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Post by reconnecting on May 15, 2022 13:26:03 GMT -5
How do you finish the Gauss Rifle Specialization? I am trying to get the 5 times MVP. Gauss Rifles are low level. Using sniper pilot. They just don't seem to do enough damage for kills. I am trying Gauss 10 with Carbine 12 to see if that works. Any ideas, tricks, commiserations?
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Post by lrob on May 15, 2022 16:02:28 GMT -5
Put them with another decent weapon on a killshot or shadow and play CPC focusing on capturing beacons. That worked for me.
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deviant
Destrier
Posts: 93
Karma: 76
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Post by deviant on May 15, 2022 17:38:15 GMT -5
Either CPC as suggested or 2v2, paired with another weapon on a Killshot or maybe even a Panther with a railgun.
Less competition in 2v2s for the MVP task.
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Post by nocluevok on May 16, 2022 7:28:14 GMT -5
That specific task isn't tied to the weapon. Toss 1 on a killshot and concentrate on capping beacons. In my experience 2 beacons can usually earn you a spot on the MVP podium
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Post by Koalabear on May 16, 2022 9:17:09 GMT -5
A little late but how about pairing with RG16? Use the RG16 to bring your target's HP down and then finish with the GR10 - assuming of course that you have enough EN capacity.
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Post by reconnecting on May 16, 2022 12:49:05 GMT -5
Yeah I finished it pretty easily with the rg16 and Gauss 10. 👍
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Post by hicycles on May 17, 2022 0:39:20 GMT -5
I read a tip on Reddit. Zephyr with arc10 and gauss4, and play 2v2. Freeze with Zephyr, zap with arc and finish off with gauss. Got about 3-4 kills per match. It was a challenge, but I gotter dun. I only have an unleveled gauss4 from the event awhile ago.
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Post by lrob on May 17, 2022 7:02:52 GMT -5
I read a tip on Reddit. Zephyr with arc10 and gauss4, and play 2v2. Freeze with Zephyr, zap with arc and finish off with gauss. Got about 3-4 kills per match. It was a challenge, but I gotter dun. I only have an unleveled gauss4 from the event awhile ago. Oh that's a good one!! I didn't struggle with the MVPs, but let's say that finishing the kills was a slow process. Next event with a low power weapon I will try this.
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Post by Koalabear on Jul 6, 2022 9:36:12 GMT -5
I read a tip on Reddit. Zephyr with arc10 and gauss4, and play 2v2. Freeze with Zephyr, zap with arc and finish off with gauss. Got about 3-4 kills per match. It was a challenge, but I gotter dun. I only have an unleveled gauss4 from the event awhile ago. So, this worked for me after several different attempts. The first day, I tried GR10 with Ares, with CB12 and LA8. Managed to squeak in 11 kills total out of the required 40. Today, I switched to Zephyr with AT10. Both AT10 and GR10 are underleveled at R3. Took a bit of doing but finally just got all 40 kills.
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Post by shadethefluffmech on Jul 6, 2022 14:44:30 GMT -5
How do you finish the Gauss Rifle Specialization? I am trying to get the 5 times MVP. Gauss Rifles are low level. Using sniper pilot. They just don't seem to do enough damage for kills. I am trying Gauss 10 with Carbine 12 to see if that works. Any ideas, tricks, commiserations? Can you please specify mech arena? i thought you were talking about the gauss in war robots
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Post by Koalabear on Jul 6, 2022 18:16:53 GMT -5
shadethefluffmech I've edited the thread title to include MA. My bad, I didn't even notice it didn't have it. You can also click on the No MA link up top to filter out all MA posts.
