How to cover your bum, the right way
Jun 25, 2017 15:57:14 GMT -5
Demosthenes, miscanthus, and 9 more like this
Post by mijapi300 on Jun 25, 2017 15:57:14 GMT -5
Many of you have probably heard phrases like "use cover efficiently" or "make sure you know how to use your cover". Some of you may have even scoffed at statements like that. What do you mean.. cover is cover. Get behind it and be safe! Well, if you've ever wondered what people actually mean by these statements, you've come to the right place. If you don't like reading a lot, well you should've checked who created this thread before you clicked on it! Since you're here, let's get started.
I'm going to cover the basics and not-so-basics of using cover, in that order. So the basics first - what is cover? Many people think cover is just buildings and walls, and that's just the beginning. Cover is basically anything that you can put in between you and an enemy. Some examples are listed below, and I'm sure I've missed several.
I'm going to cover some of these, starting with the simple ones and going from there. Walls and buildings are self-explanatory, so we'll start with terrain.
Terrain
One of the best examples of maps to use terrain on is Springfield. There are hills behind D beacon that people will often use as cover. Basically, you can keep the hills between yourself and the enemy, blocking most or all of their fire. If you have high-mounted weapons, you can even attack them clearly while still keeping yourself protected if they don't have high weapons. It's all about practice, and you'll be able to tell which bots and weapons can use what type of terrain the best. Another example of using terrain is on Canyon. When you're in the valley by center beacon, and you have reds coming from B beacon side, you can high up tight to the edge of the valley and they won't be able to hit you until they are very close. This can be used just to reload before they can hit you, or if you are in a close-range bot like a Thunder Carnage.
Poles
One very little known use for poles applies to the poles on the bridges on Canyon. They're so tiny, most people don't ever think of using them for cover. But they can provide cover, especially for a specific weapon - Zeus. If you keep the pole in the dead center of your mass, any incoming Zeus fire will hit the pole. You can also use them as cover for incoming physical fire (punishers and molots). It won't block everything, but if it's the only cover you have, every little bit helps. Also, keep in mind that the further back from the pole you are, the more surface area of your bot it is protecting. For a real example, close one eye and then hold up a piece of paper and a pencil. Move the pencil from right in front of the paper closer and closer to your open eye. You'll notice that the closer it gets to your eye (the further it gets from the paper), the more of the paper is hidden.
Pillars
Very similar to poles, but pillars are usually bigger and can be used differently. My favorite use of pillars is on Moon Map in either a Griffin or a Lancelot. You can basically cornershoot both sides of your bot at the same time by keeping the pillar in the middle of your bot. I've frustrated many reds by widdling them down in this way, and by the time they reach the pillar to force me out of cover, they're basically dead. You'll find that you can do similar things with pillars on other maps.
Teammates
Now we get into the nitty gritty. Using your teammates as cover. It just sounds barbaric if you don't look into that statement any further. Don't worry, I'm not trying to turn you into some psychopath throwing blue bodies in front of you to absorb incoming fire. Well, maybe. Basically it boils down to this: If you are running with a teammate and there is incoming enemy fire, what purpose does it serve for both of you to be taking damage? If you happen to be behind your teammate, you should be putting as much of their bot in front of yours as possible while still allowing you to fire. And if you're reloading, you should be as far behind them as possible so you aren't taking any fire.
BE CAREFUL WHILE DOING THIS!!! There comes a time in every firefight when retreat must be an option. You do not want to be right up your teammate's butt, forcing him forward and blocking any retreat. You want to use them as cover, but leave enough room so that if they start going backwards - they have room to go backwards, and you have enough time to react and start going backwards as well so you aren't blocking their retreat path.
Enemies
Hopefully after reading the teammate information, this will make more sense. It's the same concept but in reverse. If you are taking on fire from two enemies, what purpose does it serve to take fire from both of them if you don't have to. Many times, the two enemies are configured in a way that you can move and have one of them blocking the other one. You basically want to create a 3 point line, with one red being blocked by the other so that only one can fire at you simultaneously.
