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Post by lrob on Jun 18, 2022 22:50:41 GMT -5
Any comments on Surge's buff?
HP increased by 50% Speed increased by 45% Storm Dash Cooldown decreased by 1 second Storm Dash EMP Radius increased by 3 meters Furthermore, Surge will enter Stealth upon completing Storm Dash and will remain invisible for the duration of the EMP Effect
I think it was totally necessary to improve Surge. I don't have it, but I'd consider it for that fifth slot that so far in my mind was for Tengu.
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Post by OU812? on Jun 19, 2022 12:08:28 GMT -5
Agreed. This makes the Surge a tactical threat rather than an also ran.
Now, if they’d only give the cheetah a cheetah-like speed.
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Post by Koalabear on Jun 20, 2022 8:21:42 GMT -5
Almost makes it OP now...but then is in line with what a Legendary is supposed to be. Almost makes me want to replace my KS with it.
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Post by S1E1 on Jun 20, 2022 10:26:24 GMT -5
I'll wait and see but I am worried this is going to be a mistake. On small maps having everyone run two freeze mechs could get really annoying really fast. My guess is that between Rocket Mortars and the splash damage of Disc Launchers, it's now too difficult to get close enough to consistently freeze enemies to be that big a problem. In that case Surge will replace Zephyr. I don't know, we'll see how it shakes out.
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Post by lrob on Jun 20, 2022 17:26:32 GMT -5
I think RM is the reason they decided to include the Stealth after the EMP... you can avoid the mortars dashing and have some time to use any close range weapon. I like that now the decision of which mechs to have in your "dream hangar" is not totally straightforward. In the other hand, if the AI keeps having Zephyrs plus Surge with steroids, playing more aggressively is going to be almost impossible.
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Post by Koalabear on Jun 20, 2022 20:25:40 GMT -5
What is the Surge's max EN? Is it 16 or 24? If it's 24EN, then Surge with AT12 will be brutal. The advantage of the Surge over the Zep was the dash and EMP, but that was balanced by the shorter EMP duration of the Surge. Now it's going to have shorter cooldown and stealth and all that...IDK. I'm betting a lot of Zep users are getting pissed. I'm somewhat pissed cause my KS is getting even more dated and will already lose to Zep and Surge in a 1:1 engagement. Now, it'll have even less of a chance against the Surge.
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Post by lrob on Jun 21, 2022 8:24:23 GMT -5
Surge's energy is 24. I don't have the exact numbers but I feel the statistics of both (Ks and Surge) are going to be pretty similar. It will be more like choosing between EMP/stealth vs damage. Charging with MR12 and dash damage (both improved with implants) the full damage of my killshot is currently 140k, in the ideal world where everything works. The main problem is that it's really common that I dash and instead of causing damage I just gently move away the other mech and pass next to it. In my mind surge is more "competition" for killy and tengu, where you play more aggressively and try to engage in 1vs1; or as a RM12 platform, for people using killy for that. The playstyle of zephyr is more defensive using the EMP from places out of reach.
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Post by Koalabear on Jun 22, 2022 6:25:44 GMT -5
The biggest weakness of the Surge is that it's not always capable of killing its target in the time of the EMP. These buffs will ensure it, but it will still be vulnerable to multiple enemies. Put AT12 on it and it'll be a holy nightmare though.
Has the buff happened yet? I'm seriously thinking about picking it up with the intent to replace my KS with it.
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Post by S1E1 on Jun 22, 2022 12:17:22 GMT -5
The buff hasn't happened yet. It drops with or after the new update. I'm sure there will be an in-game announcement (and probably an immediate direct buy offer and probably a related Specialization Spree too).
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Post by Koalabear on Jun 30, 2022 14:55:05 GMT -5
Ok, so I've faced several AI Surges now and they are super annoying. They are as fast as KS and that stealth is no joke. I can totally see it with AT12 being a total beast.
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Post by OU812? on Jun 30, 2022 15:03:28 GMT -5
Ok, so I've faced several AI Surges now and they are super annoying. They are as fast as KS and that stealth is no joke. I can totally see it with AT12 being a total beast. Very annoying. Surges are a real pain in tourney today. II’m doing my best to resist the urge to purchase one today and be content with my Killy. I have enough to upgrade as it is.
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Post by lrob on Jun 30, 2022 22:55:23 GMT -5
The fact that every single AI "player" has a Zephyr and a Surge (at least that happens to me) doesn't help.
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Post by Deleted on Jul 1, 2022 23:51:55 GMT -5
I am going on the assumption that, unless you jack it up, Surge is about worthless.
Since mine is about level 3, and it’s good for 2 control points, maybe 1 kill.
It’s possible I am piloting the thing wrong.
