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Post by Poopface on Jan 9, 2023 11:01:10 GMT -5
So, I’ve leveled up my new Luchador and I’m rather underwhelmed. Granted, I’ve only partially leveled my second Cinder but it’s really squishy and really doesn’t stand up vs anything up close and personal or floating blindly Titans. So was it just a waste of platinum or am I missing something?
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Post by titando on Jan 9, 2023 11:12:47 GMT -5
Why 2 Anticontrols?
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Post by Poopface on Jan 9, 2023 11:17:53 GMT -5
Because of the bit I circled in the picture below. That said, I’m getting annihilated quickly despite trying to position behind stuff and have effective shield use. Might be a moot point.
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Post by titando on Jan 9, 2023 11:21:05 GMT -5
Hmmm.... I don't have Anticontrol module, so can't speak to it, but maybe try replacing 1 with HP or healing module?
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Post by gus169 on Jan 9, 2023 11:50:56 GMT -5
Permanent protection sounds pretty good to me, but I guess it's weighed against whatever else might go in there. Lockdown must bite though when so much of your damage output is short range, and it's everywhere now. You probably need all of the Lucha's mobility with that set. But if it's feeling soft, maybe a bit more HP would be good. Or more range?
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Post by Sgt. Beacon on Jan 9, 2023 12:19:47 GMT -5
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Post by Poopface on Jan 9, 2023 12:34:22 GMT -5
You probably need all of the Lucha's mobility with that set. But if it's feeling soft, maybe a bit more HP would be good. Or more range? I replaced an Onslaught for a Balanced Reactor for more health without much improvement. Unfortunately, I dont have many good options for Beta. Black Market hasn’t been kind to me. I do have two leveled Kraits, but they’re underwhelming, too. Seems like unless you’re using a Flashlight or Vajra, you aren’t doing much damage. With this Titan, I was hoping to be more in-your-face, but it’s too squishy and doesn’t do enough damage even when someone is up close. I also have two unleveled Squalls. I guess that could be okay up close, but I’m skeptical given how old they are. I could do self fix, but don’t have any.
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Post by titando on Jan 9, 2023 15:14:18 GMT -5
FWIW... with a maxed Squall/Ox Minos (with all maxed damage modules), I can typically take out a maxed Luchador at point blank range. It's all about timing the reflector ability against the Luchador's abilities.
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Post by Deleted on Jan 9, 2023 15:55:00 GMT -5
Lose the anti control. It doe snt work properly anyway. Balaced or onslaught reactors. Im trying damage controllers on mine with two balanced units. Luchy is not good against blindies
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Post by Jeb on Jan 9, 2023 17:01:16 GMT -5
Lose the anti control. It doesnt work properly anyway. Funny, it works plenty for me (and against me...love it when my Typhon ability just goes wasted).
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Post by Poopface on Jan 9, 2023 17:48:16 GMT -5
Update: I played a game earlier on Carrier with the Cinders traded out in favor of the Kraits. It went somewhat better, but still doesn’t have any kind of longevity compared to what I typically have with my Nodens.
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Post by BB on Jan 9, 2023 19:08:44 GMT -5
IMO, my Luchy aint what it used to be. Mine is fully jacked and loaded with the magnetic weapons. 2 Titan AC to keep mobile and 2 Accelerators to keep his strut soulful. It’s MM dependent, against the meta monsters its good for one or two load launches before it gets snuffed. Against a field of experts and low masters it rolls for awhile.
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Post by gus169 on Jan 9, 2023 21:03:13 GMT -5
I'd probably give the Squalls a run if you're going toe to toe. Good damage up close, but still able to reach out a bit. The Cinders 360 degree damage is only really good if you have multiple reds in the zone isn't it?
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Post by munkeeee on Jan 9, 2023 21:32:35 GMT -5
I'd probably give the Squalls a run if you're going toe to toe. Good damage up close, but still able to reach out a bit. The Cinders 360 degree damage is only really good if you have multiple reds in the zone isn't it? yeah, i run the burning bull. also run a pantagruel nodens that was put together by johnny2cool, i just copied the design since it is a beast build.
