|
Post by mijapi300 on Jun 6, 2017 13:22:01 GMT -5
Under perfect circumstances, I would want my team to have two thunder Carnages and four RDB Griffins. Work in two teams of three, and you can surgically destroy all six Ancilots without losing a bot.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jun 6, 2017 13:32:04 GMT -5
I like the optimism here. I had this exact scenario the other day. Dark Elite dropped full squad in canyon in 6 Ancilots. We focused fire, brought down anciles, killed them eventually, but after they had taken 3 beacons and were pushing our home beacon. You are in such a hole, that it is tough to come back at that point.
The thing that is the worst part about it is your damage number and silver earnings both get depressed despite the 10 minute firefight.
It just is what it is.
|
|
|
Post by mijapi300 on Jun 6, 2017 14:17:04 GMT -5
6x cornershooting Plasma Galahads will take out Ancile Lancelots with ease. I must have missed the spot on Schenzen where there are six right hand corners facing the same area to kill Lance's this way lol. A good Ancilot team will take three beacons and just hold (corner-shooting, themselves). I think the most effective counter is to run a coordinated team setup that can actually attack them. You can't play and win the long game against six Ancilots. They'll just drain your beacon bar down and top damage will be 250k. The main problem with the scenario OP provides is that it's six randoms against six Ancilots on comms. There's no realistic way to beat that, because it isn't possible for six randoms to coordinate well enough. If both teams are on comms, one team has all Ancilots and the other has all thunder Carnages and RDBs, I'd pick the carnage/RDB team every time.
|
|
|
Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Jun 6, 2017 14:26:18 GMT -5
At any rate there is hope...the Rocket buff took down the Non Ancile Lancer variety...The next Armour piercing weapons and Dash bots will render the Ancilot a little less than it is for the better.
Note: A Dash will be able to instantly enter an Ancilots Blue God Mode bubble, circle jerk it, then dash away. The Ancilot will be powerless to back away... That's what I will be doing with it anyway.
|
|
|
Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Jun 6, 2017 14:39:41 GMT -5
Under perfect circumstances, I would want my team to have two thunder Carnages and four RDB Griffins. Work in two teams of three, and you can surgically destroy all six Ancilots without losing a bot. Also when you have that finely crafted attack plan, in theory, that must be executed like a synchronized dance team...The other team only needs to drop 6 lances and walk to da bacons. They have a stupid simple plan and brought dump trucks of extra Hit points to cover their leisurely walk to boot. Meanwhile, the highly coordinated team is peeling their flattened ?poo place?s off the pavement ...
|
|
|
Post by mijapi300 on Jun 6, 2017 15:15:27 GMT -5
Under perfect circumstances, I would want my team to have two thunder Carnages and four RDB Griffins. Work in two teams of three, and you can surgically destroy all six Ancilots without losing a bot. Also when you have that finely crafted attack plan, in theory, that must be executed like a synchronized dance team...The other team only needs to drop 6 lances and walk to da bacons. They have a stupid simple plan and brought dump trucks of extra Hit points to cover their leisurely walk to boot. Meanwhile, the highly coordinated team is peeling their flattened ?poo place?s off the pavement ... I may have overstated "perfect conditions". I merely meant six randoms using these six bots with the ability to communicate. If both teams are on comms, the team with nothing but Ancilots is at a huge disadvantage compared to four RDBs and two Thunder Carnages. Yes, the blue team needs to coordinate more so than the Ancilots do, but the huge advantage they have is the payoff for that. Six Ancilots is really only a good strategy against randoms. If you're up against a squad that's on comms and happens to have the right bots, you just made your entire team one-dimensional which is very easy to beat for good teams.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jun 6, 2017 15:30:47 GMT -5
