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Post by Poopface on Nov 9, 2022 14:36:09 GMT -5
As I mentioned in this thread, I started doing some research into a viable War Robots alternative. I looked at a number of the mech combat games that had been discussed a year or so ago (MA, BOT, etc) and it looks like they're either very P2W or aren't actively being developed or both. I came across "World of Robots: PvP Online." Don't confuse this with "World of Robots: Mech Battle" which has numerous recent reviews that it's P2W and not actively supported. Support: the iOS store references two updates 3 months ago, one 4 months ago, one 8 months ago, and going back. The initial drop (1.0) is listed as being 1 year ago. I also tied into the Discord channel which has posts either every few days or every few weeks (although the last in the News section was Oct 10). The Oct 10 post mentions that "for more than 8 months we have been cut off from the ability to advertise our game outside the Russian Federation." It goes farther, but the good news is that they're trying to continue with improvements. I haven't researched how far they plan to take things, but here's what I've seen as of day 2.
Equipment: Easy and intuitive. Each robot (at least those available when your account is level 0-3) has 2 gun spots (right/left), a low-center mount point, and a high-center mount point. The guns don't seem to differentiate between small/medium/large (at least yet). The center mounts can hold supportive items (physical or energy shields or a repair module) or longer-recharge weaponry (particle cannon, long range rockets, short range rockets, mines) with the weaponry having a timer for recharge rather than being triggered via damage or beacon grabbing.
Upgrades: As with most other mech games, each item takes resources (gold is the primary currency) to upgrade and can be accelerated by the use of gems. One thing worth noting is that there is a leveling cap based on your account level.
Getting access to gear: As your account levels, you get more of the tech tree exposed. As you can see below, there are currently two options. You can choose from both. Worth noting is that you can't equip the Russian gear on the American mechs and vice versa. Also, it appears that the Russian mechs are slightly faster whereas the American stuff is larger and possibly hits harder. Miniguns vs cannons, for example. I haven't done an apples-to-apples comparison on equivalent damage, though.
Edit: On day 3, I've found the mech speed comparison from above is incorrect.
Graphics -- Hanger: Pretty good.
You can note, though, that some of the comments don't make sense. The Repair Pack (aka "repair module" referenced above) mentioning a fire rate. Considering I use that, it's not referencing how much damage it repairs in a minute. I think that's a goof in the menu setup. Considering they're on rev 1.4.2 so far, it's not shocking. Graphics -- The Game: Pretty good. Recall that I'm comparing to Walking War Robots. It's clunkier than what we currently have with War Robots, but it also feels a little more industrial. PPC's, rockets, machine guns, assault cannons all have their own graphics with the assorted sounds that go along with it. Unlike in War Robots, I haven't seen guns get blown off or mechs walk slower when damaged. No idea if that's on the menu.
There are other items here and there. There are terrain features such as hills and trails to get from point A to B. No spider activity or flying robots yet. Gameplay: So far, it's generally taken a minute or less to get a game. 30 sec seems to be about average. When you drop in you select your mech that you want to use. As with other games, there's a countdown. Unlike the current setup in War Robots, you can look around, but won't see the Reds.
Interestingly the matches are up to 3v3. Perhaps that will change as more people can play the game, but for now it is what it is. I have found there are matches with people doing little (perhaps either lousy bots or new players trying to figure things out?). There have also been a few imbalanced matches of 3v2 or 2v1; no idea whether there weren't enough players available, a disconnect, or what. I've found so far that there aren't too many players that have stood up against me with my thus-far-leveled account. There are a few, but not too many. Perhaps it's similar to being in the trial few levels of War Robots where you get training wheels initially.
Edit: On Day 3 I saw my first 4v4 match. No idea if it goes higher than that.
While the score screens don't show beacons captured, you do get extra experience+gold when you capture them.
Game Modes: Capture Points (beacon capture, domination-style), Team Deathmatch (requires level 9), Clan Wars (you must be in one to join), and Quick Battle which draws from either of the first two game options.
