it in the long run I bet. Especially in beacon rush. You have to consider that a Fury is slower, has no shields and has MUCH less HP than a Raijin. Moreover, it's priced 5000 gold while Raijins are much cheaper. In my opinion, adding so much firepower to this bot (even if only in Bastion mode) is a wrong move. It would be too much. Anyway, I will use my Raijin for sure if this buff goes live ?
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Post by Deleted on Aug 11, 2017 17:06:19 GMT -5
Does it work with ancile is my question
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Post by Pulse Hadron on Aug 11, 2017 17:19:02 GMT -5
So if the Raijin is in bastion mode and taken down to really low health, does it die instantly on exiting bastion mode? Will try it out tomorrow.
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Post by fιяєfℓαмє on Aug 11, 2017 19:15:39 GMT -5
Pix try to make raijin stronger, I wanna try it when it's go live server.
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zigzak0110
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Platform: Android
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Server Region: Asia
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Post by zigzak0110 on Aug 12, 2017 8:03:56 GMT -5
I understand they want to buff Raijin but hell how did that number even cross their mind? Basically it's a '5000 less Au' + 'Physical shield' + 'WSP' Fury. This buff make the old 70 km/h Rog on TS look reasonable.
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Post by White1Golf on Aug 12, 2017 9:53:49 GMT -5
I understand they want to buff Raijin but hell how did that number even cross their mind? Basically it's a '5000 less Au' + 'Physical shield' + 'WSP' Fury. This buff make the old 70 km/h Rog on TS look reasonable. With current buff to Rhino, all medium and light bots need a significant speed buff.
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Post by fιяєfℓαмє on Aug 12, 2017 17:30:25 GMT -5
How many damage if it +50% damage with max trebs?
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Post by fatdogmagic on Aug 12, 2017 19:05:42 GMT -5
How many damage if it +50% damage with max trebs? One treb would be 27,675 Two trebs would be 55,350
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Post by fιяєfℓαмє on Aug 12, 2017 19:07:15 GMT -5
How many damage if it +50% damage with max trebs? One treb would be 27,675 Two trebs would be 55,350 Three trebs would be 83,025 Wow, if 4x trebs butch would be so much damage.
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Post by KaneoheGrown on Aug 12, 2017 19:07:31 GMT -5
In bastion mode a Raijin is essentially a Fury with the damage buff.
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Post by fatdogmagic on Aug 12, 2017 19:11:28 GMT -5
In bastion mode a Raijin is essentially a Fury with the damage buff. Right. I messed up on the last one. Thanks, I will fix it
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Post by oakwhelie on Aug 12, 2017 22:50:46 GMT -5
Tried to fight using raijin and against raijin in TS. Thunder raijin and flame raijin are very hard to stop by anything short of DB. From what i found the best conter to raijin are flame orkan inquisitor, DB griffin, orkan doc, and DB rhino. Haven't tested other rocket build yet.
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Post by fatdogmagic on Aug 18, 2017 11:38:54 GMT -5
They have lowered the Bastion Mode to a 30% weapon increase for the test server this weekend
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Post by Deleted on Aug 18, 2017 13:59:39 GMT -5
That's almost of the firepower of an additional medium weapon, but without the upgrade costs and time necessary. It's nice cause they can fine tune the damage without adding a weapon slot. Sure it doesn't make sense.
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