Miratum
Destrier
Posts: 22
Karma: 1
Pilot name: Anraton
Platform: Android
League: Gold
Server Region: Europe
Favorite robot: Leo
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Post by Miratum on Jul 16, 2017 14:52:57 GMT -5
I prefer to play mid range equipment. Molots (MK2), Tulumbas, Pins and Tridents. Unfortunately it looks like i always become encountered close quarter from knife-fighters or i am shreded by long range snipers ... anyone can give me a hint?
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Post by DarkVagabond on Jul 16, 2017 15:28:22 GMT -5
Sounds like you need to improve your in game situational awareness. Firstly let's look at dealing with knife fighters. As a midrange sniper you should be watching the distance of all enemies like a HAWK. Special attention needs to be given to the bot who is closest to you. Often the closest enemy is your priority target. As soon as they enter your range, you need to make sure you never let them get any closer. This usually means you will have to adjust your position while firing. Don't keep shooting one player just because you want the kill. You need to keep retreating from the closest enemy if you are going to succeed in staying alive. As you get used to doing this, you will find you have particular places where you can often stay close to cover but can retreat with a clear line of fire. Under the bridges in Yamantau is example. The side lanes or the back bridge in Dead City is another. Or staying in the valley between the two hills next to the side beacons in Canyon. Watch other snipers and find what works for you with trial and error. Regarding getting shredded by long range snipers. At the beginning of every game, no matter which setup you are running, you should always be looking to see if any red player has Trebuchets. You can usually see the yellow glow in the distance even before they come into their 1100m range. This is where you find a building or other cover to line up between you and that opponent. Only then can you start to close the distance. Alternatively you can also wait 2 seconds until one of your less intelligent teammates advances in front of you and let natural selection take its course. You could also find a Galahad or Rhino to hide behind to advance. There are lots of options and you should use all of them at some point in the future. If you are running a Tulumbus Pin Griffin (RDB Griffin) you need to keep your closest enemy between 450 and 500m whenever possible. You should also be aware of any bot running Trident, Zeus or Trebuchet and avoid these setups by using appropriate cover. This might seem a lot to keep in mind, but all the best players are constantly using these tactics and have practised them so much they become second nature. Start with staying aware of your closest enemy and spotting all Trebuchets at the beginning. From there you can branch out to the rest. Hope this helps. All the best with it
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Post by xXrobotrippinXx on Jul 16, 2017 19:02:56 GMT -5
Sounds like you need to improve your in game situational awareness. Firstly let's look at dealing with knife fighters. As a midrange sniper you should be watching the distance of all enemies like a HAWK. Special attention needs to be given to the bot who is closest to you. Often the closest enemy is your priority target. As soon as they enter your range, you need to make sure you never let them get any closer. This usually means you will have to adjust your position while firing. Don't keep shooting one player just because you want the kill. You need to keep retreating from the closest enemy if you are going to succeed in staying alive. As you get used to doing this, you will find you have particular places where you can often stay close to cover but can retreat with a clear line of fire. Under the bridges in Yamantau is example. The side lanes or the back bridge in Dead City is another. Or staying in the valley between the two hills next to the side beacons in Canyon. Watch other snipers and find what works for you with trial and error. Regarding getting shredded by long range snipers. At the beginning of every game, no matter which setup you are running, you should always be looking to see if any red player has Trebuchets. You can usually see the yellow glow in the distance even before they come into their 1100m range. This is where you find a building or other cover to line up between you and that opponent. Only then can you start to close the distance. Alternatively you can also wait 2 seconds until one of your less intelligent teammates advances in front of you and let natural selection take its course. You could also find a Galahad or Rhino to hide behind to advance. There are lots of options and you should use all of them at some point in the future. If you are running a Tulumbus Pin Griffin (RDB Griffin) you need to keep your closest enemy between 450 and 500m whenever possible. You should also be aware of any bot running Trident, Zeus or Trebuchet and avoid these setups by using appropriate cover. This might seem a lot to keep in mind, but all the best players are constantly using these tactics and have practised them so much they become second nature. Start with staying aware of your closest enemy and spotting all Trebuchets at the beginning. From there you can branch out to the rest. Hope this helps. All the best with it This is ABSOLUTELY ON POINT. I prefer mid-range support as well. It takes some discipline to stay back from short range weapons at times. Especially when you got a reds health bar down to nothing and he gets behind something (right in the middle) too big to get him with the splash.. so you want to move a little closer to get around the corner just a little more. You're moving in and just about to clear the clear the object enough to splash him and BAM! You start getting pounded by Tarans or Orkans cause you do focused on finishing off that little you didn't notice the PDB or DB heading your way. Stay back, wait for him to move, meanwhile, scope out everything else. He'll move eventually or someone else will kill him. But what does it really matter? Kills don't count for anything unless your on that task (then I guess do what you gotta do lol). But otherwise there's no sense in risking your bot and your position for a kill and 1000 damage. I'm not saying you do that. But I did. So just thought I would throw that scenario out there as an example. Another thing I switched up that helps protect me a little is try to save the jump on my RDB only for defensive purposes rather than using it to rise above my cover to unload every time. It's especially detrimental if your going up against another RDB - Never shoot first. Wait for him to fire first.. jump.. fire.