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Post by Poopface on Jan 10, 2023 0:14:16 GMT -5
I'd probably give the Squalls a run if you're going toe to toe. Good damage up close, but still able to reach out a bit. The Cinders 360 degree damage is only really good if you have multiple reds in the zone isn't it? yeah, i run the burning bull. also run a pantagruel nodens that was put together by johnny2cool, i just copied the design since it is a beast build. Sounds like a fun build. Unfortunately, I have none of those.
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Post by TerrorStorm on Jan 10, 2023 0:59:05 GMT -5
Similar experience as Poopface. Leveled my Luchador up and felt it was Meh. Squish and getting killed quick. Definitely sticking with my rocket Zmej Murometz. If nothing else sitting back and nuking all the magic bots when the land gives me a certain satisfaction.
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Post by ѻﻭɼﻉ on Jan 10, 2023 1:57:34 GMT -5
Some things to think about: - Like Revenant teleport, jump is Luchador’s primary mobility, so imo putting Accelerators is not a good choice when considering longevity, because not only do you not really move that much faster, you give up the life extending qualities that either greater firepower or greater durability would grant. Looking at you BB . If longevity in Luch is not that important, enjoy your soulful strut lmao - All titans go down quick to prolonged exposure to longer range titan weapons. Finding ways to gain cover, or charge Northlight quickly are ideal, though sometimes the best option is to jump close and take out those long range 「illegitimate child」s quick, but you need shotguns for that, especially Vajra type - No amount of additional armor is going to help against close range hits from titan shotguns, so timing your entrance/ambush against other shotgunnies is ideal - Cinder is no longer an optimized choice on Luch mainly because the shotgun dps burst from an enemy outperforms it - I find Taser weapons are a good choice for versatility because you hit hard up close, can reach out a ways, can stay locked on pesky targets, and they last a looong time. They are obviously not optimal for facing certain targets up close due to lock on deficit, but that can often be mitigated by timing and positioning. - Mahavajra Vajra/Squall is going to perform best up close. If you are finding you just die to quick then the optimal thing to do if you intend to keep using Luch for cqc is to optimize for maximum damage output, and sacrifice armoring for use of firepower for life extension. 2 AC are crucial mainly to prevent suppression. In addition, in a firepower build, if you find majority of your titan fight is other titans (usually bringing out your titan late match), two Cannibals is the way to go. But if you bring it out early in match, you want the versatility of two Onslaught. Again, in close quarters with other titans, it is your high dps firepower that will provide longevity, not excessive armor mods - killing your enemy quicker than they can kill you - Northlight os the best because if gives versatility to your longevity. However, if like Bob Dylan’s beacon bomb Kid is any example and you are going for that ‘as much damage as possible quickly’, consider using the Orion with, either 2 LBC, or 2 GA to slow everyone down so you can destroy them easier or get away without them being able to turn quick enough to fire at you - It may be time to consider using Luchador with more range versatile builds, spending less time in overexposed cqc with it. - To reiterate, feeling like you wasted platinum just because you die too quick is silly, because all titans die too quick in cqc or overexposure. The only titans that typically last are those that can safely stay back, or those that have a healer supporting them. - Lastly, dont just jump into the fire thinking you can bully, and expect to live long. Be more tactical with timing. Simple example is to jump in to ambush another titan or mech when you see they just fired their load or are almost out of ammo, when they are distracted, or when they are about to land. With shotguns, tactical timing like that is almost a surefire death sentence for that enemy.
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Post by Wolfblood7 on Jan 10, 2023 7:45:43 GMT -5
Keep the Anticontrol, it gives you crazy health as well as protection from effects. Luchadors are a brawler so go with shotguns.
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Post by Adazahi on Jan 10, 2023 16:53:48 GMT -5
2 anticontrol 2 GBR or 2 anticontrol 2 onslaught is best module setups, your hybrid is good too, I don't think modules are an issue at all, mostly weapons.
Really the only way to get good use out of luchador is with bubble shotguns. They are just so strong and reenforce the close range brawler playstyle. Cinders, IMO, are for Minos, but even then after their nerf bubbles are better.
