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Post by Redfiend on Oct 12, 2023 11:03:31 GMT -5
What the ability actually does: Shoots a projectile that functions like "Hunter's Mark" (Orien's ability). If the projectile hits, target mech becomes "dazed" after 1.5 seconds. Dazed is EMP but lasts for 7 seconds unless the affected mech is hit. When something in a "dazed" state receives damage, dazed is replaced with EMP for 2 seconds. Jeez.
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Post by Koalabear on Oct 12, 2023 11:42:06 GMT -5
Hmm, looks like Eclipse and Guardian will be very popular with everyone who doesn't get the Hemlock right away!
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Post by S1E1 on Oct 12, 2023 13:06:30 GMT -5
Not loving this. Seems like it will work for a variety of weapons but my guess is everyone will use run EMR12s or maybe HR12s.
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Post by Redfiend on Oct 12, 2023 13:27:40 GMT -5
Not loving this. Seems like it will work for a variety of weapons but my guess is everyone will use run EMR12s or maybe HR12s. Scape called it a platform for Grenades, because once something is dazed, the entire magazine of Nades connect before they come out of emp. This just seems like the ideal 5th slot for legendary mechs, the distance immobility makes it the ideal platform for lower priority weapons like nades and missile racks, since Bastion, Surge, Panther and Eclipse are the top 4 and what are usually carrying DLs, EMs and RGs. The next new legendary pilot is for snipers. The next new legendary weapon is rumored to be an assault weapon that operates more like Gauss rifles than existing Assault weapons. Gauss not getting a 12 or 14 is still pain.
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Post by S1E1 on Oct 12, 2023 14:52:40 GMT -5
Yeah I saw Scape's vid but I think his prediction is wrong. EMRs are tough for a lot of folks to run well, unless they are using keyboard/mouse controls. Being able to freeze a target and then line up the shot properly - that's going to be very popular. And you can just sacrifice the EMR range implant and be able to equip both cooldown and duration.
Eclipse does best with DL12s and is really strong with RG12s and Arc12s. You don't need a freeze/slow ability for RG12 (in fact it means unnecessary double exposure) so it is a better fit on stealth mechs anyway. I mean I liked his idea and I'd be excited to try Nade12, but I don't think that's going to be the meta.
From what I hear, the new weapon is like Gauss but it applies Overheat and Stasis effects. So we're getting a new freeze mech and a slowdown weapon, great. 🙄
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Post by Koalabear on Oct 12, 2023 15:18:51 GMT -5
Hahaha...so the only way to use Nades at anything other than "in your face" range is to freeze it first?? What a waste!
EVERYONE will be running this with EMRs. Basically, what's going to happen is that instead of just seeing the green lines and then getting wiped a second later, we will see an icon on our mech and then go into EMP a second later and then green lazer and then die. I already know the counter...as soon as you see an icon for the "daze", abandon your mech and jump into something with stealth.
Question..since the EMP doesn't hit right away, could you theoretically go into stealth if in a stealth mech? Could you dash into cover with KS, Noman or Surge? Technically, any fast mech has a chance to sprint into cover. The choice is hide and get stuck for 7s - which in a brawl is death, or hope they don't have EMRs and they hit you with something puny like Chainguns which you will survive after only 2s exposure and then hit them back.
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Post by Koalabear on Oct 12, 2023 15:21:01 GMT -5
BTW, we need someone with graphic skills to do a gif like this but with mechs!
