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Post by Trogon on Nov 21, 2016 11:31:26 GMT -5
Sorry if this rant is a re-hash of previous discussions, but I'm really getting annoyed at how expensive gold items are and how long it takes to accumulate gold. For example, to earn enough gold for just a Rogotka requires more than 20 hours of game playing (assuming you can win every game and earn 10 gold per game, it requires 250 games, say they average 5 minutes each, that's almost 21 hours). And to purchase the same amount of gold costs $19.99. Really, Pix??? Does anyone actually pay that much for that little? Seriously, I would think that if they divided the cost of gold by 10 they'd get a LOT more purchases and generate a lot more revenue overall. I might gladly pay a few dollars for a gold bot or .50 for an aphid or orkan or two to avoid the waiting and to help support the devs. But I will never pay $20 for one bot. Does anyone? I see people with multiple gold bots loaded out with gold weapons and I wonder how much money or time they must have spent on this game.... This is a great game but I don't see how I will ever have that much gold. I have too much other stuff to do in life and I can't imagine it will hold my interest long enough. I guess I'll see in a few years...
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Post by CΛΜΡΞΓ™ on Nov 21, 2016 11:35:59 GMT -5
What can I say, this is a long game. Everyone has to do it the same, so I don't see why it's so bad. I wouldn't recommend buying the rog anyway.
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Post by ShutUpAndSmokeMyWeed on Nov 21, 2016 11:42:36 GMT -5
I think you just gotta be patient. Save up over a few days or weeks and the daily task money will really start to add up.
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Post by Trogon on Nov 21, 2016 11:56:07 GMT -5
What can I say, this is a long game. Everyone has to do it the same, so I don't see why it's so bad. I wouldn't recommend buying the rog anyway. The rog was just used as an example. Substitute a Galahad or Fury if you prefer, and add up even more time or cash.
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Post by Trogon on Nov 21, 2016 11:58:20 GMT -5
I think you just gotta be patient. Save up over a few days or weeks and the daily task money will really start to add up. Problem is it's not just being patient like waiting for WSP. I can earn WSP even if I don't have time to play for a few days or weeks - just have to log in for a minute a day and collect. But not gold - if I want to make any gold purchases, I have to play and play and play to earn that gold. Either that or spend what to me is an obscene amount of money relative to what you get.
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ZEBARUNNER
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Post by ZEBARUNNER on Nov 21, 2016 12:06:16 GMT -5
this game is a definite grinding game i have saved up 400 in 1 day before its not hard and if you want to figure out a day of the week where you have 2 hours ish and complete all 5 daily challenges then wait 3 days and do them all again... thats at least 150 gold every 3 days pn average you will probaly be around 70 gold per day if you do the three day skip thing... but i avg around 130 gold per day due to my heavy farming and high tier gameplay.
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Post by ShutUpAndSmokeMyWeed on Nov 21, 2016 12:08:50 GMT -5
True, but at least you get an easy 60-70 gold per day from tasks. I know it can be overwhelming at first but if you just play a bit every day and don't rush yourself you'll be surprised how quick you can save up.
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Post by boomsplat on Nov 21, 2016 14:00:47 GMT -5
I kinda agree with you on parts of the economics of the game.....the actual $ cost to buy gold and then weps/bots seems high, but then I am surprised about how much gold I'm able to accumulate in this game just by playing. With the daily tasks, squad bonus, damage and beacon awards, the gold can accumulate fairly quick. Other than buy the silver premium monthly for the gi-normous upgrade costs, I have stopped spending on anything else with this game.....the $s/month for premium seems okay for a lot of entertainment value. Cheers!
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Post by Deleted on Nov 21, 2016 14:15:47 GMT -5
a)be patient b)spend money c)combine both
You can make 100 gold per day without effort just by the daily tasks and the games they take. Given it takes one year (read that somewhere...) to level a full 5 slot hangar to 12/12 thats ~36500 Gold if you play daily.
