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Post by tekkamanblade on Jul 5, 2017 1:18:51 GMT -5
Hi Mech Heads, I was just wondering about how difficult it is to complete all the tasks and ended up created something in Excel. Used my personal profile and expectation as model plus some very simple math division. Task only has 3 things 1. Kill 2. Win 3. Cap Each match my average and assumption 1. Kill 3.5 bot 2. Win 50% 3. Cap 5 Beacons(switch to light bot hanger) Also put in the event task list to have a better visual effect. Notice: ---Aphid is going to be the first pain. ---Up until Task 9 Carnage, you only completed half of the matches. Task 8 10 11 12 are living hell. ---I'd say aim for stopping at Trident is a pretty good deal. If you really like that Carnage, less wife kids girlfriends, stay single and shy, grind with me. But Tempest, good luck quitting life. ---------------------------------------------------- Since Beacon rush mode is out now, expected beacons cap each game would probably be down to 3. However, who actually stay in Beacon Rush match for longer than 1 min if they are going for the task. (Not encouraging tanking thou lol, but sometimes we gotta get dirty to chase our dream)
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naclty
Destrier
Posts: 43
Karma: 71
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Post by naclty on Jul 5, 2017 1:39:57 GMT -5
Nice analysis, thanks. I'm going to try for the Trident, then stop, should be possible.
Shame the carnage is so far along, I'm saving for one right now.
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Post by wildboar on Jul 5, 2017 2:00:00 GMT -5
The only thing I really want is the Ancile (apart from the tempest) but I fear it is too far ... I haven't even completed the gekko task! ... I am on a MM win smackdown!
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jul 5, 2017 2:53:54 GMT -5
Using a standard hangar won't cut it.
You have to forfeit overall win% and pobably league standing and optimize hangar depending the task while being ready to leave a game once you cannot further the task at hand (for example, you have an optimized beacon hangar and you end up in numerical inferiority in Yamantau... you won't get beacons at that point, so, leave).
I'm a stat freak and by now I know which hangar gives me the best beacon average per game (4.73), the best kills average per game (3.75) and the best win% overall (72.73%).. and those are two different setups, one of whic has the lowest % percentage of my hangars, so...
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Post by tekkamanblade on Jul 5, 2017 13:33:29 GMT -5
Using a standard hangar won't cut it. You have to forfeit overall win% and pobably league standing and optimize hangar depending the task while being ready to leave a game once you cannot further the task at hand (for example, you have an optimized beacon hangar and you end up in numerical inferiority in Yamantau... you won't get beacons at that point, so, leave). I'm a stat freak and by now I know which hangar gives me the best beacon average per game (4.73), the best kills average per game (3.75) and the best win% overall (72.73%).. and those are two different setups, one of whic has the lowest % percentage of my hangars, so... Thanks mate, This is exactly what we need! So you actually record all your beacon cap matches? I was assuming the numbers for an average player using a task specific hanger + Kill steal DB mind set(when in kill task). Good job on the winning % , but as for me I still prefer using the general 50% mark. Today after I did some cap hanger test, result is not good, 5 Beacon per game is on a winning match, losing match probably only result in 2 to 3 caps and can't even get close to the far end red beacons, all the furies are sitting there. So I'd say 4 per game to be conservative. Here is the adjusted one. win50%, 3.5 Kill, 4 Beacon Just for you guys with 10+ hangers and team squad that crushing win%, here is one with 66.666 win%, 3.5 kill, 4 Beacon
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Post by SunTsu on Jul 5, 2017 13:44:07 GMT -5
Going to be A LOT of sore thumbs in July...
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jul 5, 2017 16:39:23 GMT -5
Thanks mate, This is exactly what we need! So you actually record all your beacon cap matches? I was assuming the numbers for an average player using a task specific hanger + Kill steal DB mind set(when in kill task). Good job on the winning % , but as for me I still prefer using the general 50% mark. I do record just about everything: Trophies, Cups (damage/100,000), Kills, Beaconss Gold earned by Damage, Gold earned by Beacons, Extra gold, Win %, Map played and hangar used, creating stats by hangar. In any case, it's not feasible. 800 games is a reasonable (actually probably optimistic for people who haven't tanked pre-event) calculation and, at 6 minutes average per game, it makes 80 hours, or 4 hours a day of uninterreupted playing for each of the 20 days of the event. Pass, I choose life Personally, I'm aiming at the ancile, maybe the carnage and I'm late: just finished the gekko, took 35 games, (the playing population and maybe the MM has changed, my stats have lowered)
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Deleted
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Post by Deleted on Jul 5, 2017 18:01:13 GMT -5
Ha, ha. Ha. I have 700 wins...
