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Post by dinnerplain on Aug 8, 2024 10:40:12 GMT -5
Watching the 10.3 update video, I can't believe they've finally changed the way we select pilots. Looking forward to that. Not sure I understand the "stacking" but that might also make inventory management easier.
The intel thing has made me curious about one thing: if it only works for tier 4 robots, does that mean that intel will be ineffective agaist tier 3 robots like Loki? And how to ultimate robots fit in? I can't help but wonder if there will be some rebalancing ... Ao Jun as tier 4 is nothing like what it used to be (as a manace)..
Another titan and this one does look ugly. Are its weapons kind of a cross between the bane series and something else? or...?
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Post by kamikazejohnson on Aug 8, 2024 11:10:55 GMT -5
I'm racking my brain to think of a way I tel can possibly benefit anyone other than the top 1% spenders in the game, and I'm coming up blank.
It WILL, however, discourage me from spending the $20/month or so that I *might* be willing to spend if there was any hope of being anywhere near competitive at that spending level.
It looks like Pix may have finally come up with that Holy Grail idea to stop players from spending moderate amounts of money. It's spend oodles, or don't bother.
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Post by dinnerplain on Aug 8, 2024 12:54:10 GMT -5
Ok, I am in love with the new scheme for selecting a pilot.
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Post by easystrider on Aug 8, 2024 13:23:26 GMT -5
No details provided on most important feature, the intel. What kind of maximum thresholds are we talking about, 10-20% or 90%? The way it's phrased the weakening of bot's abilities would not apply to abilities such as damage reflector or stealth, so not everything will be nerfed equally. So I guess so called "rebalances" still will be a thing in the future. I seriously doubt this will have any teeth to it, I don't think that after getting stomped by latest meta in every game I'll be in much better shape fighting it any time soon. Otherwise everything T4 will be nerfed soon and people will just switch to more potent T3 weapons. I guess we'll find out from live servers. "Lol" moment: "when new titan raises its hand it's best to keep your distance". Of course as it is with Pixonic you just wait for other shoe to drop and sure enough, few seconds later you get it: the titan will be able to dash multiple times. So no, you won't be able to keep your distance. PS. Inventory improvements definitely a plus. Long overdue too.
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Post by Cdr. Crimmins on Aug 8, 2024 13:44:47 GMT -5
Intel. Whelp, time to chuck all T4 stuff in the garage.
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Post by pwn☆broker on Aug 8, 2024 14:23:14 GMT -5
Ok, I am in love with the new scheme for selecting a pilot. An improvement, and it will help me in the next LEADERBOARS “Pilot Rush”, but sadly separates the stacks by level. edit : well, yes and no… all around great feature for my min/max play-style (lvl. 10 pilots sell for more).
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Post by Eradicator1 on Aug 8, 2024 15:53:44 GMT -5
Not sure what to make of the intel feature. Guess we will have to wait and see. Play a month or so and figure it out. Is it good! Is it bad?
Someone in another thread mentioned it may be a way to “nerf” items without recourse from the consumer. If it is, that’s darn smart of pix. And a whole bunch of shenanigans ta boot.
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Post by kamikazejohnson on Aug 8, 2024 16:16:10 GMT -5
Not sure what to make of the intel feature. Guess we will have to wait and see. Play a month or so and figure it out. Is it good! Is it bad? Someone in another thread mentioned it may be a way to “nerf” items without recourse from the consumer. If it is, that’s darn smart of pix. And a whole bunch of shenanigans ta boot. If the Intel bonus was somewhere in the 5%-10% range on both Damage Dealt and Damage Taken, that wouldn't be horrible...the combined benefit would be in the 10%-21% range. The initial numbers I heard (from indirect means) of 100% more damage dealts and 50% less damge taken works out to a whopping 400% advantage for a new Bot with new Weapons until they start facing enemies with significant Intel. Considering this advantage will apply on equipment that ALREADY has a 10%-40% advantage by design (bevause why would Pix stop making each new item more powerful than the last), the top spenders will have an absolutely ridiculous advantage over everyone else.
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Post by munkeeee on Aug 8, 2024 17:13:41 GMT -5
This game is really tugging at my wallet heart strings releasing all these ultimate spiders. I have 0, zilch, nada, not on UE spider. Hell, I really only play on time drop Fridays anymore. I really wish they would just spend a few months fixing all the nonsense with the game and cool it with new bots and stuff.
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Post by Method Games[YT] on Aug 8, 2024 17:31:38 GMT -5
Pilot update is welcome but still underwhelming.