Surprises: Thus far, I haven't found much of a need or benefit to spending cash other than to encourage the developers. There are no ads. One pleasant surprise is that the physics are interesting. Your mech speeds up when going down a hill and slows down to a grind when going up. I could see that giving a few wrinkles to gameplay although I've tried to minimize the impact in my games.
Summary: It's not nearly as polished as War Robots, but speaking as one of many who long for the old days of weapon balance and game simplicity I find it to be refreshing. I'll be trying it out to give it more of a fair shake.
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Post by Eradicator1 on Nov 9, 2022 16:25:48 GMT -5
I might give it a try. I tried mech battle or something like that and BOT. They just don’t scratch the itch. Needs to be a game that draws you in but doesn’t kick you in the nuts with the BS. I’m getting tired of war robots with its incessant power creep and skill erosion. Like how hard is it to fly around in a seraph killing everything at super speed with no downside, not to mention the unkillableness on the ground. So dumb. At least I got sixpak to even me out.
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Post by J.u.n.k.M.a.l.e. on Nov 9, 2022 19:01:25 GMT -5
I recorded a game and uploaded it, it's processing now but I'll post the link in this thread when it's done. Mind you it took four games to get one with an even number of players on each team, so that's not great. Offhand I'm not sure 3 vs. 3 does it for me. Maybe I just need to slog through. Other than that, I thought the bots were, like Poopface said, Boa-versus-Schutze crunchy which is nice. I think Pix (erasing the last two years of releases) found the perfect balance between slick and crunchy combat, but if I have to chose one... they're f'n robots, so crunchy all day.
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Post by J.u.n.k.M.a.l.e. on Nov 9, 2022 19:41:25 GMT -5
Also tried Robot Warfare just now and all I can say is, “Mom says we have War Robots at home.”
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Malachi
Destrier
Posts: 103
Karma: 268
Pilot name: Malachi Constant
Platform: Steam
Clan: None
League: Master
Server Region: North America
Favorite robot: Typhon
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Post by Malachi on Nov 9, 2022 19:56:14 GMT -5
I tried it out today too. There was some player (on my side) there killing bots like mad. Name of Poopface.
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Post by Poopface on Nov 9, 2022 19:59:57 GMT -5
I tried it out today too. There was some player (on my side) there killing bots like mad. Name of Poopface. Sorry for being greedy with the grub. FWIW, gear was most likely a mix of level 1 and 2 stuff.
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Post by Poopface on Nov 9, 2022 21:09:38 GMT -5
Offhand I'm not sure 3 vs. 3 does it for me. Maybe I just need to slog through. I had a 4v4 match tonight. No idea if it can be more, though
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Post by J.u.n.k.M.a.l.e. on Nov 9, 2022 21:25:18 GMT -5
World of Robots: PvP Online
Robot Warfare:
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Post by Eradicator1 on Nov 9, 2022 21:44:55 GMT -5
Offhand I'm not sure 3 vs. 3 does it for me. Maybe I just need to slog through. I had a 4v4 match tonight. No idea if it can be more, though Bot will vary time to time. 3v3. 4v4. Think I saw 6v6 too. Can’t remember if there were games with more. I have “only” played it 125 or so times. The less people the more tactical it is. The more peeps makes for a fast action slugfest.
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Post by Eradicator1 on Nov 9, 2022 21:56:22 GMT -5
World of Robots: PvP Online Robot Warfare: Which one do you like better?
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Post by J.u.n.k.M.a.l.e. on Nov 9, 2022 22:37:49 GMT -5
Robot Warfare FEELS better--by which I mean it feels a ton like War Robots, and the jump on this bot was actually nicer (IMO) than the jump on Raven. But Robot Warfare is so much intended as a carbon copy of War Robots that it does some similar things with monetization... maybe not as asinine, yet, but War Robots wouldn't be doing this if they were the challenger, either.
So although WOR:PvPO feels less good, more janky, and more like the old school betas of War Robots, right now I'm leaning toward going deeper into it if only because it feels less likely to turn into War Robots.
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Post by TerrorStorm on Nov 9, 2022 22:59:44 GMT -5
Thanks for the heads up on this. Will download it now and run a few games during lunch. Be fun to try something new (even if not completely original) versus getting stomped over and over by Seraphs.