</div>Even without teamwork and your team consists of randoms, you can still coordinate yourself with your teammates. 1. Be the last to drop, and scout what the reds are (Ancilots) and what your blues are running. Choose something appropriate. You can lonewolf it and pick a Thunder Orkan Lancelot, a hard counter to the Ancilot. Or you can pick a rocket build if your blues are rockets. Otherwise pick plasma and decide to either be the flanker or to attack them head on. 2. Once you drop into game, check where everyone is going first, your team and the reds. Then decide where to team up. Your main goal is to preserve 2 beacons. So that means running in a pack with rockets is good, but not if 5 head for one flank leaving centre and home exposed. You might have to stay as a reserve to prevent them from overrunning your weak side. 3. Execute the strategy. If you're in a rocket build, wait for someone to pick a target first. Then after he's fired, then focus fire on the same guy. Repeat this over and over, and pretty soon every rocket guy on your team will get the memo. If you're in the Orkan Thunder Lancelot, then take them out as fast as possible. You might want to be in the vanguard so the reds fire on you and not your teammates (if any around you). Just leave an exit plan after the first kill, so you have somewhere to duck behind to let your Orkans reload. Then pop back out and take out the second Ancilot. If everyone is in plasma, then 90% of the time I am looking to flank. If they're bold enough to charge for one of the side beacons, then look to go thru the courtyard and wait until they are engaged. Then pop out and hit them on their sides. If the courtyard is too dangerous for whatever reason, then go attack them from their other flank - at the edge of the map. There are 2 open lots at either side of the map, so just go to the edge of the map and usually that is enough to flank from the other side, or even get behind them sometimes. Otherwise, try to corner shoot and focus fire on a Lancelot to break its front shield. 4. Consolidate defensive position. Or prepare for reserves to join fight. If the reserves come, be prepared to duck behind cover or retreat. Otherwise, if your team has taken one of the flanks (hopefully the better one), then take a defensive position overlooking either centre beacon or their spawn point. This is usually enough to prevent counterattacks and can cause the reds to be on the defensive and hole up in their spawn. 5. Take centre. Roll up their army from the strong side. 6. Go for weak side beacon. 7. Once you 4 cap them, contain them and finish them off.
|
|
|
Post by 0ppressor on Jun 6, 2017 16:24:55 GMT -5
PUG vs voice comm clan 6 Ancilot squad?
Find the most comfortable chairback in your house to fold yourself over.
While I too appreciate the optimism shown in this thread, it is such a crapshoot, that your odds of everyone syncing up are as good as hitting the lottery.
Do what you can, be the guy that buddies up with someone else, cover them, shoot what they shoot, pray others catch on.
That's all you can really do.
|
|
|
Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Jun 6, 2017 16:47:13 GMT -5
The only game plan you'll ever need: drop your Fury play till 600-700K or die, eject then run your 4 Ancilots at any beacon not occupied by other Ancilots till you win. It really is that brain dead ...
One can throw in a few variations here and there to make it look original.
|
|
|
Post by mijapi300 on Jun 6, 2017 17:06:14 GMT -5
The only game plan you'll ever need: drop your Fury play till 600-700K or die, eject then run your 4 Ancilots at any beacon not occupied by other Ancilots till you win. It really is that brain dead ... One can throw in a few variations here and there to make it look original. One of OP's conditions was that blue team has zero Ancilots. I still stand by my Thunder Carnage. It is the teamwork counter to Ancilots. One Carnage can consistently eliminate the shields of two Ancilots, leaving them as underpowered pillows for rockets. So a 1 Carnage 2 DB trio will be able to work its way through the Ancilots. You would preferably have two such trios so that you can keep contant pressure on the respawning Ancilots and keep them from getting 3 beacons.
|
|
|
Post by mijapi300 on Jun 6, 2017 17:12:44 GMT -5
We have here what I'd say is a conundrum.
The OP laid out very specific guidelines to his scenario. Full clan of reds on comms with all Ancilots. Completely random, all solo blues, none of which have any lancelots of any form. And no ability to communicate. Many people's solution(including one of mine) to this is to ignore one or more of these conditions to come up with a plan.
Despite the optimism, the truth is you can't win. Even if they weren't all running Ancilots, a full clan of 6 one comms facing randoms should and will usually win at least 80% of the time. That goes up significantly when they have all Ancilots. Countering Ancilots requires teamwork. It's easy to do if you have teamwork, but teamwork is not easy to achieve when you're playing solo with randoms.