I did spent some cash by now, it just gives you a certain bot faster. Up to each wether its worth it for him.
And while I do think that Pix is rather bad in selling things, I dont think golds overpriced, actually you did the math yourself @ OP...
Edit: 20 bucks for the equivalent of 25 hours? Thats actually pretty cheap...
Also, if they'd divided the cost by 10 theres a fair chance that the game wont be here anymore. Even if its a small company, maintaining server architecture aint free.
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Post by Trogon on Nov 21, 2016 14:34:58 GMT -5
Edit: 20 bucks for the equivalent of 25 hours? Thats actually pretty cheap... Also, if they'd divided the cost by 10 theres a fair chance that the game wont be here anymore. Even if its a small company, maintaining server architecture aint free. Actually, I would think it might increase their overall revenue if gold were cheaper. Right now it's a choice between 20 hours or $20. But if it was a choice between 20 hours and $2, you might easily get 10x as many people or more to pay the $ to save the time. Plus if gold were much cheaper, you might get more people willing to buy gold in order to eliminate high-level upgrade wait times, etc. I just can't see them getting that much revenue with such high prices. I would think most people would opt to wait rather than spend tens or hundreds of dollars. But maybe there's a bunch of people playing this game with money to burn, so what do I know?
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Post by Trogon on Nov 21, 2016 14:39:26 GMT -5
True, but at least you get an easy 60-70 gold per day from tasks. I know it can be overwhelming at first but if you just play a bit every day and don't rush yourself you'll be surprised how quick you can save up. I'd love to be able to play every day. Not always possible.
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Post by Deleted on Nov 21, 2016 14:44:21 GMT -5
Its "freemium". I hate the concept of it (but hey, I bought (copied) my first game on floppy disks^^), but it works. If you could get 5 gold bots level 12 with level 12 weapons for 20 bucks, or whatever youre suggesting, the whole game would net zero income.
The idea of freemium is a carrot dangling in front of your nose. Permanently. You can feel free to pay for a small bite, or play for it. It would not work if youd get that carrot for a little...
Edit: I am not claiming its a great concept. Surprisingly the "not-so-great concepts" are somewhat more successful in human history...
Edit: I do claim that its more fair exercised here than elswewhere. Playing through the tiers is basically "playing the game" - and its easy to do here without the game creating "paywalls" all the time (well, ignore the geps...).
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Post by Trogon on Nov 21, 2016 14:51:45 GMT -5
Its "freemium". I hate the concept of it (but hey, I bought (copied) my first game on floppy disks^^), but it works. If you could get 5 gold bots level 12 with level 12 weapons for 20 bucks, or whatever youre suggesting, the whole game would net zero income. The idea of freemium is a carrot dangling in front of your nose. Permanently. You can feel free to pay for a small bite, or play for it. It would not work if youd get that carrot for a little... Edit: I am not claiming its a great concept. Surprisingly the "not-so-great concepts" are somewhat more successful in human history... I understand the carrot concept of freemium games. I just think that if you set the carrot too far away, people just don't even bother. I think psychologically people are more likely to spend $1 here, $2 there, which quickly can add up to real money for the game maker. I'm not saying set it so low that you get everything for $20 like you suggest. I just think it's currently too steep and I can't see them enticing many people to shell out $ for the premium stuff. But I don't know what Pix's income looks like so I could be way off. Anyway, it was just a rant. I'll keep on churning out the gold when I have time...
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Post by Deleted on Nov 21, 2016 14:59:56 GMT -5
Well, basically we're talking a company here which evaluates the "original" worth of a Taran which goes on sale around 60 bucks. So supposedly they have a drunk monkey doing the buisness part anyways.
I'm sure I'll spend another 20 on that game in ~a week. For the playtime its more than fair and it'll get me a Lance way quicker with some gold leftover to start building a pile again.