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Post by Redfiend on Oct 12, 2023 16:01:13 GMT -5
Hahaha...so the only way to use Nades at anything other than "in your face" range is to freeze it first?? What a waste! EVERYONE will be running this with EMRs. Basically, what's going to happen is that instead of just seeing the green lines and then getting wiped a second later, we will see an icon on our mech and then go into EMP a second later and then green lazer and then die. I already know the counter...as soon as you see an icon for the "daze", abandon your mech and jump into something with stealth. Question..since the EMP doesn't hit right away, could you theoretically go into stealth if in a stealth mech? Could you dash into cover with KS, Noman or Surge? Technically, any fast mech has a chance to sprint into cover. The choice is hide and get stuck for 7s - which in a brawl is death, or hope they don't have EMRs and they hit you with something puny like Chainguns which you will survive after only 2s exposure and then hit them back. You get 1.5 seconds to react before going into the dazed state. Unless the update the ability texts on Eclipse and Redeemer, they will likely lack immunity to Daze. Make a problem mechanic, sell something to overcome it, repeat, ad infinitum, remember? Daze is power crept EMP. Be useless for 7 seconds, or stalled for 2 seconds when something hits you(and probably die). If the other status counter mechs don't have daze immunity, the only hard counter to getting shut down will be Sheilds. An even worse feels bad than getting hit with System Crash while using Arcs/Rails/Miniguns.
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Post by S1E1 on Oct 12, 2023 17:46:26 GMT -5
Redeemer's ability will nullify Daze - they already have a placeholder for it (see pic) in the stat chart. For Eclipse - if you are tagged with Stasis or Overheat or such and then you activate the ability, does it undo the effect? If so, then the same should apply for Daze as it makes you immune to "all debuffs". You can also definitely dash in the 1.5 seconds before the ability takes effect - saw that happen in Scape's video. If this was Pixonic, this mech would be untouchable and completely break the game. With Plarium it won't be that bad, and there are some counters. Still it does look like it will be the next king of hill meta mech, moreso than most releases.
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Post by Danny Linguini on Oct 12, 2023 20:42:47 GMT -5
BTW, we need someone with graphic skills to do a gif like this but with mechs!
In slow motion.
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Post by Koalabear on Oct 13, 2023 7:53:10 GMT -5
Redeemer's ability will nullify Daze - they already have a placeholder for it (see pic) in the stat chart. For Eclipse - if you are tagged with Stasis or Overheat or such and then you activate the ability, does it undo the effect? If so, then the same should apply for Daze as it makes you immune to "all debuffs". You can also definitely dash in the 1.5 seconds before the ability takes effect - saw that happen in Scape's video. If this was Pixonic, this mech would be untouchable and completely break the game. With Plarium it won't be that bad, and there are some counters. Still it does look like it will be the next king of hill meta mech, moreso than most releases.
I was thinking of maxing another 24EN mech to replace my Killshot. My Stalker was supposed to do that but for now, I'm only using the Stlaker for RM duty in TTDM. I'm thinking of doing Redeemer or Orion. But, I have Redeemer and I don't have Orion. My Redeemer is just waiting for 2825 to go to R5. I have 296 blueprints for it...how far will that take me? Hmm...I'm not worried about weapons cause I'm basically gonna swap it with KS and use it as a HR12 mech. Run in, launch and back track if I get into trouble. It being a counter for debuffs makes it really appealing. That would mean I would have 3 mechs that can counter new magic OP stuff.
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Post by Redfiend on Oct 13, 2023 11:20:27 GMT -5
From what I hear, the new weapon is like Gauss but it applies Overheat and Stasis effects. So we're getting a new freeze mech and a slowdown weapon, great. 🙄 The new sniper weapon looks absolutely terrible in every way. They only have a 6, 12, and 16 en variant posted, meaning they don'teven fill the 8 en gap gauss rifles need to be usable at all medium mech en caps. They fire at the same RPM as Gauss rifles 24 shot magazine, 6.5 second reload. Going by the 6 en, they do about 20% less damage than gauss per shot. It takes connecting 8 shots to activate the status effects. This is a weapon that seems to be specifically for AI as an alternative to them running Thermal lance and stasis beams to focus players down at mid range in mid game matches. The only way I see the status effects getting activated is against AI, or multiple mechs shooting the same target. Landing a full mag of Gauss consecutively isn't exactly easy at mid/long range. It's rank up bonus is double damage (50% cap). Like Gauss rifles, it's a "sniper" weapon that looks like it should have been an assault weapon. With how little love assault weapons get, plarium should just collapse "Heavy duty" weapons and pilots into the Assault category. A way to give Assault weapons an epic pilot, MGs and Chainguns a rare pilot, and up the total legendary pilots to 3, without having to add anything to the game.
