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Post by Blurred Vision on Jun 27, 2017 7:59:18 GMT -5
Back story: since the 2.9 update's rocket buff, I've been running a DB Griff and RDB Griff. DB Griff has L12 Orkans, L11 Pinatas. RDB has L11 Pins and Tulus.
The DB can truly be a one-hit wonder: one salvo and shield bots like Galahad or Gareth are scrap (or on life support). But with the RDB? Not so much. Even unshielded bots like other Griffs take some workin'-on.
After getting punched full of holes by a Molot & MK2-toting Griff, I started considering outfitting my MR Griff the same. Caveat: my guns are L6, so leveling up to effectiveness would take time.
I'm just not quite sure which weapons set I should upgrade for mid-range....assuming I keep a mid-range and don't go all-knifers again. The RDB doesn't pack quite the punch I'd hoped for (and don't know if getting all rockets to 12 would make that much difference), but is the investment in guns worth it?
TL;DR
Should I: 1) upgrade Pins & Tulus to 12, go RDB 2) take the time to upgrade guns & pew-pew-pew with Molots & MK2 Molots 3) forget MR and build another Orkan Rog (12/12)
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Post by Thunderkiss on Jun 27, 2017 8:41:57 GMT -5
Rockets all the way. As much as I'd like molots to be good higher up, they just aren't ?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 27, 2017 9:04:49 GMT -5
Wwhy do you feel they are not effective enough?
Just curious, as on my 9/9 RDB on my main acct and my 6/7 RDB on my Silver acct both punch well above their weight...
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Post by Blurred Vision on Jun 27, 2017 9:12:05 GMT -5
Wwhy do you feel they are not effective enough? Just curious, as on my 9/9 RDB on my main acct and my 6/7 RDB on my Silver acct both punch well above their weight... I think that impression is due to the direct comparison of effects between RDB and DB. The DB can truly be a "death button": hit the red button once and your target is blotto. With the RDB, it seems to take upwards of 3 salvos to finish off a red. Range is the obvious advantage of RDB, but I guess I'm wanting/expecting more bang for buck, more damage output. However, especially with the fire-while-reload, I've been able to vulture quite a few kills with the RDB by hunting for low-health reds and finishing them off from afar, so there is that I think I'm leaning more towards rockets, whether it's in the form of an RDB or a second Orkan-toting Rog.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 27, 2017 9:35:03 GMT -5
Ahhh yes, it is less of a OHOK (One Hit One Kill) than the DB... but it sure can knock you down if you are in a 350m or less ranged setup and they start hitting you from 520m... (yes I know the range is 500m... but mucho splash radius)
The Range is deffo the most useful aspect... and even if you only take 1/2 or 2/5 of their damage in one go... that is still a lot if it goes unanswered... and with the Jump, a Griff can ensure that it goes unanswered.
However, that said, I like my Doc Tulu too... and it has replaced the RDB atm... same principle, but all ground speed. Doc is pretty speedy.
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Post by vigusfatbelly on Jun 27, 2017 15:06:50 GMT -5
I'm in the minority, but I say level up the molots. For mid and long mid, they are *far* better than the rockets. Once you hit lvl 9 on those molots, you'll see quite a difference on the way they hit. I run a gunboat griff pretty consistently, and I often will go half a match with just that one bot. Granted, I'm in Gold1/DiamondIII most of the time, but I routinely squad with chapter mates of the AN clan I'm in, and most of those are Diamond1-ExpertII. I still hang with them, and still am effective.
The gunboat allows you to control traffic, so to speak. You can direct the redbots to cover, making it harder for them to engage. The range allows you to start hitting at 799yds, keeping you out of range of zeuss and tridents, leaving only the Treb's/cannons to engage you at that distance. So you are able to scootch up on long distance maps and harass the snipers on the red side, again helping our your team mates. Un-sheilded bots will feel the pain when you start unleashing on them, and if they don't get to cover you can often take down half their damage meter in one full volley. Jumping bots become airborne targets of opportunity. Even shielded bots with anciles get shredded as you can take down their shield with one full volley. The britbots are the hardest to deal with, but even those are manageable if you control distance against them.
Molots and punishers are the best of the silver weapons, and also stand up well when stacked against WSP and gold weapons.