I REALLY REALLY tried to get into Battle of Titan's, spending some time playing and upgrading. Some cool graphics, game mechanics and play but just something about it I could not get into. I love the climbing mechanics of spiders like Nelly and Mite! Maybe just the familiarity and mental comparison with War Robots which I have been playing since 2015. Should give it another try.
Anyway... downloading WoR now and I'll give it a run. Look for Terror Storm!
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Post by Poopface on Nov 10, 2022 7:17:01 GMT -5
So although WOR:PvPO feels less good, more janky, and more like the old school betas of War Robots, right now I'm leaning toward going deeper into it if only because it feels less likely to turn into War Robots. That’s exactly what’s drawn me to it. It feels much more like Walking War Robots. Also, I’ve stumbled across a clan run by a number of the folks formerly from TheU. Knucks (clan lead) encouraged me to post the clan Discord link for anyone interested in the game. They have a bunch if instructibles on the Discord and are working to help build community. Iron Knights Discord
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Post by Poopface on Nov 10, 2022 10:18:36 GMT -5
Midway through Day 3. Having read through most of the Iron Knights' "WOR-for-dummies" section and implemented what I can, I concur that it's better to upgrade guns before other stuff. Energy shields regenerate and the Repair Pack (module) heals up your mech gradually when not in combat. That's an easier feat to accomplish when not on the arena-looking map (which seems to have 2 configurations).
Beacon grabbing is also rather harrowing on that arena map. While there are some obstacles, it's similar to playing speedball for those who had meaningful forays into paintball. The bonus gold you get from capturing them is helpful, particularly if the match devolves into a war of attrition.
When I reached level 4 last night, I automatically got a new Russian mech which has 2 top hardpoints instead of the single found on the initial set of mechs. Trying out a Speed Booster since the mech top speed is only 115 (kph, I assume). To be able to regenerate, I'm trying out a "Nano repair" which heals you plus nearby allies. I prefer the potentially-constant healing from the Repair Pack, but the burst of speed you get from the Speed Booster helps for getting my mech to cover sometimes. Also trying out a Particle Cannon (PPC) on the other hardpoint for now. I've upgraded it to 4 (the current max) and it takes nice chunks of damage out of opponents so far. Aiming is a little dicey, but the added range + temporary immobilization is good. Also better than the equivalent long-range rocket launcher which is the equivalent of Zenit-esque accuracy. There is also a short range top-mounted launcher, but it's inaccurate outside ~150m. It does take out some really nice chunks of damage up close, though.
I'm starting to see a little more of the big picture. Certain guns won't be worth upgrading over the long haul. As with War Robots, they're starter guns. I've noticed that my current slate of guns leveled to 3 (initial slower cycling "Volcano" machine gun, initial "BC-76" assault cannons) come just short of the next tier of guns (L0 Ripper machine gun > L3 Volcano and L0 BC76M3 assault cannon > L3 BC-76 for example). That'll help with sorting out upgrade paths.
Also, I'm starting to see how certain gear can better tie in together. A Russian Flamethrower or Shotguns paired with the Titanium Shield, a Speed Booster module, and top-mounted Energy Shield and Nano Repair could make for a nasty close-in fighter. I have the Shotgun (Flamethrower not available until level 6), Speed Booster, and Nano Repair mounted to one of my original mechs (Russian SHR-34) to test the basic theory. I want to level the shield and Shotgun before putting it into action, though.
Negatively, I've found that the game does crash on occasion. Supposedly, one workaround is to start the game, quit it, then start again and join a match. I don't know if that's a real workaround or if it's like the whole "blow in the cartridge fix" from the old Nintendo game things which I found to be more of a placebo than anything else.
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Post by botgamer3 on Nov 10, 2022 15:57:46 GMT -5
Poopface Thanks for the info. Played the game abit and I kinda like it. It also on droid and steam as well. Looks and plays very well on steam.
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Post by Poopface on Nov 10, 2022 19:18:55 GMT -5
Poopface Thanks for the info. Played the game abit and I kinda like it. It also on droid and steam as well. Looks and plays very well on steam. You’re quite welcome! That’s good info. Hopefully the game progresses favorably and doesn’t get run into the ground.
