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Post by Lynx on Jul 12, 2017 3:26:08 GMT -5
I wanted to know about evading spirals and hydra, since the buff they have become a big menace. Also Aphid hits even if I jump or am doing above 60kmph perpendicular to the missiles. What am I doing wrong?
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Post by BLYTHE on Jul 12, 2017 3:32:09 GMT -5
Out on open maps, not much. On tighter maps, hug walls, stay under cover, time your advance. Rogs are especially good at getting around because of their speed and jump ability.
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Post by Lynx on Jul 12, 2017 3:40:38 GMT -5
Out on open maps, not much. On tighter maps, hug walls, stay under cover, time your advance. Rogs are especially good at getting around because of their speed and jump ability. Thing is 2 salvoes of the spydra kill the rog no matter how I jump. So figured that there must be some kind of nerf to the hydra
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Post by Vindictive999 on Jul 12, 2017 4:39:30 GMT -5
Take your time is the best advice I can give, sharpen your situational awareness and plan your root with cover in mind. This will help you also when moving up the leagues as any opening will get you melted...
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Post by 0ppressor on Jul 12, 2017 9:48:05 GMT -5
Timing.
Don't jump until the missiles are at least mid flight or they will course correct.
Cover, cover and more cover.
Hydras pretty much ignore vertical height cover, you want overhead cover (which only exists on Moon and Springfield). You will need to either run out of their range, use the tallest height and width cover you can get to and pray, or hope your in a shield bot to be able to run a bit and have them hit your shield.
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Post by pirateb0t on Jul 12, 2017 10:01:10 GMT -5
Hydras pretty much ignore vertical height cover, This is not true at all. There are plenty of dead zones for hydras on maps like shenzhen or even dead city. When you are traveling on the two sides in shenzhen as long as you stay close to the building you are pretty safe. Just traveling along walls negates a lot of the easy targeting with hydras. Then the hydra user has to curve it down an open path to the left or right instead of just over the wall to hit you. Even if the hydra user is pretty good at it he's not going to land all missiles while adjusting his shot. It's my opinion that people who complain about hydras the loudest are ones that don't understand how they work so they don't know how to avoid them. They Stroll down the lane like it's a sunday afternoon getting pieced up by missiles instead and think the weapon is OP when it's frankly a skill issue. Every map has areas where hydras can't hit at all and where you can sneak up on a hydra bot. I've seen high league players exploit those areas to high success before.
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Post by 0ppressor on Jul 12, 2017 10:05:16 GMT -5
Hydras pretty much ignore vertical height cover, This is not true at all. There are plenty of dead zones for hydras on maps like shenzhen or even dead city. When you are traveling on the two sides in shenzhen as long as you stay close to the building you are pretty safe. Just traveling along walls negates a lot of the easy targeting with hydras. Then the hydra user has to curve it down an open path to the left or right instead of just over the wall to hit you. Even if the hydra user is pretty good at it he's not going to land all missiles while adjusting his shot. It's my opinion that people who complain about hydras the loudest are ones that don't understand how they work so they don't know how to avoid them. They Stroll down the lane like it's a sunday afternoon getting pieced up by missiles instead and think the weapon is OP when it's frankly a skill issue. Every map has areas where hydras can't hit at all and where you can sneak up on a hydra bot. I've seen high league players exploit those areas to high success before. My experiences prove otherwise.
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Post by pirateb0t on Jul 12, 2017 10:22:24 GMT -5
This is not true at all. There are plenty of dead zones for hydras on maps like shenzhen or even dead city. When you are traveling on the two sides in shenzhen as long as you stay close to the building you are pretty safe. Just traveling along walls negates a lot of the easy targeting with hydras. Then the hydra user has to curve it down an open path to the left or right instead of just over the wall to hit you. Even if the hydra user is pretty good at it he's not going to land all missiles while adjusting his shot. It's my opinion that people who complain about hydras the loudest are ones that don't understand how they work so they don't know how to avoid them. They Stroll down the lane like it's a sunday afternoon getting pieced up by missiles instead and think the weapon is OP when it's frankly a skill issue. Every map has areas where hydras can't hit at all and where you can sneak up on a hydra bot. I've seen high league players exploit those areas to high success before. My experiences prove otherwise. Like I said it's a skill issue.