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Post by wildboar on Jul 6, 2017 11:02:40 GMT -5
I now have the Magnum ... hurray!... it will go nicely with the others I am not using ... now to start the slog for an Aphid ...
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Post by blackhand7 on Jul 6, 2017 11:20:10 GMT -5
Time to get out the pota-potty and 3 cases of hotpockets. I am sure my boss won't care if I call off for the next two weeks. I need the Tempests.... he'll understand.
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Post by drake1588 on Jul 6, 2017 12:52:42 GMT -5
Did you factor in that the quests don't spillover into the next? It can matter a lot for beacons and kills. The battles one only matters if you don't manually advance the quest, but the other tasks aren't as forgiving if you come up a few short in one game, or come up big towards the tail end of a quest and have the extras wasted some progress resets to zero. It could easily add 30-60 matches to the expected total for at player at a 50% win rate.
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Post by Domino on Jul 6, 2017 13:32:41 GMT -5
I only see high level guys that tank into silver/gold be able to this in a timely matter. Another reason not to play seriously during event.
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Post by tekkamanblade on Jul 6, 2017 14:36:16 GMT -5
Did you factor in that the quests don't spillover into the next? It can matter a lot for beacons and kills. The battles one only matters if you don't manually advance the quest, but the other tasks aren't as forgiving if you come up a few short in one game, or come up big towards the tail end of a quest and have the extras wasted some progress resets to zero. It could easily add 30-60 matches to the expected total for at player at a 50% win rate. I already used roundup on all the numbers because of the situation you mentioned. It won't waste in Wins task, since it only adds one win every time. All we need to complete the quest is do one more match even if it stopped right at 29/30. Sometimes you perform over average and actually hit the goal already. So round up is fine I think. Not that big of a difference.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jul 6, 2017 16:43:37 GMT -5
Got the Leo (14 games) and Magnum (13) and yes, the rounding up counts, as I finished one short of the goal for kills and beacons at least 4 times, maybe 5.
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Post by Nexsan on Jul 6, 2017 16:50:51 GMT -5
I just got the Natasha but am stopping there. Too much of a time investment for me when I should be getting ready for college.
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Post by tekkamanblade on Jul 7, 2017 3:21:30 GMT -5
I just got the Natasha but am stopping there. Too much of a time investment for me when I should be getting ready for college. College still has nearly 2 months to go. And you got all your time to waste in college, one way or another. Don't over think about getting ready for this and that. Go for Carnage, there is no stopping in War Robots. You are in good shape timewise. Carnage for College.
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Post by BooBooKitty on Jul 7, 2017 12:21:12 GMT -5
During the last event I did about 700,000,000 damage cumulatively to complete all the tasks. It was quite a grind, not sure I'm going to finish the tasks this time.
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Post by punintelligent on Jul 7, 2017 22:39:11 GMT -5
Nice breakdown. That is helpful... and depressing -_-
I was hoping to beef up my hangars since I'm still pretty new, but looks like I'll be lucky to get the Ancile.
I appreciate the effort you put into that breakdown. I now know that I should not invest too heavily in trying to complete all these tasks. Guess the good news is that I can have an attempt at one of those "life" things I keep hearing about if I don't go for the super-grind.
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Post by Danny Linguini on Jul 7, 2017 23:12:08 GMT -5
I wasted way too much time the first two days of this event, not wanting to quit until I cleared the current challenge segment, and then the next,and then the next. The only item I'm really interested in trying is a Trident, which I'm working on now, but I've reserved myself to just taking what I can get through 'normal' playing time. That is, doing the daily gold tasks and 3-win-for-silver and little more. Otherwise, I've found that playing for hours on end just advances me up the leagues beyond my weapon levels and leads to a lot of frustration. So I'll take the milestones as they come, but I'm no longer going to make them my targets.
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Post by Cdr. Crimmins on Jul 7, 2017 23:37:08 GMT -5
I just got the gekko. I'll be lucky, at my rate of play, to get the magnum. So that's what I'm shooting for.