Now, I will move on to some general advice on using cover. First - when should you use cover? Any time you need to reload, you should be behind cover if possible. If you don't have the capability of attacking effectively, you shouldn't be exposing yourself to being attacked. It's that simple. Also, if you're facing an unwinnable situation - are you in a Thunder Carnage and see a Plasma Galahad closing in on you? Get to cover, stupid! You can't win that battle without help unless the Galahad is already wounded (preferably already missing their shield). Another scenario to use cover is luring an enemy to a more favorable position of engagement. Sometimes, even if you have an advantage over a particular red, you don't want to engage them out in the open and expose yourself to being flanked. So you'll want to get their attention and back behind cover. If they try to ignore you, pop out and get their attention again. More often than not, they'll get annoyed enough by you to pursue and then you'll have them right where you want them, literally speaking.
When you are using cover, you shouldn't just be sitting there doing nothing. No, that doesn't mean you have to be moving around constantly while you're back there. But you should be looking around. It gives you a moment to reassess the battle field, even though you can't visually see everything. If you have been aware throughout the game, you should have a general idea of what most of the bots on the field are, and you can use this time to pick up the ranges and locations of each of them. Basically getting all the information fresh and updated in your head before you resume battle. While assessing the situation you should also be planning - where will your next attack be, and what cover will you get to next after that.
Leaving cover is perhaps the most critical moment in using it. You MUST be aware if a red has been engaging/tracking you. And if you aren't sure, assume they are. If you are being tracked, don't be predictable! Start by pretending you're going to leave cover a certain way, but don't actually expose yourself. You're basically "juking" or "faking" to one direction - get close to the edge of the cover but don't actually go out. This will often get someone to unload a good portion, if not all of their salvo - and hit nothing. If you successfully bait them, make sure there isn't a second or third red watching, and then go out and make them pay for their mistake. Keep in mind, there is such thing as a "double-fake" for lack of better term. Many advanced players know the whole "fake come out from cover" move and they will pretend like you tricked them by either firing a few rounds from one weapon, or simply firing one or two rockets from all. Try to pay attention to how many rounds were fired, so you can anticipate if they called your bluff. It will take time to be able to tell, but practice always makes better.
I'm going to end this post with a simple trick that some people may not know. If you get close to cover (but not close enough to get hit by splash), and then rotate your camera from side to side, you can often see around a corner without actually going around the corner. This is very useful in assessing your situation - you can identify a bot around a corner that you haven't already identified, or simply see if you have a clear path to exit. Practice will especially come in handy with this one, knowing how close you can/need to get to the corner to see, but not being close enough to get hit.
As always, feel free to add anything that I may have missed, or ask questions if you want more explanation on any particular part.
I'm going to cover the basics and not-so-basics of using cover, in that order. So the basics first - what is cover? Many people think cover is just buildings and walls, and that's just the beginning. Cover is basically anything that you can put in between you and an enemy. Some examples are listed below, and I'm sure I've missed several.
- Buildings
- Walls
- Terrain (such as the dips, valleys, and hills on certain maps)
- Poles (such as the ones on the bridges in Canyon, or the several poles in Springfield)
- Pillars (such as those surrounding beacons on Moon map)
- Teammates (Yes - you can use teammates as cover. No - it is not mean or rude to do so)
- Enemies (Yes - it does make sense. I will cover how it makes sense later)
I'm going to cover some of these, starting with the simple ones and going from there. Walls and buildings are self-explanatory, so we'll start with terrain.
Terrain
One of the best examples of maps to use terrain on is Springfield. There are hills behind D beacon that people will often use as cover. Basically, you can keep the hills between yourself and the enemy, blocking most or all of their fire. If you have high-mounted weapons, you can even attack them clearly while still keeping yourself protected if they don't have high weapons. It's all about practice, and you'll be able to tell which bots and weapons can use what type of terrain the best. Another example of using terrain is on Canyon. When you're in the valley by center beacon, and you have reds coming from B beacon side, you can high up tight to the edge of the valley and they won't be able to hit you until they are very close. This can be used just to reload before they can hit you, or if you are in a close-range bot like a Thunder Carnage.
Poles
One very little known use for poles applies to the poles on the bridges on Canyon. They're so tiny, most people don't ever think of using them for cover. But they can provide cover, especially for a specific weapon - Zeus. If you keep the pole in the dead center of your mass, any incoming Zeus fire will hit the pole. You can also use them as cover for incoming physical fire (punishers and molots). It won't block everything, but if it's the only cover you have, every little bit helps. Also, keep in mind that the further back from the pole you are, the more surface area of your bot it is protecting. For a real example, close one eye and then hold up a piece of paper and a pencil. Move the pencil from right in front of the paper closer and closer to your open eye. You'll notice that the closer it gets to your eye (the further it gets from the paper), the more of the paper is hidden.