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Post by shadethefluffmech on Jul 6, 2022 20:47:06 GMT -5
shadethefluffmech I've edited the thread title to include MA. My bad, I didn't even notice it didn't have it. You can also click on the No MA link up top to filter out all MA posts. Thanks i just use the recent section mostly out of habit also purely out of curiosity why doesn't MA have a separate forum altogether
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Post by Koalabear on Jul 7, 2022 8:00:21 GMT -5
shadethefluffmech I've edited the thread title to include MA. My bad, I didn't even notice it didn't have it. You can also click on the No MA link up top to filter out all MA posts. Thanks i just use the recent section mostly out of habit also purely out of curiosity why doesn't MA have a separate forum altogether There probably is out there somewhere, but the folks here on this sub forum were all ex War Robots players, myself included. So, rather than leave the community, we got this sub forum all to ourselves.
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Post by shadethefluffmech on Jul 7, 2022 14:44:22 GMT -5
Thanks i just use the recent section mostly out of habit also purely out of curiosity why doesn't MA have a separate forum altogether There probably is out there somewhere, but the folks here on this sub forum were all ex War Robots players, myself included. So, rather than leave the community, we got this sub forum all to ourselves. Weird... is MA better? im honestly thinking about playing it at some point cuz I'm getting fed up with pixonic's bull「dookie」
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Post by OU812? on Jul 7, 2022 15:08:15 GMT -5
There probably is out there somewhere, but the folks here on this sub forum were all ex War Robots players, myself included. So, rather than leave the community, we got this sub forum all to ourselves. Weird... is MA better? im honestly thinking about playing it at some point cuz I'm getting fed up with pixonic's bull「dookie」 Better is a subjective term for comparisons. Some have tried MA only to go back to War Robots, while others have left War Robots and felt relief from its business practices by playing MA. I like MA. I find it cheaper to enjoy and less complicated. I don’t think I feel nearly as pushed to spend real $$$. There’s none of the roller coaster nerf and buff cycles that War Robots relies on for its business model. MA’s new content tends to be more balanced hanger-wise and more geared toward novelty and play strategy. In all, although imperfect, Plarium is the kinder and gentler developer when compared to Pixonic. I’d share my gripes, but I gotta go.
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Post by shadethefluffmech on Jul 7, 2022 15:21:01 GMT -5
Weird... is MA better? im honestly thinking about playing it at some point cuz I'm getting fed up with pixonic's bull「dookie」 Better is a subjective term for comparisons. Some have tried MA only to go back to War Robots, while others have left War Robots and felt relief from its business practices by playing MA. I like MA. I find it cheaper to enjoy and less complicated. I don’t think I feel nearly as pushed to spend real $$$. There’s none of the roller coaster nerf and buff cycles that War Robots relies on for its business model. MA’s new content tends to be more balanced hanger-wise and more geared toward novelty and play strategy. In all, although imperfect, Plarium is the kinder and gentler developer when compared to Pixonic. I’d share my gripes, but I gotta go. Whenever you have time could you explain a couple things? im curious about how difficult they make it to get new mechs or whatever also is there an atrocious upgrade system basically is it optimal for someone exclusively f2p
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Post by OU812? on Jul 7, 2022 17:38:04 GMT -5
