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Post by Koalabear on Apr 18, 2022 8:52:42 GMT -5
I maxed my KS! Figured might as well do while I could.
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Post by dukeofadvil on Apr 18, 2022 10:03:53 GMT -5
I maxed my KS! Figured might as well do while I could. I still need about 500 prints for Killy, and im trying not to spend A's on those. Keeping an eye out for the new mech and possibly the new AT....12 I believe it is. If i do get the AT i could field all my mech's with either Arc Torrents or Disk Launchers.
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Post by Koalabear on Apr 19, 2022 8:06:01 GMT -5
So, now that my Killshot is maxed, the next one to do is my Shadow. Just have to get around 3k A-coins, so maybe next month or so. The KS is a ton of fun with either RM12 or CB12. They're like completely different builds. With CB12, it's super aggressive and can win most 1v1 encounters except mechs with DL16 or even DL12. With RM12, it's sneaky as hell. Peak around a corner, quickly retreat to 46m and POW. Needs room to maneuver though!
My 5th slot is still up in the air though...most likely Ares due to the fact that I'm closer to maxing it than say Stalker. With the release of DL16 though, I'm tempted to get a 3rd 32EN mech in my hangar just because, and my Paragon is the fastest to max. But, my DL16 won't be cloneable for a long time and I really don't want to throw resources at the DL12 just yet if my goal is to run DL16.
Well, blueprints are so slow these days, I'm better off just maxing what I have and keep collecting bps in the background. Ares with CB12 is still a beast so it'll tie me over until I level my other newer gear up.
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Post by lrob on Apr 19, 2022 21:17:15 GMT -5
Nice!! Congrats on your KS!! Have fun!! Only be careful with the bug with the dash. I feel that with the extra power I also use his ability more and normally when it fails... I just die. I saw that instead of Archangel the next legendary pilot will be the beam guy. Do you think that he will give enough punch to your SB16?
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Post by Koalabear on Apr 20, 2022 7:50:40 GMT -5
My Yeti pilot is already pretty high level. I don't think I'll get the Legendary pilot for beams. Beams have such low DPS that I only really pull the Panther out to mop up low HP reds. The only thing that would make me get the legendary pilot is if it improves the DPS. Otherwise, I'm going to just slowly level my DL16 and hopefully by the time it's cloned, there's a legendary Guided pilot that I can get for the Panther.
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Post by Redfiend on Apr 20, 2022 8:25:38 GMT -5
My Yeti pilot is already pretty high level. I don't think I'll get the Legendary pilot for beams. Beams have such low DPS that I only really pull the Panther out to mop up low HP reds. The only thing that would make me get the legendary pilot is if it improves the DPS. Otherwise, I'm going to just slowly level my DL16 and hopefully by the time it's cloned, there's a legendary Guided pilot that I can get for the Panther. The gold pilots for Beam weapons and Artillery should probably be considered the lowest priority. The HP boost is the only selling point, as the damage difference at max bonus is only 7%. Unless you already have all of the relevant epic or legendary implants for the weapon, or plan to only use the weapon on a single bot (ability mods), the extra implant slot doesn't make up for the resource/time sink the new pilot will need to be up to snuff. Archangel seems to exist in the game UI at this point, solely to beat a dead hype train, and give the AI a ridiculous advantage. As the sniper AI running Archangel have done since he was added to the game files.
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Post by lrob on Apr 20, 2022 8:36:07 GMT -5
My Yeti pilot is already pretty high level. I don't think I'll get the Legendary pilot for beams. Beams have such low DPS that I only really pull the Panther out to mop up low HP reds. The only thing that would make me get the legendary pilot is if it improves the DPS. Otherwise, I'm going to just slowly level my DL16 and hopefully by the time it's cloned, there's a legendary Guided pilot that I can get for the Panther. The gold pilots for Beam weapons and Artillery should probably be considered the lowest priority. The HP boost is the only selling point, as the damage difference at max bonus is only 7%. Unless you already have all of the relevant epic or legendary implants for the weapon, or plan to only use the weapon on a single bot (ability mods), the extra implant slot doesn't make up for the resource/time sink the new pilot will need to be up to snuff. Archangel seems to exist in the game UI at this point, solely to beat a dead hype train, and give the AI a ridiculous advantage. As the sniper AI running Archangel have done since he was added to the game files. I don't play with beam weapons, so I'm not sure how terrible is the difference with others, or if a pilot will actually help. The only thing is that using the "correct" maxed pilot the difference in damage is 22%. For legendary is 40+30% (weapon + innate) and for epic is 25+23%.
