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Post by GreenFace on May 31, 2017 14:22:26 GMT -5
Anyone here playing this? I'm about to. Do you have any good link where I can learn the ropes before jumped in? I mean, I googled, but maybe there's someone who has a good source of knowledge that maybe doesn't make the Google first page appearance
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Post by Dredd77 on May 31, 2017 18:01:54 GMT -5
First leaves his clan. Now some flashy, young military hardware catches his eye.
Mid-game crisis?
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Post by 7iquid on Jun 1, 2017 1:26:32 GMT -5
Great game - played it before War Robots and really enjoyed it. worldoftanks.com/dcont/fb/wot_guide/world_of_tanks_game_manual_en_com_web_8_8.pdfThis guide might be useful if you haven't seen it already. Slightly clunky tech-tree but gameplay and MM was always good. It's a more "player friendly" game than War Robots in my view. All controls map v well to a gamepad on iOS making it good fun. Lock and load!
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Post by GreenFace on Jun 1, 2017 7:30:51 GMT -5
First leaves his clan. Now some flashy, young military hardware catches his eye. Mid-game crisis? LOL ... I'm always a wh0re of good tactical games since my days on Age Of Empire 2 and Counter Strike (playing on LAN), Dredd77 . So, anything with good tactical gameplay, and my device still can handle it, BRING THEM ON!!! Blitz is not young. They're older than War Robots if I'm not mistaken. Btw, do you play it? If you do, tell me your experience on that. Great game - played it before War Robots and really enjoyed it. worldoftanks.com/dcont/fb/wot_guide/world_of_tanks_game_manual_en_com_web_8_8.pdfThis guide might be useful if you haven't seen it already. Slightly clunky tech-tree but gameplay and MM was always good. It's a more "player friendly" game than War Robots in my view. All controls map v well to a gamepad on iOS making it good fun. Lock and load! Ok 7iquid. I surely will check the link. Thanks for the info. Do you still play it? Tell me your experience there if you don't mind.
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Post by 7iquid on Jun 1, 2017 8:58:06 GMT -5
Played mostly about two years ago - then the Hearthstone bug got me for a while followed by War Robots. I havent played it a lot recently so I'm happy to give my feedback on my overall experience but I could be out of date on some of the latest changes. The game Gets regularly updated and has a lot of different tanks and a diverse tech tree enabling you to build some powerful tanks. You can add in temp upgrades. No real need for a lot of in game spending of real money as it's fairly easy to grind for exp. The strengths were the matches: They last about the right length of time, the MM was never really a problem as you were not so reliant on your team, and I rarely came across tankers, campers, or faders. If you lost it was more like "meh" and if you won it was more like "yay". Rather than the teeth grinding snarls that one emits when a War Robots battle goes wrong (usually due to some completely ridiculous activity or inactivity of team mates). Graphics, sound, controls, UI and playing satisfaction were all very good. The weaknesses were very small and unavoidable in my opinion. Because it's a user friendly game and designed to be accessible to all ages, abilities etc it didn't offer the same hardcore challenge that you or I have with War Robots. Ergo: the delicate balance of frustration in a game - some players thrive on it and play more to win others get annoyed and throw their teddy bear out of the pram... A particular favourite feature of mine was that you get "pinged" by the other team. ie you get alerted when some enemy has spotted you. There is no constant gamertag on your head like in War Robots. If you ping an enemy then your team also gets alerted to his position leading to some strategic play. In summary: Definitely worth the enormous effort of downloading and playing highly recommend using a game pad if you use iOS iPad or mobile phone. Not a boring frustrating game and it is player friendly. Might get too tame over time as not as hardcore as War Robots. Enjoy! p.s my last go on WofT was about 2 weeks ago but I'll have to check it out again now that I have been thinking about it...