Pillars
Very similar to poles, but pillars are usually bigger and can be used differently. My favorite use of pillars is on Moon Map in either a Griffin or a Lancelot. You can basically cornershoot both sides of your bot at the same time by keeping the pillar in the middle of your bot. I've frustrated many reds by widdling them down in this way, and by the time they reach the pillar to force me out of cover, they're basically dead. You'll find that you can do similar things with pillars on other maps.
Teammates
Now we get into the nitty gritty. Using your teammates as cover. It just sounds barbaric if you don't look into that statement any further. Don't worry, I'm not trying to turn you into some psychopath throwing blue bodies in front of you to absorb incoming fire. Well, maybe. Basically it boils down to this: If you are running with a teammate and there is incoming enemy fire, what purpose does it serve for both of you to be taking damage? If you happen to be behind your teammate, you should be putting as much of their bot in front of yours as possible while still allowing you to fire. And if you're reloading, you should be as far behind them as possible so you aren't taking any fire.
BE CAREFUL WHILE DOING THIS!!! There comes a time in every firefight when retreat must be an option. You do not want to be right up your teammate's butt, forcing him forward and blocking any retreat. You want to use them as cover, but leave enough room so that if they start going backwards - they have room to go backwards, and you have enough time to react and start going backwards as well so you aren't blocking their retreat path.
Enemies
Hopefully after reading the teammate information, this will make more sense. It's the same concept but in reverse. If you are taking on fire from two enemies, what purpose does it serve to take fire from both of them if you don't have to. Many times, the two enemies are configured in a way that you can move and have one of them blocking the other one. You basically want to create a 3 point line, with one red being blocked by the other so that only one can fire at you simultaneously.
Now, I will move on to some general advice on using cover. First - when should you use cover? Any time you need to reload, you should be behind cover if possible. If you don't have the capability of attacking effectively, you shouldn't be exposing yourself to being attacked. It's that simple. Also, if you're facing an unwinnable situation - are you in a Thunder Carnage and see a Plasma Galahad closing in on you? Get to cover, stupid! You can't win that battle without help unless the Galahad is already wounded (preferably already missing their shield). Another scenario to use cover is luring an enemy to a more favorable position of engagement. Sometimes, even if you have an advantage over a particular red, you don't want to engage them out in the open and expose yourself to being flanked. So you'll want to get their attention and back behind cover. If they try to ignore you, pop out and get their attention again. More often than not, they'll get annoyed enough by you to pursue and then you'll have them right where you want them, literally speaking.
When you are using cover, you shouldn't just be sitting there doing nothing. No, that doesn't mean you have to be moving around constantly while you're back there. But you should be looking around. It gives you a moment to reassess the battle field, even though you can't visually see everything. If you have been aware throughout the game, you should have a general idea of what most of the bots on the field are, and you can use this time to pick up the ranges and locations of each of them. Basically getting all the information fresh and updated in your head before you resume battle. While assessing the situation you should also be planning - where will your next attack be, and what cover will you get to next after that.
Leaving cover is perhaps the most critical moment in using it. You MUST be aware if a red has been engaging/tracking you. And if you aren't sure, assume they are. If you are being tracked, don't be predictable! Start by pretending you're going to leave cover a certain way, but don't actually expose yourself. You're basically "juking" or "faking" to one direction - get close to the edge of the cover but don't actually go out. This will often get someone to unload a good portion, if not all of their salvo - and hit nothing. If you successfully bait them, make sure there isn't a second or third red watching, and then go out and make them pay for their mistake. Keep in mind, there is such thing as a "double-fake" for lack of better term. Many advanced players know the whole "fake come out from cover" move and they will pretend like you tricked them by either firing a few rounds from one weapon, or simply firing one or two rockets from all. Try to pay attention to how many rounds were fired, so you can anticipate if they called your bluff. It will take time to be able to tell, but practice always makes better.
I'm going to end this post with a simple trick that some people may not know. If you get close to cover (but not close enough to get hit by splash), and then rotate your camera from side to side, you can often see around a corner without actually going around the corner. This is very useful in assessing your situation - you can identify a bot around a corner that you haven't already identified, or simply see if you have a clear path to exit. Practice will especially come in handy with this one, knowing how close you can/need to get to the corner to see, but not being close enough to get hit.
As always, feel free to add anything that I may have missed, or ask questions if you want more explanation on any particular part.