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Post by S1E1 on Oct 19, 2022 10:18:01 GMT -5
Mayer just dropped a 45 minute video of test server gameplay with the new Redeemer mech. I appreciate him getting it out so quick but he went through the stats screens so fast you can barely take a screenshot much less read anything. Here are the screenshots I could grab: So basic stats are as follows: * Epic mech, 24EN maxed, 48AC per blueprint
* Speed is 29mph making it among the fastest in the game along with Killshot, Surge, and Shadow
* Health is 99,700, same as Guardian and Tengu
* The ability is basically a reverse dash, which rewinds you back to where you were 10 seconds ago with a rather cool animation
* Recharge takes 14 seconds
* It also neutralizes a variety of applied effects depending on your mech's rank, starting at Rank 5 Rank 5: Overheat (Thermal Lance) and Stasis (Stasis Beam, Panther Fence, Tengu Skystrike and maybe only the stasis part of Orion's Mark) Rank 6: Marked (Orion), Implosion (Graviton Beam), Shock (Zephyr), and Corrosion (Redox) Rank 7 (Maxed): EMP (Surge) * It does NOT rewind/restore your health back 10 seconds
* Guardian's System Crash ability is not affected.
So my initial take is that Redeemer is the third dash mech after Killy and Surge, but it is a reverse dash. Its health is significantly higher than either and it is pretty beefy. It's definitely the counter to Surge (and Zephyr) and I'm sure it will be meta, continuing the trend of fast mechs, damage-amping mechs, and needing high-damage burst weapons to counter them. So while Surge kinda takes it on the chin, given it is only one mech out five in an opponent's hangar, my bet is Surge will still be popular. But compared to Killshot, which has higher HP and whose ability still does damage, Surge has might have dropped a peg. Redeemer will also be another nail in the coffin for sustained weapons, particularly Stasis and Graviton Beams, and for Redox. Guardian is more useful though.
Tengu also takes a hit on this and I think I might just completely stop upgrading mine. The damage part of the ability still registers but now folks can escape the Stasis and get away from a close-range shot gun attack. More importantly, even though it maxed at 24EN, Redeemer seems built for Shotguns. ArcTorrents and Disc Launchers will work really well too, but I think people will want to keep those in other mechs that amplify damage like Stalker and Orion or dash in close like Surge and Killshot. There are so many meta and near-meta 24EN mechs that we have a bottleneck on weapons, so I'm thinking Shotgun 8s might be the ticket. And as a medium mech, upgrading Redeemer will cost less than Tengu. Obviously Rocket Mortars are an option too. I'm sure folks will experiment with that but seems like Killshot will still be a better platform.
Here's the link to Mayer's vid. The gameplay doesn't give you much since it is the test server (don't think I even saw it against any freeze mechs) and Mayer maxed it right away. But you can see the ability in action:
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Post by salvia on Oct 19, 2022 11:24:13 GMT -5
Thanks a lot for the recap and for sharing your insights.
Redeemer indeed seems fit for constant movement forward, which implies close range weapons. Shotgun but also AT could fit him well (dual AT12 is so powerful that it wouldn't really need a damage amplifying mech).
Quick but not as much as Killshot, since it doesn't dash forward. And perhaos also not as enjoyable, as dealing punitive damagesby dashing into enemies is pretty satisfying. (Btw, Killshot tops out at 71k HP, IIRC, thus less than Surge).
I'm now even more confused as to which mechs I should upgrade/add to my lineup. It's also more urgent than ever to wait and see how the battlefield looks like (and anyway as an F2P, it's not like I could readily get my hands on Stalker/Orion/Redeemer anyway 😑).
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Post by S1E1 on Oct 19, 2022 12:19:16 GMT -5
Nice catch salvia, thanks! The database apparently still has pre-buff stats for Surge listed. I was wondering why it was so low. I don't own one yet, but from facing them they'd certainly seemed tougher than what was listed.
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Post by lrob on Oct 20, 2022 6:35:28 GMT -5
The mech seems pretty strong. Seems to me like plarium is banking on frustration. First with mortars, and now with the frustration generated by EMPs from bots. I totally agree that there is no clear choice of weapon for this new guy, short range, burst damage, area weapon = Shotguns, but there is not 12 EN version, so still not ideal. I still see Stalker or Surge as better options for Arcs. I wonder if the new weapon for "dÃa de muertos" will be a potential good combo.
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Post by Koalabear on Oct 20, 2022 7:28:28 GMT -5
The animation of the ability is cool and it looks like it turns incorporeal. I didn't see the whole vid, but did it take any damage while using the ability? Nice that Guardian can still System Crash it, but did I read right that you can activate the ability even under Shock Pulse? That shouldn't happen. Under Stasis yes, but should not under Shock Pulse...hmmm... I didn't see it in the vid so let me know if it happened.
I like the speed and I think I'll stop upgrading my Tengu and Lancer. My dream of running an all Scout hangar is dying anyway and I regret spending the 2500 A-coins to rank my Lancer up one level...oh well...
DL12 seems like a good fit for this mech. Run in, do a bunch of area effect damage and then zip back. Hit and run in it's purest form. At higher enemy levels, you might not kill your target in a single salvo, but you will do very good damage. Heck, even MR12 might work well, assuming you can get close enough to do full salvo damage.
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AnimalsCS
Destrier
Posts: 33
Karma: 55
Pilot name: AnimalsCS
Platform: iOS
Server Region: North America
Favorite robot: Lancer
MA Division: 1
MA Pilot ID: 4350588
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Post by AnimalsCS on Oct 20, 2022 11:43:28 GMT -5
Honestly disappointed this wasn't a new 16en mech. Love the ability but I think it would complement the roster of 16en mechs much better. Plus, the lower firepower would mean slightly more health and speed. There are already so many 24en mechs with a wide variety of abilities we didn't need another one.
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Post by dukeofadvil on Oct 20, 2022 12:13:09 GMT -5
Seen Scape211's video and while i miss my Phantom, I dont think Redeemer will probably not fill that "Void"<<<sorry. Because it is a rewind to a peticular time stamp if you dance around avoiding incoming fire rather than moving forward it would easily drop you off in almost the same place
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Post by Koalabear on Oct 20, 2022 13:49:35 GMT -5
You know what I want to know? Can you walk off the Ship map or any map with a long drop and then use the ability to get back?
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Post by S1E1 on Oct 21, 2022 2:52:39 GMT -5
Well, it's officially launched. Already faced two of them (the first two humans I faced, lol). Both were using shotguns. Didn't do so great with them but they were kinda just charging around.
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Post by Koalabear on Oct 24, 2022 8:43:03 GMT -5
I faced a R6 one over the weekend. The reverse ability is freakishly fast and at first I thought I was looking at a hacker cause I saw it at a distance and didn't realize right away that it was a Redeemer.
I'm gonna put all my other upgrade plans on hold now until I can get this mech. It looks worth getting. I wasn't exited about Orion, but I am excited about this. Mostly cause it's a Scout mech and and I would rather run that than Lancer or Tengu.
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Post by S1E1 on Nov 11, 2022 3:10:19 GMT -5
You know what I want to know? Can you walk off the Ship map or any map with a long drop and then use the ability to get back? Answer is yes. Got mine and tested it out tonight.
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