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Post by 0ppressor on Jul 12, 2017 12:11:01 GMT -5
My experiences prove otherwise. Like I said it's a skill issue. The skill of using Hydras is not the point, the skill of evdaing Hydras is. Everything I posted is factual. Hydras can be curved around walls easily. Low walls and obstacles are simply movement barriers for you, offering zero cover against them. You need height and width (depth helps as well) like we both posted (and a prayer that the Hydra user is not skilled) to really be able to avoid them in the adsence of overhead cover. ETA: Forgot Canyon has overhead cover as well via the bridge.
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Post by stokr on Jul 12, 2017 14:38:34 GMT -5
Forgot Canyon has overhead cover as well via the bridge. Spring Moon Canyon Also: Shen Yama
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Post by Anon O. Mous on Jul 12, 2017 15:05:59 GMT -5
There are several areas on Yamantau where you can at least partially avoid Spydras. Bridge uprights and certain spots at center beacon will make it so the Spydra operator really has to work at getting you. Experience and patience are the keys to survival.
Spydras are annoying, I know. I just had a similar conversation with another user about this very subject. Hydras, and Gekko/Trebs from 1,000 meters away get my blood boiling. Wall hugging, and careful choice of what direction to go and when will be what keeps you alive. It's tantalizing to head towards that seemingly unguarded beacon, but look out for Spydra, especially now that they received the buff.
Here's where I'll try to take my own advice: Before going anywhere, whether it's just after spawning, you just capped a beacon, or destroyed an opponent. If you can, look 360 degrees around you and examine your surroundings, especially the routes you plan to take, for obstructions and possible shelter. If you see a teammate in a one on one - or worse, one on two or more, help him/her out. Unless your team is down a beacon or two, and time is running out, beacon capping can wait for later. Sometimes, your teammate only needs a short burst from your weapons to finish the job. He'll/she'll appreciate the help, I can almost guarantee it.
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Post by ѻﻭɼﻉ on Jul 12, 2017 21:48:39 GMT -5
I try to relate to a Spydra pilots' experience. Hydra pilots, once they've locked onto you, have several issues to work with:
Obstructions from terrain results in: - Missing targets both on initial firing and during repositioning to compensate for obstructions - Taking time to reposition both mech and aim to find the right angle to get at target
Not factoring in physical and ancile shields results in: - Waisting rockets on anciles that eat the rockets nom nom nom like yoda catches lightning - Waisting rockets aiming at the side of a mech that has physical shield
All of these things result in the pilot wasting a lot of time trying to figure out what to do. Even a skilled Spydra pilot will still encounter these issues, and time wasted on adjustments is precious time for you to get to where you need or close the distance on this pilot. It tells me Gareth, Galahad, Ecu holders, and Ancile mechs are all good choices to drop in with, but this means you have to take time to gather intel before hitting buttons willy-nilly. It is challenging to find the right spot amongst terrain to avoid Spydras because there are often ways to get the right angle on a target if you merely pop a couple off to explore rather than hitting the red button. By doing this, the pilot is able to reduce adjustment time to hitting target, but what this means is that if you pay attention to how many of the rockets are hitting and not hitting, you will know if they are readjusting their aim and this gives you time to also try and adjust position. The Ancile mechs need no explanation, but with the shield mechs, if you know the spydras are on you, immediately turn shield to take the smacks. This gives you time to move. Usually it is not a good idea to just walk in the open towards a mech throwing these because they can back pedal and keep out of your weapon range while still working on you. So using terrain is the best, unless of course you have Ancile, but you have to stay aware of other reds and their ranges because if you just walk towards a retreating mech and don't see the Rdb 500m- away, you will have more on you than spydras.
