marckx
Recruit
Posts: 4
Karma: 1
|
Post by marckx on Jun 5, 2017 10:19:28 GMT -5
Normally i try to play to win, if this means sacrify a bot or two to free a beacon, or just to make it white, i do. but the score system do not count this. if i end with a couple of beacons and small damage, but with strategically very important moves, if i win i get a +2, i loose a -20. instead if i try to steal a couple of easy beacon at the start with fast bots and then go only for the kills and forget the beacons, if i end up win, i get a lot of rewards, if loose i will get rewards anyway... this do not stimulate play for win. i attach a picture, as you can see first players have 1 or none beacons... they will get rewards even if we loose, or very small penalty. I got 4 very hard beacons for the team, but loose 15 points !! even more the last player with 5 kills and 4 eacons will get an even hard punishment.. if not us who will take beacons? Or the rules to win are different??? I Also players that steal a beacon that you heavily fight for with their fast bots, or ran long ways to steal a beacon from you, just play for themselves, instead do something useful for the team as strategy. if i see, even a slowe pòayer, go for a beacon i will not loose time for the sake of point, but do something more useful for the team, maybe defend instead of stupid attacking.. thing that seems very difficult to understand for most players must review this... or the play is a sh....
|
|
|
Post by Firebeard on Jun 5, 2017 10:31:59 GMT -5
I understand. The Points system puts everyone in fear of Losing. You should never lose more than you gain. That's why Players go for Damage and not Beacons - it's the only way to advance.
I enjoyed the previous system, myself ..
|
|
|
Post by hyderier on Jun 5, 2017 15:44:13 GMT -5
Note that league points aren't really a reward (at least under current system). League points are a measure. They keep you at league level, where you face about equal competition (and higher level tankers...).
League score measures a few things. It measures your bot and weapon power as you pilot them. And it measures your general piloting and tactical skill. If neither has improved, then your league score should be about stable (within about 100 point interval). It should not keep going up, unless you improve these things.
League points are almost zero sum game (there is slight inflation). You can't be gaining them non-stop. Or if you are, then others are losing them.
Also, just play smartly. You talk about sacrificing bots for beacons. Only sacrifice a bot if it really helps the blues (for example will force reds to sacrifice equally to get the beacon back), as every sacrificed bot hurts blues a lot. Stupid sacrifice is not playing to win, it's just playing badly.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jun 5, 2017 15:52:31 GMT -5
What I really dislike about this new point system is that instead of keeping you at around a 50% win rate, it keep you at a 50% or lower. You could theoretically be at a 0% win rate and still be progressing through the Leagues because of the + points on the losing team.
|
|
marckx
Recruit
Posts: 4
Karma: 1
|
Post by marckx on Jun 5, 2017 16:03:31 GMT -5
Note that league points aren't really a reward (at least under current system). League points are a measure. They keep you at league level, where you face about equal competition (and higher level tankers...). League score measures a few things. It measures your bot and weapon power as you pilot them. And it measures your general piloting and tactical skill. If neither has improved, then your league score should be about stable (within about 100 point interval). It should not keep going up, unless you improve these things. League points are almost zero sum game (there is slight inflation). You can't be gaining them non-stop. Or if you are, then others are losing them. Also, just play smartly. You talk about sacrificing bots for beacons. Only sacrifice a bot if it really helps the blues (for example will force reds to sacrifice equally to get the beacon back), as every sacrificed bot hurts blues a lot. Stupid sacrifice is not playing to win, it's just playing badly. Yes i get your point, but time is a key point of play, if you stay with lower beacons for a while, this means you loose. So, as far as some player just do not care about beacons, if you get one sacrifice a bot, then the red team has to attack loosing more. Obviously if all team play by the rules you can get a more coordinated attack and somebody cover you.. but most of the time this is not the case. I can assure you i won many games just doing that when the balance was quite unfair to blue. but this is not veru well rewarded as points. Pay more go for the kills. they should give such a big value for an hostile beacon taken, that all the team should desire it most of all... this will be fair. problem that killing points needs heavy bots and weapons, this is often "money" for the games developpers, so this is more rewarded. explain me how can they measure my "tactical skills" this will be much interesting... i guess this they cannot do.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jun 5, 2017 16:12:50 GMT -5
Old news, but Im with ya. Its driving a lot of people crazy, and it sucks 6!
|
|
|
Post by Golden Sabre on Jun 5, 2017 17:08:03 GMT -5
+DethHilt+......it sucks 6 of them huh ? That's one talented female dog !