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Post by MCYL on Jul 8, 2017 0:19:25 GMT -5
Last time I strategize for the first 5 tasks, then when I realized I had ample time I just try to perform consistently well, remember to reset missions until this popped up.
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Post by MCYL on Jul 8, 2017 0:49:26 GMT -5
Hi Mech Heads, I was just wondering about how difficult it is to complete all the tasks and ended up created something in Excel. Used my personal profile and expectation as model plus some very simple math division. Task only has 3 things 1. Kill 2. Win 3. Cap Each match my average and assumption 1. Kill 3.5 bot 2. Win 50% 3. Cap 5 Beacons(switch to light bot hanger) Also put in the event task list to have a better visual effect. Notice: ---Aphid is going to be the first pain. ---Up until Task 9 Carnage, you only completed half of the matches. Task 8 10 11 12 are living hell. ---I'd say aim for stopping at Trident is a pretty good deal. If you really like that Carnage, less wife kids girlfriends, stay single and shy, grind with me. But Tempest, good luck quitting life. Well seeing your comfort in leaving games >1 min just for 2 tokens, completing the whole lists of task should be easy. Beacons: exactly what you're doing now you should get 2 beacons per game, factor in 90s for game + match making. 80 beacons per hour. You'll want to lose the match but that's likely to happen anyway since you've resigned your crew to 5v6 your a Cossack will cut 5-10s compared you your Gektard Kills: use midrange burst dmg weapons like tulu Griff, doc,fujins. Don't go for beacons and don't help team mates. Stay in cover and wait until a red is down to 20-25% then death button. Or wait and watch your team mate die first so there's no chance of that last shot not from you. You'll also want to lose so don't get blood lust with kills make sure you get a few and leave during critical moments when your team needs you most. Expect 5-10 kills per game this way. It keeps your dmg low and hence you gain less/lose more league points per match Wins: because you have practically tanked all the beacon and kill tasks win rate should be much higher than 50%. Make sure that happens by moving to positions that can defend decisive beacons and stay there as there'll be plenty of like minded brethren charging for kills & beacons without the staying power to hold them. You'll want to win on the bottom of the scoreboard with no captures to keep your league points rising fast. There, not rocket science to optimize for tasks. Always a way for those willing to turn cheap/free entertainment into a repetitive task. amidf how's this for bottoming out the bottom feed strategy??
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Post by tekkamanblade on Jul 8, 2017 2:46:18 GMT -5
Hi Mech Heads, I was just wondering about how difficult it is to complete all the tasks and ended up created something in Excel. Used my personal profile and expectation as model plus some very simple math division. Task only has 3 things 1. Kill 2. Win 3. Cap Each match my average and assumption 1. Kill 3.5 bot 2. Win 50% 3. Cap 5 Beacons(switch to light bot hanger) Also put in the event task list to have a better visual effect. Notice: ---Aphid is going to be the first pain. ---Up until Task 9 Carnage, you only completed half of the matches. Task 8 10 11 12 are living hell. ---I'd say aim for stopping at Trident is a pretty good deal. If you really like that Carnage, less wife kids girlfriends, stay single and shy, grind with me. But Tempest, good luck quitting life. Well seeing your comfort in leaving games >1 min just for 2 tokens, completing the whole lists of task should be easy. Beacons: exactly what you're doing now you should get 2 beacons per game, factor in 90s for game + match making. 80 beacons per hour. You'll want to lose the match but that's likely to happen anyway since you've resigned your crew to 5v6 your a Cossack will cut 5-10s compared you your Gektard Kills: use midrange burst dmg weapons like tulu Griff, doc,fujins. Don't go for beacons and don't help team mates. Stay in cover and wait until a red is down to 20-25% then death button. Or wait and watch your team mate die first so there's no chance of that last shot not from you. You'll also want to lose so don't get blood lust with kills make sure you get a few and leave during critical moments when your team needs you most. Expect 5-10 kills per game this way. It keeps your dmg low and hence you gain less/lose more league points per match Wins: because you have practically tanked all the beacon and kill tasks win rate should be much higher than 50%. Make sure that happens by moving to positions that can defend decisive beacons and stay there as there'll be plenty of like minded brethren charging for kills & beacons without the staying power to hold them. You'll want to win on the bottom of the scoreboard with no captures to keep your league points