It is also helpful in timing your movements if you memorize the cool-down times for these weapons, although that will not entirely help if they fire more skillfully, a bit at a time rather than all in one salvo, so if you are applying this point, you have to recognize if it was a full salvo. Lastly, and this may be obvious too, but it is easier to close the distance on a spydra pilot if you are in something that not only moves quicker but also has longer ranged weapons such as tulumbas, pins, trident, zeus....and this brings us again to taking time to gather intel before selecting a mech to go after this guy. If you're on voice comms and know who is in what on your team, you can get them to assist if they are already in a more ideal mech to close the distance.
Oh, and one last thing, the most important thing - don't let it have the psychological effect it is intended to have. Rather than get angry, confused, and controlled by excessive urgency to get away, just breathe more deeply and think clearly about your situation.
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Post by pirateb0t on Jul 12, 2017 22:33:48 GMT -5
Like I said it's a skill issue. The skill of using Hydras is not the point, the skill of evdaing Hydras is. Everything I posted is factual. Hydras can be curved around walls easily. Low walls and obstacles are simply movement barriers for you, offering zero cover against them. You need height and width (depth helps as well) like we both posted (and a prayer that the Hydra user is not skilled) to really be able to avoid them in the adsence of overhead cover. / ETA: Forgot Canyon has overhead cover as well via the bridge. That's what i'm saying..your skill at avoidance probably needs work. Funny how some people don't have problems with spydras at all in game. Just sayin.. Before you say i'm biased because I run a hydra setup even if I didn't I wouldn't complain about it. It's not hard in my opinion to A) ignore a hydra to strategically cap beacons or take it out on their teammates B) jump in an ancile bot C) use map cover to find alternative routes. Just about any ancile can block hydra effectively and it's a massive waste of time and valuable damage ranking to sit there and strip shields from someone. Also there's one thing a lot of people don't consider. Hydras don't have the proverbial stopping power. They can tire out the enemy and strip away abilities like jump but they don't prevent the enemy from actually capping beacons or holding strongpoints. That's the main weakness of the hydra for every hydra bot running takes away a valuable beacon capper or front line knifer on your OWN team.
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Post by Team Alpha Strike on Jul 12, 2017 22:50:43 GMT -5
I wanted to know about evading spirals and hydra, since the buff they have become a big menace. Also Aphid hits even if I jump or am doing above 60kmph perpendicular to the missiles. What am I doing wrong? WHAT? Can you confirm that you said about Aphids struck you while you were already moving perpendicular to the missile flight path? Are you 100% sure you were already moving in a perpendicular direction when the Aphids were coming or were you thinking of moving and you kegs perhaps didn't traverse yet? I don't care about the Spirals/Hydras, but if Aphids are hitting perpendicular moving Rogs then this is BIG deal. If this is true, then my Aphids my get a dusting off.
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Post by drake1588 on Jul 12, 2017 23:15:15 GMT -5
I wanted to know about evading spirals and hydra, since the buff they have become a big menace. Also Aphid hits even if I jump or am doing above 60kmph perpendicular to the missiles. What am I doing wrong? WHAT? Can you confirm that you said about Aphids struck you while you were already moving perpendicular to the missile flight path? Are you 100% sure you were already moving in a perpendicular direction when the Aphids were coming or were you thinking of moving and you kegs perhaps didn't traverse yet? I don't care about the Spirals/Hydras, but if Aphids are hitting perpendicular moving Rogs then this is BIG deal. If this is true, then my Aphids my get a dusting off. I've had it happen several times since the patch as well. Ate 40k repeatedly from an aphid Patton on Dead City in both my Rog and two griffins. Jumping did absolutely nothing. I could dodge them on moon, though, so at this point, I'm chalking it up to the server being a one slice toaster instead of the four slice model.