Your best bet is, as one person put it, observe. See what your teammates are running and what they're doing and try to do something that compliments that. Hopefully some teammates catch on and you can start working together before it's too late. Most cases that won't happen. For someone to say something along the lines of: it's easy, just do this, and then this, and then this, and then before you know it you're containing a full clan of Ancilots on comms back in their own spawn point! That's kind of ridiculous. Even if you're on comms, you aren't going to be holding them back in their own spawn. You're going to be trying to hold a 3-2 beacon advantage until time runs out. That's what top tier Ancilot play is about. Winning on beacons, not meching.
|
|
|
Post by KaneoheGrown on Jun 6, 2017 19:26:20 GMT -5
I agree with mij. A well coordinated squad is tough to beat as is. Throw in a fleet of Ancilots on a map that mitigates ranged weps (arguably the best way to contain Ancilots) then your options are significantly reduced.
Holding to the scenario's constraints, my view is at least getting it down to a bot for bot loss. Meaning, for each bot I lose I take at least one red with me.
First, I would likely take a pure DB Griff or Rhino and get into their Ancile and unload (with the expectation I'm losing the bot in a suicide run).
Second i would use a thunder Carn and play ambush when they round a blind corner and try to out circle one fast enough to kill it.
Final option would be to try and wear them down with a Plasmahad. You'd need to constantly displace and force them to you using the cover on DC.
*Note: none of these scenarios offer you the opportunity to cap beacons.
|
|
inspirace
Trusted Contributor
Posts: 2,670
Karma: 2,959
Pilot name: inspirace
Platform: iOS
Clan: NEW
League: Champion
Server Region: North America
Favorite robot: Rog, Griff, Carn, Doc, Rhino, Haechi, Kumiho, Bulgasari, Mender, Inquisitor, Spectre, Strider,
|
Post by inspirace on Jun 6, 2017 19:36:37 GMT -5
thanks guys for comments many agree on corner shooting, concentrated fire, and using weapons that can quickly remove anciles. I also like the idea some of you said that in early on beacons might not be that important. so don't care too much about them, and focus more on creating local advantages in numbers. like a zerg rush to beacon D so you first gather togather to shoot down them first and then worry about beacons later. of course ancilots may also hide and corner shoot, but to cap the beacon they will have to march out under the bright sunlight. as a random player dropped with an orkan rog, with no voice comm etc with teammates, maybe I will formulate the action plan like this: look around, left and right, and join wherever are more blue bots and help them shooting down whatever ancilots there. by doing so, my chance of survival as well as my teammates (or going down atleast doing some good) increase and I will know what to shoot. if we all do this (probably not easy) we may be fine. and a rog is a fast bot, it can join other theatre of war pretty easily. does this sound making sense? If the blue team has comms but not allowed to run a lance (a more relaxd condition I wrote in a comment, after many said the original condition would be too hard), there will be many solutions as suggested: mix of thunders and pdb, for example. I am even thinking all blues could bring out six very fast bots, and all six engage two ancilots in each theatre at a time. trying that with all rog or all gareths (mix of plasma and rockets?) might be fun, some draw attention, while others rub them with rockets within their anciles
|
|
|
Post by snk on Jun 6, 2017 21:50:28 GMT -5
Plasmahad has more firepower and tougher shield then Ancilelot, 6 Ancilelot infront of 6 Plasmahad = 6 Lancelot with 2 Tarans only. Plasmahad don't need corners shoot to beat Ancilelot, but Ancilelot need Corners shoot to beat Plasmahad. Different? Plasmahad is faster, they can cap the beacons, position themselves and wait for Lancelot with 2 Taran.
|
|
|
Post by Cdr. Crimmins on Jun 7, 2017 10:19:05 GMT -5
This is why top tier holds no glamour for me. Yeah not sure if this is the same in Android but I'm thinking that shooting for 12/12 hangers is a trap to be fodder for top clans. I've been mulling over the whole race to a 12/12 hanger may not be the kind of game I'm looking for. My heavies have been L7 with L8 weapons since January. I've just been leveling up my Mediums and Lights to be competitive at *that* level (hangar variety FTW!) and that's where I plan to sit until the end of time. Most everyone who laughs and talks about how they will crush me with their 9/9, 10/10 whatever bots as soon as they finish upgrading seem to fail to realize that I will just smile and wave as they cruise past me towards their destiny. And this way I can continue to squad with my pilots and help them any way that I can. And when they pass me by, I hand them off to Aurora Excelsis. Life is good.