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jun 5, 2017 18:12:29 GMT -5
+DethHilt+ ......it sucks 6 of them huh ? That's one talented female dog ! 6 as in bootay !
|
|
wilyone
Destrier
Posts: 22
Karma: 9
Pilot name: Ensign Free Kill
Platform: iOS
Clan: Aurora Audax
League: Gold
Server Region: North America
|
Post by wilyone on Jun 5, 2017 19:43:45 GMT -5
That is the danger of random. Damage is king. As I told a clan mate, bringing home the beacons does not pay the league points bill. Should I shift to just damage damage damage? Maybe. I'm sure my league points will improve as my games become mech out red before they mech out blue. Or I can play the way I've always played, do damage while trying to help hold more beacons. I've had games where I lead on by beacons and damage and lost anyway. Why? Random teammates that can neither hold the beacons nor mech out red faster than they mech out blue. (3 bot hangars in Gold/Diamond are a travesty and a clear tangent.)
At the end of the day, league points only accounts for how much free gold you will receive at the end of the month. We've all been there where MM pulls in hangars that completely out-class us and vice-versa. So, if doing more damage to increase league points makes this game more fun for you, more power to you. If playing how you always played and losing every so many games still makes the game fun for you, more power to you. I've resigned myself to the fact that my love of beacons is my own undoing. But I still play the beacon capping game. Why? Because it can still be fun despite having a losing streak, perceived to be, shoved down your throat. I say perceived to be because I've see the new MM put the highest damage losing REDs on my team the next round if I don't wait a bit longer to jump into a new game when I win. If I lose, well, I'll see the lowest damage REDs with me in the next match. The key though is to find what makes the game fun for you. If the answer is having a higher win rate, I would suggest finding a clan that can squad with you or the facebook mercenaries from the forums. At least then you will be playing with folks that are more like minded rather than rely upon blind luck.
By the way, unless you religiously record match results on paper or via screenshot, confirmation bias is a killer. I've gone on a tear about forced losses only to find that I didn't really lose as many as I thought I had. 3 losses to 2 wins for the night isn't really that bad. It still kills your league score if you are not scoring high enough on damage, but the sting of the 3 loses outshines the glow of the 2 wins.
|
|
|
Post by hyderier on Jun 6, 2017 0:32:50 GMT -5
Yes i get your point, but time is a key point of play, if you stay with lower beacons for a while, this means you loose. So, as far as some player just do not care about beacons, if you get one sacrifice a bot, then the red team has to attack loosing more. Obviously if all team play by the rules you can get a more coordinated attack and somebody cover you.. but most of the time this is not the case. I can assure you i won many games just doing that when the balance was quite unfair to blue. but this is not veru well rewarded as points. Pay more go for the kills. they should give such a big value for an hostile beacon taken, that all the team should desire it most of all... this will be fair. problem that killing points needs heavy bots and weapons, this is often "money" for the games developpers, so this is more rewarded. explain me how can they measure my "tactical skills" this will be much interesting... i guess this they cannot do. Beacons can be turned very late in game. 4-1 advantage for last 2 minutes usually wins any game. For example Yam, if other team drops to 4 bots, it's easy to capture their side beacon (assuming Stalker, Gary or Rog available), and that will turn the game very late if they also lose center. Or if one side just mechs out. Damage is important! Very important. Beacons, no matter how important they are, won't help without damage. Without blues doing credible damage, reds wilk just walk over to beacons. Also, top beacon capture does give same Au reward as top damage! Seems about right to me. League points are not a reward! They are a measure of where you should play. If you can't do damage, you have no business being in higher leagues. You will not survive. Just be grateful you have easy time smartly getting beacon gold (I assume) in a bit lower league level, while playing with the fast, fun bots (I assume). "Killing points" don't need heavy bot and weapon either. A Gareth can rack up a ton of damage. Aphid Gepard too. Boa is a beast. Griffin can get around too thanks to its jump even though it's a heavy. Rog is of course a bringer of pain. Gala is still good too, it's fast and deadly, even if it is vulnerable to rockets. All these can do incredible damage, while capping beacons. And yes, I speak from current experience with my 2 weeks old alt account (currently in Android Silver 2 with Gary, Boa and Griff). About tactical skill. Damage dealing in this game isn't marching to enemy shooting and taking hits back. It still works in lower leagues, or if you have much better equipment, but higher up it just gets you killed. Higher up you also will not be able to win just by beacons, because experienced players know how the beacon bar works. You gotta deal the damage too, do your part there, it's not acceptable to have 1 bot less in the main action for too long. As a side note: I have to say, it seems I've learned as much about tactics in last two weeks with my 3 slot alt account, as I learned during previous 6 month playing my main account. That, or then Gary is just a god in Android Silver...