No "grid" style option means you have to scroll through mountains of pilots to find the ones you want. Everytime you sell one off, it resets back to the first pilot again so the scrolling continues.
I found it amusing that all the Manni pilots I had were lined up first. Over 30 of them but they don't give away the Adrian pilot for some reason.
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Post by gus169 on Aug 8, 2024 17:33:20 GMT -5
I'm not too bothered by intel. It's going to take the edge off the most common bots quickest. So all the chumpstars in the Curaptogons get sapped overnight, while the legends in the Lancelots and Tyrs get to walk a little taller. My main lineup is all T4 now, but I could easily fill my hangar with T3 bots I still run frequently and love to bits
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Post by dinnerplain on Aug 8, 2024 19:21:05 GMT -5
I found it amusing that all the Manni pilots I had were lined up first. Over 30 of them but they don't give away the Adrian pilot for some reason.
Manni is a pilot that can be a specialist for any/all robots.
The filtering is based on the capability of the pilot at level 1, before it has any skills. The Manni pilot will always show up for your robot even if a particular Manni has skills for a different robot and you've turned on the robot mataching filter.
What I'm not seeing on iOS is the equipment stacking or intel feature.
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Post by pwn☆broker on Aug 8, 2024 20:45:49 GMT -5
This game is really tugging at my wallet heart strings releasing all these ultimate spiders. I have 0, zilch, nada, not on UE spider. Hell, I really only play on time drop Fridays anymore. I really wish they would just spend a few months fixing all the nonsense with the game and cool it with new bots and stuff. Hear, hear… sadly instead of fixing the nonsense, they just keep milking the same cash-cow over and over. I had high hopes for the 10.0 release, but instead we got more of their cash-grab status-quo new bots, their pilots-weapons-drones and a new titan. Lather, rinse, and reuse.
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Post by titando on Aug 9, 2024 8:35:58 GMT -5
I think the intel feature is simply to incentivize players to play the game more. If you take 2 players (with equal skill), one with meta gear playing only 1 hour/week, and one w/out meta gear playing 10 hours/week, in theory the non-meta dude will have the advantage because he/she would have collected more intel. If both are playing 10 hours/week, then the meta dude still has the advantage. I don't see this as any kind of game balancing. If may even cause the 1% spenders to spend even more trying to keep up. I don't think it will have much impact on F2P players, but we'll have to wait and see.
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Post by BB on Aug 9, 2024 9:46:13 GMT -5
I imagine that the zillions of subduer spamming currypops and zappy teleweenies are about to get wrecked😆
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Post by easystrider on Aug 9, 2024 10:24:11 GMT -5
I think the intel feature is simply to incentivize players to play the game more. If you take 2 players (with equal skill), one with meta gear playing only 1 hour/week, and one w/out meta gear playing 10 hours/week, in theory the non-meta dude will have the advantage because he/she would have collected more intel. If both are playing 10 hours/week, then the meta dude still has the advantage. I don't see this as any kind of game balancing. If may even cause the 1% spenders to spend even more trying to keep up. I don't think it will have much impact on F2P players, but we'll have to wait and see. Possibly, but there might be a huge caveat in how the intel is collected/awarded. Everybody can think of numerous times when, for example, raptor raids spawn point and entire team throws everything at its disposal for a minute or so to get rid of it. That raptor player will collect a lot of info on everybody's gear fairly quickly. Now imagine non-meta player getting taken out by raptor in matter of seconds, his intel gathering on raptor could be very slow. So it further may increase meta- non meta power gap even despite non meta player playing a lot more hours. I absolutely agree it will incentivize people to play more, which is extra benefit to Pixonic. People who play more spend more. This is why they drop the new tasks and rewards at different times, another gimmick to get people to login more often and play. Lets imagine two meta players with identical hangars and skill levels but one of them plays more hours. Then that player will have an advantage putting meta players (or the biggest spenders) into a competition who plays more.