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Post by Eradicator1 on Nov 10, 2022 20:09:26 GMT -5
Poopface Thanks for the info. Played the game abit and I kinda like it. It also on droid and steam as well. Looks and plays very well on steam. You’re quite welcome! That’s good info. Hopefully the game progresses favorably and doesn’t get run into the ground. I’ve been playing it a bit on vacation and I like it. Going to play it more. Liking it like War Robots was in the beginning. Going to give it a week then possibly drop some coin for the developers. Gotta see how it goes first. Trying to get the “feel” of it.
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Post by TerrorStorm on Nov 10, 2022 23:07:19 GMT -5
Played 4 games yesterday and it is OK. Going to take some time to sort out the upgrades (Tech Tree) but it all feels intuitive. I will say slogging across the map to grab a beacon is slow going... at least at my current beginner level.
The HUGE difference is how calm this feels vs. current stat of War Robots. Typically you only battle 1 v. 1 as with only 3 players things get a bit spread out. Blast away with empty shell casings falling out, move around, run for cover etc. It is a STARK difference from the Pink Floyd Laser Light Show that has become War Robots (credit Munkeeee for the reference.) When you die in this game you know who killed you.
I'm into it and will keep going. Saving up for some higher level weapons right now.
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Post by Deleted on Nov 10, 2022 23:10:39 GMT -5
JonnyCool is there as well. Watch your 6.
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Post by TerrorStorm on Nov 10, 2022 23:23:59 GMT -5
Some guys tore me up yesterday. I was fumbling around trying to figure out how to shoot my rockets. Must have looked like an idiot.
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Post by J.u.n.k.M.a.l.e. on Nov 11, 2022 15:58:21 GMT -5
It's tough to say how much of the feeling of the game is that I'm not that passionate about it vs. it's just slower and more methodical.
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Post by Eradicator1 on Nov 11, 2022 17:37:02 GMT -5
It's tough to say how much of the feeling of the game is that I'm not that passionate about it vs. it's just slower and more methodical. I’ve played a bunch today. Haven’t even opened War Robots today. First time since June. And I don’t feel the need to. Get to shoot robots for a change. Seems like this one has a bit more to it than initially thought. I was exploring and it has a bunch of stuff with a “socials” section. It has clans and all. I think it has potential.
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Post by munkeeee on Nov 11, 2022 20:00:35 GMT -5
sounds like a cool concept. I just dont think i have the time to commit to another robot mech game, especially if i am planning on getting back into school after the first of the year.
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Post by Poopface on Nov 12, 2022 7:26:22 GMT -5
I hit level 6 earlier this morning. From what I’ve been told, everything on that list of what available (minus Harpoon) is very viable in “endgame.” Regarding Harpoon, I don’t know that it’s not viable it’s just that nobody’s said anything about it either way in the clan. Jetpack and the Rail Gun are both very popular. Annoyingly — and I was warned ahead of time — I do get matched vs people a level or few above me. At 5, I saw 7s and at 6 I’ve seen 7s and 8s. The theory is that it’s because the player pool is still rather small since the game got released from embargo outside Russia just a month ago or so. The good news is that as with War Robots, you do find people that haven’t geared/leveled up intelligently. Also, for those of us that are tactically-minded, there are plenty that don’t use terrain effectively, don’t withdraw to heal up, can’t counter a knife-fighter in their face when using a range build. Also annoyingly, there are a fair (a third or so) matches with an imbalance 4v3, 3v2). Add in crashes (there seems to be a bit of a workaround) and players that do nothing and there are still issues. Even imbalanced matches can be won. Below is one I won yesterday (boy, was I excited!) as a Level 5 vs a Level 7 and a Level 8. I used terrain to help manage the LOS and withdrew to heal up as I could. As I mentioned previously, there are a lot of viable builds on the horizon. Below is a knife-fighting build I used this morning to take out a range build that decimated my team. We ended up losing, but we got avenged. It’s a Russian shotgun, Titanium shield, Repair Pack (heal when not getting damaged), and Energy Shield (zero damage in for duration of use). It’s on a quicker Mech to close the gap vs my prey. I’m considering getting a faster Mech, but that takes gems and I’m not certain I want to make that investment. Still enjoyable and no sign of P2W or grossly broken stuff (deliberate or accidental). One thing that doesn’t seem to exist (yet?) is the ability to remove people from friends list so be careful of that. I’ve found that the hard way.
