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Post by Oliver Kloesov on Aug 23, 2022 9:57:52 GMT -5
Pick two!
Since today is a pilot event I thought now would be a good time to pilot-up my Spooder. Your inputs appreciated.
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Post by ѻﻭɼﻉ on Aug 23, 2022 11:11:11 GMT -5
Trixie (durability) will be best for countering Seraph strikes, and we are entering Seraph meta. Its gonna be a pain in the butt. I chose Adrian for second option if need be, a little extra damage boost is always nice. I myself am building Trixie Invader. I was actually gonna repurpose an Adrian and use it to bacon bomb, but having 6 Seraph shooting me from all angles simultaneously while I hold their home beacon and flip them the bird seemed necessary.
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Post by munkeeee on Aug 23, 2022 11:25:01 GMT -5
I have a few trixie pilots, so I may level her up tonite and see how she does. Currently all my invaders run Chen, one built with flames Raphael Petit.
Edit* I like the idea of trixie, just not sure I want to invest in it. Its a great idea, but I only rum regular repair on mine, not adv repair. I also use the idea since I brawl, it can go one of two ways. Either use adv repair and take a bit more damage while knife fighting, but I find myself always attacked by more than one bot. So it may keep me in the fight longer, and add time to keeping as many bots as I can occupied while hopefully my team is using that time for our gain. Or stay as is. Its not gong to do much for me since I try to be the center of attention and piss off as many as I can, so they group up on me. 2, 3, even 4 bots you arent going to last much longer with trixie and adv repair I would think, not with how quick your health gets depleted.
Not saying its not a worthy idea, so I just speak for myself. But I am more adventurous than I was before, so I may level one up and give trixie a try. Worst case, I can just move her over to one of my Weylands. Now THAT would be a pretty good idea.
found this, gonna try to take some notes, but Im on shift so cant watch too much.
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Post by ѻﻭɼﻉ on Aug 23, 2022 13:01:14 GMT -5
I have a few trixie pilots, so I may level her up tonite and see how she does. Currently all my invaders run Chen, one built with flames Raphael Petit. Edit* I like the idea of trixie, just not sure I want to invest in it. Its a great idea, but I only rum regular repair on mine, not adv repair. I also use the idea since I brawl, it can go one of two ways. Either use adv repair and take a bit more damage while knife fighting, but I find myself always attacked by more than one bot. So it may keep me in the fight longer, and add time to keeping as many bots as I can occupied while hopefully my team is using that time for our gain. Or stay as is. Its not gong to do much for me since I try to be the center of attention and piss off as many as I can, so they group up on me. 2, 3, even 4 bots you arent going to last much longer with trixie and adv repair I would think, not with how quick your health gets depleted. Not saying its not a worthy idea, so I just speak for myself. But I am more adventurous than I was before, so I may level one up and give trixie a try. Worst case, I can just move her over to one of my Weylands. Now THAT would be a pretty good idea. found this, gonna try to take some notes, but Im on shift so cant watch too much. Well, common sense and the math tell us that Trixie, which is basically the Dodger skill, will definitely extend combat longevity. But, I would say in your situation with already having upgraded dedicated pilots, it is worth considering how much of your hangar do you use in each match. To me this consideration is important because it brings the need for excessive combat longevity into question. In this respect, Pixonic didn’t stop at decommissioning the multi-hangar, but by creating all the repair and durability modifications, they have to an extent nerfed the need for five hangar slots. I would say this really just applies to players who run highly durable tanks that spam repair for their first couple mechs. In other words, if you find you are not using the full extent of your hangar in most matches, this indicates to me it would be a waste of gold to invest in upgrading a whole new pilot when you already have a perfectly functional one installed. This is one reason I am putting Trixie on Invader and not my Hellburner. My Invader is upgrading, and I have no pilot upgraded for it. In the end, this reply reflects my current evaluation and personal adjustments I am looking to make when it comes to repair, so that I can take advantage of my entire hangar and save powercells. I plan to write something brief about this sometime soon.