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Miratum
Destrier
Posts: 22
Karma: 1
Pilot name: Anraton
Platform: Android
League: Gold
Server Region: Europe
Favorite robot: Leo
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Post by Miratum on Jul 16, 2017 19:25:45 GMT -5
Well my bigest problems are dead city and power plant ... just don't see any good spots to use my range as it seems everywhere is cover ...
EDIT:
Current setups: - Patton (3), Spiral (4,5,5,5) - Griffin (6), Pin(7,6), Tulumbas(6,6) - Griffin (6), Punisher (7,6), Punisher MK2(6,6) - Griffin (6), Molit (7,7), Molot MK2 (6,6) - Leo (6), Thunder (7), Pinata (7,7,7) - Leo (6), Trident(7), Pin(6,6,6) - Natasha (6), Trebuchet (6,5), Gecko(6,5) - Natasha (6) Kang Dae (6,6) Molot (3,3)
Also toyed with Zenit and Noricum but it is close to impossible to hit someone who is moving towards or away from you ... (even when i scored 2 kills with Zemit in one game :-D ) Working on getting a second Trident from event, thinking about buying 2 hydas and replace one of the griffins with a spydra griffin.
Still not sure how my final hangar should be looking, saving gold for 5. slot.Currently sitting on about 15k WP.
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Post by DarkVagabond on Jul 17, 2017 5:41:29 GMT -5
Well my bigest problems are dead city and power plant ... just don't see any good spots to use my range as it seems everywhere is cover ... EDIT: Current setups: - Patton (3), Spiral (4,5,5,5) - Griffin (6), Pin(7,6), Tulumbas(6,6) - Griffin (6), Punisher (7,6), Punisher MK2(6,6) - Griffin (6), Molit (7,7), Molot MK2 (6,6) - Leo (6), Thunder (7), Pinata (7,7,7) - Leo (6), Trident(7), Pin(6,6,6) - Natasha (6), Trebuchet (6,5), Gecko(6,5) - Natasha (6) Kang Dae (6,6) Molot (3,3) Also toyed with Zenit and Noricum but it is close to impossible to hit someone who is moving towards or away from you ... (even when i scored 2 kills with Zemit in one game :-D ) Working on getting a second Trident from event, thinking about buying 2 hydas and replace one of the griffins with a spydra griffin. Still not sure how my final hangar should be looking, saving gold for 5. slot.Currently sitting on about 15k WP. This I one of the best articles I have found for midrange placement and strategy on Dead City: www.firebase88.com/2017/03/06/war-robots-dead-city-arcs-fire-strategy-supporting-players/
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Post by DarkVagabond on Jul 17, 2017 6:49:16 GMT -5
Well my bigest problems are dead city and power plant ... just don't see any good spots to use my range as it seems everywhere is cover ... EDIT: Current setups: - Patton (3), Spiral (4,5,5,5) - Griffin (6), Pin(7,6), Tulumbas(6,6) - Griffin (6), Punisher (7,6), Punisher MK2(6,6) - Griffin (6), Molit (7,7), Molot MK2 (6,6) - Leo (6), Thunder (7), Pinata (7,7,7) - Leo (6), Trident(7), Pin(6,6,6) - Natasha (6), Trebuchet (6,5), Gecko(6,5) - Natasha (6) Kang Dae (6,6) Molot (3,3) Also toyed with Zenit and Noricum but it is close to impossible to hit someone who is moving towards or away from you ... (even when i scored 2 kills with Zemit in one game :-D ) Working on getting a second Trident from event, thinking about buying 2 hydas and replace one of the griffins with a spydra griffin. Still not sure how my final hangar should be looking, saving gold for 5. slot.Currently sitting on about 15k WP. Your most useful sniping/midrange setups in this list are the RDB Griffin, Treb Gekko Natasha and Trident Pin Leo. Sounds like building a Spydra Griffin would indeed suit your playing style. Just be aware that these weapons don't really become very effective until about level 9 or 10. Also, these weapons aren't really viable at the very highest levels of play, as a good team will beat you on beacons within about 5 minutes of play. In any case, if you're running this setup you should be prioritising the 'hot of head' and the 'nearly dead'. If you want a setup that is viable at ALL levels of play, I would highly recommend getting a Carnage. IMO it is the best bot purchasable with WP. It would be the perfect setup to put your second Trident on. As you rise in the Leagues, you will meet much stiffer opponents, some even 2000 league points above you. When that happens, you'll be very thankful to have a midrange Carnage. Zeus Carnage is the ultimate goal as they have excellent Damage per minute, but Tridents are a perfect place to start while you're still saving gold. Some players prefer the splash damage of Tridents. Furthermore, it's easy enough to buy an extra Trident or Zeus if and when you ever find yourself in possession of a Fury (e.g. you might win one in an event). You can even slap 2 Thunders on it and wreak havoc in short range. In any case, many players in Legends League run a Carnage. Their usefulness has long been tried, tested and verified.
