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Post by NokiaSåmsung on Apr 18, 2017 20:54:00 GMT -5
Do you think I should have more than 1? Would it be like a new generation of the old mm geps?
Do not interfere your opinion with dash (which I believe it'll be a real money bot, otherwise dash rog will be my permanent hanger until future changes)
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Post by Firebeard on Apr 18, 2017 21:03:14 GMT -5
If you're confident that you can get In and get Out, while delivering greater damage than you will sustain, then Yes. I would buy more than 1.
In my opinion, it cannot hold its own if caught in the open. It has little durability when cornered or caught in a crossfire.
I bought one, with the new scheme, and equipped it with Molots for range and use it for Support. The litheness makes it exceptional for rabbit-punches to help Teammates.
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Post by NokiaSåmsung on Apr 18, 2017 21:06:48 GMT -5
FirebeardIf the tulumbas reload mechanism gets updated, put it on rog, it might just work out great. I dunno, what do you think?
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Post by ✧✦Ŋɫתʃɑ✦✧ on Apr 18, 2017 21:07:41 GMT -5
Its good but still does not make me want one. I dont see it being competitive yet, even with the buffs, Galahad is still better. The price gap between Griffin and Rog makes Griffin still better than it since Griff compensates with firepower and of course being cheaper.
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Post by NokiaSåmsung on Apr 18, 2017 21:13:03 GMT -5
✧✦Ŋɫתʃɑ✦✧Ive not got one yet. Have more than enuf au to get it, but the speed and 7 secs cool down seems really great to me. On a irrelevant side note, when i tried to type "canaldoninja" my auto correct did this ? Can also ninja ... lol
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Post by [̲̅s̲̅][̲̅o̲̅][̲̅u̲̅][̲̅p̲̅] on Apr 18, 2017 21:14:03 GMT -5
Only reason I will use my ROG when IOS gets the update is because I have had it for years.... I wouldnt spend 2500 gold on it at these times..
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Post by Firebeard on Apr 18, 2017 21:14:13 GMT -5
FirebeardIf the tulumbas reload mechanism gets updated, put it on rog, it might just work out great. I dunno, what do you think? It would be the range that concerns me. Tulumbas are devastating when you unload a complete salvo(s). But so are Tarans, Magnums and Aphids - all of which You will be in range of. The low durability of the Rogatka will make your odds of survivability extremely low, as well. It would be akin MAD (Mutually Assured Destruction).
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Post by ✧✦Ŋɫתʃɑ✦✧ on Apr 18, 2017 21:16:09 GMT -5
✧✦Ŋɫתʃɑ✦✧ Ive not got one yet. Have more than enuf au to get it, but the speed and 7 secs cool down seems really great to me. On a irrelevant side note, when i tried to type "canaldoninja" my auto correct did this ? Can also ninja ... lol lol, it means "Ninja Channel" on portuguese btw. It seems tempting to get one for the raw stats, but on practice you are just a Cossack on steroids hiding from the bigger boys.
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Post by NokiaSåmsung on Apr 18, 2017 21:16:46 GMT -5
OK, thus far seems like it's not gonna be that great afterall. I'll probably hold the purchase for a while then.
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Post by Deleted on Apr 18, 2017 21:18:48 GMT -5
I got one week before last because I heard it was getting buffed. Leveled it up a bit and parked it. Today I have been running it more now upgraded lvl 10 with lvl 9 orkans. It's handy for running and shooting to help. Cool on the moon map btw. I don't have much luck dueling with other bots. So I have been support shooting on the way to beacons. Still getting used to it I guess. Most of my other bots are plasma knife style because that's what I enjoy most. I don't see myself getting a second one that's for sure.
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Post by Team Alpha Strike on Apr 18, 2017 21:24:52 GMT -5
I have 2 Rogs from 2 years ago when they were the top bots in high silver --- haven't used them since then.
From what I tested, the Galahad and the new Dash Mk2 are better choices.
The long and high jump is still a negative against TT pilots. That's an a lot of air and landing time to be vulnerable --- so if I do bring the Rogs out they'll be on the ground most if the time. The Mk2 will also convert a lot of TT Furies to Zeus Furies and 3 salvos are all it takes to cripple the buffed Rog; a 4th salvo kills it outright.
With all the extra plasma that will come to deal with the Mk2s, I don't see the Rog earning a place in a hangar at all.