Better is a subjective term for comparisons. Some have tried MA only to go back to War Robots, while others have left War Robots and felt relief from its business practices by playing MA. I like MA. I find it cheaper to enjoy and less complicated. I don’t think I feel nearly as pushed to spend real $$$. There’s none of the roller coaster nerf and buff cycles that War Robots relies on for its business model. MA’s new content tends to be more balanced hanger-wise and more geared toward novelty and play strategy. In all, although imperfect, Plarium is the kinder and gentler developer when compared to Pixonic. I’d share my gripes, but I gotta go. Whenever you have time could you explain a couple things? im curious about how difficult they make it to get new mechs or whatever also is there an atrocious upgrade system basically is it optimal for someone exclusively Hopefully others players will contribute to this: MA has a progressive path based on experience (XP) that you gain while playing. As you progress weapons and bots open up to you. It starts off relatively lower powered but increases as you progress. It actually moves along pretty quickly. When bots and weapons open up they’re available to players for A-Coins or Credits. Credits come easier; A-Coins not so much. That said, there’s a lot of players still having a blast with the earliest content you’ll encounter. It’s all in how you use it and what you enjoy. As far as I can remember the only bots not on the progress pass are the newer ones: Tengu, Aegis, Stalker and the newest, Orion. Otherwise there’s a lot of content on the progress pass and the newer stuff isn’t absolutely necessary. Of the four, I only have the Stalker and I’m still having fun. Weapons-wise, only the Gauss rifle, arc torrents and disc launchers aren’t on the progress pass, if I remember correctly. The newer content has been introduced to the player base via the sort of gotcha gambling mechanics we’re accustomed to along with events designed to encourage that spending. After that, new stuff is offered for cash; pricey at first and cheaper later. I bought my Stalker for about $7-$6 after it had been out for a while. I recently acquired the gauss rifle for $6.99 and got both the Arc Torrent 10 and 12 for $1.99 a piece. MA will offer some of their progress path content for real money too. I didn’t really need them, just wanted them to change it up a bit. Upgrading in MA isn’t as maddening as War Robots, in my humble opinion. You’ll want blue prints that are necessary for upgrading bots and weapons, as are credits and A-Coins. Credits work with BP to upgrade levels, A-Coins are used to upgrade ranks. Costs go up as you up grade. You’ll get BPs from various crates that you’ll grind for. Some weapons and bots BPs are plentiful and easy to acquire; some are harder to get a hold of. Upgrades don’t require the maddening time that War Robots demands. Just BPs and credits for levels and A-Coins for rank. Upgrading increases hp, damage and the energy level you bot has for certain weaponry. I only have one bot maxed. It’s my Shadow, a speedy light bot with a stealth ability. I pair it with Javs. It’s my favorite bot and part of the reason I like MA. I find it easier and less frustrating to play and use what I want to in MA compared to War Robots. Beat downs by wallet warriors are rarer in MA (although becoming a little more noticeable). Matches in MA are shorter than War Robots so frustrating matches are shorter in duration and easier to get over. You’ll be facing AI competition mostly. At first I didn’t like that idea, but I got used to it and adapted. Pilots and their implants were probably the first thing that frustrated many players. There’s three tiers of implants. The top tier is hard to come by unless you want to gamble a lot. The next tier costs exclusively in A-coins but can also sometimes drop in free implant drops you’ll get twice a day. The bottom tier costs in credits and is readily available to all. Upgrading pilots costs pilot XP and/or A-Coins depending on the level. Upgrading implants cost implant parts which you can purchase or obtain from scrapping implants you don’t want. I’ve yet to need to spend money on implants. The difference between some of the top two implants isn’t terribly bad. My issue is that some of the implants you’d want are stuck behind a gotcha mechanism for advanced implant crates. For example, the Javs on my beloved Shadow are feeling a bit underpowered compared to some of the newer content but the highest Javelin weapon damage implant is only available by gambling with the advance weapon crates that are offered for a coins for real money. Not a total deal breaker but limiting. Hope this helps some.