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Post by S1E1 on Oct 13, 2023 12:32:33 GMT -5
I was thinking of maxing another 24EN mech to replace my Killshot. My Stalker was supposed to do that but for now, I'm only using the Stlaker for RM duty in TTDM. I'm thinking of doing Redeemer or Orion. But, I have Redeemer and I don't have Orion. My Redeemer is just waiting for 2825 to go to R5. I have 296 blueprints for it...how far will that take me? Hmm...I'm not worried about weapons cause I'm basically gonna swap it with KS and use it as a HR12 mech. Run in, launch and back track if I get into trouble. It being a counter for debuffs makes it really appealing. That would mean I would have 3 mechs that can counter new magic OP stuff. Redeemer is an epic mech, so assuming you're at 4.7 now, it is 456 bps to max it (96 bps for R-6 + 360 bps for 6-max) so you need 160 more. Now if you have tons of crates saved up you're sitting pretty. But if not, then you're looking at 7,680 in A-Coin costs on top of the 5,650 in rank upgrade fees. (I love that I made myself a little cheat sheet to speed up these calculations 😁). Overall the blueprint costs are pretty reasonable and I think Redeemer is likely to make a real comeback if this new mech ends up dominating. But you have time to assess Hemlock and see if Redeemer will be worth it. FYI, I am definitely among the folks that feel bps are dropping slower for epic mechs than they should be. So I wouldn't get a new Orion and that might affect any crate haul in Redeemer. I actually have been playing Redeemer a lot since I got my 2xRG12s. They're good with the RGs, though I can tell Eclipse will be better as right now I like them on Surge more. But when I am running sniper Surge I've found I like having Redeemer as my initial beacon runner more than Killshot. With the health and backtrack it lasts longer and it is really effective with DL12s. Also with Arc12s, where you can spawn to defend a beacon and then use the ability to avoid damage/unfreeze. The nicest thing about Redeemer as first beacon mech is that you can just go to center, turn it, and then backtrack out when the all the bots show up. Your Eclipse is maxed right? Do you know if activating stealth nullifies any effects you've been tagged with, like Overheat/Stasis/Hunter's Mark? Just being in stealth will make it a big counter for Hemlock, but if it can also do that, you might already be all set.
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Post by S1E1 on Oct 13, 2023 12:43:11 GMT -5
]With how little love assault weapons get, plarium should just collapse "Heavy duty" weapons and pilots into the Assault category. A way to give Assault weapons an epic pilot, MGs and Chainguns a rare pilot, and up the total legendary pilots to 3, without having to add anything to the game. 1000% agree. These separate categories make no sense weapon or pilot-wise. I kinda like that some weapons really are just put in the game for AI. There are enough vids that folks should know to avoid them. If the top-spenders can't help themselves and go for it, well then they can subsidize the game for everyone else. I was wondering why they'd release an epic sniper weapon to begin with, but that makes sense.
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Post by Koalabear on Oct 13, 2023 12:50:03 GMT -5
Unfortunately, from what I've seen, Eclipse has to be under cloak in order for it to be immune to debuffs. Still, I love the Eclipse with RG12s and it's quickly become my ATF mech/build.
I went ahead and ranked my Redeemer to 5.6. Yeah, I'm nowhere near enough bps to max it, so I'm gonna wait on ranking it to R6. My plan for the Redeemer would be to switch it between HR12 and MR12 depending on map/mode. Right now, my KS is pretty much useless in FFA and many TDM maps. The only TDM maps it's good for are ones that have lots of open space. So, my hangar, as it is now, is basically short one mech on some maps/modes.
I retired my Redox and moved the DL16s over to Guardian. That also means that I've pretty much retired my RG16s since I only had the one legendary sniper pilot and one set of RG implants. I have tried the RG16 on Panther but it's weird, I just don't like it for some reason and prefer GB16 on Panther.
Anyway, really need a different mech other than KS to round off my hangar. I would really prefer a fast mech so Bastion and Gatecrasher are out. Redeemer is appealing to me because of the speed and its ability to avoid debuffs. With MR12, I can unload and backtrack and then rinse and repeat. I really really need another purple Ability Cooldown though. I only have 1 and it's on Eclipse and it works in tandem with the Ability Duration implant. I know at the end of this Season, we'll get a gold Ability Cooldown implant but that's going on Guardian.