rising fast. There, not rocket science to optimize for tasks. Always a way for those willing to turn cheap/free entertainment into a repetitive task. amidf how's this for bottoming out the bottom feed strategy?? Thank you for writing this how to beat task guide. I did not know this kind of strategy existed, was just playing like a donk and stay till the end of game each time. Discovering this speed up my task progress, mostly the capture task, win and kills are still hard to control by me. I even saw a guy with 0 kill nearly 0 damage the past 50 games. Add something more here, Beacon:Usually I use hanger like this Because player will need to score some damage to have a chance to earn the 2 token. If map is big like Canyon, Springfield, Yamantau. Gepard 3 Gekko. I use my Gepard to Cap 2. Since the gekko damage is a lot more reliable than hydra and molot and can damage as soon as you head out of base. This set up adds 2 tokens to every game I play and earn a bit silver to spare, that's something Cossack can't do. If map is medium like Dead City, Shenzhen, Power Plant. Gareth Taran Magnum I usually can only cap 1, because its either left or right and red could reach 2nd beacon at the same time with me. Therefore I drop Gareth to clean red cossacks and cap 2 then quit, also enough damage by killing a bot. If map is moon. This hanger shines! Go 10+ Beacons Kills and WinsI'm quite different from your style, except the save DB for the kill, that's the golden rule in Kill Steal. League points has no meaning at all in LQ. I played my way to Champion already by using a lvl 9 or worse hanger. I will do cover fire for Teammates, not behave "selfish" like in your post. What matters is Choose a good game to stay, and once I stayed, I play my best to score kills and win, just play like a regular game. Usually end up with top 3 damage, and earn good token gold silver. 1. Read red player's name. If most of them are regular champion tankers, quit the game before even start. I know I won't get kills or wins, only get spawn washed. If most of them are something like "Pilot W2F5p", best game to score 5 to 10 kills. Ignore champion tankers who headed out to our base, go spawn wash red. 2. For kill task, dag the game longer by not cap, or go cap when red is 4 to 1 or 5 to 0. Keep it 2 to 3 or 3 to 2, then enjoy the 10 mins of massive killing. When spawn wash, block some friend fire and stand in front of them so I can get the kill. 3. For win task, still drop a scout Gekko Gepard . Just to see how the battle fields develop, if red is overwhelming, at least I leave and get 2 tokens. If seeing blue has some painted Galahad or Griffin or Ancilot, I'm staying no matter what, still have my 4 Major heavy bot back there to turn the battle knowing that I have some teammate know what they are doing. I don't intentionally drop league points at all, just to finish tasks faster due to event. Other than cap, I fight every game that I think will win and get more kills till the end.
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Post by dreamslayer28 on Jul 8, 2017 4:00:10 GMT -5
Well, I am about to get my Aphid and there's still 16 days towards the end of the event. Guess I might just get that Ancile after all! <3
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Post by MCYL on Jul 8, 2017 4:07:57 GMT -5
Well seeing your comfort in leaving games >1 min just for 2 tokens, completing the whole lists of task should be easy. Beacons: exactly what you're doing now you should get 2 beacons per game, factor in 90s for game + match making. 80 beacons per hour. You'll want to lose the match but that's likely to happen anyway since you've resigned your crew to 5v6 your a Cossack will cut 5-10s compared you your Gektard Kills: use midrange burst dmg weapons like tulu Griff, doc,fujins. Don't go for beacons and don't help team mates. Stay in cover and wait until a red is down to 20-25% then death button. Or wait and watch your team mate die first so there's no chance of that last shot not from you. You'll also want to lose so don't get blood lust with kills make sure you get a few and leave during critical moments when your team needs you most. Expect 5-10 kills per game this way. It keeps your dmg low and hence you gain less/lose more league points per match Wins: because you have practically tanked all the beacon and kill tasks win rate should be much higher than 50%. Make sure that happens by moving to positions that can defend decisive beacons and stay there as there'll be plenty of like minded brethren charging for kills & beacons without the staying power to hold them. You'll want to win on the bottom of the scoreboard with no captures to keep your league points rising fast. There, not rocket science to optimize for tasks. Always a way for those willing to turn cheap/free entertainment into a repetitive task. amidf how's this for bottoming out the bottom feed strategy?? Thank you for writing this how to beat task guide. I did not know