|
|
|
Post by every1jockzjay on Jun 7, 2017 11:10:26 GMT -5
Plasmahads will take too long and without cordination they wont defend the ancilots, esp if red coordinate they will have orkancilots.... the key is thunder, melt shields and let team rocket em up The other day i defended and ancilot rush on moon map, went left for their beacon wih my thunder carnage. Melted shield and db wiped one out, saw 2 more across center beacon headed for our far right beacon. They were at our closest beacon by the time i got there and like idiots they didnt turn around.. needless to say they both dropped real fast... this wasnt a communicated attack and they werent really good but still dropped 3 ancilots in about a minute
|
|
|
Post by >bobby_digital< on Jun 7, 2017 11:57:54 GMT -5
Lately, I've been finding the buffed Molots pretty effective against Anciles. I'm no expert but I would think, in a reasonably 'real' scenario at maybe an average level 8/8 for each team, with random mixed bots, a couple of molot grifs, tulu/pin grifs, a naschorn/king dae fury (rotating fire for a steady stream of artillary every 3 sec in case of nash's) and a pin/molot or pin/punisher-trident leo might do damage.
now if Pix releases that noricum buff I've been seeing in videos, I would say 6 pattons outfitted with noricums...
|
|
|
Post by amoebastudios on Jun 7, 2017 13:20:04 GMT -5
You have zero chance.
But to put up a big fight, best thing to do would be for all blues to group up and concentrate fire. 3-4 bots shooting together will take out 1 ancilot easily at a time. Then on to the next one, etc etc. The key is to stick together and fire together. The ancilots would not be competitive when split into pairs.
We all know the other blues aren't smart enough to follow your strategies though. So no chance.
|
|
|
Post by gr3ygh05t on Jun 9, 2017 8:57:38 GMT -5
Thunder ork lance beats a Ancilot. A thunder ork should be able to take down 2 Taran Ancilot easy. To counter a sync dropped 6 lance wave would require a similar sync dropped counter...This rarely happens. There are effective counters to Ancilots, just not always in the right place/time to take down a fatback Tsunami. And there is the problem: if it is indeed the team with the most Ancilots wins, then to counter that, it becomes a 1 bot game at the top. precisely why the lance is king.
|
|
|
Post by greyhawk on Jun 9, 2017 9:10:24 GMT -5
Best strategy is : Blue team made by 3 thunder carnage + 3 orkan rhino or 6 orkan rhinos split in 3 couple and you will smoke ancilots in few seconds XD
|
|
|
Post by procrastinatron on Jun 9, 2017 9:27:27 GMT -5
Doesnt matter. Even if you survived the first wave, more will likely come until they overwhelm you. Guys in such clans would probably have done maggep clubbing in the old days and have accumulated more than enough resources to field a hangar full of ancilots.
|
|
|
Post by greyhawk on Jun 9, 2017 17:41:17 GMT -5
Doesnt matter. Even if you survived the first wave, more will likely come until they overwhelm you. Guys in such clans would probably have done maggep clubbing in the old days and have accumulated more than enough resources to field a hangar full of ancilots. But you can easely do an hangar full of thunder Carnages and orkan rhinos lol!
|
|
|
Post by every1jockzjay on Jun 9, 2017 18:08:55 GMT -5
The initial rush can b countered but agree if they keep coming and coordinate its a loosing battle, im not 12/12 yet but an ancilot rush woth comms usually is all 12/12.... any 12/12 squad on comms will likely win unless against a good squad on comms so its not really a problem in the game imo...
|
|
|
Post by procrastinatron on Jun 9, 2017 21:41:06 GMT -5
Doesnt matter. Even if you survived the first wave, more will likely come until they overwhelm you. Guys in such clans would probably have done maggep clubbing in the old days and have accumulated more than enough resources to field a hangar full of ancilots. But you can easely do an hangar full of thunder Carnages and orkan rhinos lol! Maybe i can but the rest of my team likely wont. And what good is 1 player vs 6 :/
|
|