|
Post by Shahmatt on Apr 20, 2017 7:37:46 GMT -5
I'm considering outfitting a Golem with Trident Hydra Spiral. Same range and similar reload times. Has anyone tried this build out?
I've been trying out the Trident Tulumbas Pin and the damage is great but the mixed ranges are sometimes troublesome.
|
|
|
Post by wildboar on Apr 20, 2017 7:40:14 GMT -5
The damage outputs from the spiral & Hydra are not that great ...interesting build tho'
|
|
|
Post by CrownBlack on Apr 20, 2017 7:59:23 GMT -5
I'm considering outfitting a Golem with Trident Hydra Spiral. Same range and similar reload times. Has anyone tried this build out? I've been trying out the Trident Tulumbas Pin and the damage is great but the mixed ranges are sometimes troublesome. I know the tulu and pins range is troublesome but that will get you the most damage by far. Yes the build does sound interesting and they would all have the same reload times.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Apr 20, 2017 8:00:28 GMT -5
It's not good. You are better in going off with a Pin Tulumbas Griffin or a Trident Pin Natasha as a midrange option.
|
|
|
Post by Shahmatt on Apr 20, 2017 8:16:15 GMT -5
Yes I'm aware that the damage output would be significantly less, but here are some reasons:
1. I'm starting to encounter more Tulumbas and Trident users and the 500 range exposes me to both types of weapons. Staying at 600 would limit my exposure to only tridents - better for longevity.
2. The moon map is tough on straight shooters. Homing rockets seem one solution.
3. Hydras are mainly a harassment weapon I think. The continuous banging on the door can be useful to cause reds to make more mistakes than they otherwise might.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Apr 20, 2017 8:23:25 GMT -5
1. What good is longevity if you're barely doing damage. Might as well use a Trident Schlutze.
2. The moon maps favors fast brawlers and jumping bots. Sitting back with homing missiles will get you 1-4 and 0-5 on beacons.
3. Hydras are harassment weapons when you have 3 on a Fujin, 4 on a Doc or 2 on a Grififn along with 2 Spirals. 1 Hydra and 1 Spiral would not do jack to the enemy.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Apr 20, 2017 8:25:52 GMT -5
Yes, I've run it. It sucks. Hydra is blocked by both energy shield and metal shields. Even when you're firing at something like a griffin the damage is slight. Pin / tulumbas is a little better. But Golem works best as a knife fighter. If you want to get weird, the most that might work is zeus/ taran / mag and go after energy shield bots and unsheilded bots.
|
|
|
Post by Shahmatt on Apr 20, 2017 8:40:51 GMT -5
Well I have fast brawlers. I'll be saving for a jumper later. This Golem would not be my first choice bot for moon map but a general purpose mid range bot.
I'm hoping it will be less useless than the rocket Golem and hence the idea.
As for damage, it will still have the Trident.
|
|
|
Post by Shahmatt on Apr 20, 2017 8:43:59 GMT -5
Yes, I've run it. It sucks. Hydra is blocked by both energy shield and metal shields. Even when you're firing at something like a griffin the damage is slight. Pin / tulumbas is a little better. But Golem works best as a knife fighter. If you want to get weird, the most that might work is zeus/ taran / mag and go after energy shield bots and unsheilded bots. I run an Ancile Plasma Golem and it has its place, but the Golem is too weak to be a brawler. It either needs a ecu or Ancile for close encounters. A Zeus Hydra Spiral is another possibility, but I don't have the Au for a Zeus right now and it may be sometime before I can afford one.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 20, 2017 8:48:15 GMT -5
If you really just want to use Hydras and Spirals, maybe use Zeus? At least the Lock-On mechanic is the same.
Otherwise, the best Golem MR is the Trident Pin Tulu variant, IMO. I used it until I bought the Leo and loaded it with that Trident and 3x Pins, and I used that until I got a Carny and a 2nd Trident.