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Post by 0ppressor on Jul 12, 2017 23:15:59 GMT -5
The skill of using Hydras is not the point, the skill of evdaing Hydras is. Everything I posted is factual. Hydras can be curved around walls easily. Low walls and obstacles are simply movement barriers for you, offering zero cover against them. You need height and width (depth helps as well) like we both posted (and a prayer that the Hydra user is not skilled) to really be able to avoid them in the adsence of overhead cover. / ETA: Forgot Canyon has overhead cover as well via the bridge. That's what i'm saying..your skill at avoidance probably needs work. Funny how some people don't have problems with spydras at all in game. Just sayin.. Before you say i'm biased because I run a hydra setup even if I didn't I wouldn't complain about it. It's not hard in my opinion to A) ignore a hydra to strategically cap beacons or take it out on their teammates B) jump in an ancile bot C) use map cover to find alternative routes. Just about any ancile can block hydra effectively and it's a massive waste of time and valuable damage ranking to sit there and strip shields from someone. Also there's one thing a lot of people don't consider. Hydras don't have the proverbial stopping power. They can tire out the enemy and strip away abilities like jump but they don't prevent the enemy from actually capping beacons or holding strongpoints. That's the main weakness of the hydra for every hydra bot running takes away a valuable beacon capper or front line knifer on your OWN team. I have no idea why you have quoted my post and wrote what you did. You're arguing with the wrong person.
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Post by 0ppressor on Jul 12, 2017 23:22:57 GMT -5
I wanted to know about evading spirals and hydra, since the buff they have become a big menace. Also Aphid hits even if I jump or am doing above 60kmph perpendicular to the missiles. What am I doing wrong? WHAT? Can you confirm that you said about Aphids struck you while you were already moving perpendicular to the missile flight path? Are you 100% sure you were already moving in a perpendicular direction when the Aphids were coming or were you thinking of moving and you kegs perhaps didn't traverse yet? I don't care about the Spirals/Hydras, but if Aphids are hitting perpendicular moving Rogs then this is BIG deal. If this is true, then my Aphids my get a dusting off. If you are not running at full speed perpendicular to their flight path, aphids will connect with your rogatka. If you are in the process of changing direction and/or just starting to run in a new direction (perpendicular to the flight path for instance), aphids will connect. It you are not jumping after missile reaching mid flight or just before impact, aphids will connect with your rogatka. Same same in my experiences post 2.9.2. Patch and event combo lag that everyone's been complaining about may be the true culprit.
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Post by WilsonK on Jul 12, 2017 23:57:48 GMT -5
Hug walls like they're your cash, watch which direction the hydras are curving in from like they're a-holes trying to steal your wife (your bot), if you're on the left side of a cover, and hydras are coming from the left side of your POV, time to jiggle to the right! Other than that, out in the open you're pretty much kaput, time movements, change your direction of attack, and what's most important, DO NOT RUSH towards the hydralist/spydralist, you'll only expose yourself to the 1001 risks that entails you hauling your 「bum-bum」 over to him, the other reds will be like "FREE FRAG!!"
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☠♰LUZIFER♰☠
Destrier
Posts: 74
Karma: 31
Pilot name: ☠♰LUZIFER♰☠
Platform: Android
Clan: 24 Carat (24 C)
League: Champion
Server Region: Europe
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Post by ☠♰LUZIFER♰☠ on Jul 13, 2017 3:04:10 GMT -5
My experiences prove otherwise. Like I said it's a skill issue. Exactly... in my experience, Hydra is the most difficult weapon for using them effective in the game. You have to think before firering and not just press a button.... lol
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Post by Tatamat on Jul 13, 2017 8:03:40 GMT -5
My experience - shields of all kind. Britbots, Carny, Ancile.
Homing missiles are pretty weak so if you're shielded, you're safe.
Otherwise hide or run away.
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Post by Thunderkiss on Jul 13, 2017 10:33:03 GMT -5
You aren't sticking to cover. Time their shots, and move to and hug cover accordingly.
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