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Post by moflete on May 26, 2017 9:28:38 GMT -5
Hi, I am really worried. It's been a couple of weeks now that I am putting a lot of thorough attention to the Team "Health" Bar and whenever I am approaching to the challenge to move up a League, the blue bar simply dissapears, not necessarily coupled with such a domain of beacons by red guys. Yesterday, we managed to get 4 beacons (which generally means a rather quick movement downwards for the red team's bar), and I just fixed my eyes on the teams bar. The red bar was barely decreasing. So, my question is: Could it be that the speed of the teams bar is not necessarily subject to a fixed algorithm, and Pix can toggle it??
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Post by ⓣⓡⓘⓒⓚⓨ48 on May 26, 2017 9:34:40 GMT -5
Hi, I am really worried. It's been a couple of weeks now that I am putting a lot of thorough attention to the Team "Health" Bar and whenever I am approaching to the challenge to move up a League, the blue bar simply dissapears, not necessarily coupled with such a domain of beacons by red guys. Yesterday, we managed to get 4 beacons (which generally means a rather quick movement downwards for the red team's bar), and I just fixed my eyes on the teams bar. The red bar was barely decreasing. So, my question is: Could it be that the speed of the teams bar is not necessarily subject to a fixed algorithm, and Pix can toggle it?? It has been speculated that the amount of movement increases over time, regardless of who has what. I think this is accurate, as I noticed that early 4 beacon leads don't do much, but when the match is in the latter stages a 4 beacon lead makes a drastic difference, after hearing this and paying attention to it in matches now.
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Post by agentorange on May 26, 2017 9:42:07 GMT -5
id agree. early on beacons dont affect the bar nearly as bad as late game. id go one step further and say the rate is tied into hangar health over actual game time since a good spawn raping will accelerate the process almost as well.
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Post by mechtout on May 26, 2017 9:48:26 GMT -5
the speed that four beacons will get you at the end is crazy, took me a while to buy into the last min grab, i used to get annoyed when other blues were just inflicting damage and holding two beacons for the first half of the match.
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Post by amidf on May 26, 2017 10:39:47 GMT -5
This calls for a scientific review. Perception can be deceiving.
-Amid
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Post by moflete on May 26, 2017 10:55:02 GMT -5
Yes Amid. Pix should be ready to answer this in like 5 seconds. Perception can be decieving indeed, but when it has four legs, a tale and barks, all my gold goes to "DOG"
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Post by amidf on May 26, 2017 14:28:41 GMT -5
Yes Amid. Pix should be ready to answer this in like 5 seconds. Perception can be decieving indeed, but when it has four legs, a tale and barks, all my gold goes to "DOG" Well, if we're going on perception alone, your dog walks like a duck and quacks. I keep an eye on the beacon bars, and it doesn't take long when the teams trade center beacon early in the game for both bars to deplete significantly. That chunk off of a long bar by the 9 min countdown mark will look like a whole lot more off of a short bar when there is 1 minute left. That is further distorted when you are really gauging the difference between the red and blue bars at 4-1. It wouldn't be hard to measure the bars over a couple of games if the whole match is recorded as video. I suppose there are enough boring whole match videos out there to get some good data (essentially, bar depletion rate in some relative unit vs beacons held by opposite team) to see if it is consistent throughout the match. I suspect it is constant, but I would be convinced otherwise quickly by hard data. -Amid
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Post by mijapi300 on May 26, 2017 14:45:23 GMT -5
moflete I'm just going to provide some perspective here. There would be no incentive for Pix to "keep you down" only when you get to the challenge to advance leagues. It's actually beneficial for Pixonic for people to progress upward in leagues quicker. The quicker you progress, the quicker you're going to get outmatched by premium and stronger bots/weapons, and the more likely you'll be to spend real money to keep up.