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Post by noobcake on Jun 27, 2017 23:08:33 GMT -5
Back story: since the 2.9 update's rocket buff, I've been running a DB Griff and RDB Griff. DB Griff has L12 Orkans, L11 Pinatas. RDB has L11 Pins and Tulus. The DB can truly be a one-hit wonder: one salvo and shield bots like Galahad or Gareth are scrap (or on life support). But with the RDB? Not so much. Even unshielded bots like other Griffs take some workin'-on. After getting punched full of holes by a Molot & MK2-toting Griff, I started considering outfitting my MR Griff the same. Caveat: my guns are L6, so leveling up to effectiveness would take time. I'm just not quite sure which weapons set I should upgrade for mid-range....assuming I keep a mid-range and don't go all-knifers again. The RDB doesn't pack quite the punch I'd hoped for (and don't know if getting all rockets to 12 would make that much difference), but is the investment in guns worth it? TL;DR Should I: 1) upgrade Pins & Tulus to 12, go RDB 2) take the time to upgrade guns & pew-pew-pew with Molots & MK2 Molots 3) forget MR and build another Orkan Rog (12/12) Excluding knife fighters, the meta is currently Tulu or anti-Tulu. On the Tulu side, you have the RDB Griffin, the Tulu doc, or the Tulu fujin. For a Tulu killer you have the Zeus Carnage, the Molot Griffin, and the trebuchet fury or butch. I lean towards running a tulu a Tulu bot, an anti-Tulu bot, and three knifers. All the anti-Tulu bots have their own advantage. The carnage has excellent damage and stays out of range of the RDB Griffin. The Molot Griffin is great at suppression and is effective at most ranges but the damage is slow. Finally, the trebuchet has great burst and suppressive effect but terrible damage per minute. My recommendation is the Zeus Carnage but if you want more punch another knifer is perfectly fine.
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Post by fιяєfℓαмє on Jun 28, 2017 0:36:00 GMT -5
Rockets.
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Post by Blurred Vision on Jun 28, 2017 10:38:03 GMT -5
Thanx all.
I think that for now I'm sticking w/the RDB, for two reasons. One, the reload rework and damage buff makes them pretty effective (even if not as much as I'd dream lol), and I'm much closer to maxing them. Two, I'm able to vulture some easy kills by picking out the maimed reds and finishing them off, which the RDB excels at. Opps gets close to splash damage range or sticks half a body out of cover to peek, and it's lights out. The Molots, while appealing, can't do that.
As the RDB is part brawler, part MR support I also swapped Thunders for Zeus on my Carnage. Now I have a nice counter for all the flavors of Griffin out there too. Just gotta watch your range...
I like to switch it up regularly, so I'm sure that I'll go back to Thunders for more in-your-face-fun, and run the second Ork Rog too for isht & giggles.
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Post by BastionOW on Jun 29, 2017 2:56:41 GMT -5
However, that said, I like my Doc Tulu too... and it has replaced the RDB atm... same principle, but all ground speed. Doc is pretty speedy. The Tulu Doc can do 92,800 damage per salvo. Take that, pathetic 69,600 RDB salvo.
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Post by Mammoth Mk-2 on Jun 29, 2017 6:26:18 GMT -5
With the tempest rolling out soon, I'd start working on some molots
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Post by DarkVagabond on Jun 29, 2017 7:13:43 GMT -5
However, that said, I like my Doc Tulu too... and it has replaced the RDB atm... same principle, but all ground speed. Doc is pretty speedy. The Tulu Doc can do 92,800 damage per salvo. Take that, pathetic 69,600 RDB salvo. Double like
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Post by DarkVagabond on Jun 29, 2017 7:18:05 GMT -5
Back story: since the 2.9 update's rocket buff, I've been running a DB Griff and RDB Griff. DB Griff has L12 Orkans, L11 Pinatas. RDB has L11 Pins and Tulus. The DB can truly be a one-hit wonder: one salvo and shield bots like Galahad or Gareth are scrap (or on life support). But with the RDB? Not so much. Even unshielded bots like other Griffs take some workin'-on. After getting punched full of holes by a Molot & MK2-toting Griff, I started considering outfitting my MR Griff the same. Caveat: my guns are L6, so leveling up to effectiveness would take time. I'm just not quite sure which weapons set I should upgrade for mid-range....assuming I keep a mid-range and don't go all-knifers again. The RDB doesn't pack quite the punch I'd hoped for (and don't know if getting all rockets to 12 would make that much difference), but is the investment in guns worth it? TL;DR Should I: 1) upgrade Pins & Tulus to 12, go RDB 2) take the time to upgrade guns & pew-pew-pew with Molots & MK2 Molots 3) forget MR and build another Orkan Rog (12/12) Excluding knife fighters, the meta is currently Tulu or anti-Tulu. On the Tulu side, you have the RDB Griffin, the Tulu doc, or the Tulu fujin. For a Tulu killer you have the Zeus Carnage, the Molot Griffin, and the trebuchet fury or butch. I lean towards running a tulu a Tulu bot, an anti-Tulu bot, and three knifers. All the anti-Tulu bots have their own advantage. The carnage has excellent damage and stays out of range of the RDB Griffin. The Molot Griffin is great at suppression and is effective at most ranges but the damage is slow. Finally, the trebuchet has great burst and suppressive effect but terrible damage per minute. My recommendation is the Zeus Carnage but if you want more punch another knifer is perfectly fine. This. Spot on. 3 knifers, 1 Tulu, 1 anti Tulu. Best balance I've found for this meta.