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Post by munkeeee on Aug 23, 2022 13:16:42 GMT -5
I have a few trixie pilots, so I may level her up tonite and see how she does. Currently all my invaders run Chen, one built with flames Raphael Petit. Edit* I like the idea of trixie, just not sure I want to invest in it. Its a great idea, but I only rum regular repair on mine, not adv repair. I also use the idea since I brawl, it can go one of two ways. Either use adv repair and take a bit more damage while knife fighting, but I find myself always attacked by more than one bot. So it may keep me in the fight longer, and add time to keeping as many bots as I can occupied while hopefully my team is using that time for our gain. Or stay as is. Its not gong to do much for me since I try to be the center of attention and piss off as many as I can, so they group up on me. 2, 3, even 4 bots you arent going to last much longer with trixie and adv repair I would think, not with how quick your health gets depleted. Not saying its not a worthy idea, so I just speak for myself. But I am more adventurous than I was before, so I may level one up and give trixie a try. Worst case, I can just move her over to one of my Weylands. Now THAT would be a pretty good idea. found this, gonna try to take some notes, but Im on shift so cant watch too much. Well, common sense and the math tell us that Trixie, which is basically the Dodger skill, will definitely extend combat longevity. But, I would say in your situation with already having upgraded dedicated pilots, it is worth considering how much of your hangar do you use in each match. To me this consideration is important because it brings the need for excessive combat longevity into question. In this respect, Pixonic didn’t stop at decommissioning the multi-hangar, but by creating all the repair and durability modifications, they have to an extent nerfed the need for five hangar slots. I would say this really just applies to players who run highly durable tanks that spam repair for their first couple mechs. In other words, if you find you are not using the full extent of your hangar in most matches, this indicates to me it would be a waste of gold to invest in upgrading a whole new pilot when you already have a perfectly functional one installed. This is one reason I am putting Trixie on Invader and not my Hellburner. My Invader is upgrading, and I have no pilot upgraded for it. In the end, this reply reflects my current evaluation and personal adjustments I am looking to make when it comes to repair, so that I can take advantage of my entire hangar and save powercells. I plan to write something brief about this sometime soon. Thats kinda why I didnt want to run Trixie, the powercells would be chewed up at a much higher rate. Its a solid choice though, especially starting out. I just happen to have good poilots leveled ready for to go. Now, I will say the idea is intriguing to run on a healer like my Weyland. But I tank these things out so much and run similar yet just a few tweeks here and there. Its also what you have available. I dont want to bring too many things to mk3 since then it would put me with all champs, and I can barely hang with them as is. Modules and pilots are what I usually upgrade first anyways, when I have a new build or idea, but I also make them available for a good swap onto another bot. Pointless for me since I run all invaders, but I love my weyland, and I do from time to time drop my second hangar with more long range spiders, mostly non invaders. I have a nice hoard of silver and gold, and the only things I have spent alot on this yr have been titan upgrades for the most part. I only took the arachnid to mk2.4 or 2.5. So a good splash of some gold well used would be a worthy investment. Ill have to see how I feel about it after shift tonite. Let us know if/when you do and how it goes Oliver Kloesov.
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Post by ѻﻭɼﻉ on Aug 23, 2022 14:58:01 GMT -5
Ok, Invader upgraded to maybe 2.9ish, Trixie has the following:
Armor Expert Tough Guy Mechanic Wonderworker Road Hog Raider Gunsmith Repair Unit (sufficient; Advanced Repair Unit not necessary)
Played five matches using Beak, thing lasts way too long lmao, so I made a general rule: unless it is absolutely critical to stay alive contesting a beacon for example, I am not allowed to use Repair Unit once hp falls below 1/2 lmao, otherwise I wont get to use my other mechs.
I was locking down a home beacon against a Khepri, Demeter, Luch, and Faf and they couldnt get rid of me, so I stopped using RU. Pretty stupid durable, good troll.