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Post by S1E1 on Oct 13, 2023 13:24:47 GMT -5
Koalabear - Huh, I've got like 6 purple Ability Cooldowns. I mean I open every free crate I can each day, but still I am surprised you haven't won more. Did you get free one on the Gear Hub tasks? It's on one of the lower tiers, with one of those "play 3 Tier X mechs for 5 battles" tasks I think. Those can be a hold up, but now that they fixed the other tasks, it'd probably be the only obstacle left. You can play DL8+16 on two mechs right? Have you tried DL Stalker in FFA? (also great for a lot of TTDM maps). That is still a go-to mech for me in FFA. And while it can be frail in CPC it also can totally turn a match on its own. Being able to shoot around cover and destroy a hidden opponent with just a couple bounce shots is the best. You could do Stalker 16+8 and Bastion 16+8. Or you could try Guardian RG16. I love Panther RG16, but they work nicely on Guardian too. It's worth thinking too about getting your DL12s doubled instead of going for a maxed mech. Then you can run 16s and 12s. That will be ideal firepower-wise for tournament. Stalker works because of the ability but for maxing kills it is better to both rather than split the 16s. And Hemlock is going to be a peekaboo mech so DL12s are going to be worth the investment.
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Post by Redfiend on Oct 13, 2023 13:34:26 GMT -5
S1E1 "we are constantly working to make the AI more like real players!" With the release delay for everything being an entire year, that's all that's going to be playing eventually. For context, their effect activation isn't bad when they're doubled, but the levels at which these weapons would be run at 18, 24, or 32 en are already in AI EM territory. Takes 1.6 seconds to get off 4 double shots. The 6 is just Stasis 8 and Thermal6 as one cohesive weapon set. The 12 and 16 have the same problems as Gauss rifles and Stasis beams at high level play. Grav 12 and 16 are better in every way and don't compete for sniper pilot slots. Disruptors feel like they were made more for AI as well. A lot of the new weapons are undertuned to push pilot implants. None of the weapons released recently are any good without a dedicated pilot, and the AI gets full legendary implants and new pilots for free.
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Post by S1E1 on Oct 14, 2023 12:28:15 GMT -5
A lot of the new weapons are undertuned to push pilot implants. None of the weapons released recently are any good without a dedicated pilot, and the AI gets full legendary implants and new pilots for free. FYI - scuttlebutt is that there will 4 separate implants for this "undertuned" little wonder 😵💫
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Post by Koalabear on Oct 18, 2023 8:54:54 GMT -5
Koalabear - Huh, I've got like 6 purple Ability Cooldowns. I mean I open every free crate I can each day, but still I am surprised you haven't won more. Did you get free one on the Gear Hub tasks? It's on one of the lower tiers, with one of those "play 3 Tier X mechs for 5 battles" tasks I think. Those can be a hold up, but now that they fixed the other tasks, it'd probably be the only obstacle left. You can play DL8+16 on two mechs right? Have you tried DL Stalker in FFA? (also great for a lot of TTDM maps). That is still a go-to mech for me in FFA. And while it can be frail in CPC it also can totally turn a match on its own. Being able to shoot around cover and destroy a hidden opponent with just a couple bounce shots is the best. You could do Stalker 16+8 and Bastion 16+8. Or you could try Guardian RG16. I love Panther RG16, but they work nicely on Guardian too. It's worth thinking too about getting your DL12s doubled instead of going for a maxed mech. Then you can run 16s and 12s. That will be ideal firepower-wise for tournament. Stalker works because of the ability but for maxing kills it is better to both rather than split the 16s. And Hemlock is going to be a peekaboo mech so DL12s are going to be worth the investment. Thanks to this tip, I did get another purple ability cooldown, so thanks! That one is slated for my Redeemer...just don't know if I'll put it on Stefania for HR12 build or Neymar for MR12 build. I'll likely use the HR12 build more, but would probably need it on the MR12 build more since that's a more aggressive build. Hmm... I'll have to think this one out. Right now, I'm leaning on Stefania, but since I only have one slot left for her, I also want that slot for my gold KS dash damage implant. Plus, as long as I stay in cover, shaving a couple of seconds off my ability is not as important as it would be on a MR12 build.