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Post by BastionOW on Jun 29, 2017 7:42:00 GMT -5
With the tempest rolling out soon, I'd start working on some molots That makes sense. 2 Molots coupled with 2 Tempests on the Natasha (If you don't want to pay the extra gold for a Fury and an extra Tempest).
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Post by FlashAhAhh on Jun 29, 2017 7:44:29 GMT -5
Excluding knife fighters, the meta is currently Tulu or anti-Tulu. On the Tulu side, you have the RDB Griffin, the Tulu doc, or the Tulu fujin. For a Tulu killer you have the Zeus Carnage, the Molot Griffin, and the trebuchet fury or butch. I lean towards running a tulu a Tulu bot, an anti-Tulu bot, and three knifers. All the anti-Tulu bots have their own advantage. The carnage has excellent damage and stays out of range of the RDB Griffin. The Molot Griffin is great at suppression and is effective at most ranges but the damage is slow. Finally, the trebuchet has great burst and suppressive effect but terrible damage per minute. My recommendation is the Zeus Carnage but if you want more punch another knifer is perfectly fine. This. Spot on. 3 knifers, 1 Tulu, 1 anti Tulu. Best balance I've found for this meta. I'm running an Tarancilot, PDB, DB, Tulu Rog, Zeus Carny right now and very much liking it.
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Post by BastionOW on Jun 29, 2017 8:32:23 GMT -5
This. Spot on. 3 knifers, 1 Tulu, 1 anti Tulu. Best balance I've found for this meta. I'm running an Tarancilot, PDB, DB, Tulu Rog, Zeus Carny right now and very much liking it. To me, that's a very balanced hangar. I also like the Rog idea, where you can counter Griffins with it because of your speed.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 29, 2017 8:58:18 GMT -5
Back story: since the 2.9 update's rocket buff, I've been running a DB Griff and RDB Griff. DB Griff has L12 Orkans, L11 Pinatas. RDB has L11 Pins and Tulus. The DB can truly be a one-hit wonder: one salvo and shield bots like Galahad or Gareth are scrap (or on life support). But with the RDB? Not so much. Even unshielded bots like other Griffs take some workin'-on. After getting punched full of holes by a Molot & MK2-toting Griff, I started considering outfitting my MR Griff the same. Caveat: my guns are L6, so leveling up to effectiveness would take time. I'm just not quite sure which weapons set I should upgrade for mid-range....assuming I keep a mid-range and don't go all-knifers again. The RDB doesn't pack quite the punch I'd hoped for (and don't know if getting all rockets to 12 would make that much difference), but is the investment in guns worth it? TL;DR Should I: 1) upgrade Pins & Tulus to 12, go RDB 2) take the time to upgrade guns & pew-pew-pew with Molots & MK2 Molots 3) forget MR and build another Orkan Rog (12/12) Excluding knife fighters, the meta is currently Tulu or anti-Tulu. On the Tulu side, you have the RDB Griffin, the Tulu doc, or the Tulu fujin. For a Tulu killer you have the Zeus Carnage, the Molot Griffin, and the trebuchet fury or butch. I lean towards running a tulu a Tulu bot, an anti-Tulu bot, and three knifers. All the anti-Tulu bots have their own advantage. The carnage has excellent damage and stays out of range of the RDB Griffin. The Molot Griffin is great at suppression and is effective at most ranges but the damage is slow. Finally, the trebuchet has great burst and suppressive effect but terrible damage per minute. My recommendation is the Zeus Carnage but if you want more punch another knifer is perfectly fine. Yup... I have fallen into that pattern, as well. 1 Tulu bot and 1 Zeus bot on both accounts. I am currently holding tryouts for the competitors of the Zeus bots for the Anti-Tulu bot slot, similar to the OP but not to replace the Tulu Bot, but to compliment it. Right now, the Molot Griff (8-8/8/8/9) is going through its trials. I actually am beginning to like it... as long as I can bring it out at the right time. So far... it's best to drop before things get too thick, but after the initial beacon rush and brawler/knifer/runner clashes at the beginning, on most maps. Unless I spawn in SF near the dam on the city side... there are some VERY good firing lanes on the ground there, and if you