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Post by Eradicator1 on Nov 12, 2022 8:24:44 GMT -5
So far so good. The ripper machine gun is nutzo. Lovin that. Up to level 4 so far. Had one match me vs 3 and won. That one was intense. Left my War Robots clan. And haven’t played in a couple days. Don’t even feel the need to. Can shoot at robots and they actually die. Huh. Weird concept. Been trying to kick this War Robots habit. Think poopface may have helped out on that one. Thank you. May join iron with you in a couple weeks. Want to see if I can be happy with this game first. But all is well so far.
Did I mention I haven’t had to watch an ad yet! Woo whoo!
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Post by dinnerplain on Nov 15, 2022 6:26:53 GMT -5
Tried it out on iPad, same basic fault as mech arena - controls for shooting are all over the place and it is really hard to aim and hit.
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Post by lepetomane on Nov 15, 2022 6:31:27 GMT -5
Thanks for pointing this game out Poopface! I’m playing this now for 4 days and like it a lot. For some reason I do not have the urge to start War Robots. I think it’s the simplicity of the game that is its main attraction, less is more. I think I might have moved on Some observations: Good - enough choice in weapons - effort: levels needed for upgrades (can’t remember if this is the case in War Robots as well) - good coin pay outs, decent prizes for upgrades etc - nothing really over the top (had one experience where I was appraoching player I was instant killed in two strikes out of the blue, not sure if it was a weapon or something else) - balanced playing field, Russian starter bot with starter weapons no lvls can inflict good dmg through smart play - Environment use - Real close combat weapons like circular saw and harpoon is something new, will certainly give it a try - many years of playing War Robots pay off, so it wasn’t for nothing Neutral - less impressive graphics but not bad either. - mechanics are a bit clunky at times, but nothing serious. Most prominent when shooting a jumping bot - at lvl 5 I get impression the russian teer is better, most destructive builds Need to fix - game will crash - can sell items but nothing is being sold, bug? Edit - imbalanced matches 1 vs 3, 1 vs 2, 2 vs 4, but might bematter of time until playerbase grows probably Loving the Russian Cannon BC76m3 and MLRS rockets, the latter should be used up close and personal for death button experience. SHR42 with two MLRS and two Rippers is Say Hello to Little Friend loadout at this moment in time, works like a charm Thx! Lepe out
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Post by Poopface on Nov 15, 2022 8:58:57 GMT -5
Tried it out on iPad, same basic fault as mech arena - controls for shooting are all over the place and it is really hard to aim and hit. Interesting. I use an iPhone, but only have issues when things get laggy and at ranges out in the 500m neighborhood.
I recommend screwing around with your graphical settings.
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Post by Poopface on Nov 15, 2022 9:06:02 GMT -5
Need to fix - game will crash - can sell items but nothing is being sold, bug? Edit - imbalanced matches 1 vs 3, 1 vs 2, 2 vs 4, but might bematter of time until playerbase grows probably I agree with everything you've said in the Good/Neutral. It's certainly not perfect and needs work in some areas.
Regarding the crashes, I was recommended to do a full restart of the app periodically as that seems to address the issues. I've had some success with it. I just completely remove the app from the dock (note: not uninstall) and reopen before starting a game. I haven't really had much issues since I started doing that.
I haven't tried selling anything. I'm sitting on all that until I really figure out what I do and don't want to do.
I agree with the imbalance. I agree that it might be due to the playerbase still being rather small. The game stability might also have something to do with it.
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Post by Eradicator1 on Nov 15, 2022 9:33:45 GMT -5
The most usable mech for me is the shr42 with rippers and dual immobilizer zappers on top and heal pack. Get into position, zap, finish em off with the MGs, get in cover and heal up.
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