|
|
|
Post by jckidd on Jun 6, 2017 5:52:32 GMT -5
Simple solution... play because it's fun, stop worrying about leagues, and death to all reds! Good luck and good hunting ?
|
|
RidgeRunner42455
Recruit
Posts: 1
Karma: 0
Pilot name: RidgeRunner42455
Platform: Android
Clan: KOMM
League: Champion
Server Region: North America
Favorite robot: Haechi
|
Post by RidgeRunner42455 on Jun 6, 2017 8:24:58 GMT -5
I Hate the league scoring system!! If you have one low level lose of -22 it takes at least TWO high level wins to counteract that lose. Even with the new beacon rewards it's not worth a sh*t!! I've been beat down from Gold level to nearing the bronze level in just the past week!! I'm near to giving up on this game that I liked so much when I first began! I hate feeling as if I'm being penalized for going for a Win and other players aren't!! The greed of Pixonics is showing!!
|
|
|
Post by hyderier on Jun 6, 2017 9:33:16 GMT -5
I Hate the league scoring system!! If you have one low level lose of -22 it takes at least TWO high level wins to counteract that lose. Even with the new beacon rewards it's not worth a sh*t!! I've been beat down from Gold level to nearing the bronze level in just the past week!! I'm near to giving up on this game that I liked so much when I first began! I hate feeling as if I'm being penalized for going for a Win and other players aren't!! The greed of Pixonics is showing!! Losing league points is not a penalty. Gaining them is not a reward either. League point changes indicate your ability to do damage in relation to players you are currently matched with. There's no reason to want to be higher than you are naturally placed over many battles. Stop worrying about your league score, that's the only advice for your problem. Worry about learning, winning matches and earning gold (and spending it wisely). Your league score will go up when you're ready, and when the favour of MM falls on you. And if you are in Android Silver 3 ("near bronze") with a hangar which can survive in Android gold, you should be getting a lot of gold... iOS might be different though, the difference less.
|
|
|
Post by snk on Jun 6, 2017 10:03:54 GMT -5
I play to win, I will run half a map to defend a beacon if necessary. But I don't really care about league rating, it will always goes up and down if my skill and hanger strengths unchanged. If I have improved my skill and my hanger, my league rating will eventually goes up more often than it goes down. So I just concentrate building a stronger hanger and learn the skills from others. Lets my league rating goes wherever it want to go.
|
|
|
Post by Russel on Jun 6, 2017 10:29:51 GMT -5
Simple question - why do you guys care about League points?
|
|
|
Post by Firebeard on Jun 6, 2017 11:44:49 GMT -5
Simple question - why do you guys care about League points? .. because everyone strives to be the Best - and it's currently the only mode of play. Battlefields used to be dynamic. Beacons would contrbute towards Winning, this new Scoring system makes them secondary and just points of opportunity. Couple the Rocketry Buff and it becomes far easier to "Mech-out" your Opponents than it is to capture Beacons. The previous system was fine, Tankers and Leavers were the problem not the Scoring system.
