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Post by davortrogon on Apr 10, 2023 13:37:12 GMT -5
If they are making a feature that grants you protection from losing weapons, then in 1-2 years there will be a way to remove weapons faster.
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Post by Poopface on Apr 10, 2023 13:41:46 GMT -5
If they are making a feature that grants you protection from losing weapons, then in 1-2 years there will be a way to remove weapons faster. Naw, they'll be faster than that.
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Post by davortrogon on Apr 10, 2023 14:44:39 GMT -5
Of course they will; I was thinking more along the lines of a full on robot.
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Post by munkeeee on Apr 10, 2023 14:58:33 GMT -5
good thing they dont have it where a robot loses a leg or wing and cant walk or fly. YET.
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Post by NexusBlade on Apr 11, 2023 2:04:07 GMT -5
good thing they dont have it where a robot loses a leg or wing and cant walk or fly. YET. It was a very very long time ago, 6 years Iirc. but I believe at one point the "legs damaged" effect was more expansive, and at high damage the robots ability was disabled entirely. I recall seeing it in a video I believe. Granted this was the case before I started playing which was July 2018 right before the "new economy" began... Heh funny how things have changed. ¯\_(ツ)_/¯
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Post by Cdr. Crimmins on Apr 11, 2023 7:34:25 GMT -5
good thing they dont have it where a robot loses a leg or wing and cant walk or fly. YET. It was a very very long time ago, 6 years Iirc. but I believe at one point the "legs damaged" effect was more expansive, and at high damage the robots ability was disabled entirely. I recall seeing it in a video I believe. Granted this was the case before I started playing which was July 2018 right before the "new economy" began... Heh funny how things have changed. ¯\_(ツ)_/¯ I never had a bot stop walking, but I did have Cossacks and Griffins lose their ability to jump.
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Post by 079 on Apr 11, 2023 11:59:32 GMT -5
It was a very very long time ago, 6 years Iirc. but I believe at one point the "legs damaged" effect was more expansive, and at high damage the robots ability was disabled entirely. I recall seeing it in a video I believe. Granted this was the case before I started playing which was July 2018 right before the "new economy" began... Heh funny how things have changed. ¯\_(ツ)_/¯ I never had a bot stop walking, but I did have Cossacks and Griffins lose their ability to jump. I have a very vague memory of if your legs got really damaged (several “legs damaged” warnings), you would get a special “legs disabled” warning. Despite what such a message implies, you could still walk, but only cripplingly slow. I never heard anyone else talk about this though, so my mind may be tricking me.
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Post by munkeeee on Apr 11, 2023 12:16:44 GMT -5
I never had a bot stop walking, but I did have Cossacks and Griffins lose their ability to jump. I have a very vague memory of if your legs got really damaged (several “legs damaged” warnings), you would get a special “legs disabled” warning. Despite what such a message implies, you could still walk, but only cripplingly slow. I never heard anyone else talk about this though, so my mind may be tricking me. the legs damaged warning used to happen alot when i first started my spider journey. 2 extra legs meant extra targets, but also allowed me to still move functionally. But its been forever since that. Now its either walking or dead, no in between.
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