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Post by S1E1 on Oct 18, 2023 10:10:21 GMT -5
Right now, I'm leaning on Stefania, but since I only have one slot left for her, I also want that slot for my gold KS dash damage implant. Plus, as long as I stay in cover, shaving a couple of seconds off my ability is not as important as it would be on a MR12 build. My HR12s aren't doubled yet, but for a Rocket Mortars Killy, I'd go with the damage implant vs the cooldown. It's like you said, if you're behind cover you rarely need the dash, but if an opponent gets close the extra damage could be a lifesaver. Especially since it seems like the main counter to HRa is RMs and they reload so slow, that you'll have an escape dash ready regardless. But again I don't play HRs yet, so idk. I am trying to plan out all my implant changes for next discount weekend. I never expected them to do the free implant changes forever, but I wish they had switched to a monthly discount weekend instead of back to the old system. Or at least some predictable timeline, instead of this guessing game.
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Post by Redfiend on Oct 18, 2023 10:55:01 GMT -5
A lot of the new weapons are undertuned to push pilot implants. None of the weapons released recently are any good without a dedicated pilot, and the AI gets full legendary implants and new pilots for free. FYI - scuttlebutt is that there will 4 separate implants for this "undertuned" little wonder ðµâð« Has legendary implants for it's overheat at and Stasis. One for each status effect. They cut the amount of shots required to 2 shots, or one double. ..... But, fully maxed legendary implants. Just to be remotely viable. Unless they plan on doubling mech health in the immediate future, it's shovelware when everything else still just kills or hits around corners with splash. This weapon is literally made for the AI to make even the end game feel like 「bum-bum」 in Bot lobbies.
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Post by OU812? on Oct 18, 2023 16:09:20 GMT -5
Right now, I'm leaning on Stefania, but since I only have one slot left for her, I also want that slot for my gold KS dash damage implant. Plus, as long as I stay in cover, shaving a couple of seconds off my ability is not as important as it would be on a MR12 build. My HR12s aren't doubled yet, but for a Rocket Mortars Killy, I'd go with the damage implant vs the cooldown. It's like you said, if you're behind cover you rarely need the dash, but if an opponent gets close the extra damage could be a lifesaver. Especially since it seems like the main counter to HRa is RMs and they reload so slow, that you'll have an escape dash ready regardless. But again I don't play HRs yet, so idk. I am trying to plan out all my implant changes for next discount weekend. I never expected them to do the free implant changes forever, but I wish they had switched to a monthly discount weekend instead of back to the old system. Or at least some predictable timeline, instead of this guessing game. I run double MR12s on my Orion. It’s a great build. Funz too. I use Neymor too to give it some foot speed.
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Post by Redfiend on Oct 19, 2023 18:20:14 GMT -5
Mayer says their DPS with the OH implant is comparable to Arc torrents and Carbines, but with all the range you'll need for 90% of maps.
Double the base damage per shot, it fires 2 bullets at a time, one of each status effect(still base 8 shots to activate either status). So it's got 12 shots a mag instead of 24. Still, legendary implants where the other snipers just DB on their own.
It's like they're doing everything in their power to avoid making Assault class weapons any kind of good.
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Post by Koalabear on Oct 20, 2023 7:40:51 GMT -5
Yeah, that's just bizarre to me. A sniper weapon is supposed to be powerful single shot guns, not rapid fire assault style guns.
But then again...Railguns are supposed to be sniper guns but I use them in brawls! So go figure!