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Post by GreenFace on Jun 1, 2017 10:32:40 GMT -5
Thanks for the summary, 7iquid. It gives me "insider's", unbiased point of view. What amazed me from the developer is they really treat the players right with after-market things such as comprehensive game manual, tier guide, etc on their website. They're so opened about the game, and it helps the players to strategize. And their by-product is good (I'm talking about play.google.com/store/apps/details?id=net.wargaming.wot.blitz.assistant ). Jeez, that was awesome. The other game I know that having some by-product is Metal Gear Solid, and Call of Duty. Both are the big names of the industry. Well... Let's see what will happen between me and Blitz
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page8988
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Post by page8988 on Jun 1, 2017 11:45:44 GMT -5
Anyone here playing this? I'm about to. Do you have any good link where I can learn the ropes before jumped in? I mean, I googled, but maybe there's someone who has a good source of knowledge that maybe doesn't make the Google first page appearance My advice: Don't. Or at the very least, do not spend any money on Blitz. There was recently a big exodus from that game (which landed me here, actually) because of a huge fundamental change applied that nobody wanted. Players got back about 8% of what the devs took away, according to folks who did more math than I did. The gameplay itself is good. Each tank subtype (light, medium, heavy, tank destroyer) has a general role. The matches aren't too long, either. You're less reliant on the team to perform than in War Robots, and by using stealth and ambushes you can get a lot done sometimes. The match isn't doomed if someone on your team is AFK for example. The servers are awful compared to the demand, worse than War Robots has ever been for me. Sometimes you'll spend upwards of 30 seconds immobile via lag, and you'll "wake up" to having been destroyed. Regardless of connection or device capabilities, mind you. There's also hit location and and detection, with relative realism. If you have a bad angle on a shot or hit a heavily armored portion of a tank, your round many bounce off to little or no effect. You can aim for tracks to temporarily immobilize an opponent, and shots to sections can damage parts and impair function. Ranking is also not really a thing, you're matched against tanks in a similar tier to the one you embark with. If you're in a tier one, you probably won't see anything above tier two. Even if a skilled player is using a tier two, they have to rely only on skill and can still be destroyed as easily as anyone else, so "seal clubbing" isn't really a thing. If you're intent on playing, start with the American T1 as your starter tank. All Tier 1 vehicles are totally free to buy and use (or were when I started, I assume they still are) but the T1 is the most balanced and user friendly to learn on. Each nation's vehicles will follow a trend, and I suggest getting familiar with those trends and figuring out which works for you with initial upgrading. It takes a long time and a LOT of play to upgrade anything past Tier 4. From memory... American vehicles tend to be balanced, often to a fault. German vehicles tend to be more accurate. Russian vehicles tend to have larger, more powerful weapons. UK vehicles lean toward heavy armor, especially past Tier 4. Japanese and French tech trees were pretty barren when I left, not much to them. I never used them. Funny anecdote for the UK ones, I was using my old AT2, which is horrendously well armored, but lacks in other areas (speed, firepower, turret traverse.) Most of the opposing team rammed me, held me still in a box, and they all opened fire point blank. I survived over thirty seconds, shooting back to some effect, and the match review screen showed that I took a huge number of hits that failed to damage me. It was awesome in its own, just taking that much concentrated effort to kill. Just reminiscing though. The devs shafted the player base and don't deserve another dime. Ever.
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Post by GreenFace on Jun 1, 2017 12:27:19 GMT -5
and by using stealth and ambushes you can get a lot done sometimes. There's also hit location and and detection, with relative realism. If you have a bad angle on a shot or hit a heavily armored portion of a tank, your round many bounce off to little or no effect. You can aim for tracks to temporarily immobilize an opponent, and shots to sections can damage parts and impair function. Those parts are what makes the gameplay very interesting to me when I read the guides. With relatively good cover & concealment gameplay, at least it tries to mimic the real thing. It also give some chance and role to lighter vehicle. I sense a bit of balance. With the hit location, it gives room for some skills to arise. Interesting. Thanks page8988 for the reply. Oh btw, what did you mean by this: "American vehicles tend to be balanced, OFTEN TO A FAULT"?