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Post by Deleted on Nov 21, 2016 15:53:43 GMT -5
I still say they should have a revolving sale of 2 Au items every weekend for direct puchases. If they Mix it up they can easily run 2 months before repeating the same offer. A 25% discount for direct buyers guarantees people that do spend money get more bang for their buck than grinding gold, and realistically, promotes more purchases under $20.($10 worth of Au is a 1:1.2). Currently spending less than that gets you 2 light weapons,or 1 medium weapon, or 1 light bot.
The sales should be around 20-50% less than what Au:Dollar costs are. Bonus gold to the 1:1 Au:Dollar scale goes up by 5% per deal starting at 20% for a $10 purchase, the sale prices for the items need to factor in the minimal amount of Au that has to be purchased to buy the items. (I:E Rog/Gal for $15, Fury/lance for $25(Fury/lance come out to about $40 a pop factoring leftover gold))
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Post by pilotp2ltb on Nov 21, 2016 17:12:55 GMT -5
The monetization of this game seems a bit haphazard. Random laughable sales, three different currencies, a vip membership, upgrades, etc. Like they threw every idea in at once to see what would work, when it could just as easily all be done with gold. However the prices themselves seem to be very well balanced. Compare it to other similar games and it is far less pay to win. Every person can buy everything with a reasonable grind, which imo is why clubbing is beneficial to the game people stay because with the right set up on the right tier you can make 1000 gold on a weekend. Long upgrade times and exponentially increasing silver costs milk early buyers and prevent them from disrupting game balance. The high cost prevents people from buying entire hangars at once yet encourages impulse buys when you have saved nearly enough. I'd play less and spend less money if this game favored buyers any more than it does.
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Post by Deleted on Nov 21, 2016 22:08:14 GMT -5
Some stuff is way out there, like 5000 for a Lancelot, or a 5th slot. Thing is, always complete your daily task. Need help, theres always 500 or 1200 gold for $5 or $10.
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Post by Strayed on Nov 21, 2016 22:16:26 GMT -5
Well, the first problem is that pixo is a Russian company. Just take a peek at Wargaming.
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Post by B30RLL on Nov 21, 2016 23:42:58 GMT -5
My 2 cents:
Personally think pixo is making a killing with the current purchasing setup. Pixo recently sold to mail.ru for $30m (100% stake). At 500k Daily Active Users, that's a valuation of $60 per DAU, which is huge if you compare to, for example, candy crush (one of the most lucrative mobile games in history) which was valued at only $47 per DAU (activision paid $6bn for 128m DAU).
Having said that, from my perspective, this game is very much free-to-play compared to some other freemium games that employ much more 'commercial' tactics like annoying ads popping up all the time, setting quota so you have to pay for more rounds etc. As someone noted above, 20 hours gameplay for $20 value is not bad at all, and i've seen folks who have played the game for several years without spending a dime (look out for those veterans with 3k+ victories).
For the longest time I played the game using only Ag and wsp bots and weaps (taran cossak, death ostrich, TT boa among my fav) in bronze/silver tier and was perfectly happy with it. I've had my fair share of getting clubbed (still do), but if I don't like it, I could always bail and start a new battle - doesn't cost anything. For me, the tactics and strategy that goes into the battle is intriguing and learn something new every battle. I appreciate the world of detail that goes into it.
So, if you want to rush it and get to the top as fast as you can, then be prepared to dish out a lot of cash - that's what the game is designed to do. But know that there's plenty of ways to appreciate the game (as proven on plethora of activity on this forum) that doesn't always require you to pay.
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Post by Curry Pot on Nov 22, 2016 1:39:27 GMT -5
The daily award might not seem like much, but after time it will add up. I had around 2000 Au left after buying the Galahad a few weeks after it came out, and now I am sitting on a pile of 8000 Au that I have accumulated in the meantime, and I have not done any farming in half a year. I'm tempted to buy new weapons and bots, but nothing tempts me enough to splurge since a lot of WSP and Ag items can do the same for less.