|
|
|
Post by Russel on Jun 6, 2017 11:52:59 GMT -5
Simple question - why do you guys care about League points? .. because everyone strives to be the Best - and it's currently the only mode of play. Battlefields used to be dynamic. Beacons would contrbute towards Winning, this new Scoring system makes them secondary and just points of opportunity. Couple the Rocketry Buff and it becomes far easier to "Mech-out" your Opponents than it is to capture Beacons. The previous system was fine, Tankers and Leavers were the problem not the Scoring system. Okay, so we are on different pages here. I don't strive to be best, I want to play dynamic, fun game, and it doesn't matter what league I'm in. Don't understand why people are trying to "get the most efficient bot setup" and just keep pounding the game, frustrating. It's not a job, not a sport. You even can't brag to your friends about that - if they are not playing - they won't understand. So why not get hangar full of fun bots and run amok? I know you already answered that; it's just a rhetorical question for other people to ask themselves.
|
|
|
Post by Firebeard on Jun 6, 2017 11:59:48 GMT -5
.. because everyone strives to be the Best - and it's currently the only mode of play. Battlefields used to be dynamic. Beacons would contrbute towards Winning, this new Scoring system makes them secondary and just points of opportunity. Couple the Rocketry Buff and it becomes far easier to "Mech-out" your Opponents than it is to capture Beacons. The previous system was fine, Tankers and Leavers were the problem not the Scoring system. Okay, so we are on different pages here. I don't strive to be best, I want to play dynamic, fun game, and it doesn't matter what league I'm in. Don't understand why people are trying to "get the most efficient bot setup" and just keep pounding the game, frustrating. It's not a job, not a sport. You even can't brag to your friends about that - if they are not playing - they won't understand. So why not get hangar full of fun bots and run amok? I know you already answered that; it's just a rhetorical question for other people to ask themselves. I hear ya .. some are highly competitive and others like Team sports. I run Doc, a Rogatka and Vityaz because I like them. When the new weapons come out, I'll be getting one maybe two Butches' for them. 'Cause still Others, like me like to be different lol
|
|
|
Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Jun 6, 2017 12:18:59 GMT -5
It's been said here already..Stop focusing on the pretty badges, cause they really don't mean much. The league system is a token aspect of this game...Its fun to wear the patches, but in a fight they mean absolutely nothing.
I have seen real champs wearing silver/Gold, and I have seen fake champs wearing lion heads...And I rock them all...well most times...sometimes?... Ok, ok..mostly sometimes.
Shut up Thunderkiss
|
|
|
Post by GuitarGuy on Jun 6, 2017 12:23:01 GMT -5
As I have progressed up the Meta to Champion League in about a year of playing, the one thing about beacons is its not just about the "capture" but the "control" of it after the fact. Im a beacon freak, It was so hard for me not to wanna rush in a just sacrifice a bot to turn it blue. But, then you die and come back to that beacon you just captured only to see it Red again can be really aggravating. You MUST learn to pace yourself. If you team isnt there to hold it after the sacrifice, then its not worth it. Find another angle of attack, or move to a less heavily covered beacon. I know, its hard to just let it sit there red, but it wont help your team if your meched out before the game is over. The higher I move up, the more I realize, even with a 12/12 hangar you CANNOT Be Rambo. You MUST work in pairs at least and at best a whole team.
|
|
|
Post by Russel on Jun 6, 2017 12:30:11 GMT -5
</div>Nice one. I actually like to run those funny things with a beacon. 1) If I see red coming to a beacon, and he's toast, I let him have it, or at least turn it white. Then I kill the red and get +1 beacon capture. 2) Also, I just LOVE to leave beacon "unattended" with my Molot Griff or Tulu Griff. So it is just glowing blue, and nobody around... 3) Another fun stuff is to leave beacon for incoming red when you reload. Just get away somewhere not far, maybe around the corner, reload and come back. Works awesome with some "fire when reload" stuff especially. Most of the reds do not understand that there's no fun in smashing FIRE button when your Thunder\Orkan\Pinata is depleted. Oh, this is TWICE as fun in Carnage. Reload Thunders, recharge shield, wait for rush and make a magnificent comeback.
|
|
|
Post by jazzykat on Jun 6, 2017 12:49:02 GMT -5
IMO, League points are stupid. Rack up damage to get Ag. If you lose you win because competition gets weaker and you have a shot for Au rewards during a win. If you win, then you get the victory multiplier for Ag.