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Post by Redfiend on Apr 21, 2022 1:21:56 GMT -5
lrobStasis, like disk launchers, have a full set for every maxed weight class, 16, 24, 32. Consider the 12 and 16 version the only sets worthwhile. They're basically pulse cannons for medium and heavy mechs. Personally, I'm going to use the purple assault pilot for Carbines, and put pulse cannon mods on Major for my Shadow. Pulse range implants add 70/90% range respectively. Constant stealth Shadow(4-6 second cooldown) that's just constantly shooting anything it can hit from all ranges.
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Post by lrob on Apr 21, 2022 12:15:12 GMT -5
Sounds like an interesting setup for Shadow. TBH, I never considered that one, but please let me know how it works. I think could be a nice option for light mechs!!
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Post by reconnecting on Apr 21, 2022 12:36:01 GMT -5
lrob Stasis, like disk launchers, have a full set for every maxed weight class, 16, 24, 32. Consider the 12 and 16 version the only sets worthwhile. They're basically pulse cannons for medium and heavy mechs. Personally, I'm going to use the purple assault pilot for Carbines, and put pulse cannon mods on Major for my Shadow. Pulse range implants add 70/90% range respectively. Constant stealth Shadow(4-6 second cooldown) that's just constantly shooting anything it can hit from all ranges. I'd really like to see a video of this setup. It intrigues me somehow. I used Shadow the other day for getting most captures in x games. Speedy fun mech.
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Post by Redfiend on Apr 22, 2022 2:13:40 GMT -5
lrob Stasis, like disk launchers, have a full set for every maxed weight class, 16, 24, 32. Consider the 12 and 16 version the only sets worthwhile. They're basically pulse cannons for medium and heavy mechs. Personally, I'm going to use the purple assault pilot for Carbines, and put pulse cannon mods on Major for my Shadow. Pulse range implants add 70/90% range respectively. Constant stealth Shadow(4-6 second cooldown) that's just constantly shooting anything it can hit from all ranges. I'd really like to see a video of this setup. It intrigues me somehow. I used Shadow the other day for getting most captures in x games. Speedy fun mech. Gonna be awhile, as I just took my main hangar to 5.1, and it will be awhile before I level weapons/pilots/get the implants I want before going to 6.1. Assault/beam weapons are only useful when they're always putting damage in somewhere. With the new Max HP and pilots, there's a lot more situations where burst damage leaves mechs wandering around with a tiny sliver of health.
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Post by Koalabear on Apr 22, 2022 11:56:28 GMT -5
Yeah, I like to call those with a sliver of HP Zombiebots. They go into cover and then pop out when you least expect them cause you think they must have died already and then then fry you from behind.
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Post by S1E1 on Apr 22, 2022 16:10:25 GMT -5
People don't seem to be getting the Legendary pilots to pair with their designated weapons. Seems like it is more about the 4 implant slots and the high generic HP/weapon boost. I expect the new beam pilot will be very popular with a lot of folks who don't even use beam weapons.
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Post by lrob on Apr 22, 2022 20:03:11 GMT -5
Ignoring the fact that they are more expensive to upgrade, a maxed epic pilot using a weapon according to their skill increases the damage in 48% (25+23) and the HP 25%, meanwhile a legendary pilot will increase the damage for any weapon 40% and the HP 40%, and you get the extra implant slot. The damage/HP change is not even worse, it's just different. That's why it makes sense, and I agree with you, pretty sure will be popular, specially attached to those mechs with good implants that actually improve their skills.
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Post by salvia on Apr 23, 2022 6:11:28 GMT -5
Wait, has a new legendary pilot for beam been announced, or are you all just making (interesting) conjectures ?
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Post by Redfiend on Apr 23, 2022 6:59:52 GMT -5
People don't seem to be getting the Legendary pilots to pair with their designated weapons. Seems like it is more about the 4 implant slots and the high generic HP/weapon boost. I expect the new beam pilot will be very popular with a lot of folks who don't even use beam weapons. To be honest, unless someone is spending on implants, it's a choice like Irob said. It's 48/25 or 40/40, with the make or break difference being the implant slots. Blue damage mods are worthless, so unless one is lucky enough to pull an epic/legendary damage mod from daily crates, epic pilots are just fine with the 2 mods that change the non-damage stats of the weapon and an ability cooldown mod. Mech specific mods are all epic/legendary as well, but imo, are really situational compared to the general Duration/cooldown mods that work with most mech abilities to increase their effect via time in play.
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Post by S1E1 on Apr 23, 2022 13:29:01 GMT -5
Wait, has a new legendary pilot for beam been announced, or are you all just making (interesting) conjectures ? I don't think it has been officially announced, but it has been leaked by several YouTubers. Seems like it is definitely going to happen.
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