bmc
GI. Patton
Posts: 127
Karma: 57
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Post by bmc on Dec 6, 2016 9:47:49 GMT -5
On the coveted center beacon there are four barriers to shield you from incoming fire. There are also four bridges on that center beacon. In between the barrier and the bridge there is a small gap. My cossack has gotten stuck there twice and I've witnessed other peoples cossacks stuck too. Basically I fall in and can't move. Very embarrassing especially in the middle of a fight. ? I think this only applies to cossacks since they're the smallest.
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Post by Divine Thunder on Dec 6, 2016 10:10:42 GMT -5
There are also holes between the platform of the center beacon and those barrier walls. I have dropped geps and other bots there and got stuck. Have to die to get free. Three of the walls are alright, have not found any holes. The one facing beacon b is the problem.
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xj92
Destrier
Posts: 68
Karma: 37
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Post by xj92 on Dec 6, 2016 10:12:42 GMT -5
Its a well known problem and its not just cossacks that get stuck there, even bigger bots do, but pixonic havent done anything to it, on Yamantau you even slide on the ground on some spots....
Just bugs that have been there for a while
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Dec 6, 2016 10:24:29 GMT -5
Confirmed, impacts all smaller bots and can even trap bigger ones. Embarrassing, but I still got some kills whilst stuck cause some pilots just don't think There are also a few slopes in front of each teams' front walls on that map with bad angles. Again, mostly impacting lighter bots, but I've had even my Rhino slide sideways and get trapped between the slope and one of the landscape gun batteries. The trick I've found is to make sure your momentum is going in the right direction before you hit the 'ice patches". In a gepard with a little skill you can use the slide to get to the center beacon a few seconds sooner.
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Post by [ധ¡к¡] oDDD on Dec 6, 2016 10:38:21 GMT -5
I got stuck there a few times, once with my Aphid gep, and a Patton meandered up the ramp totally not noticing me, and I splodey him whilst stuck lol. The Leo following 100m behind didn't find it amusing and painted the barrier with my hydraulic fluids.
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Post by ᕲΣΣᕲƧ on Dec 6, 2016 11:57:58 GMT -5
Ive gotten stuck there more times than I care to admit. If you keep wiggling, sometimes you can fall down or bump up enough to get a foot on the platform and back up. With a cossack jump might help get out. If you can't get free you can still destroy reds.
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Post by Duodec on Dec 6, 2016 21:37:37 GMT -5
Confirmed, I've gotten a Gep stuck there twice now. It helps you get free if you rotate your turret too.
Report the "walls" on yamantau please! I've been reporting regularly it since I first noticed it back when they reskinned the gep. Springfield has its fair share too. If enough people report it they might fix it.
Anyone else notice the odd sinkhole on dead city in the center crater? It's on the far side of the first building to the right.
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Post by moody on Dec 6, 2016 21:53:50 GMT -5
I've gotten stuck in griffins, Carnages and Galahads at the centre beacon of Yamantau. Can sometimes wiggle through to the ground below.
It is really annoying because if the beacon is still red you aren't actually close enough to change it.
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Post by BLYTHE on Dec 6, 2016 22:22:41 GMT -5
I wrote to Pix about it and got the cursory respond. I've gotten stuck there more times than I care to admit (and still blast REDS!) LOL. Speaking of Yamantau, somewhere on the ramp by spawn there's a spot that sends your bot jumping up for some reason. Happened to me 3 times. Anyone else experience this?
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Post by Deadalready on Dec 6, 2016 22:29:42 GMT -5
This wall right here! I've gotten stuck on so many times it's not funny anymore, I tend to experience a lot of "sliding" on Dead City and Yamantau overall (kinda thought it was lag)
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Post by Duodec on Dec 6, 2016 22:45:54 GMT -5
This wall right here! I've gotten stuck on so many times it's not funny anymore, I tend to experience a lot of "sliding" on Dead City and Yamantau overall (kinda thought it was lag) That's the one!
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Post by BLYTHE on Dec 6, 2016 22:48:37 GMT -5
Gepards are prone to sliding on Yamatau--that's their handicap I guess.
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bmc
GI. Patton
Posts: 127
Karma: 57
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Post by bmc on Dec 6, 2016 22:56:32 GMT -5
I wrote to Pix about it and got the cursory respond. I've gotten stuck there more times than I care to admit (and still blast REDS!) LOL. Speaking of Yamantau, somewhere on the ramp by spawn there's a spot that sends your bot jumping up for some reason. Happened to me 3 times. Anyone else experience this? You mean ANY bot will jump? Weird.
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Post by Duodec on Dec 6, 2016 23:06:36 GMT -5
Gepards are prone to sliding on Yamatau--that's their handicap I guess. My fury slides too. Quite annoying when you're walking back and forth trying to get a good angle on the center.
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Post by BLYTHE on Dec 7, 2016 0:38:56 GMT -5
I wrote to Pix about it and got the cursory respond. I've gotten stuck there more times than I care to admit (and still blast REDS!) LOL. Speaking of Yamantau, somewhere on the ramp by spawn there's a spot that sends your bot jumping up for some reason. Happened to me 3 times. Anyone else experience this? You mean ANY bot will jump? Weird. The times it's happened I was in a rhino for sure since I always use it to charge down toward center beacon. I don't remember it happening to any other bot. First time it happened I thought maybe there was a jump bot that got too close to me and jumped but no. No one within proximity. Mind you, this was a jump straight up; not forward.
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Post by CΛΜΡΞΓ™ on Dec 7, 2016 0:41:06 GMT -5
My fury slides too. Quite annoying when you're walking back and forth trying to get a good angle on the center. i know it's terrible T.T
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Post by zeus on Dec 7, 2016 0:49:53 GMT -5
I once missed my barrage of rdb missiles because I slid slightly out of angle and promptly ate rdb missiles in return, this was in yamantau, behind those obstacles right behind the center beacon.
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Post by 《₩hirl》 on Dec 7, 2016 0:52:28 GMT -5
The Yama skating certainly does seem more apparent in a Gepard, especially around that gun turret by the covered bridge when the side beacon is.
As for dead city, the wall you hide behind when getting the right side home beacon trapped my Fujin by the feet. Had to eject. Only ever happened once.
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Post by CΛΜΡΞΓ™ on Dec 7, 2016 0:54:52 GMT -5
The Yama skating certainly does seem more apparent in a Gepard, especially around that gun turret by the covered bridge when the side beacon is. As for dead city, the wall you hide behind when getting the right side home beacon trapped my Fujin by the feet. Had to eject. Only ever happened once. dead city and Yama are so annoying to play on sometimes (especially YAMA!!)
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