this kind of strategy existed, was just playing like a donk and stay till the end of game each time. Discovering this speed up my task progress, mostly the capture task, win and kills are still hard to control by me. I even saw a guy with 0 kill nearly 0 damage the past 50 games. Add something more here, Beacon:Usually I use hanger like this Because player will need to score some damage to have a chance to earn the 2 token. If map is big like Canyon, Springfield, Yamantau. Gepard 3 Gekko. I use my Gepard to Cap 2. Since the gekko damage is a lot more reliable than hydra and molot and can damage as soon as you head out of base. This set up adds 2 tokens to every game I play and earn a bit silver to spare, that's something Cossack can't do. If map is medium like Dead City, Shenzhen, Power Plant. Gareth Taran Magnum I usually can only cap 1, because its either left or right and red could reach 2nd beacon at the same time with me. Therefore I drop Gareth to clean red cossacks and cap 2 then quit, also enough damage by killing a bot. If map is moon. This hanger shines! Go 10+ Beacons Kills and WinsI'm quite different from your style, except the save DB for the kill, that's the golden rule in Kill Steal. League points has no meaning at all in LQ. I played my way to Champion already by using a lvl 9 or worse hanger. I will do cover fire for Teammates, not behave "selfish" like in your post. What matters is Choose a good game to stay, and once I stayed, I play my best to score kills and win, just play like a regular game. Usually end up with top 3 damage, and earn good token gold silver. 1. Read red player's name. If most of them are regular champion tankers, quit the game before even start. I know I won't get kills or wins, only get spawn washed. If most of them are something like "Pilot W2F5p", best game to score 5 to 10 kills. Ignore champion tankers who headed out to our base, go spawn wash red. 2. For kill task, dag the game longer by not cap, or go cap when red is 4 to 1 or 5 to 0. Keep it 2 to 3 or 3 to 2, then enjoy the 10 mins of massive killing. When spawn wash, block some friend fire and stand in front of them so I can get the kill. 3. For win task, still drop a scout Gekko Gepard . Just to see how the battle fields develop, if red is overwhelming, at least I leave and get 2 tokens. If seeing blue has some painted Galahad or Griffin or Ancilot, I'm staying no matter what, still have my 4 Major heavy bot back there to turn the battle knowing that I have some teammate know what they are doing. I don't intentionally drop league points at all, just to finish tasks faster due to event. Other than cap, I fight every game that I think will win and get more kills till the end. Oh forgot to mention, you'll end up in leavers queue pretty quickly doing this however. I had this all worked out before last event as I really wanted that Rogatka but it was pretty clear after the first 3 weapons 20 days is time enough not to resort to it these means. This event...well there ain't much there worth it, no plans this time just come what may.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jul 8, 2017 17:45:31 GMT -5
And got the Aphid, with 38 games.
So far Gekko 35 (exp. 30) Leo 14 (exp. 12) Magnum 13 (exp. 9) Aphid 38 (exp. 56)
So far, I'm slightly lower than expected (100 rather than 107), with the big difference that it took me just 32 games to pass the 24 wins needed for the Aphid. To be noted, I never left a game, played them all straight and fair.
I think I'm in line with the Carnage, which is my goal, but definitely I can't see anyone getting the tempest without, shall we, say, bending rules or ethics in some way.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jul 10, 2017 10:04:12 GMT -5
And, there's a mistake, not sure if anyone noticed. I'm at phase 4/5 for teh natasha and it's already a beacon capture one, not a 28 kills.
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Post by wildboar on Jul 10, 2017 10:11:21 GMT -5
No through the b*%$^$£& aphid one yet
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jul 10, 2017 17:02:26 GMT -5
And got the Aphid, with 38 games. So far Gekko 35 (exp. 30) Leo 14 (exp. 12) Magnum 13 (exp. 9) Aphid 38 (exp. 56) So far, I'm slightly lower than expected (100 rather than 107), with the big difference that it took me just 32 games to pass the 24 wins needed for the Aphid. To be noted, I never left a game, played them all straight and fair. I think I'm in line with the Carnage, which is my goal, but definitely I can't see anyone getting the tempest without, shall we, say, bending rules or ethics in some way. And got the Natasha, 35 games (exp. 33). Spoliage (the kills and beacons "lost" due finishing a task during a game) really is an issue. I think one loses between 5% and 10% of games
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jul 13, 2017 10:02:03 GMT -5
And got the Trebuchet: 64 games (expected 63)
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