A few words on the TriTuluPin Golem: I really liked the Golem when first coming up through the original Silver tier in the old MM. It made the Golem a favorite of mine for how long I used it and the success I had with it. It was going up against straight up old skool MM High Silver (6/8) and Low Gold (7/9) opponents with good success. The Leo just offered more HP and the ease of synced reload times and then the Carny offered speed and an Ancile and a 2nd Trident. In other words, the Golem did not suck... it just had a better replacement as I grew.
IMO, YMMV
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 20, 2017 8:49:00 GMT -5
Yes, I've run it. It sucks. Hydra is blocked by both energy shield and metal shields. Even when you're firing at something like a griffin the damage is slight. Pin / tulumbas is a little better. But Golem works best as a knife fighter. If you want to get weird, the most that might work is zeus/ taran / mag and go after energy shield bots and unsheilded bots. I run an Ancile Plasma Golem and it has its place, but the Golem is too weak to be a brawler. It either needs a ecu or Ancile for close encounters. A Zeus Hydra Spiral is another possibility, but I don't have the Au for a Zeus right now and it may be sometime before I can afford one. Ahhh you wrote this while I was typing the other one lol
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Apr 20, 2017 8:50:13 GMT -5
Yes, I've run it. It sucks. Hydra is blocked by both energy shield and metal shields. Even when you're firing at something like a griffin the damage is slight. Pin / tulumbas is a little better. But Golem works best as a knife fighter. If you want to get weird, the most that might work is zeus/ taran / mag and go after energy shield bots and unsheilded bots. I run an Ancile Plasma Golem and it has its place, but the Golem is too weak to be a brawler. It either needs a ecu or Ancile for close encounters. A Zeus Hydra Spiral is another possibility, but I don't have the Au for a Zeus right now and it may be sometime before I can afford one. I sometimes charge a level 12 golem with thunder / orkan/ mag right into things. It dies quickly but does a lot of damage. Sort of like a carnage.
|
|
|
Post by frunobulax on Apr 20, 2017 9:11:49 GMT -5
Yes I'm aware that the damage output would be significantly less, but here are some reasons: 1. I'm starting to encounter more Tulumbas and Trident users and the 500 range exposes me to both types of weapons. Staying at 600 would limit my exposure to only tridents - better for longevity. 2. The moon map is tough on straight shooters. Homing rockets seem one solution. 3. Hydras are mainly a harassment weapon I think. The continuous banging on the door can be useful to cause reds to make more mistakes than they otherwise might. I wouldn't use it because Tridents force you to get in line of sight every 10 seconds, while Hydras and Spirals should be fired from cover. If you want to keep line of sight, use Trident/Molot and you can even fight from outside of 600m. If you want to hide, don't use a Golem I think a well levelled Hydra Spiral Griffin or Hydra Fujin has its place in the game (but at most one per squad please), but Golem has just half the damage output.
|
|
|
Post by cypho on Apr 20, 2017 9:14:52 GMT -5
Came up against a golem fitted out with zeus/gekko/tulumbus yesterday on Springfield. He took the central beacon then camped around the dam and was reasonably effective. Mainly trolling with the gekko and picking up hits with the other two when someone got in range before ducking behind cover.
Worked ok in that particular scenario for a couple of minutes - mainly because whenever a blue got reasonably close there would be a more powerful red nearby that took priority, allowing him to hit and run with reasonable damage output - but not a game changer by any stretch.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 20, 2017 9:39:09 GMT -5
Came up against a golem fitted out with zeus/gekko/tulumbus yesterday on Springfield. He took the central beacon then camped around the dam and was reasonably effective. Mainly trolling with the gekko and picking up hits with the other two when someone got in range before ducking behind cover. Worked ok in that particular scenario for a couple of minutes - mainly because whenever a blue got reasonably close there would be a more powerful red nearby that took priority, allowing him to hit and run with reasonable damage output - but not a game changer by any stretch. You know, the way you described that is how I see most non-meta bots being played. Not as some detriment to the team that draws ire from the Gods of Damage, but as an effective bot that, if used smartly, can help keep a beacon or deny an area. Vitz, Golem, Patton, and Boa, all have been put back in the hangar storage for most players as they grow, but every time I load one up and try them with whatever config I wanted to use, I am surprised by the effectiveness that they still command.
