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Post by 079 on Oct 23, 2022 18:24:40 GMT -5
This week in iOS 6 Pack, for the off-week, Cdr. Crimmins has decided to bring back a fitting ruleset for Halloween: Frankenbot Night! In this rule set, robots are not allowed to carry multiples of the same weapon (leading to an abundance the revolting “hybrid” builds known as Frankenbots), and are subject to these restrictions as well: As a side note, this scoring system is technically arbitrary, as players could ignore it and just observe the hard limitations, but doing so is considered to be missing the point of the rule set, which is to simply have fun coming up with atrocious builds and seeing how low you can go! And well, as the title of this thread suggests, I have been having lots of fun with this rule set! My objective is to create two “optimized” hangars, one with the lowest amount of points possible (or highest amount of negative points), and one with the highest amount of (positive) points possible. Effectiveness on the battlefield is irrelevant, so if a “worse” build happens to exploit the system to have more/less points than a “better” build, I am picking the worse one! As a disclaimer, I have no plans on dropping the high point hangar, as like I said before, the point is to be as bad/low as possible. But, I think it’s still fun to make as a proof of concept nonetheless! I thought it would be fun to charter my journey to point perfection here for others and future me to see, so sit back and relax as I dive down the Frankenrabbit hole, and hey, if you have some ideas, let me know! I already have some hangar drafts, so pictures and explanations to come soon!
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Post by gus169 on Oct 24, 2022 10:14:49 GMT -5
edit: bugger. is the blaze disqualified? I really should have checked
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Post by gus169 on Oct 24, 2022 11:16:00 GMT -5
can anybody tell me if the blaze is permitted in 6Pack?
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Post by 079 on Oct 24, 2022 13:48:43 GMT -5
can anybody tell me if the blaze is permitted in 6Pack? It isn’t. Only pre-dash bot weapons are allowed, excluding Tempest, and plus Gust. Basically, if the weapon is included in the point distribution chart (second picture) I put in the OP, it is legal, but if it isn’t included, then it is illegal. A legal build would replace the Blaze with: - Pin - Molot - Punisher - Noricum - Gekko - Gust - Aphid - ECU - Magnum - Pinata
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Post by Cdr. Crimmins on Oct 24, 2022 18:01:43 GMT -5
edit: bugger. is the blaze disqualified? I really should have checked Awesome! Converting the Blaze to a Magnum, this FrankenNattie would weigh in at Negative One Point. Pretty good! Weapons -2-1-1+1 One set matching range (Zenit/Treb) +1 One set matching damage type (Treb/Mag(Blaze)) +1 In honor of this awesome sketch, I will definitely be running this sickening creature on Wed!
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Post by 079 on Oct 24, 2022 19:34:25 GMT -5
Alright, after a bit of a delay due to a bit of a busy day and before I completely loose this thread, I got my first and current iteration of the Minimum Point “Frankenstein” Hangar. To summarize my results, while I found several builds that reach -5 points, I could not reach -6 points, even when I invented hypothetical robots (ie hardpoint combinations that do not exist in 6 Pack, see below), meaning I am confident that -5 is the lower boundary for the rules as Crimmins has laid them. There may be more -5 point builds I have not discovered yet, but I highly, highly doubt a -6 point build exists. Ava had claimed that Golem could reach -6 points, but I reviewed the build in question (which is the build listed below) and found it to actually be only -5 (Ava did not add the +1 point penalty for all weapons being >=500 meter range). Based on my current research, only Jesse and Golem can reach -5 points, with Jesse having 6 possible builds and Golem having 1 possible build. Here are all the builds and their point calculations: Jesse BuildsVariant 0/Base Template: Pin, Aphid, Noricum, Spiral (point distribution below) Variant 1: swap Aphid for Molot (range penalty replaces damage penalty) Variant 2: swap Aphid for Gust (range penalty replaces damage penalty) Variant 3: swap Aphid for Gekko (range penalty replaces damage penalty) Variant 4: swap Spiral for Gust (loss of damage penalty offsets +1 point) Variant 5: swap Spiral for Molot (loss of damage penalty offsets +1 point) Variant 6: swap Spiral for Gekko (loss of damage penalty offsets +1 point) Point Distribution (Variant 0/Base Template) Jesse: -3 points (light robot, 4 weapons) Pin: -1 point Aphid: 0 points Noricum: -1 point Spiral: -1 point Damage Penalty (Aphid + Spiral): +1 point Total: -5 points Golem BuildsVariant 0/Base Template: Zenit, Hydra, Pin (point distribution below) Point Distribution (Variant 0/Base Template) Golem: -1 points (medium robot, 3 weapons) Zenit: -2 points Hydra: -2 points Pin: -1 point >=500 meters Range Penalty: +1 point Total: -5 points Lastly, here is hypothetical build that reaches -5 points that I discovered. While this robot obviously does not exist, knowing this combination theoretically exists could be useful in researching other potential -5 or even -6 point builds: Heavy robot with these hardpoints: 2 heavy, 1 medium, and 1 light: 0 points Zenit: -2 points Kang Dae: -1 point Hydra: -2 points Pin: -1 point >=500 meters Range Penalty: +1 point
total: -5 points ****************************** I unfortunately do not have any Golems at level 6 or below, so I am forced to run 5 Jesses to have a -25 point hangar… which I will gladly do! Here is the hangar I plan to bring to the fight nights (yes, I know some weapons have to be leveled up, and they will be!): *This hangar could change if new builds are discovered and I prefer them over the current ones*
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Post by gus169 on Oct 24, 2022 21:55:28 GMT -5
gaaarrgh!!?! zenit and treb, same range. it's like I paid no attention. and is the treb shooting plasma? I did not know that. perhap my bliss is just ignorance
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Post by gus169 on Oct 24, 2022 23:46:49 GMT -5
No, I see. Energy is a whole class. Makes sense. And now, to avoid doubling up on energy, I've doubled up on explosives. Chuckles. Anyhoo - edit: oh, wait. rockets and artillery are seperated. hehe. little wins baby. little wins
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Post by Cdr. Crimmins on Oct 25, 2022 7:36:05 GMT -5
No, I see. Energy is a whole class. Makes sense. And now, to avoid doubling up on energy, I've doubled up on explosives. Chuckles. Anyhoo - edit: oh, wait. rockets and artillery are seperated. hehe. little wins baby. little wins You got it to Negative Two Points! XD
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Post by Cdr. Crimmins on Oct 26, 2022 23:58:46 GMT -5
No, I see. Energy is a whole class. Makes sense. And now, to avoid doubling up on energy, I've doubled up on explosives. Chuckles. Anyhoo - edit: oh, wait. rockets and artillery are seperated. hehe. little wins baby. little wins Ran your baby tonight. She worked like a charm!
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Post by gus169 on Oct 27, 2022 5:04:02 GMT -5
beautiful screenie Commander. appreciated
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