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page8988
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Post by page8988 on Jun 1, 2017 12:56:59 GMT -5
and by using stealth and ambushes you can get a lot done sometimes. There's also hit location and and detection, with relative realism. If you have a bad angle on a shot or hit a heavily armored portion of a tank, your round many bounce off to little or no effect. You can aim for tracks to temporarily immobilize an opponent, and shots to sections can damage parts and impair function. Those parts are what makes the gameplay very interesting to me when I read the guides. With relatively good cover & concealment gameplay, at least it tries to mimic the real thing. It also give some chance and role to lighter vehicle. I sense a bit of balance. With the hit location, it gives room for some skills to arise. Interesting. Thanks page8988 for the reply. Oh btw, what did you mean by this: "American vehicles tend to be balanced, OFTEN TO A FAULT"? The armor by area and spotting systems are the true crowns on WoT as a whole. They make the gameplay solid as it is. It's entirely possible to have a weapon that can't penetrate a given target's front, which forces one to get a batter angle or shoot out tracks for a buddy to have easier shots. Or try to push them off a cliff. American vehicles tend to lack outstanding strengths. It presents a challenge in that they're less suited to the particular role that type of tank may serve, but can cover down on other roles. For example, many American Heavy tanks have less armor and firepower than other nation's heavy counterparts, but will often have higher rates of fire and/or movement, essentially acting like bigger Mediums than true Heavies. Their hull armor is also poorly angled, meaning they're not much more effective at absorbing or bouncing rounds than medium tanks would be without proper cover. In short, most American tanks in the game suffer from "Master of None" syndrome. It's totally on the player whether it's a strength or a weakness, but that needs a lot of situational awareness and coordination to make work.
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Post by GreenFace on Jun 1, 2017 15:43:52 GMT -5
The armor by area and spotting systems are the true crowns on WoT as a whole. They make the gameplay solid as it is. It's entirely possible to have a weapon that can't penetrate a given target's front, which forces one to get a batter angle or shoot out tracks for a buddy to have easier shots. Or try to push them off a cliff. American vehicles tend to lack outstanding strengths. It presents a challenge in that they're less suited to the particular role that type of tank may serve, but can cover down on other roles. For example, many American Heavy tanks have less armor and firepower than other nation's heavy counterparts, but will often have higher rates of fire and/or movement, essentially acting like bigger Mediums than true Heavies. Their hull armor is also poorly angled, meaning they're not much more effective at absorbing or bouncing rounds than medium tanks would be without proper cover. In short, most American tanks in the game suffer from "Master of None" syndrome. It's totally on the player whether it's a strength or a weakness, but that needs a lot of situational awareness and coordination to make work. Aah I see... Couple weeks ago, I've downloaded it, but after tutorial missions, I stopped, because I thought maybe I should read some guides first. Why? Because I saw there's many many tech trees, and I don't wanna waste my time building something that I won't like in the future. Get what I mean? I chose American tank at the first. But I won't deny that I have a thing for German's military products, from the pistols, SMGs, rifles, and so on. I wanna ask, if I change my tech route in the middle of the road, would I start from scratch, or I can continue from the equivalent level that I've done researching in the prior route?
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joedhie2k
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Post by joedhie2k on Jun 1, 2017 16:33:11 GMT -5
I played the console version. For me the control in blitz is confusing. Easier to control mech in War Robots than tank in Blitz
But yes the matchmaking and gameplay is better than War Robots. More tactic involved.
I dont know in Blitz, but in the console version its getting harder to use light tank after tier IV regardless any nation.
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page8988
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Post by page8988 on Jun 1, 2017 19:32:06 GMT -5
The armor by area and spotting systems are the true crowns on WoT as a whole. They make the gameplay solid as it is. It's entirely possible to have a weapon that can't penetrate a given target's front, which forces one to get a batter angle or shoot out tracks for a buddy to have easier shots. Or try to push them off a cliff. American vehicles tend to lack outstanding strengths. It presents a challenge in that they're less suited to the particular role that type of tank may serve, but can cover down on other roles. For example, many American Heavy tanks have less armor and firepower than other nation's heavy counterparts, but will often have higher rates of fire and/or movement, essentially acting like bigger Mediums than true Heavies. Their hull armor is also poorly angled, meaning they're not much more effective at absorbing or bouncing rounds than medium tanks would be without proper cover. In short, most American tanks in the game suffer from "Master of None" syndrome. It's totally on the player whether it's a strength or a weakness, but that needs a lot of situational awareness and coordination to make work. Aah I see... Couple weeks ago, I've downloaded it, but after tutorial missions, I stopped, because I thought maybe I should read some guides first. Why? Because I saw there's many many tech trees, and I don't wanna waste my time building something that I won't like in the future. Get what I mean? I chose American tank at the first. But I won't deny that I have a thing for German's military products, from the pistols, SMGs, rifles, and so on. I wanna ask, if I change my tech route in the middle of the road, would I start from scratch, or I can continue from the equivalent level that I've done researching in the prior route? Each tech tree is totally separate, so any progress on one has no effect on any others. Even within a given tree, progress in a given line only applies to that line. You're also required to gain experience on a given tank to research its upgrade parts or subsequent tanks in the tech tree. For the most part, XP isn't transferable. It also takes more and more XP as you go up tiers, by orders of magnitude that seem (and are, in my opinion) ludicrous at higher tiers. Upgrading in WoT can be brutal. In addition to any XP you earn, you get an additional 5% as "Free XP" which can be spent on anything. It doesn't go very far. If you research every component and future model on a tank, additional XP earned on it can be converted to free XP by spending gold. I forget the rate, but it sucks. There's also no way to earn Gold in the game beyond the paltry amount they start you with: you buy it or you don't get it.