Getting the daily awards is pretty easy even if you can't play every day. Just change the tasks with your two free points to something that's easier to accomplish on the days you can't play, and you can kill four or five birds with one stone on the days that you can, since all the tasks are tracked concurrently. Buying gold directly will make things go by faster, but is not essential. The best part about this game is that it's truly free to play, and you can get the same experience whether you pay or not as long as you have a little bit of patience. The same cannot be said of a lot of other freemium games out there.
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ammunition
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Post by ammunition on Nov 22, 2016 1:49:18 GMT -5
You have to keep in mind that Pixsonic is a company with workers that they have to pay and they have to make profit. Yes I know, prices are quite steep but I don't think it's too bad. But, the Fury and Lancelot is like almost $50 a pop which is quite a lot. However, that doesn't deter people from spending money to get them because not many people are patient enough, like myself, would like to wait months of saving Au to purchasing one. If you look at it, the game isn't entirely pay2win because you can earn gold through daily tasks and awards for 1-3rd places, but paying with money is just a faster option.
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Post by Deleted on Nov 22, 2016 4:10:52 GMT -5
My only personal issue with this game is the kind of harrowing situations the upgrade times can put you in thanks to a completely unintuitive Matchmaker. One level can screw you for over a fortnight until you get the other 18-20 items in your hangar up to speed. That kind of thing gets even worse when you get passed level 7 anything. Here's hoping the MM patch is successful.
As for prices, they are fair. Pix's explanation of the game itself is what's lacking.
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Post by Trogon on Nov 23, 2016 12:29:22 GMT -5
But, the Fury and Lancelot is like almost $50 a pop which is quite a lot. However, that doesn't deter people from spending money to get them See that's where I guess I just don't understand. I would never consider paying that much, probably not even total over time, for what is at its core a pretty simple mobile robot game (not putting the game down - I really enjoy it). If there are that many people out there willing to do so, and I guess there must be since Pix doesn't seem to have any interest in lowering the prices or having very good sales, then maybe I'm in the wrong business...
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Vicious Jester
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Post by Vicious Jester on Nov 25, 2016 16:11:23 GMT -5
i'll give you some easy math to prove the op is correct. with gold at $20 you get 1 person per hour buying. with gold at $2 you get 20 people per hour buying. ooooo.. that equals $40.. tadaa.. you made twice as much as you did with the higher priced gold. it doesn't take a genius to figure out that stupid high priced gold doesn't sell as much as reasonably priced gold.
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Post by Curry Pot on Nov 25, 2016 18:10:53 GMT -5
i'll give you some easy math to prove the op is correct. with gold at $20 you get 1 person per hour buying. with gold at $2 you get 20 people per hour buying. ooooo.. that equals $40.. tadaa.. you made twice as much as you did with the higher priced gold. it doesn't take a genius to figure out that stupid high priced gold doesn't sell as much as reasonably priced gold. I'll point out an obvious flaw with your "math"- where are you getting your numbers from? For all we know you could have very likely pulled them out of your rear end. A lot of mobile gamers are particularly impulsive with their purchases and buy gold as long as the price is bearable, and this game's playerbase has enough of those people that it could make millions even when the majority of its players do not spend a cent. There is also a pretty big chunk of the playerbase who have no payment method set up and/or are not going to make IAPs no matter what. It's completely possible that lower gold prices will actually result in less revenue. You also have to consider the implications of lower gold prices on the game. The main effect of cheaper gold will do is move the game from a truly free to play experience towards P2W territory- Au items are almost universally superior to their Ag and WSP counterparts, and currently few players below gold tier can field Au items in large quantities, but if you haven't gotten a dragon's hoard of gold by the time you reach the top tiers you're doing something wrong since you can get a lot of gold in time from a lot of other sources. Right now, the main purpose of buying gold is to progress your hangar faster, and the current model is working. When you could buy a whole hangar's worth of Au equipment for use in lower tiers for just a few bucks, then you could easily drown out players who don't spend any money. While a more P2W model might "encourage" more IAPs in the short term, in the long run it will be detrimental to the game. Non paying players would be simply unable to compete with paying ones, and new players will be driven away from the game by the overpowered Au items *cough* gepards *cough*. A P2W game gets a far worse reputation than one that does not require IAPs, and the game's growth in playerbase will be severely stunted. Non paying players are still important to the health of any freemium game since a lot of freemium games rely on word of mouth to continue growing, and cheaper gold and more P2Wness will only serve to turn new players away from the game. The current IAP model works very well, and there is no good reason to change it. If you have a personal problem with the gold price, consider this; it takes just one month of doing nothing but daily tasks, which take 5-30 minutes to complete, to earn enough money for a Galahad, arguably the best bot in the game, and the time is much shorter if you farm gold or regularly earn Au bonuses from missions. Alternatively, you can buy it for twenty bucks, and there are enough players who choose that option to keep the game going. If you really want premium items, then all you need in this game is patience. In most other freemiums it would take months of grinding to get an items of similar power.