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Post by Thumpmonkey1 on Apr 18, 2017 21:29:04 GMT -5
Mine has been great - lvl7 w lvl 11 orkans in Diamond 2, h2h beat an aphid thunder leo, beat a rocket galahad, ate an aphid patton right up... But as good as it is vs aphids and rockets (running sideways avoids almost all aphid damage, jump is frequent enough to dodge away from pinata/orkan fire), it's squshy vs plasma. Still, for now it is gonna replace my galahad because I like the speed for capping and everything else I run is either a carny, lance or griff so pretty slow hangar. I probably wouldn't spend the gold over a galahad unless you need a capper, but it's a lot closer than it used to be.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 18, 2017 22:03:24 GMT -5
FirebeardIf the tulumbas reload mechanism gets updated, put it on rog, it might just work out great. I dunno, what do you think? It would be the range that concerns me. Tulumbas are devastating when you unload a complete salvo(s). But so are Tarans, Magnums and Aphids - all of which You will be in range of. The low durability of the Rogatka will make your odds of survivability extremely low, as well. It would be akin MAD (Mutually Assured Destruction). Maybe I'm misunderstanding... But he won't be in range of any of those if using tulumbus...
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Post by Firebeard on Apr 18, 2017 22:17:25 GMT -5
It would be the range that concerns me. Tulumbas are devastating when you unload a complete salvo(s). But so are Tarans, Magnums and Aphids - all of which You will be in range of. The low durability of the Rogatka will make your odds of survivability extremely low, as well. It would be akin MAD (Mutually Assured Destruction). Maybe I'm misunderstanding... But he won't be in range of any of those if using tulumbus... Her Opponent won't be standing still. Also, while she waits for reload her Opponent(s) will be closing in on her, placing her in range. You have to stay on the move with the Rogotka. Also, Map variance plays a part too. There will be no true place to "hide" long enough while reloading. The Rogotka, imo, needs to Run and Gun. In a straight up Toe-to-Toe it can defeat a Garath using Molots, I did several times on the TS but it cannot sustain constant fire. Either a 3rd hard point or more armour is needed...
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Post by ewing411 on Apr 18, 2017 22:21:48 GMT -5
<snip> I probably wouldn't spend the gold over a galahad unless you need a capper, but it's a lot closer than it used to be. Was thinking the same thing. Debate on how important capture is to the battle aside. The again I have had mixed feelings about my Fujin and that has an extra medium hardpoint. Going down in firepower in higher teir place is going to require serious justification.
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Post by ewing411 on Apr 18, 2017 22:24:31 GMT -5
<snip> Either a 3rd hard point or more armour is needed... LOL! I'm not redacting my post just because you beat me to the punch. XD
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Post by Deleted on Apr 18, 2017 22:42:56 GMT -5
I was so excited to break out my rog... So far results have been unspectacular. Of course I haven't gotten moon map yet. Rog is a Zeus magnet at yam and spring. That's all I can confirm for now.
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Post by Shahmatt on Apr 18, 2017 22:58:15 GMT -5
I was so excited to break out my rog... So far results have been unspectacular. Of course I haven't gotten moon map yet. Rog is a Zeus magnet at yam and spring. That's all I can confirm for now. How have you set it up?
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Post by Thumpmonkey1 on Apr 18, 2017 23:40:54 GMT -5
Of course I just ran my first canyon w the rog. A quad treb butch ended that experiment almost instantly.
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Post by Deleted on Apr 18, 2017 23:54:10 GMT -5
I was so excited to break out my rog... So far results have been unspectacular. Of course I haven't gotten moon map yet. Rog is a Zeus magnet at yam and spring. That's all I can confirm for now. How have you set it up? Orkans maybe. Zeus and trebs got ape-poo-poo crazy for rog on the long maps, so it didn't really matter what I was loaded out with. On yam I had 2 carnages chasing me for several minutes. I ended up at enemy spawn beacon just to ditch them. True story.
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Post by FRΞΞDØM☆F1GHTΞR on Apr 19, 2017 8:33:55 GMT -5
I was so excited to break out my rog... So far results have been unspectacular. Of course I haven't gotten moon map yet. Rog is a Zeus magnet at yam and spring. That's all I can confirm for now. The moon map is where it really shines. No other bot can move around that map like Rog can. There were a couple Gareth pilots that couldn't figure out what the hell was happening as I flew around them slinging plasma from all angles. Those guys just aren't used to being out-maneuvered.