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Post by lrob on Jul 2, 2022 8:00:25 GMT -5
What's the rank of the other mechs in your hangar? If most of them are already R5 or something like that, that could be the reason, you're facing bots or players that make Surge not a good contender. That's the catch with the "cheap" deals, that you need to put some resources on them to make them viable (Plarium's hope is that those resources are real 💰). In general my impression is that at R4, with 16 EN, Surge should be pretty functional. At that level you can put AT 10/6 or dual Shotgun 8 on him. So I'd go for that upgrade It's also possible that you're playing it too aggressively?? I do that with new mechs all the time, I like to test their limits and that means a short lifespan.
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Post by Koalabear on Jul 3, 2022 16:55:36 GMT -5
So, what's the new max HP?
The database stats show the HP as 57,000, but I don't know if that's been updated to reflect the buff or not. The buff says 50% HP, so if 57k was the old HP, does that mean the new HP is 85,500? If so, then I REALLY want this mech now. I think it was the stealth that did it for me, but if the new max HP is really 85k, that's icing on the cake.
I saw the legendary Surge implant for EMP radius and picked that up, but it set me back 3k A-coins, so that means I'm back at 3k A-coins and I need another 6k to get it. I don't want to buy it on "sale" cause I only have 68 blueprints for it and would rather have to rank it up once instead of 3 times. Sure, ranking it up 3 times is less A-coins, but I need to factor in how many blueprints I'd have to buy with A-coins in order to max it.
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Post by lrob on Jul 5, 2022 7:26:01 GMT -5
Koalabear I had a similar rationale and I went for the "legendary" (R5, progress path) version. So far I can say: I really enjoy faster mechs, it's fun to play with. The HP is decent, but it's not sturdy; however, the speed compensates for that, you can reduce your exposure going in and out from cover. The ability is great, but there are two caveats. The stealth/EMP time PLUS cooling down time is long. You cannot rely as much as I originally believed on using the special skill. That was somehow expected, but I'm used to KS and in that way is totally different. The second is that the AI plays with so many Zephyrs and Surges that is an annoyingly common scenario that I freeze someone and then I'm immediately frozen. AI Surge reacts to your dash dashing. The fact that the EMP pulse is activated after the dash gives a lot of time to react. I mean, it's not something that happens all the time, but it's embarrassing just staying face to face against another Surge just waiting for a third mech to kill one of us...
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Post by Koalabear on Jul 5, 2022 8:37:01 GMT -5
The ability cooldown seems decent. It's 7s, compared to Zep at 8s and Ks at 6s.
Any idea on the max HP though?
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Post by A.c.r.u.x. on Jul 5, 2022 10:12:26 GMT -5
I haven't faced a maxed one since the changes so not sure how they stand up.
Yes every AI for me as well seems to be a surge or zeph.. and I get hit by all of them constantly a few seconds after the other..
On thing I find annoying and I think its always been this way, the dash with my KS is rendered pointless if I hit them and they do the ability at that time. Maybe its just a visual lag/instance thing but visually I hit them before they lock me down.
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Post by lrob on Jul 5, 2022 12:59:41 GMT -5
The ability cooldown seems decent. It's 7s, compared to Zep at 8s and Ks at 6s. Any idea on the max HP though? Yeah the cooldown is 7s, but the ability duration adds another 5s, so you can activate the ability every 12s instead of every 6s with KS. Sounds trivial and it's similar to Zephyr, but I was used to KS's dash and this is making a big difference for me. Your calculations for the HP are correct, now is 85k.
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Post by salvia on Sept 6, 2022 17:17:33 GMT -5
So, two months later, what do people think of the upgraded Surge vs Killshot and Zephyr ? Have your earlier impressions been confirmed ?
I possess KS and Zephyr, and whilst I don't think they're really outclassed, the number of deadly encounters I've had with Surge is getting me curious.
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Post by Koalabear on Sept 7, 2022 8:43:17 GMT -5
Zep is a passive ambush mech and in that role is still deadly due to it's large Shock Pulse radius. In comparison, the Surge's radius is much smaller. When comparing the two, the Surge is an aggressive ambusher that can also brawl now. If it sees any single mech while armed with dual AT12, that single mech is toast. The exception is Guardian and Zep if the other mech sees me first.
The KS is best run very aggressively or or passively with RM12. If you have the physical skills, then by all means, its still one of the most fun mechs in the game.
If you have all 3 but only have room for 1, I'd go Surge.
Me, I shelved my Zep one level before max and I run both KS and Surge. My future plan, once my Paragon is maxed, is to either shelve my KS or Shadow, depending on game mode. For example, if I play 2v2, I would shelve the Shadow and run the KS with CB12.
Longer term plan now that I finally got the SG8, is to work on leveling my Tengu and the SG8 up and hope they release a Legendary CQ pilot eventually. Will work on the SG8 first cause I'm looking forward to running them on the Shadow and then later on the Tengu.