|
|
|
Post by Shahmatt on Apr 20, 2017 10:09:14 GMT -5
I run an Ancile Plasma Golem and it has its place, but the Golem is too weak to be a brawler. It either needs a ecu or Ancile for close encounters. A Zeus Hydra Spiral is another possibility, but I don't have the Au for a Zeus right now and it may be sometime before I can afford one. I sometimes charge a level 12 golem with thunder / orkan/ mag right into things. It dies quickly but does a lot of damage. Sort of like a carnage. I did try a Thunder Plasma Golem but found it too vulnerable to Aphids. I find it better at corner shooting than head on brawling.
|
|
|
Post by Shahmatt on Apr 20, 2017 10:25:17 GMT -5
Yes I'm aware that the damage output would be significantly less, but here are some reasons: 1. I'm starting to encounter more Tulumbas and Trident users and the 500 range exposes me to both types of weapons. Staying at 600 would limit my exposure to only tridents - better for longevity. 2. The moon map is tough on straight shooters. Homing rockets seem one solution. 3. Hydras are mainly a harassment weapon I think. The continuous banging on the door can be useful to cause reds to make more mistakes than they otherwise might. I wouldn't use it because Tridents force you to get in line of sight every 10 seconds, while Hydras and Spirals should be fired from cover. If you want to keep line of sight, use Trident/Molot and you can even fight from outside of 600m. If you want to hide, don't use a Golem I think a well levelled Hydra Spiral Griffin or Hydra Fujin has its place in the game (but at most one per squad please), but Golem has just half the damage output. Yes the Trident would require peaking out from cover every now and then, but I also think the Trident splash would make it more possible to hit a target behind cover with all my weapons. If I'm not wrong the Zeus would still require line of sight and this would be a disadvantage. Though the Hydra Spiral dpm is less than Tulumbas Pin, my feeling is that I might be able to fire more frequently and make up for the defecit this way. Hmmm Molots are an idea but im not sure if the accuracy is very great at 600m.
|
|
|
Post by sonofsam on Apr 20, 2017 10:37:23 GMT -5
That not is a minor nuance at best. All it really does is distract one guy to walk through the shower of missiles in something like a Gary or stalker with plasma (both can run sideways and make your Trident almost useless then sprint forward before you reload) and run circles around you while turning you into barbecue. They will circle fast enough to break your lock with the hydras and spirals and you really can't hit them with the Tridents. I tried this setup I know.
|
|
|
Post by gr3ygh05t on Apr 20, 2017 10:42:08 GMT -5
One trident is not enough. Two is barely workable. Three is awesome.
|
|
|
Post by frunobulax on Apr 21, 2017 3:39:35 GMT -5
Yes the Trident would require peaking out from cover every now and then, but I also think the Trident splash would make it more possible to hit a target behind cover with all my weapons. If I'm not wrong the Zeus would still require line of sight and this would be a disadvantage. Though the Hydra Spiral dpm is less than Tulumbas Pin, my feeling is that I might be able to fire more frequently and make up for the defecit this way. Hmmm Molots are an idea but im not sure if the accuracy is very great at 600m. One fundamental of a good hangar is to have certain roles for robots. That requires similar range for all weapons (don't mix short range and long range), but also firing strategy (do I want line of sight like Plasma, or play fire and hide with rockets). So if you're going to peek in 10 second intervals, you'll do much more damage if you use Tulus and Pins instead of Hydras and Spirals. But then, I wouldn't use a Golem at all. Hydra Fujin if you want a harassment robot, Trident Carnage if you want a fast rocket platform, Trident Molot Natty if you want a slow but powerful rocket platform.
|
|
|
Post by fιяєfℓαмє on Apr 21, 2017 6:01:08 GMT -5
For mid range i may use golem with tulumbas, pin, and trident.
|
|
|
Post by frunobulax on Apr 21, 2017 7:07:22 GMT -5
Trident Carnage has same damage, more splash, better range, Ancile and more speed than rocket Golem.
|
|