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Post by moflete on May 26, 2017 15:23:39 GMT -5
Thanks guys (btw mijapi stands for Mi Pija in argenspanish?). Of course I am not being paranoid and imagining that an insignificant solo player like me will be the subject of interplanetary conspiracies. In terms of business, frustrating a player by not alowing him to climb may be another trigger for him to spend some money in enhancing his hangar. Amid: The way I thoroughly look at the bar is by taking reference from the little bots above it, so you really can tell because the drawings, legs, and the mini-bots themselves provide a sort of a ruler. But anyway, I am sure I have seen odd behaviour there.
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Post by mijapi300 on May 26, 2017 15:28:41 GMT -5
moflete you are correct that it would trigger some spending, but not as much. That would be using strictly punishment and negativity to try to encourage spending, which a majority of people won't respond positively to. By allowing players to climb fast, and then get outmatched, those players are happy about their advancement. They also believe they are exceptionally good at the game, and would be able to continue climbing if they just spend more money. You have to slap your customers in the face with a brick wall eventually to get them to spend. But you have to give them incentive and positivity at some point along the way to keep them loyal.
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Post by drake1588 on May 26, 2017 16:44:18 GMT -5
much like some of the other optical illusions, I think this has to do with the relative size of the bar more than anything. Small bar +4 beacons on one team = much greater visual difference, despite the speed being the same.
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Post by TheGentleman on May 26, 2017 21:22:49 GMT -5
Hi, I am really worried. It's been a couple of weeks now that I am putting a lot of thorough attention to the Team "Health" Bar and whenever I am approaching to the challenge to move up a League, the blue bar simply dissapears, not necessarily coupled with such a domain of beacons by red guys. Yesterday, we managed to get 4 beacons (which generally means a rather quick movement downwards for the red team's bar), and I just fixed my eyes on the teams bar. The red bar was barely decreasing. So, my question is: Could it be that the speed of the teams bar is not necessarily subject to a fixed algorithm, and Pix can toggle it?? It's my understanding that the speed your foes' beacon bar decreases is correlated to the duration of time you have held each specific beacon. Contests with all five beacons changing hues repeatedly are more likely to end by the timer counting down to nil. Hope that helps, Chap.
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Post by Deleted on May 26, 2017 21:59:54 GMT -5
Yes Amid. Pix should be ready to answer this in like 5 seconds. Perception can be decieving indeed, but when it has four legs, a tale and barks, all my gold goes to "DOG" You lose, it's a wolf, or a fox. on a side note 'tail'. This does bring up the 'transparency' that Pix is woeful for. As to the perception, I think the OP and others are correct. Early game the bars barely move, towards the later stages of the game, like lightning.
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Post by piginapoke on May 27, 2017 0:53:08 GMT -5
I think it is not just a matter of number of beacons but, also duration. If your team holds 3 beacons for 7 minutes and the reds hold 4 beacons for 3 minutes, your team should still win. I stand to be corrected of course.
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Post by Deleted on May 27, 2017 2:50:09 GMT -5
I think its acting weird
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Post by moflete on May 29, 2017 16:20:29 GMT -5
runamok. Wolves and Foxes hawl so I walk with my gold, regardless of the discussion on the accuracy of the health bar ; ). Thanks for the "tail" issue.
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Post by moflete on May 29, 2017 16:21:02 GMT -5
Yes Amid. Pix should be ready to answer this in like 5 seconds. Perception can be decieving indeed, but when it has four legs, a tale and barks, all my gold goes to "DOG" You lose, it's a wolf, or a fox. on a side note 'tail'. This does bring up the 'transparency' that Pix is woeful for. As to the perception, I think the OP and others are correct. Early game the bars barely move, towards the later stages of the game, like lightning.
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Post by amidf on May 29, 2017 18:17:46 GMT -5
I think it is not just a matter of number of beacons but, also duration. If your team holds 3 beacons for 7 minutes and the reds hold 4 beacons for 3 minutes, your team should still win. I stand to be corrected of course. The linear theory says that 3 beacons for 7 minutes drains the same as 4 beacons for 5 min 15 sec. But the *differential* drain is a lot different as the other team holds 2 vs 1 beacon. Should be easy to clear up by watching videos and making beacon bar measurements every time a beacon changes status. Who's gonna do it? -Amid
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