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Post by salvia on Sept 11, 2022 15:28:31 GMT -5
Zep is a passive ambush mech and in that role is still deadly due to it's large Shock Pulse radius. In comparison, the Surge's radius is much smaller. When comparing the two, the Surge is an aggressive ambusher that can also brawl now. If it sees any single mech while armed with dual AT12, that single mech is toast. The exception is Guardian and Zep if the other mech sees me first. The KS is best run very aggressively or or passively with RM12. If you have the physical skills, then by all means, its still one of the most fun mechs in the game. If you have all 3 but only have room for 1, I'd go Surge. Thanks for your detailed feedback, Koala. I have a four mech hangar. I need one fast mech for CPC and one for indoors. I currently run KS+Jav 6 for CPC ; and Zephyr+MR8 for indoors. Both at 16 energy capacity. These combos serve their intended purposes, but the Jav 6 in particular are starting to show their limitations (sadly I can't get the Jav 8 as F2P yet). For indoors, I've also tried KS+dual AT6 (I've got the epic generic mech DMG implant also), and Zephyr+dual AT6 (got the legendary shock pulse radius implant). These are promising combos but the weak AT6 is a severe limitation, which the KS' damage ability can only offset to some extent. I'm lucky to have an AT12 in store, however that'll require levelling up one of these mechs to at least 18 energy. As you put it, Surge is the most versatile of the bunch. Followed by KS. Then there's Zephyr whose use is very specialised (it doesn't do well on open maps devoid of covers). I wish I could try out Surge but its price (in a-coins) is pretty steep. I think my plan will be to upgrade KS to 18EN and see how it fares with an AT6/AT12 combination. I could then work on cloning the latter, so that I end up with KS+AT6/AT12, and Zephyr+AT6/AT12. Me, I shelved my Zep one level before max and I run both KS and Surge. My future plan, once my Paragon is maxed, is to either shelve my KS or Shadow, depending on game mode. For example, if I play 2v2, I would shelve the Shadow and run the KS with CB12. Longer term plan now that I finally got the SG8, is to work on leveling my Tengu and the SG8 up and hope they release a Legendary CQ pilot eventually. Will work on the SG8 first cause I'm looking forward to running them on the Shadow and then later on the Tengu. From what I've seen (on the receiving end 😅), SG8 is pretty deadly. It works well on KS and Surge, probably on Shadow and Tengu as well. Your playing style seems to favour quick mechs, in which case it makes sense to put aside Zephyr.
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Post by dukeofadvil on Oct 10, 2022 8:35:56 GMT -5
I have a Surge question. About 3 weeks ago it went on sale for about $12.99. At that price point was it 3 star or 4?
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Post by S1E1 on Oct 10, 2022 8:52:04 GMT -5
I have a Surge question. About 3 weeks ago it went on sale for about $12.99. At that price point was it 3 star or 4? Pretty sure it was 3 star.
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Post by dukeofadvil on Oct 10, 2022 9:40:06 GMT -5
I have a Surge question. About 3 weeks ago it went on sale for about $12.99. At that price point was it 3 star or 4? Pretty sure it was 3 star. that is what I was thinking. 3 star is 12 energy, I believe, and I have about 50 blueprints....that should get me to at least 4 star..maybe 5.
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Post by S1E1 on Oct 10, 2022 14:13:39 GMT -5
Pretty sure it was 3 star. that is what I was thinking. 3 star is 12 energy, I believe, and I have about 50 blueprints....that should get me to at least 4 star..maybe 5. I was trying to figure this out myself when that offer came up. According to my notes, if you have over 50 bps you can get to 6 star. The bps for each rank from 3 to max are 7+10+19+75=111 total. Also it costs 7,525 A-Coins total to Rank it up from 3 to 6 (1875+2825+2825) or 4,700 AC less than if you got it at Rank 5. Which means if the regular price is 9,375 AC for a Rank 5, then for $13.99 you get a 4,675 AC value for a Rank 3, so that's like 334 AC per dollar, which is quite good. But it's either going to be a long while or a lot more A-Coins to finally max it. The 3 star offer should come around again; it has a couple times already. I've also seen a 4 star offer but I forget the price. Personally I have 86 bps myself, so I decided to wait and eventually save up the 9,375 AC instead. I have some upgrades before it but I only 8 bps short of what I need to max it and I figure I should have accumulated those by the time I save up the A-Coins to buy it.
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Post by dukeofadvil on Oct 13, 2022 8:04:29 GMT -5
This offer just dropped. A bit rich for my blood, but maybe....someone
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Post by Koalabear on Oct 13, 2022 10:26:05 GMT -5
I saved up my A-coins (with some purchasing) until I got the Surge with A-coins. It was worth it as it was R5 and I had almost enough or just enough to max it.
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