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Post by OU812? on Jul 7, 2022 17:46:24 GMT -5
Better is a subjective term for comparisons. Some have tried MA only to go back to War Robots, while others have left War Robots and felt relief from its business practices by playing MA. I like MA. I find it cheaper to enjoy and less complicated. I don’t think I feel nearly as pushed to spend real $$$. There’s none of the roller coaster nerf and buff cycles that War Robots relies on for its business model. MA’s new content tends to be more balanced hanger-wise and more geared toward novelty and play strategy. In all, although imperfect, Plarium is the kinder and gentler developer when compared to Pixonic. I’d share my gripes, but I gotta go. Whenever you have time could you explain a couple things? im curious about how difficult they make it to get new mechs or whatever also is there an atrocious upgrade system basically is it optimal for someone exclusively f2p If you look to the top of the MA forum page there’s some useful links to knowledge bases that users have shared. It may provide information that’s useful to you. I refer to them a bit myself. At one time someone had a crazy-awesome explanation of the bots and weapons in the progress path. Maybe a forum user can point that out ‘cause I couldn’t find it. Edit: I think this is it. war-robots-forum.freeforums.net/thread/41920/mech-arena-upgrades-beginners-suggestions
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Post by S1E1 on Jul 7, 2022 20:39:25 GMT -5
An edit to OU812?'s thorough post - Disc Launcher 8 & 12s are available on the progress path but the new DL16 is not. Same on ArcTorrents 6 & 10 which are available but not the new 12 energy level one. Other weapons that aren't yet on the path are Shotgun 8, Longarm 12, Missile Rack 12 and all the Gauss Rifle and Voltaic RPG weapons. The numbers I am using are energy classes and mechs have different energy limits depending on rank, maxing out at either 16, 24, or 36 energy, depending on the mech. As a practical matter this means you want to limit your investment in lower energy weapons while saving to get their heavier duty versions for when your mechs are ranked up. In regards to the progress path, Plarium is supposedly reimagining it, which is why these weapons aren't on there yet. The practical effect is that to get these weapons you then either need to spend up to $100 on gacha tokens during a initial rollout event, spend a lot of in-game currency (A-Coins) on a second gacha event (which new f2p players can't really afford to do), or then buy a less upgraded version for pretty cheap later. I think everyone here on the forum only goes with the cheap option and it works fine (later is also only like a 2 week delay so there's really no reason not to wait). Mech Arena doesn't have any ads, so while there is a contingent of f2p players it is really not geared toward that (is any mobile game?). Especially since the worldwide rollout - it was a lot easier to get free resources back in beta. But that said, it is friendly towards low spenders. Small investments can go far because unlike War Robots, the MA devs never nerf gear and do pay greater attention to balance. And some of best gear (Rocket Mortars, Killshot, Panther) are easy to get and dominate no matter what level of opponents you're facing. Matchmaking can be challenging at times but you mostly go up against similar strength opponents. It can take a little time to adjust though, so I don't know if in the beginning (when some folks just go hog wild spending) if it will feel a bit overwrought. What does feel less fairly matched is Tournament. That is daily competition between you and 19 other players to get the top brackets by playing on a designated TDM map. You don't play against the other 19 people - the matches are against AI or whatever human opponents you randomly draw. But you're trying to earn points (thru number of kills and awards) each match and then those points get tallied against the other 19. The problem here is that a top hangar player (and newbies who just started for some reason) tend to earn a lot more points per match, usually because they have more powerful gear. So they can earn in one match what it will take you three to do and naturally win most of the coveted in-game resources. Also when you play matters, so if you only play during the busiest time, you'll draw the most human opponents each match, versus AI. And it is a lot easier to earn points against AI. Still there are strategies so you're not totally shut out of earning A-Coins, you just have to temper your expectations. But this is the most frustrating part of the game for f2p and folks with weaker hangars. Overall I find the game to be a far better consumer experience than War Robots. I like the lack of ads and don't mind having to do a bit of spending since my gear tends to hold its value for a lot longer than War Robots. I'd say it's worth playing around a while and seeing if you like it.
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Post by Koalabear on Jul 9, 2022 16:00:45 GMT -5
The thing where MA is still vastly superior to War Robots is that all the mechs, even the old stuff is still fun and relevant when leveled decently and can compete against the newest stuff when played right and to their strengths. For example, the Panther, and uncommon mech that you get early in the game, is still arguably the best all round mech in the game. Good speed, high EN capacity to hold the biggest guns, a bit of a glass cannon but has an invincible fence-like shield that is timer based and can slow down enemies while protecting you and your team. In the wrong hands, it's a camper mech, but in the right hands it can mean the difference between loss and win. It's not my fave mech though. I still love the Shadow even though it's getting a bit dated and dies fast against humans and even AI if I make the wrong move.
I say, go for it and try the game and see if you like it. Don't spend money if you don't want to and just upgrade your stuff organically. Lots of info here to help you make good decisions.
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