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Post by davortrogon on Apr 25, 2023 13:15:51 GMT -5
which bot/titan has the strongest blasting power? Minos has several pulses, allowing it to correct it's force and push you off the ground and away. Even if something like the Shell did have a stronger blast, just one blast in an active scenario will not do you well.
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Post by Jeb on Apr 25, 2023 13:17:26 GMT -5
I've had a Minos blast my Typhon out of the Dead City map before. On the other hand, I once had a Minos blast my Raven off Abyss hard enough that I ricocheted off the map border (OVER the lava) and then had enough rebound energy that I was able to double-jump back to the platform (since Raven doesn't have to be grounded to jump). Could you describe the first situation with as much detail as possible? What part of what map allowed the force of only a Minos blast to push you out of the map? Backside of spawn in Dead City...I just remember being charged by a Minos coming up the street (right side of the center spawn structure in DC) and flying horizontally backwards, maybe in a shallow arc before hitting the back wall...and not really stopping.
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Post by davortrogon on Apr 25, 2023 13:18:47 GMT -5
Could you describe the first situation with as much detail as possible? What part of what map allowed the force of only a Minos blast to push you out of the map? Backside of spawn in Dead City...I just remember being charged by a Minos coming up the street (right side of the center spawn structure in DC) and flying horizontally backwards, maybe in a shallow arc before hitting the back wall...and not really stopping. Was it between the 2 buildings? Because that was probably just the hole out of the map that used to be there.
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Post by 079 on Apr 25, 2023 14:52:20 GMT -5
Could you could post videos of you escaping the maps with all of these methods? I’d love to see them in action and see what the great beyond looks like!
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Post by Jeb on Apr 25, 2023 15:18:09 GMT -5
Backside of spawn in Dead City...I just remember being charged by a Minos coming up the street (right side of the center spawn structure in DC) and flying horizontally backwards, maybe in a shallow arc before hitting the back wall...and not really stopping. Was it between the 2 buildings? Because that was probably just the hole out of the map that used to be there. Yeah, probably.
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Post by davortrogon on May 23, 2023 14:37:06 GMT -5
Believe it or not I'm still open for help in a custom game - this thread is one that will always be here in search of a way out of the map, so whenever big news happens, or something like the Rook releases, I'll theorize here for the public to read.
If anyone wants to help me figure out how to get out of the map, say so in here and I'll make a discord for it, or whatever way we can find out to communicate effectively we will use. My Pilot ID is PM6P6B. I'm always ready, so if it's been a few months since anything was said here you can still contact me. If not I'll say so in here.
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Post by davortrogon on Nov 14, 2023 0:15:42 GMT -5
I have discovered so much. This dream is almost a reality, and it has expanded. I have an idea of how to get all 12 people outside of springfield.
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Post by 079 on Nov 14, 2023 15:53:52 GMT -5
I still would like to see videos of these in action. I find these claims hard to believe on their own and currently do not have time to troubleshoot in a custom game.
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Post by Wolfblood7 on Nov 14, 2023 16:09:06 GMT -5
I have discovered so much. This dream is almost a reality, and it has expanded. I have an idea of how to get all 12 people outside of springfield. Does it work?
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Post by davortrogon on Nov 14, 2023 16:45:11 GMT -5
I have discovered so much. This dream is almost a reality, and it has expanded. I have an idea of how to get all 12 people outside of springfield. Does it work? Unfortunately I have not had the opportunity to do a full test of exactly what I want to happen, but in theory it might. It's actually a simple plan when it comes down to it; we have 4 people, an Imugi and Ochokochi on each team. Each Imugi has a jump unit. When they jump, their enemy Ochokochi will push them outside the map. Once they land outside of Springfield (the testing map), they will fly back in. Then the remaining people all enter each portal, and all 12 players are outside the map. I do wish results were more certain; I have never tested but only heard that an Ochokochi has the ability to push people past the map borders. It it fails, then the plan is failed and I have to start again. I do have the numbers to test this myself, but I need help organizing the people I have. For your time, I will tell you something that does work; there is a hole in Yamantau map, under the killzone on the side with the roofed bridge. You have to be a ways out before the floor stops existing. Using a Hover, you would fly above the hole, and then go to airplane mode. You would fall through the killzone but not die because you can pass through the killzone while disconnected, and then once your through and under the map, you reconnect and enjoy. Using something like a Fafnir, you would need a Jump unit and most likely need to be pushed by repulsion of some sort. You jump into the void and go to airplane mode before you die. Then once you have fallen through and are at a safe altitude, use your ability (you can use your ability while disconnected), and reconnect, under the map. Same goes for Ao Ming but you may need much more propulsion. There is also another way to bypass this; from what testing I have done, you can land on a disconnected body. When a player disconnects, everyone else will see a body of them that if in the air will fall to the nearest form of ground. If something large like an Ao ming disconnects over a killzone, then their hitbox is actually sitting on top of the killzone. I am 70% sure that you can land on the hitbox, and just like landing on a player, it will trigger your landing. Hitboxes are spheres, so you need a lot of balance in those few seconds where you are trying to stay on the body while disconnecting until it triggers your landing. More often than not, the hitboxes will slide out from under you.