|
|
|
Post by hyderier on Jun 6, 2017 14:00:25 GMT -5
So why not get hangar full of fun bots and run amok? I know you already answered that; it's just a rhetorical question for other people to ask themselves. And that is the one great thing about current league system: you can run any setup, and league system will eventually place you with players who have similar damage/win%. Though, the thought of a high level Noricum Zenit hangar running amok in maybe Bronze gives me shivers for some reason.
|
|
|
Post by Russel on Jun 6, 2017 14:55:25 GMT -5
Simple question - why do you guys care about League points? I care more about the types of players in each battle I play in than I do about league points, and I'm experiencing better gameplay as my league points increase, thus I care about league points for a better gaming experience. :) I'd say that in lower leagues it's very much like mechwarrior. You pilot your underpowered bot with a team of NPCs against low-level A.I. enemies. It is another type of fun. I think this is the reason tankers are tanking - for the 3rd person shooter experience. I got there due to a radical changes in my hangar, and decided not to bring big guns there. It was good fun, I recommend all of you guys to try that. Was running stuff of different levels, say lvl2 Doc with 4 level5 Orkans, as well as lvl3Jesse with 4 lvl9 Pinatas. But for the most part it was stock level equipment. And I got whole lot of new skills, playing against 100% higher level equipment with inexperienced players. Typical match was done against lvl8-10 bots, strangely enough with lvl5-6 weapons, sometimes vice versa. But I learned how to kill Ancilots with Jesse, how to keep enemy away from beacons in Doc, how to scare players, when to fight and when to fly. It might be that not everything from Gold would be of use in Diamond, but I definitely know much more about countering stronger bots with a mosquito.
|
|
|
Post by moody on Jun 6, 2017 21:27:43 GMT -5
The whole thing is a group think.
Sure, individually we shouldn't take league points seriously - they don't mean anything and are a way of ranking us. But the other 5 blues don't think that - and that leads to people trying to up their damage at the expense of games.
It's a team game, not an individual game and as long as this system is in play, the percentage of people that are trying to climb leagues through damage will lessen the experience for the rest of us.
|
|
|
Post by hyderier on Jun 7, 2017 0:18:47 GMT -5
The whole thing is a group think. Sure, individually we shouldn't take league points seriously - they don't mean anything and are a way of ranking us. But the other 5 blues don't think that - and that leads to people trying to up their damage at the expense of games. It's a team game, not an individual game and as long as this system is in play, the percentage of people that are trying to climb leagues through damage will lessen the experience for the rest of us. I don't know. I don't mind getting beacon gold... much less competition for it. This is of course solo play attitude. If you want proper team play, you gotta squad up, no two ways about it. Join a clan to make it easy.
|
|
|
Post by Russel on Jun 7, 2017 1:13:22 GMT -5
The whole thing is a group think. Sure, individually we shouldn't take league points seriously - they don't mean anything and are a way of ranking us. But the other 5 blues don't think that - and that leads to people trying to up their damage at the expense of games. It's a team game, not an individual game and as long as this system is in play, the percentage of people that are trying to climb leagues through damage will lessen the experience for the rest of us. I don't know. I don't mind getting beacon gold... much less competition for it. This is of course solo play attitude. If you want proper team play, you gotta squad up, no two ways about it. Join a clan to make it easy. Well, you just answered a question that bothered me. In fact, two questions :-D 1) How come everybody is whining about Gold being so scare resources, and I managed to stock up 12K+ in four month, playing +\- 2 hours a day 2) How come I am in Diamond league with just 800K+ or max damage and 300K+ average - I've seen a lot of Gold players with higher score. So, it's all beacon gold, yup. It would be fun to see "average beacon" also, as well as "average kills"
|
|
|
Post by fιяєfℓαмє on Jun 7, 2017 6:26:58 GMT -5
Players in 1st, 2nd, 3rd get more score even if they lose.
|
|
|
Post by moody on Jun 7, 2017 7:18:59 GMT -5
Players in 1st, 2nd, 3rd get more score even if they lose. 1st and second. players like me who try to win the game usually get last place on damage which means we need ten or so wins for every loss.
|
|
|
Post by Russel on Jun 7, 2017 7:24:18 GMT -5
Small update: you still got +3 if you got THE MOST beacons of two teams. Not enough to counter last standing in damage, for sure, but good enough when you win.
|
|