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Post by kamikazejohnson on Aug 9, 2024 10:43:33 GMT -5
I think the intel feature is simply to incentivize players to play the game more. If you take 2 players (with equal skill), one with meta gear playing only 1 hour/week, and one w/out meta gear playing 10 hours/week, in theory the non-meta dude will have the advantage because he/she would have collected more intel. If both are playing 10 hours/week, then the meta dude still has the advantage. I don't see this as any kind of game balancing. If may even cause the 1% spenders to spend even more trying to keep up. I don't think it will have much impact on F2P players, but we'll have to wait and see. Possibly, but there might be a huge caveat in how the intel is collected/awarded. Everybody can think of numerous times when, for example, raptor raids spawn point and entire teams throws everything at its disposal for a minute or so to get rid of it. That raptor player will collect a lot of info on everybody's gear fairly quickly. Now imagine non-meta player getting taken out by raptor in matter of seconds, his intel gathering on raptor could be very slow. So it further may increase meta- non meta power gap even despite non meta player playing a lot more hours. I absolutely agree it will incentivize people to play more, which is extra benefit to Pixonic. People who play more spend more. This is why they drop the new tasks and rewards at different times, another gimmick to get people to login more often and play. Lets imagine two meta players with identical hangars and skill levels but one of them plays more hours. Then that player will have an advantage putting meta players (or the biggest spenders) into a competition who plays more. Exactly. This system can only work decently if new content is balanced with old content. The new gear would be temporarily OP on release due tl lack on Intel, but after a few months (by the time it's available to non-Whales), it will be reduced to comparable levels. Bot like Raptor are a problem...it's hard to collect Intel by destroying specific Bots if those Bots are literally unkillable...and at the end of the Intel cycle, it's STILL massively OP compared to everything else in the game. Since Pix has proven that they are incapable of releasing balanced content no matter how much the players scream it at them, I expect this to make an already bad situation worse. The only fair way to do MM in the current game is to prevent players with Raptors from playing against players without.
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Post by dinnerplain on Aug 9, 2024 11:27:39 GMT -5
The only fair way to do MM in the current game is to prevent players with Raptors from playing against players without.
The same could be said for Shenlu with the electric weapons and the new titans and their weapons.
The new stuff always has an insane advantage vs old ...
Although sometimes that advantage works in weird ways ... on the castle map I just played a game against an ochokochi and it sent me flying off the bridge into the rock wall, where still facing it, I took it out using decays mounted on my lynx just before I slipped down wall and into the water.
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Post by easystrider on Aug 9, 2024 11:49:05 GMT -5
The only fair way to do MM in the current game is to prevent players with Raptors from playing against players without.
...
Although sometimes that advantage works in weird ways ... on the castle map I just played a game against an ochokochi and it sent me flying off the bridge into the rock wall, where still facing it, I took it out using decays mounted on my lynx just before I slipped down wall and into the water.
Yea, it's hilarious when it happens. Once I was defending home beacon on a dead city map against number of reds. My team already botted out, the game was as good as lost and my ophion just used up its skill and was down to sliver of health. But then this ochokochi decides to charge in, does some damage to me but also manages to push me onto the highest building nearby. Then it took comical turn, with enemy team angrily circling the building like a hungry wolf pack, realizing that they cannot target me well and probably also cursing their idiot teammate. And I'd fire at them and then quickly move back from the ledge trying to prolong this nonsense as long as I could. I got plenty of laugh until one of the reds recalled he had unused orbital strike. With that being said, I cannot think of any such advantages with raptor, shenlou and etc. Heck, in those cases all the advantages seem to be on their side such as the strange glitch that gave dagon infinite invisible shield for a while. Oh well.
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Post by easystrider on Aug 13, 2024 17:40:32 GMT -5
10.3 is out and I don't see the intel being in it. Or did I miss it somehow? Let me know. Also, get your extra free upgrade token. And I don't mean the one given out in gift marathon, you can get second one from the store: market.my.games/games/163?content=itemsOffer good only for 2 weeks.
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Post by NexusBlade on Aug 13, 2024 21:47:49 GMT -5
Im anticipating whenever the intel gets turned on it won't immediately make a significant difference, however based on what I've seen that could change soon once people grind out levels. And considering certain new additions will accumulate Intel slower the disparity we already see will grow.
In the long run older T4 vs other older T4 will feel roughly the same, however once you face anything new the difference will be astronomical even if what you run "should" be a powerful build, Making it even harder to gather intel on the new gear. It reminds me of the old concept of universal resistance from years ago, anyone remember that? But it would have created a confusing system where specific weapons did less damage to specific bots and so stats wouldn't even matter anymore, as all battles would be situational based on your opponent, this is worse than that and creates an in game incentive to constantly replace your hanger without pix ever needing to "directly" nerf your gear.
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Post by Wolfblood7 on Aug 14, 2024 18:26:33 GMT -5
Not looking forward to Intel. Another complicated feature literally nobody asked for.
As for the pilot inventory changes, that's virtually useless. Still no way to sell my 150+ Nathan Fleming pilots without having to do them all individually.