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Vicious Jester
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Post by Vicious Jester on Nov 26, 2016 8:46:01 GMT -5
i'll give you some easy math to prove the op is correct. with gold at $20 you get 1 person per hour buying. with gold at $2 you get 20 people per hour buying. ooooo.. that equals $40.. tadaa.. you made twice as much as you did with the higher priced gold. it doesn't take a genius to figure out that stupid high priced gold doesn't sell as much as reasonably priced gold. I'll point out an obvious flaw with your "math"- where are you getting your numbers from? The current IAP model works very well, and there is no good reason to change it. your first question.. i get my math from a masters in economics and currently writing my doctoral thesis on modern pay to win gaming and how economics in these games work. i studied eve online for ever when they introduced their "plex" which you can buy for real money and sell in game for in game currency. mobile device pay to win games are my focus though. this whole idea came from my theory (and a long held economic theory) that retail stores would sell more high end impulse buy items if they lowered prices instead of trying to make all their money back on each sale. your second questions... i can give you a really good reason to change the model. i personally, am an excellent example. i have spent $50 on this game so far when i purchased the 6500 gold pack. i'll probably never spend another dollar on it due to the extreme high price of the gold. if that gold pack was $5 dollars instead, i would have purchased it ~20 times by now meaning the game would have made $100 from me instead of $50. and, i would continue to purchase it simply because it's a more reasonable price and it is much easier to spend $5 of disposable income on a phone game instead of $50 (mentally).
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Post by CΛΜΡΞΓ™ on Nov 26, 2016 20:45:29 GMT -5
I'll point out an obvious flaw with your "math"- where are you getting your numbers from? The current IAP model works very well, and there is no good reason to change it. your first question.. i get my math from a masters in economics and currently writing my doctoral thesis on modern pay to win gaming and how economics in these games work. i studied eve online for ever when they introduced their "plex" which you can buy for real money and sell in game for in game currency. mobile device pay to win games are my focus though. this whole idea came from my theory (and a long held economic theory) that retail stores would sell more high end impulse buy items if they lowered prices instead of trying to make all their money back on each sale. your second questions... i can give you a really good reason to change the model. i personally, am an excellent example. i have spent $50 on this game so far when i purchased the 6500 gold pack. i'll probably never spend another dollar on it due to the extreme high price of the gold. if that gold pack was $5 dollars instead, i would have purchased it ~20 times by now meaning the game would have made $100 from me instead of $50. and, i would continue to purchase it simply because it's a more reasonable price and it is much easier to spend $5 of disposable income on a phone game instead of $50 (mentally). there would also be a decreased playerbase though, as since this game is not generally percieved as 'pay to win', however if everyone was able to purchase literally everything in the game for $50, where playing the game without paying it would take many months, it would appear to be much more pay to win in my eyes. As it is now, of players wish to splurge $160 to purchase the necessary items to have a super competitive hangar, then I think that is more than reasonable, as you can pretty much buy 2 AAA console games for that price. Just sharing my thoughts.
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