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Post by GreenFace on Jun 2, 2017 9:00:11 GMT -5
I played the console version. For me the control in blitz is confusing. Easier to control mech in War Robots than tank in Blitz But yes the matchmaking and gameplay is better than War Robots. More tactic involved. I dont know in Blitz, but in the console version its getting harder to use light tank after tier IV regardless any nation. Oh, is there a console version for Blitz? I thought it's WoT only.
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joedhie2k
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Post by joedhie2k on Jun 2, 2017 9:05:17 GMT -5
I played the console version. For me the control in blitz is confusing. Easier to control mech in War Robots than tank in Blitz But yes the matchmaking and gameplay is better than War Robots. More tactic involved. I dont know in Blitz, but in the console version its getting harder to use light tank after tier IV regardless any nation. Oh, is there a console version for Blitz? I thought it's WoT only. I mean WoT. There is console version, PC, and mobile. Just the mobile version get extra moniker Blitz
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Post by GreenFace on Jun 2, 2017 9:05:34 GMT -5
Each tech tree is totally separate, so any progress on one has no effect on any others. Even within a given tree, progress in a given line only applies to that line. You're also required to gain experience on a given tank to research its upgrade parts or subsequent tanks in the tech tree. For the most part, XP isn't transferable. It also takes more and more XP as you go up tiers, by orders of magnitude that seem (and are, in my opinion) ludicrous at higher tiers. Upgrading in WoT can be brutal. In addition to any XP you earn, you get an additional 5% as "Free XP" which can be spent on anything. It doesn't go very far. If you research every component and future model on a tank, additional XP earned on it can be converted to free XP by spending gold. I forget the rate, but it sucks. There's also no way to earn Gold in the game beyond the paltry amount they start you with: you buy it or you don't get it. I see... So the tech tree is applied solely to the tank we've chose. So it's more like upgrading the unit, not like upgrading the Age in RTS, right?
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Post by GreenFace on Jun 2, 2017 9:06:27 GMT -5
I mean WoT. There is console version, PC, and mobile. Just the mobile version get extra moniker Blitz Oh I see. Sorry
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joedhie2k
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Post by joedhie2k on Jun 2, 2017 9:12:26 GMT -5
Each tech tree is totally separate, so any progress on one has no effect on any others. Even within a given tree, progress in a given line only applies to that line. You're also required to gain experience on a given tank to research its upgrade parts or subsequent tanks in the tech tree. For the most part, XP isn't transferable. It also takes more and more XP as you go up tiers, by orders of magnitude that seem (and are, in my opinion) ludicrous at higher tiers. Upgrading in WoT can be brutal. In addition to any XP you earn, you get an additional 5% as "Free XP" which can be spent on anything. It doesn't go very far. If you research every component and future model on a tank, additional XP earned on it can be converted to free XP by spending gold. I forget the rate, but it sucks. There's also no way to earn Gold in the game beyond the paltry amount they start you with: you buy it or you don't get it. I see... So the tech tree is applied solely to the tank we've chose. So it's more like upgrading the unit, not like upgrading the Age in RTS, right? More like upgrading path of life hahahaha So you choose what role you want to play. As arty, tank hunter, scout etc and go with it from tier 1 to 10. Sometimes the tree do have branch so you can change role if you want. For example if you want to play with Tiger you have to choose path as German heavy tank and look in the tree how to get there. The problem is if midway you want to change to Jagdpanther (a tank hunter) you need to make a branching with the Tiger line. Somecase this back to Tier 1 tank.