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Post by easystrider on Aug 14, 2024 20:34:10 GMT -5
... As for the pilot inventory changes, that's virtually useless. Still no way to sell my 150+ Nathan Fleming pilots without having to do them all individually. No kidding, when I saw what they came up with I thought this was a project that some intern worked on for an hour or two. When you sell a pilot it resets your selection so you have to go back to options and select pilots for that bot again. It actually makes it harder to sell large number of pilots, not easier. When you want to see pilots for given bot you actually have to select the bot first, never mind the fact that you might not have it. A simple thing such as showing pilots sorted by bot is not implemented. Clumsy interface. I have not seen such half-assed and botched job in a long time. Edit: Call me paranoid, but I almost see an intentional act here. Your 150+ pilots are worth over 93 million silver so maybe Pixonic intentionally is making it hard for you to sell them.
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Post by Wolfblood7 on Aug 15, 2024 4:11:12 GMT -5
... As for the pilot inventory changes, that's virtually useless. Still no way to sell my 150+ Nathan Fleming pilots without having to do them all individually. No kidding, when I saw what they came up with I thought this was a project that some intern worked on for an hour or two. When you sell a pilot it resets your selection so you have to go back to options and select pilots for that bot again. It actually makes it harder to sell large number of pilots, not easier. When you want to see pilots for given bot you actually have to select the bot first, never mind the fact that you might not have it. A simple thing such as showing pilots sorted by bot is not implemented. Clumsy interface. I have not seen such half-assed and botched job in a long time. Edit: Call me paranoid, but I almost see an intentional act here. Your 150+ pilots are worth over 93 million silver so maybe Pixonic intentionally is making it hard for you to sell them. I assume I have a fair bit of silver saved up in pilots. It's like a trust fund lol. Llook at the slider at the bottom, that'll give you an idea of how much pilots I have.
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Post by dinnerplain on Aug 15, 2024 6:15:01 GMT -5
Not looking forward to Intel. Another complicated feature literally nobody asked for. As for the pilot inventory changes, that's virtually useless. Still no way to sell my 150+ Nathan Fleming pilots without having to do them all individually.
You could haave started selling them when you reached 100...
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Post by Method Games[YT] on Aug 15, 2024 13:56:25 GMT -5
... As for the pilot inventory changes, that's virtually useless. Still no way to sell my 150+ Nathan Fleming pilots without having to do them all individually. Clumsy interface. I have not seen such half-assed and botched job in a long time. This is pixonic we are talking about here. We need to be happy they even do a quarter-arsed job. I ended up finally selling off most of my excess pilots. Was tedious but made easier by selecting a different bot to load up pilots to re-allocate the order in which they were displayed.
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Post by T34 on Aug 15, 2024 16:53:41 GMT -5
How the intel feature affects gaming is dependent how it is configured. How the parameters are set up, is the depreciation the same for all gear...etc). Could be a log curve type depreciation of gear or linear or a mixture or what ever.
At the end of the day, I reckon, Pix will be able to release stupidly OP stuff for early adaptors to scoop up for a relatively higher price. Its OK to have highly OP stuff in the game as long as there arent too many of the items around. Further price differentiation to get more money from those who are willing to pay more. As the the gear looses its effectiveness, price will come down for the masses.
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Post by easystrider on Aug 15, 2024 17:44:38 GMT -5
Clumsy interface. I have not seen such half-assed and botched job in a long time. This is pixonic we are talking about here. We need to be happy they even do a quarter-arsed job. The thing is, when it comes to monetization items then Pixonic gets the job done on time. It's only when we get to items affecting game quality then all of a sudden they become incompetent. I was expecting 10.3 to either directly nerf raptors, curies and some titan weapons or at least let the players know how they plan to deal with it via intel. Since neither materialized and game is in the 「dookie」 state then I'm going to stop playing for now.
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Post by 0megaman on Aug 15, 2024 20:34:16 GMT -5
Only the top spenders will truly benefit from intel. All others will be effectively auto-nerfed one way or another. Thats the point of this system, and Pigsonic will make absolutely sure thats the result.
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Post by T34 on Aug 15, 2024 20:49:57 GMT -5
Only the top spenders will truly benefit from intel. All others will be effectively auto-nerfed one way or another. Thats the point of this system, and Pigsonic will make absolutely sure thats the result. It has to be along those lines. Why make such a significant change if not for monetization purposes. And the added benefit will be that people will lose power gradually and the outcries about savage nerfs will dampen. Whales ante up and let the frogs be slowly boiled!
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