Btw, oh how I have missed running Invader. Its awesome. Jump distance is excellent! And it screams hey, look over here
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Post by munkeeee on Aug 23, 2022 15:08:53 GMT -5
Ok, Invader upgraded to maybe 2.9ish, Trixie has the following: Armor Expert Tough Guy Mechanic Wonderworker Road Hog Raider Gunsmith Repair Unit (sufficient; Advanced Repair Unit not necessary) Played five matches using Beak, thing lasts way too long lmao, so I made a general rule: unless it is absolutely critical to stay alive contesting a beacon for example, I am not allowed to use Repair Unit once hp falls below 1/2 lmao, otherwise I wont get to use my other mechs. I was locking down a home beacon against a Khepri, Demeter, Luch, and Faf and they couldnt get rid of me, so I stopped using RU. Pretty stupid durable, good troll. Btw, oh how I have missed running Invader. Its awesome. Jump distance is excellent! And it screams hey, look over here what weapons you running on it? I been telling folks, they are a blast to run!
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Post by ѻﻭɼﻉ on Aug 23, 2022 15:12:18 GMT -5
Ok, Invader upgraded to maybe 2.9ish, Trixie has the following: Armor Expert Tough Guy Mechanic Wonderworker Road Hog Raider Gunsmith Repair Unit (sufficient; Advanced Repair Unit not necessary) Played five matches using Beak, thing lasts way too long lmao, so I made a general rule: unless it is absolutely critical to stay alive contesting a beacon for example, I am not allowed to use Repair Unit once hp falls below 1/2 lmao, otherwise I wont get to use my other mechs. I was locking down a home beacon against a Khepri, Demeter, Luch, and Faf and they couldnt get rid of me, so I stopped using RU. Pretty stupid durable, good troll. Btw, oh how I have missed running Invader. Its awesome. Jump distance is excellent! And it screams hey, look over here what weapons you running on it? I been telling folks, they are a blast to run! Currently Venom Toxin. When I change up some other builds I will also explore flames and bsgs, and possible tesla if I find they help against Seraphs when used on other things like Cyclone Minos/Heimdall and Phantom. Btw that was using RA, Heavy Armor Kit, AC. It would be ridiculous to put another RA on it. I know cuz I run 2 on Skyros lmao
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Post by munkeeee on Aug 23, 2022 15:26:31 GMT -5
what weapons you running on it? I been telling folks, they are a blast to run! Currently Venom Toxin. When I change up some other builds I will also explore flames and bsgs, and possible tesla if I find they help against Seraphs when used on other things like Cyclone Minos/Heimdall and Phantom. Btw that was using RA, Heavy Armor Kit, AC. It would be ridiculous to put another RA on it. I know cuz I run 2 on Skyros lmao Nice. I didnt really give the green boogers much of a chance honestly. But I am always looking for new things to mess with. I will add I like the tesla setup for spiders, but the best trick with them is keeping the distance. THATS where I always falter, because I get involved in a brawl, every damn time.
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Post by Wolfblood7 on Aug 23, 2022 16:34:18 GMT -5
Where's the munkeeee option? In all seriousness, I went for Trixie or the legendary guy (Stanislav Chen)
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Post by 079 on Aug 24, 2022 2:44:42 GMT -5
Trixie is the obvious choice, as unless you are Fenrir and have your own crazy pilot, a much faster recharge on a tank’s lifeline is extremely valuable. The specialized Invader pilot would be my number 2, as it really strengthens the ability, literally to the point of you taking next to no damage while it is active. It’s a good pilot, but Trixie is definitely better.
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Post by Oliver Kloesov on Aug 24, 2022 9:04:09 GMT -5
That "Fling" ability?!? Not worth it and the cleanup takes days.
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Post by munkeeee on Aug 24, 2022 9:20:16 GMT -5
That "Fling" ability?!? Not worth it and the cleanup takes days. DoT with a extra serving of stench that permeates damage to all surrounding it within 100m. Deadly to the untrained and unsuspecting.
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