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Post by GreenFace on Jun 2, 2017 9:45:59 GMT -5
More like upgrading path of life hahahaha So you choose what role you want to play. As arty, tank hunter, scout etc and go with it from tier 1 to 10. Sometimes the tree do have branch so you can change role if you want. For example if you want to play with Tiger you have to choose path as German heavy tank and look in the tree how to get there. The problem is if midway you want to change to Jagdpanther (a tank hunter) you need to make a branching with the Tiger line. Somecase this back to Tier 1 tank. Aaah then my guess was right... I should read some guides first so I won't strayed too much from the way of life that I really want from the start
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page8988
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Post by page8988 on Jun 2, 2017 11:59:47 GMT -5
More like upgrading path of life hahahaha So you choose what role you want to play. As arty, tank hunter, scout etc and go with it from tier 1 to 10. Sometimes the tree do have branch so you can change role if you want. For example if you want to play with Tiger you have to choose path as German heavy tank and look in the tree how to get there. The problem is if midway you want to change to Jagdpanther (a tank hunter) you need to make a branching with the Tiger line. Somecase this back to Tier 1 tank. Aaah then my guess was right... I should read some guides first so I won't strayed too much from the way of life that I really want from the start The game essentially forces you to push multiple lines anyway. When a tank is in battle, even if you've left that battle, the tank is unavailable to you until it concludes. You can't have more than one of a given tank, either. And your slots are limited unless you spend gold to buy more slots, which is very expensive. It will force you to either branch into other lines in the same nation's tech tree for different tank types, or use your preferred tank type from each country (which is what I did.) Either way, you're never just leveling a single tank. Ever. Aside, some tank lines take huge shifts from previous models, requiring a plausible change anyway. A good example is the UK Tank Destroyer line, which has Tank Alecto and the AT-2 as the tier 4 and 5, respectively. The Alecto is one of the lightest, smallest, lightest, fastest vehicles available; sporting armor like cardboard, it's ultra light weight and high speed make it capable of very silly tactics, like driving up hills that almost nothing else can, and certainly nothing else as well armed. It's successor, the AT-2, is one of the slowest tanks in the game, sporting truly ludicrous armor for its tier. I liked them both, but they require totally opposing styles of play to make work. This is one of the most extreme examples possible, but it's one I know personally. And premium tanks are a scam. They cost a LOT of gold, and they're generally inferior to non-premium tanks of the same tier. They do come maxed out from the get-go, so you can convert any XP earned on them to free XP... for a fee. They also provide a silver earned bonus, I think, but it's not worth spending the gold if that's what you're after. The gameplay is good, but the logistics of maintaining WoT are downright painful. I'm not trying to make your choice for you, but I do strongly recommend staying out of the rabbit hole.
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Post by GreenFace on Jun 3, 2017 9:01:18 GMT -5
The game essentially forces you to push multiple lines anyway. When a tank is in battle, even if you've left that battle, the tank is unavailable to you until it concludes. You can't have more than one of a given tank, either. And your slots are limited unless you spend gold to buy more slots, which is very expensive. It will force you to either branch into other lines in the same nation's tech tree for different tank types, or use your preferred tank type from each country (which is what I did.) Either way, you're never just leveling a single tank. Ever. Aside, some tank lines take huge shifts from previous models, requiring a plausible change anyway. A good example is the UK Tank Destroyer line, which has Tank Alecto and the AT-2 as the tier 4 and 5, respectively. The Alecto is one of the lightest, smallest, lightest, fastest vehicles available; sporting armor like cardboard, it's ultra light weight and high speed make it capable of very silly tactics, like driving up hills that almost nothing else can, and certainly nothing else as well armed. It's successor, the AT-2, is one of the slowest tanks in the game, sporting truly ludicrous armor for its tier. I liked them both, but they require totally opposing styles of play to make work. This is one of the most extreme examples possible, but it's one I know personally. And premium tanks are a scam. They cost a LOT of gold, and they're generally inferior to non-premium tanks of the same tier. They do come maxed out from the get-go, so you can convert any XP earned on them to free XP... for a fee. They also provide a silver earned bonus, I think, but it's not worth spending the gold if that's what you're after. The gameplay is good, but the logistics of maintaining WoT are downright painful. I'm not trying to make your choice for you, but I do strongly recommend staying out of the rabbit hole. Aaah... Ok. So there's many "path to glory" there, and we should use more than one path. All right, I'll consider every inputs. Thanks for helping, bro
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