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Post by Poopface on Jan 11, 2023 11:46:12 GMT -5
Some things to think about: - Like Revenant teleport, jump is Luchadorâs primary mobility, so imo putting Accelerators is not a good choice when considering longevity, because not only do you not really move that much faster, you give up the life extending qualities that either greater firepower or greater durability would grant. Looking at you BB . If longevity in Luch is not that important, enjoy your soulful strut lmao - All titans go down quick to prolonged exposure to longer range titan weapons. Finding ways to gain cover, or charge Northlight quickly are ideal, though sometimes the best option is to jump close and take out those long range ãillegitimate childãs quick, but you need shotguns for that, especially Vajra type - No amount of additional armor is going to help against close range hits from titan shotguns, so timing your entrance/ambush against other shotgunnies is ideal - Cinder is no longer an optimized choice on Luch mainly because the shotgun dps burst from an enemy outperforms it - I find Taser weapons are a good choice for versatility because you hit hard up close, can reach out a ways, can stay locked on pesky targets, and they last a looong time. They are obviously not optimal for facing certain targets up close due to lock on deficit, but that can often be mitigated by timing and positioning. - Mahavajra Vajra/Squall is going to perform best up close. If you are finding you just die to quick then the optimal thing to do if you intend to keep using Luch for cqc is to optimize for maximum damage output, and sacrifice armoring for use of firepower for life extension. 2 AC are crucial mainly to prevent suppression. In addition, in a firepower build, if you find majority of your titan fight is other titans (usually bringing out your titan late match), two Cannibals is the way to go. But if you bring it out early in match, you want the versatility of two Onslaught. Again, in close quarters with other titans, it is your high dps firepower that will provide longevity, not excessive armor mods - killing your enemy quicker than they can kill you - Northlight os the best because if gives versatility to your longevity. However, if like Bob Dylanâs beacon bomb Kid is any example and you are going for that âas much damage as possible quicklyâ, consider using the Orion with, either 2 LBC, or 2 GA to slow everyone down so you can destroy them easier or get away without them being able to turn quick enough to fire at you - It may be time to consider using Luchador with more range versatile builds, spending less time in overexposed cqc with it. - To reiterate, feeling like you wasted platinum just because you die too quick is silly, because all titans die too quick in cqc or overexposure. The only titans that typically last are those that can safely stay back, or those that have a healer supporting them. - Lastly, dont just jump into the fire thinking you can bully, and expect to live long. Be more tactical with timing. Simple example is to jump in to ambush another titan or mech when you see they just fired their load or are almost out of ammo, when they are distracted, or when they are about to land. With shotguns, tactical timing like that is almost a surefire death sentence for that enemy. Thanks for the comprehensive feedback.
-- Unfortunately, I have a Northlight, but haven't gotten chips to be able to level it up. It's sitting on the shelf in favor of my nearly-maxed Orion.
-- Thanks for the feedback on the weapons. Unfortunately, I don't have any bubble guns so it's about Squalls when I can accumulate enough platinum to do so.
-- Regarding damage sources, I primarily take it from either mechs at a distance using Blindies, people running Bendies, or a few varieties of mechs that get in my face and light me up while a Titan or few have me Blinded. Since my OP, I've been using it somewhat less as an in-your-face CQC Titan which seems to defeat the intent of it. Still, trying Squalls may help some.
-- All that said, I always try to avoid overexposure as a matter of habit due to my gear type/level. CQC is one thing, standing in the middle of a field to take a beating from all and sundry is something else. Similarly, I don't jump into the middle of a any fight in any mech expecting to live forever. I've been playing the game for more than 5 minutes, after all.
-- Generally, I drop mid/late game. I try to avoid the obvious problems that tend to show up in the early game.
My original line of inquiry was because I was finding a trend that pretty much regardless of opponent, I was largely ending up with the 「dookie」ty end of the stick. Thus my question about whether it was a crap robot with good propaganda from the youtubers (even post-nerf) or if I was missing something obvious. Since trading out the Cinders in favor of Kraits the results are far better. Still want to try something else (Squalls, I suppose) instead, though. Just need to accumulate the platinum and wait for a discount day.
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