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Miratum
Destrier
Posts: 22
Karma: 1
Pilot name: Anraton
Platform: Android
League: Gold
Server Region: Europe
Favorite robot: Leo
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Post by Miratum on Jul 17, 2017 7:33:50 GMT -5
I've got a question about this post ... war-robots-forum.freeforums.net/post/144478While i can't prove rockets did loose proximity detonation ... if that is the case and intended ... I'd expect Trident and Pin Setups (Leo, Natasha, Carnage, Patton) are close to dead without a tulumbus? Hope I'll be able to get Carnage from Event befor it ends ...
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Post by Uhnonimis on Jul 17, 2017 17:29:08 GMT -5
My Tripin Leo is noticeably nerfed post 2.9.2, but is still playable. I just need to be more careful with my aim.
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Miratum
Destrier
Posts: 22
Karma: 1
Pilot name: Anraton
Platform: Android
League: Gold
Server Region: Europe
Favorite robot: Leo
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Post by Miratum on Jul 18, 2017 2:58:22 GMT -5
My Tripin Leo is noticeably nerfed post 2.9.2, but is still playable. I just need to be more careful with my aim. good luck trying to hit a incoming stalker on yamatau bridge @left/right
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Miratum
Destrier
Posts: 22
Karma: 1
Pilot name: Anraton
Platform: Android
League: Gold
Server Region: Europe
Favorite robot: Leo
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Post by Miratum on Jul 19, 2017 6:11:13 GMT -5
Am I missing something? Or is it not possible to compete with pure knife-fighters as a long/mid-range support focused player in terms of damage deald (and cause of that you can't win gold for being in top 3 unless you've got an afk or 2 and still win)
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Post by Firebeard on Jul 19, 2017 12:11:19 GMT -5
Use your mid-range to engage Snipers or force them off point. Always keep close range weapons for the Opponent that gets too close - I use Orkans for thos purpose.
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Post by GuitarGuy on Jul 19, 2017 12:19:46 GMT -5
Am I missing something? Or is it not possible to compete with pure knife-fighters as a long/mid-range support focused player in terms of damage deald (and cause of that you can't win gold for being in top 3 unless you've got an afk or 2 and still win) Dont get me wrong here. Mid range is a great skill and is much needed on many maps but, You have to have a balance. Knifing is a skill too. you cant do all of either one all the time an expect to be successful unless your in an organized squad where all the roles are covered. I would suggest working on our short comings as a knifer to balance your skills so your effective on all maps. Vagabond posted some excellent points and I would start there. Situational is a huge deal in this game no matter what range you play.
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Post by Deleted on Jul 19, 2017 22:22:37 GMT -5
Am I missing something? Or is it not possible to compete with pure knife-fighters as a long/mid-range support focused player in terms of damage deald (and cause of that you can't win gold for being in top 3 unless you've got an afk or 2 and still win) You can actual do quite good, and even get top3 in damage. It's somewhat map dependent, so long range maps will favour long range fighters. It does take skill to properly use a Treb Fury, but I can outscore most of my team who are knife-fighters. On a really long map like Springfield, a sniper can see more action than a slow Lancelot that takes forever to trundle over to the red base and die in 5 seconds. On small maps like Powerplant, there are so many jump happy Griffins that I like to lead with the Fury Trebs to say hello to them. Using it at the end of the match is usually how most people play their Fury if they still have one (for that map), so at that point most matches end with the Line of Last Resort meaning their best bot, usually a Lancelot or Ancilot. Instead of using a Fury Treb to fight Lancelots, by this point, I can ditch if I need to and switch to something better like a DB Griffin or Thunder Orkan Lancelot depending on which I see more of in the field. On a map like Canyon, I had 2 RDBs and a Treb Fury and did really well last night, hi-score of 800K with mainly non-knife fighters. I do find the Treb Fury is hardest to use on Moon map, since all the sightlines and cliffs are just tall enough to obscure a jumping Griffin if your Fury is on the ground. Raijin Treb is a little better since you can climb up your base and the control tower, and shoot over the barriers when they're hiding by the ramp side. The RDB Griffin is essentially a knife-fighter since it deals so much damage in 1 salvo, almost enough to take out 1/2 a bot now. So having 2 of them and a long range could work. I would leave the other 2 slots for bots that can handle other threats, mainly Ancilots that would be tough for either RDB or Treb to take down. Also maybe a heavy damager like DB Griffin or Thunder Carnage when they get too close to your base. If you don't have high DPS bots, then you're susceptible to getting spawn raided.
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