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Post by Jeb on Nov 14, 2023 16:54:04 GMT -5
That is the weirdest 「dookie」 I've ever read.
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Post by Wolfblood7 on Nov 14, 2023 17:05:20 GMT -5
Unfortunately I have not had the opportunity to do a full test of exactly what I want to happen, but in theory it might. It's actually a simple plan when it comes down to it; we have 4 people, an Imugi and Ochokochi on each team. Each Imugi has a jump unit. When they jump, their enemy Ochokochi will push them outside the map. Once they land outside of Springfield (the testing map), they will fly back in. Then the remaining people all enter each portal, and all 12 players are outside the map. I do wish results were more certain; I have never tested but only heard that an Ochokochi has the ability to push people past the map borders. It it fails, then the plan is failed and I have to start again. I do have the numbers to test this myself, but I need help organizing the people I have. For your time, I will tell you something that does work; there is a hole in Yamantau map, under the killzone on the side with the roofed bridge. You have to be a ways out before the floor stops existing. Using a Hover, you would fly above the hole, and then go to airplane mode. You would fall through the killzone but not die because you can pass through the killzone while disconnected, and then once your through and under the map, you reconnect and enjoy. Using something like a Fafnir, you would need a Jump unit and most likely need to be pushed by repulsion of some sort. You jump into the void and go to airplane mode before you die. Then once you have fallen through and are at a safe altitude, use your ability (you can use your ability while disconnected), and reconnect, under the map. Same goes for Ao Ming but you may need much more propulsion. There is also another way to bypass this; from what testing I have done, you can land on a disconnected body. When a player disconnects, everyone else will see a body of them that if in the air will fall to the nearest form of ground. If something large like an Ao ming disconnects over a killzone, then their hitbox is actually sitting on top of the killzone. I am 70% sure that you can land on the hitbox, and just like landing on a player, it will trigger your landing. Hitboxes are spheres, so you need a lot of balance in those few seconds where you are trying to stay on the body while disconnecting until it triggers your landing. More often than not, the hitboxes will slide out from under you. I could probably raise the men for it. I have some guys on my discord server.
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Post by Cdr. Crimmins on Nov 15, 2023 9:55:36 GMT -5
This is like the War Robots Space Program.
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Post by shadethefluffmech on Nov 15, 2023 15:30:20 GMT -5
Is the ocho better for launching than minos? I think you could brute force a corner with it probably
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Post by 0megaman on Nov 15, 2023 17:24:16 GMT -5
I read the OP's inital comments... then decided it made more sense to watch a re-run of the 1980's Magnum P.I.
All is right in the world again.
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Post by davortrogon on Nov 16, 2023 17:35:30 GMT -5
Is the ocho better for launching than minos? I think you could brute force a corner with it probably An Ochokochi has much more launching force than a Minos. In this game, as far as breaking barriers, you need speed much more than force. The Ochokochi and Imugi would be about 200-300m away from a wall, and the Imugi and Ocho would be almost touching. The small distance between them allows for ocho to get in the most pulses on the Imugi before it's accelerated out of radius. Another thing to note is that since weapons have seperate hitboxes, you would need to remove them from the Imugi, as they have a habit of colliding with the wall and keeping you in the map.
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Post by shadethefluffmech on Nov 17, 2023 2:59:44 GMT -5
Is the ocho better for launching than minos? I think you could brute force a corner with it probably An Ochokochi has much more launching force than a Minos. In this game, as far as breaking barriers, you need speed much more than force. The Ochokochi and Imugi would be about 200-300m away from a wall, and the Imugi and Ocho would be almost touching. The small distance between them allows for ocho to get in the most pulses on the Imugi before it's accelerated out of radius. Another thing to note is that since weapons have seperate hitboxes, you would need to remove them from the Imugi, as they have a habit of colliding with the wall and keeping you in the map. I thought it did Also interesting imugi note Also gun hitboxes arent surprising considering loki can wall grind with them on carrier I bet if spider climb comes back someday itll be crazy for map shenanigans
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Post by Cdr. Crimmins on Nov 18, 2023 0:31:59 GMT -5
I so miss spider climbing.
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