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Post by Redfiend on Oct 20, 2023 9:18:24 GMT -5
Yeah, that's just bizarre to me. A sniper weapon is supposed to be powerful single shot guns, not rapid fire assault style guns. But then again...Railguns are supposed to be sniper guns but I use them in brawls! So go figure! As a powerful single shot weapon, the Railguns are the only "snipers" that have an optimal range starting at 0. Their optimal range is 0-120, while EMs are 75m+ and LAs are 85m+. They don't seem to know how guns are classified. Miniguns and Chain guns should be assault weapons. They should have made a new category for "Rifle" weapons as the "in between" containing Gauss, and now Quantum guns. What really bothers me is that they seriously seem to be avoiding filling out any more EN slots on existing weapon sets. At this point, all of the 2 en early teir weapons should be removed so their entire weapon series moves up an EN slot: Thermal lance, RPG, Plasma cannons, Autocannons, Shotguns" 4,6,8 instead of 2,4,6. With the shift in power, and R1 lancer being the only mech with 4 en the 2en variants may as well not exist. But this is all just imagination for things that won't happen. This game will never be balanced, nor will it's progression ever break away from "just buy new stuff". It always sucks when the MAJORITY of older assets and items just turns into useless junk. I remember when epic/Legendary weapons didn't list stats for their lower ranks. I feel like they may as well level cap low teir items with how their current "progression" works. There's no reason for Paragon to be able to make it to 6.7 for the same credits and coins needed as any other mech. The discord banned me because I was ranting about how imbalanced the game is, and how dumb the prices are.
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Post by S1E1 on Oct 20, 2023 11:26:18 GMT -5
FYI - scuttlebutt is that there will 4 separate implants for this "undertuned" little wonder ðµâð« Has legendary implants for it's overheat at and Stasis. One for each status effect. They cut the amount of shots required to 2 shots, or one double. ..... But, fully maxed legendary implants. Just to be remotely viable. Unless they plan on doubling mech health in the immediate future, it's shovelware when everything else still just kills or hits around corners with splash. This weapon is literally made for the AI to make even the end game feel like 「bum-bum」 in Bot lobbies. Apparently they do have four different implants, each with a gold version. Damage and Range round out the list along with Stasis and Overheat. Range hasn't been featured in influencer vids, b/c it is totally unnecessary. If I remember correctly, QGs have a 200m range to start with.
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Post by Redfiend on Oct 20, 2023 11:56:27 GMT -5
Has legendary implants for it's overheat at and Stasis. One for each status effect. They cut the amount of shots required to 2 shots, or one double. ..... But, fully maxed legendary implants. Just to be remotely viable. Unless they plan on doubling mech health in the immediate future, it's shovelware when everything else still just kills or hits around corners with splash. This weapon is literally made for the AI to make even the end game feel like 「bum-bum」 in Bot lobbies. Apparently they do have four different implants, each with a gold version. Damage and Range round out the list along with Stasis and Overheat. Range hasn't been featured in influencer vids, b/c it is totally unnecessary. If I remember correctly, QGs have a 200m range to start with. The status effect mods are legendary only. Rare mods: Damage, Reload Epic mods: Damage, Reload, Range It's reload mod got the EM rifle treatment of topping off at epic. It's a mid weapon that needs 4 mod slots and a dedicated pilot from the weapon category that has already has 4 meta weapon sets (Railgun, EMR 12 & 16) but only 3 legendary (1 paywalled, 1 unreleased) pilots. Humans getting either status mod(outside of just buying them as a sale) will be even less common than humans with Guardian ability Range
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Post by Koalabear on Oct 20, 2023 13:29:28 GMT -5
I have the Guardian Ability Range implant! I love it!
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Post by S1E1 on Oct 20, 2023 14:13:25 GMT -5
I have the Guardian Ability Range implant! I love it! Sooooo jealous 😱
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Post by Redfiend on Oct 20, 2023 14:41:23 GMT -5
I have the Guardian Ability Range implant! I love it! With how bogged down implants are, they should add the free crate to the steel crate screen and just have all of the implants on sale from the implant screen. They would still be able to "wall off" new implants by leaving them with Cash prices(like the last YEAR of items that aren't available in gearhub). The 80 coins to reshuffle limited spots is even more petty than removing the 30 daily coins for ads at this point. Not going to happen, because I bet there are individuals that have spent 5 digits of real money on implant gatcha, but one can dream.
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