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Post by SlowReflexes on Apr 19, 2017 9:31:46 GMT -5
Of course I just ran my first canyon w the rog. A quad treb butch ended that experiment almost instantly. Sorry but that's hilarious. It's like something from a War Robots version of 'Groundhog Day'.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 19, 2017 9:41:24 GMT -5
Maybe I'm misunderstanding... But he won't be in range of any of those if using tulumbus... Her Opponent won't be standing still. Also, while she waits for reload her Opponent(s) will be closing in on her, placing her in range. You have to stay on the move with the Rogotka. Also, Map variance plays a part too. There will be no true place to "hide" long enough while reloading. The Rogotka, imo, needs to Run and Gun. In a straight up Toe-to-Toe it can defeat a Garath using Molots, I did several times on the TS but it cannot sustain constant fire. Either a 3rd hard point or more armour is needed... OK... we are talking about using Tulumbus... right? The same thing that the most successful midrange bot in the game is using... the RDB. The much slower and less jumpy version of the Rog. So, if all those things are true... it would be even moreso for the Griffin. Yet, that bot rocks socks right off your feet... I just don't understand why a faster, more nimble bot, can't play the same game that the RDB bot plays, but better. The only real drawback is the lack of the extra weapons, but... if in a Rog you could be more flexible in your targets and go where you are needed easier and faster, which may make up for the loss of the Pins. I am not trying to argue... but I just am not seeing that the tulumbus is more dangerous than getting in the short range game.
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Post by Deleted on Apr 19, 2017 9:50:24 GMT -5
I see the Rog, as more of a replacement for Garys than anything else; a Cossack on steroids.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Apr 19, 2017 10:06:40 GMT -5
My take is that the whole Meta is taking the new Rog buff as an opportunity to pre-adapt to the Dashes...I have been driving a Rog since day one and have never seen the amount of fire it is drawing post buff...It's actual 'oh 「dookie」 priority fire' now like an Ancilot...Which is to say that it's a much more dangerous bot now.
The New Rog is the training target...
Once the fad wears off I will still be driving my Rog...Ho hum.
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[AurL] Valiant
Destrier
Posts: 101
Karma: 53
Pilot name: ValiantSr
Platform: Android
Clan: Aurora Luvenis
League: Diamond
Server Region: North America
Favorite robot: Griffin
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Post by [AurL] Valiant on Apr 19, 2017 12:26:06 GMT -5
Personally on the test server I found them highly effective especially on high cover tight maps like Moon, Dead and Power. I tried them in a number of applications fast moving knife fighter (not the best), late game beacon capper (worked well) and dps support (worked very well). While they didn't have the ability to stand toe to toe with the heavys you are able to hit and run using cover to grind bots down and move on (don't need to stick around for the kill, as a typical knife fighter myself that took some getting used to) also if you can catch an opponent focused on another target you can harass them enough to draw their attention. My favorite build personally was dual Orkans - dropping in on an engaged target or eating an ancile down so a teammate can finish a bot off, Tarans left me exposed for to long but I'm sure a good pilot could make them work just as well, Tulums worked but often I found myself close enough to my targets for Orkans (maybe Tulums for Springfield, Canyon, Yam).
I honestly don't expect these bots to last into the top tiers but hey the game is always changing. I expect the guys that are used to Cossacks and Gary's to find them the most useful.
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Post by rustedscrap on Apr 19, 2017 12:52:22 GMT -5
Plasma builds make short work of rogs. They simply arn't able to compete in today's meta. They should have a small physical shield 20000-40000hp that activates only during jump. That will give them a tiny bit more survivability against energy weapons while still being susceptible to splash.
Just a little something to justify the 2500gold
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Post by The VVatcher on Apr 19, 2017 12:55:03 GMT -5
OK... we are talking about using Tulumbus... right? The same thing that the most successful midrange bot in the game is using... the RDB. The much slower and less jumpy version of the Rog. So, if all those things are true... it would be even moreso for the Griffin. Yet, that bot rocks socks right off your feet... I just don't understand why a faster, more nimble bot, can't play the same game that the RDB bot plays, but better. The only real drawback is the lack of the extra weapons, but... if in a Rog you could be more flexible in your targets and go where you are needed easier and faster, which may make up for the loss of the Pins. I am not trying to argue... but I just am not seeing that the tulumbus is more dangerous than getting in the short range game. Its 33% less damage which is significant. I don't know what the new numbers are, but if it is anything close to what it is right now, your firepower is similar to trident Carnage with less range and dpm because of the reload. It's easy to overestimate the new reload mechanics. It's really useful in that you can finish off someone that survives a full salvo with a sliver of health left, and to mitigate damage of a misfire. But I don't think they are intended to increase its dpm.
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Post by GuitarGuy on Apr 19, 2017 12:58:21 GMT -5
I was so excited to break out my rog... So far results have been unspectacular. Of course I haven't gotten moon map yet. Rog is a Zeus magnet at yam and spring. That's all I can confirm for now. How have you set it up? ANYTHING that jumps is a magnet on big maps. The thing is with the speed buff, you can still just walk without jumping and gain some serious ground. Obviously, its more at home on small maps and with the health buff now, I think it will do really well in the right hands on maps like PP and DC.
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Post by Deleted on Apr 19, 2017 13:27:05 GMT -5
The Rog and the Griffin are the best Trebuchet magnets. One jump, 3 yellow bars hit you and you're down to half health.
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