get to a perch on top of one of the buildings, there are very few covered approaches to the Blue spawn from the Red spawn. I can pretty much rain down lead on them, keeping Griff's from getting too confident and popping any Carnys' bubbles. Even in the first rush when they tend to come in a wave. So, OP, you are still not going too far off the range by upgrading those Molots, eventually. Especially, like was said, b/c they go so well with the Tempest. But, your choice to stick with RDB for now, is a damn good one, as the meta shows. Note, I tried the bullet sniper Fury with 2x Nashorns (8) and 1 KD (8) ~I never got the 3rd Nashorn up b/c I had gotten my first Trident at the time and left all vestiges of sniping at the door from then on and the KD was from noob Schutze dayz, pre-wikia/forum discovery~ first, and it was pretty impressive. Not great, but good enough for me to put a 3rd Nashorn on my soon to upgrade list to get a uniform setup. Even with the KD in the mix, however (which is 2k more damage per shot than the Nash, BTW), I was able to cause folks to stay down, or if they braved the riverbed in SF, for example, I could guarantee to knock a good bit of health down as they crossed it to get to center. Even Leos with their HP overabundance. It isn't going to beat the Molot Griff, as is, but it can deffo do its job. Enough that I want to get the Nashorns to 10. Even if against Anciles, you can space out the shots to a degree that allows you to be able to fire about every 3 seconds, continually. The Nash has about a 9 second reload, so shoot 1 Nash, count to about 2 and 1/2 or 3, shoot the next, wait 3, shoot the next, and the 1st one will be ready very soon after. A Carny Ancile will very likely fall to that... Not sure about a Fujin's ancile ( I doubt it will work for that) or the store bought version. Levels of both the Ancile and the Nashorns... matter a lot. Also, I have 2 Trebs at 8, and tried them on a Natty with Gekks, and, frankly, I just can't get to the point of chilling long enough for the full reloads.... Butch will be the only thing that gets me to use them, if I ever get one. IMO, YMMV
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Post by Deadeye on Jun 29, 2017 13:19:59 GMT -5
Back story: since the 2.9 update's rocket buff, I've been running a DB Griff and RDB Griff. DB Griff has L12 Orkans, L11 Pinatas. RDB has L11 Pins and Tulus. The DB can truly be a one-hit wonder: one salvo and shield bots like Galahad or Gareth are scrap (or on life support). But with the RDB? Not so much. Even unshielded bots like other Griffs take some workin'-on. After getting punched full of holes by a Molot & MK2-toting Griff, I started considering outfitting my MR Griff the same. Caveat: my guns are L6, so leveling up to effectiveness would take time. I'm just not quite sure which weapons set I should upgrade for mid-range....assuming I keep a mid-range and don't go all-knifers again. The RDB doesn't pack quite the punch I'd hoped for (and don't know if getting all rockets to 12 would make that much difference), but is the investment in guns worth it? TL;DR Should I: 1) upgrade Pins & Tulus to 12, go RDB 2) take the time to upgrade guns & pew-pew-pew with Molots & MK2 Molots 3) forget MR and build another Orkan Rog (12/12) Excluding knife fighters, the meta is currently Tulu or anti-Tulu. On the Tulu side, you have the RDB Griffin, the Tulu doc, or the Tulu fujin. For a Tulu killer you have the Zeus Carnage, the Molot Griffin, and the trebuchet fury or butch. I lean towards running a tulu a Tulu bot, an anti-Tulu bot, and three knifers. All the anti-Tulu bots have their own advantage. The carnage has excellent damage and stays out of range of the RDB Griffin. The Molot Griffin is great at suppression and is effective at most ranges but the damage is slow. Finally, the trebuchet has great burst and suppressive effect but terrible damage per minute. My recommendation is the Zeus Carnage but if you want more punch another knifer is perfectly fine. This seems a good idea that I'll have to try. I usually use 4 knifers and a mid-range and am vacillating between Zeus Fury and RDB, but now I can have both! I just need to make my 3 knifers count a little better.
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